50 lines
2.2 KiB
C
50 lines
2.2 KiB
C
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/*
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* OPCODE - Optimized Collision Detection
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* Copyright (C) 2001 Pierre Terdiman
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* Homepage: http://www.codercorner.com/Opcode.htm
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Contains compilation flags.
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* \file OPC_Settings.h
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* \author Pierre Terdiman
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* \date May, 12, 2001
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Include Guard
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#ifndef __OPC_SETTINGS_H__
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#define __OPC_SETTINGS_H__
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//! Use CPU comparisons (comment that line to use standard FPU compares)
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#define OPC_CPU_COMPARE
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//! Use FCOMI / FCMOV on Pentium-Pro based processors (comment that line to use plain C++)
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#define OPC_USE_FCOMI
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//! Use epsilon value in tri-tri overlap test
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#define OPC_TRITRI_EPSILON_TEST
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//! Use tree-coherence or not [not implemented yet]
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// #define OPC_USE_TREE_COHERENCE
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//! Use callbacks or direct pointers. Using callbacks might be a bit slower (but probably not much)
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// #define OPC_USE_CALLBACKS
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//! Support triangle and vertex strides or not. Using strides might be a bit slower (but probably not much)
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#define OPC_USE_STRIDE
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//! Discard negative pointer in vanilla trees
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#define OPC_NO_NEG_VANILLA_TREE
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//! Use a callback in the ray collider
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//#define OPC_RAYHIT_CALLBACK
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// NB: no compilation flag to enable/disable stats since they're actually needed in the box/box overlap test
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#endif //__OPC_SETTINGS_H__
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