OpenSimMirror/bin/assets
Jeff Ames 20215c3d30 Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
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AnimationsAssetSet
Avatar/Newruth
BodyPartsAssetSet Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
ClothingAssetSet Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
GesturesAssetSet
LandmarksAssetSet
NotecardsAssetSet Minor spelling change on NotecardsAssetSet.xml. The example notecard should now load up properly 2008-01-10 00:49:31 +00:00
ObjectsAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
OpenSimAssetSet Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
PhotosAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
ScriptsAssetSet Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
SoundsAssetSet
TexturesAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
AssetSets.xml
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.