OpenSimMirror/OpenSim/Data
UbitUmarov cdaed11387 at last we can login and see objects ( friends is dead and disable in
scenepresence)
2015-09-03 18:39:08 +01:00
..
MySQL at last we can login and see objects ( friends is dead and disable in 2015-09-03 18:39:08 +01:00
Null bad merge? 2015-09-01 14:54:35 +01:00
PGSQL at last we can login and see objects ( friends is dead and disable in 2015-09-03 18:39:08 +01:00
Properties Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 2015-04-29 18:47:17 -07:00
Resources Removed a few obsolete mono addin references. Mantis #4854 2010-07-14 14:47:01 -07:00
SQLite at last we can login and see objects ( friends is dead and disable in 2015-09-03 18:39:08 +01:00
Tests Remove unmaintained MSSQL support. 2014-11-28 00:27:13 +00:00
AssetDataBase.cs bad merge? 2015-09-01 14:54:35 +01:00
DBGuids.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
IAgentPreferencesData.cs Refactor AgentPreferences so that database operations happen centrally. the opensim way. 2015-06-13 07:27:42 -07:00
IAssetData.cs bad merge? 2015-09-01 14:54:35 +01:00
IAuthenticationData.cs Fully implement unencrypted auth token operations 2009-09-04 07:48:09 +01:00
IAvatarData.cs AvatarStore. Untested, but complete 2010-01-04 02:52:43 +00:00
IEstateDataStore.cs Moved these two estate-related interfaces to the projects where they belong. 2014-05-30 13:11:46 -07:00
IFSAssetData.cs Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets 2015-07-12 04:03:08 +02:00
IFriendsData.cs More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 2011-05-22 16:51:03 -07:00
IGridUserData.cs This should have a strong effect on the Unknown User issue mantis #6625 2013-07-02 14:31:39 -07:00
IGroupsData.cs First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll. 2013-02-19 07:26:40 -08:00
IHGTravelingData.cs Cleanup old hg sessions (older than 2 days) 2013-07-14 15:47:54 -07:00
IInventoryData.cs First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
IOfflineIMData.cs In the offline message table, store the sender. 2014-01-16 00:16:33 +00:00
IPresenceData.cs Restrict IPresenceData.VerifyAgent 2012-12-09 15:08:32 -05:00
IProfilesData.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
IRegionData.cs varregion: remove use of Constants.RegionSize is various places. 2015-03-28 07:50:04 -07:00
IUserAccountData.cs Add the ability for gods to impersonate users. For this, bit 6 needs to be 2010-11-25 20:34:55 +01:00
IXAssetDataPlugin.cs Added assets service method AssetsExist(), which returns whether the given list of assets exist. 2014-04-02 06:30:57 +01:00
IXGroupData.cs Add regression test for sending group notices via xmlrpc groups connector. 2014-03-07 01:04:54 +00:00
IXInventoryData.cs minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. 2012-11-09 01:18:11 +00:00
IniConfig.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Migration.cs Formatting cleanup. 2010-10-04 21:28:17 -04:00