This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.
Premake-based Windows Build System
Contributed by Jason Perkins (jason379@users.sourceforge.net)
-------------------------------------------------------------------
SVN USERS: Before using these project files you must copy
config-default.h to ode/include/ode/config.h (or run Premake to
generate a new set of project files, see below).
ABOUT THESE FILES
These project files are automatically generated using a tool called
Premake, available from http://premake.sourceforge.net/. The scripts
used to build them have the ".lua" file extension. To regenerate the
stock project files for inclusion in a new release, type:
premake --makeall
CREATING CUSTOM PROJECT FILES
To create a set of custom project files, first type `premake --help`
to see the options that you have available. Then generate the new
project files using the form:
premake [options] --target [toolset]
For instance:
premake --no-trimesh --target vs2005
To build the test applications and Drawstuff library, use the form:
premake --with-tests --target [toolset]
If you ever decide that you want to remove your custom project, you
can just type:
premake --with-tests --clean
Feel free to direct any questions or comments to myself or the ODE
mailing list.