.. |
Properties
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Deleted all AssemblyFileVersion directives
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2013-02-19 17:14:55 -08:00 |
Tests
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Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
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2013-07-23 08:13:29 -07:00 |
BSAPIUnman.cs
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BulletSim: add ClearCollisionProxyCache function to API.
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2013-09-20 21:04:03 +01:00 |
BSAPIXNA.cs
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BulletSim: add ClearCollisionProxyCache function to API.
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2013-09-20 21:04:03 +01:00 |
BSActorAvatarMove.cs
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BulletSim: reduce avatar walking stopped threshold.
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2013-09-26 20:09:16 +01:00 |
BSActorHover.cs
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BulletSim: remove friction calcuation from BSMotor and move linear and
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2013-05-06 13:32:26 -07:00 |
BSActorLockAxis.cs
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BulletSim: extend BSActorLockAxis to allow locking linear movement in
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2013-05-06 13:32:22 -07:00 |
BSActorMoveToTarget.cs
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BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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2013-06-30 17:07:49 -07:00 |
BSActorSetForce.cs
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BulletSim: remove friction calcuation from BSMotor and move linear and
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2013-05-06 13:32:26 -07:00 |
BSActorSetTorque.cs
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BulletSim: remove friction calcuation from BSMotor and move linear and
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2013-05-06 13:32:26 -07:00 |
BSActors.cs
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Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
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2013-07-23 08:14:20 -07:00 |
BSApiTemplate.cs
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BulletSim: add ClearCollisionProxyCache function to API.
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2013-09-20 21:04:03 +01:00 |
BSCharacter.cs
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BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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2013-09-20 21:03:14 +01:00 |
BSConstraint.cs
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BulletSim: add LSL function and plumbing for setting a spring
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2013-09-20 21:03:50 +01:00 |
BSConstraint6Dof.cs
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BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
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2013-09-20 21:03:31 +01:00 |
BSConstraintCollection.cs
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BulletSim: add calls for creating all the different Bullet constraint types.
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2013-02-17 20:13:49 -08:00 |
BSConstraintConeTwist.cs
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BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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2013-09-20 21:02:34 +01:00 |
BSConstraintHinge.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSConstraintSlider.cs
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BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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2013-09-20 21:02:34 +01:00 |
BSConstraintSpring.cs
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BulletSim: add LSL function and plumbing for setting a spring
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2013-09-20 21:03:50 +01:00 |
BSDynamics.cs
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BulletSim: distribute vehicle physical settings to all members of
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2013-07-30 15:23:33 -07:00 |
BSLinkset.cs
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BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
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2013-09-20 21:02:50 +01:00 |
BSLinksetCompound.cs
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BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
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2013-09-20 21:02:16 +01:00 |
BSLinksetConstraints.cs
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BulletSim: add LSL function and plumbing for setting a spring
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2013-09-20 21:03:50 +01:00 |
BSMaterials.cs
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BulletSim: fix race condition when creating very large mega-regions.
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2013-03-28 10:59:18 -07:00 |
BSMotors.cs
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BulletSim: non-functional updates. Comments and formatting.
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2013-07-06 08:25:13 -07:00 |
BSParam.cs
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BulletSim: reduce avatar walking stopped threshold.
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2013-09-26 20:09:16 +01:00 |
BSPhysObject.cs
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BulletSim: remove collision cache clearing logic for physical objects.
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2013-09-20 21:04:18 +01:00 |
BSPlugin.cs
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BulletSim: add osGetPhysicsEngineType() LSL function and update
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2013-01-11 16:47:35 -08:00 |
BSPrim.cs
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BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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2013-09-20 21:03:14 +01:00 |
BSPrimDisplaced.cs
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BulletSim: fix jumping up and down of linksets when center-of-mass
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2013-07-07 05:47:41 -07:00 |
BSPrimLinkable.cs
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BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.
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2013-09-20 21:03:18 +01:00 |
BSScene.cs
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BulletSim: add requestor's ID to post taint detail log message.
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2013-09-20 21:03:28 +01:00 |
BSShapeCollection.cs
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BulletSim: add gImpact shape type. Add logic to use gImpact shape
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2013-05-21 15:32:10 -07:00 |
BSShapes.cs
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BulletSim: when meshing or asset fetching fails, include position
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2013-06-11 17:58:08 -07:00 |
BSTerrainHeightmap.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSTerrainManager.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSTerrainMesh.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BulletSimData.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BulletSimTODO.txt
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BulletSim: non-functional updates. Comments and formatting.
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2013-07-06 08:25:13 -07:00 |