OpenSimMirror/OpenSim/Capabilities/Handlers/GetDisplayNames
Justin Clark-Casey (justincc) 87936947ab As per advice from Singularity devs, set is_display_name_default = true in GetDisplayName cap return data to make the single name appear.
This is still always your avatar name - code to set a different display is not yet implemented.
This works from my testing with current Firestorm and Singuarity releases.
2015-01-31 00:17:59 +00:00
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GetDisplayNamesHandler.cs As per advice from Singularity devs, set is_display_name_default = true in GetDisplayName cap return data to make the single name appear. 2015-01-31 00:17:59 +00:00
GetDisplayNamesServerConnector.cs Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00