..
Animation
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
2012-07-25 23:37:15 +01:00
Scripting
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
Serialization
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
2012-05-24 01:23:09 +01:00
Tests
Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
2012-08-02 00:11:11 +01:00
Types
remove unused BasicQuadTreeNode
2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
2012-06-14 03:13:37 +01:00
AsyncSceneObjectGroupDeleter.cs
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
2012-05-24 01:23:09 +01:00
Border.cs
Formatting cleanup.
2009-10-01 09:38:36 +09:00
Cardinals.cs
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
2011-04-13 21:48:16 +01:00
EntityBase.cs
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
2011-11-16 23:01:59 +00:00
EntityManager.cs
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
2011-11-16 02:33:56 -08:00
EventManager.cs
Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
2012-08-02 00:11:11 +01:00
Prioritizer.cs
Remove pointless cluttering SOP.ParentGroup != null checks.
2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs
Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
2012-05-10 00:38:26 +01:00
ReturnInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Scene.Inventory.cs
Log how many scripts are candidates for starting and how many are actually started.
2012-06-20 23:54:16 +01:00
Scene.PacketHandlers.cs
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
2011-12-19 23:03:45 +00:00
Scene.Permissions.cs
Add permissions hooks for object transfers
2011-01-03 19:42:58 +00:00
Scene.cs
Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
2012-08-02 00:11:11 +01:00
SceneBase.cs
Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
2012-08-02 00:11:11 +01:00
SceneCommunicationService.cs
Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
2012-07-19 00:50:17 +01:00
SceneGraph.cs
Add TestCreateDuplicateRootScenePresence() regression test.
2012-07-25 23:32:21 +01:00
SceneManager.cs
Remove unused SceneManager.TryGetAvatarsScene()
2011-12-07 21:17:13 +00:00
SceneObjectGroup.Inventory.cs
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
2012-07-11 23:14:36 +01:00
SceneObjectGroup.cs
Do not allow a script to attach a prim if its being sat upon.
2012-07-11 23:13:48 +01:00
SceneObjectPart.cs
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
2012-07-11 23:29:07 +01:00
SceneObjectPartInventory.cs
Add regression TestDetachScriptedAttachmentToInventory()
2012-07-11 23:29:24 +01:00
ScenePresence.cs
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
2012-07-25 23:37:15 +01:00
SimStatsReporter.cs
Scale down per frame MS stats to match scaled simulator FPS stat.
2012-06-14 03:03:26 +01:00
TerrainChannel.cs
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
2012-03-16 13:14:26 -07:00
TerrainUtil.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
UndoState.cs
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
2011-11-02 14:59:00 -07:00
UuidGatherer.cs
Comment out the uuid gatherer lines that I accidentally left in.
2011-10-23 03:14:32 +01:00