Go to file
MW dd64c163ac 2007-03-25 17:43:27 +00:00
OGS Adding the only stuff that makes sense 2007-03-25 01:40:26 +00:00
OpenGridServices.GridServer Finished adding the grid server to prebuild 2007-03-25 00:27:36 +00:00
OpenGridServices.ServerConsole Brought in the OGS user server into the main trunk (in a rather messy way) 2007-03-24 18:10:05 +00:00
OpenGridServices.UserServer Brought in the OGS user server into the main trunk (in a rather messy way) 2007-03-24 18:10:05 +00:00
OpenSim Brought in the OGS user server into the main trunk (in a rather messy way) 2007-03-24 18:10:05 +00:00
OpenSim.Framework You want large textures, you shall have! - Xfer system now working for large asset uploads 2007-03-25 17:34:58 +00:00
OpenSim.Framework.Config/SimConfigDb4o All shall become clear soon.... 2007-03-25 00:48:07 +00:00
OpenSim.Framework.Console Brought in the OGS user server into the main trunk (in a rather messy way) 2007-03-24 18:10:05 +00:00
OpenSim.GridInterfaces Brought in the OGS user server into the main trunk (in a rather messy way) 2007-03-24 18:10:05 +00:00
OpenSim.Physics Added skeleton ODE plugin 2007-03-25 01:23:34 +00:00
OpenSim.RegionServer 2007-03-25 17:43:27 +00:00
OpenSim.Storage/LocalStorageDb4o Brought in the OGS user server into the main trunk (in a rather messy way) 2007-03-24 18:10:05 +00:00
Prebuild Brought in the OGS user server into the main trunk (in a rather messy way) 2007-03-24 18:10:05 +00:00
bin Added Fly animation 2007-03-23 18:54:42 +00:00
lib .pdb files shouldn't reside in SVN. 2007-03-25 01:15:15 +00:00
OpenSim.build Added skeleton ODE plugin 2007-03-25 01:23:34 +00:00
OpenSim.sln You want large textures, you shall have! - Xfer system now working for large asset uploads 2007-03-25 17:34:58 +00:00
README.txt * Added separate exe project 2007-03-24 08:06:41 +00:00
prebuild.xml Added skeleton ODE plugin 2007-03-25 01:23:34 +00:00

README.txt

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

Build Instructions

=== Microsoft Visual Studio 2005 Sandbox Build ===

* Check out the trunk code

* Build the /OpenSim.sln solution

* open cmd window, go to /bin and launch 
OpenSim.exe -sandbox -loginserver

* open another cmd window, locate the secondlife executable
(In something like C:\Program Files\SecondLife )

* run the viewer with
secondlife.exe -loginuri http://localhost:8080/

* Have fun with your own sandbox!

== Linux/mono sandbox build ==

* check out the trunk code

* ensure you have nant (http://nant.sf.net) installed

* cd to the trunk root directory and type "nant"

* cd to bin/ and run "mono OpenSim.exe -sandbox -loginserver"

=== Prebuild ===

We use Prebuild to generate vs2005 solutions and nant build scripts.

The Prebuild master project is /prebuild.xml

To build it with vs2005 :

* build the solution /Prebuild/Prebuild.sln

To build it with nant :

* cd to /Prebuild/
* type 'nant'

After you've built it, it will land in the root /bin/ directory,

When adding or changing projects, modify the prebuild.xml and then execute

bin/Prebuild.exe /target {target}

where target is either 
vs2005 - to generate new vs2005 solutions and projects
nant - to generate new nant build scripts

Remember to run prebuild whenever you've added or removed files as well.