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Animation
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Merge branch 'master' into careminster
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2009-11-23 04:24:58 +00:00 |
Hypergrid
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refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class
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2009-11-17 15:05:40 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
Tests
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Formatting cleanup.
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2009-11-23 11:26:06 +09:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
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2009-10-07 01:45:49 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Removing EntityBase.Rotation
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2009-11-04 16:08:10 -08:00 |
EntityManager.cs
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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2009-10-19 15:19:09 -07:00 |
EventManager.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
RegionStatsHandler.cs
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Merge branch 'diva-textures-osgrid'
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2009-10-04 05:49:16 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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undo previous changes
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2009-11-13 22:13:40 -08:00 |
Scene.PacketHandlers.cs
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Backport the fixes to WebFetchInventoryDescendents to the UDP
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2009-11-04 01:56:19 +00:00 |
Scene.Permissions.cs
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* Commented out two noisy debug lines in the LLUDP server
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2009-10-29 15:24:31 -07:00 |
Scene.cs
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Merge branch 'master' into careminster
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2009-11-23 04:24:58 +00:00 |
SceneBase.cs
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Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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2009-10-27 16:24:43 -07:00 |
SceneCommunicationService.cs
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refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class
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2009-11-17 15:05:40 +00:00 |
SceneGraph.cs
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undo previous changes
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2009-11-13 22:13:40 -08:00 |
SceneManager.cs
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Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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2009-10-23 01:02:36 -07:00 |
SceneObjectGroup.Inventory.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
SceneObjectGroup.cs
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Merge branch 'careminster' into tests
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2009-11-16 01:40:15 +01:00 |
SceneObjectPart.cs
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Merge branch 'master' into careminster
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2009-11-23 04:24:58 +00:00 |
SceneObjectPartInventory.cs
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* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled
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2009-10-20 18:19:17 -07:00 |
ScenePresence.cs
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Merge branch 'master' into careminster
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2009-11-23 04:24:58 +00:00 |
SceneViewer.cs
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
SimStatsReporter.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
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2009-06-24 09:49:49 +00:00 |
UuidGatherer.cs
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Stop iar save failing on corrupt assets
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2009-11-12 18:26:22 +00:00 |