OpenSimMirror/OpenSim/Region/Framework/Scenes
Melanie df121a7cd0 Merge branch 'master' into careminster 2009-11-23 04:24:58 +00:00
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Animation Merge branch 'master' into careminster 2009-11-23 04:24:58 +00:00
Hypergrid refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 2009-11-17 15:05:40 +00:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Formatting cleanup. 2009-10-01 01:17:47 +09:00
Tests Formatting cleanup. 2009-11-23 11:26:06 +09:00
Types Removed an innefficent List.Contains lookup from UpdateQueue 2009-09-30 17:53:32 -07:00
AsyncSceneObjectGroupDeleter.cs Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." 2009-10-07 01:45:49 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Removing EntityBase.Rotation 2009-11-04 16:08:10 -08:00
EntityManager.cs * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 2009-10-19 15:19:09 -07:00
EventManager.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
RegionStatsHandler.cs Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs undo previous changes 2009-11-13 22:13:40 -08:00
Scene.PacketHandlers.cs Backport the fixes to WebFetchInventoryDescendents to the UDP 2009-11-04 01:56:19 +00:00
Scene.Permissions.cs * Commented out two noisy debug lines in the LLUDP server 2009-10-29 15:24:31 -07:00
Scene.cs Merge branch 'master' into careminster 2009-11-23 04:24:58 +00:00
SceneBase.cs Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
SceneCommunicationService.cs refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 2009-11-17 15:05:40 +00:00
SceneGraph.cs undo previous changes 2009-11-13 22:13:40 -08:00
SceneManager.cs Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
SceneObjectGroup.Inventory.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
SceneObjectGroup.cs Merge branch 'careminster' into tests 2009-11-16 01:40:15 +01:00
SceneObjectPart.cs Merge branch 'master' into careminster 2009-11-23 04:24:58 +00:00
SceneObjectPartInventory.cs * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 2009-10-20 18:19:17 -07:00
ScenePresence.cs Merge branch 'master' into careminster 2009-11-23 04:24:58 +00:00
SceneViewer.cs Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
SimStatsReporter.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 2009-06-24 09:49:49 +00:00
UuidGatherer.cs Stop iar save failing on corrupt assets 2009-11-12 18:26:22 +00:00