OpenSimMirror/OpenSim.RegionServer/world
Adam Frisby fb0dffbf13 **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00
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scripting * The world can not contain ScriptFactories that creates unique instances of scripts for entities. 2007-04-03 20:08:30 +00:00
Avatar.cs **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00
AvatarAnimations.cs Split Avatar class into three partial classes (hopefully will make it easier to work on) 2007-04-04 16:31:35 +00:00
AvatarClient.cs very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. 2007-04-06 13:04:46 +00:00
AvatarUpdate.cs Split Avatar class into three partial classes (hopefully will make it easier to work on) 2007-04-04 16:31:35 +00:00
Entity.cs Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version. 2007-04-04 11:06:39 +00:00
Primitive.cs * Extended Script API with GetRandomAvatar 2007-04-03 19:12:07 +00:00
Primitive2.cs very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. 2007-04-06 13:04:46 +00:00
ScriptEngine.cs brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
SurfacePatch.cs brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
World.cs **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00
WorldPacketHandlers.cs **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00