OpenSimMirror/OpenSim/Region
Justin Clark-Casey (justincc) e98109765c in IAR utils, return all folders that match a particular path rather than just the first one 2010-06-18 18:08:37 +01:00
..
Application tidy up help information on load oar and save oar 2010-05-28 19:36:30 +01:00
ClientStack * Tweak the StopFlying() method in LLClientView to fabricate a suitable landing collision plane regardless of the actual physics situation. position.Z - AvatarHeight / 6f 2010-06-11 21:46:01 -04:00
CoreModules in IAR utils, return all folders that match a particular path rather than just the first one 2010-06-18 18:08:37 +01:00
DataSnapshot Fix link security issue 2010-04-30 11:46:50 +01:00
Examples/SimpleModule Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet 2010-06-12 01:25:25 +01:00
Framework * Deleted duplicated migration that was failing anyway. 2010-06-14 11:50:42 -07:00
OptionalModules Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet 2010-06-12 01:25:25 +01:00
Physics Log and eat sculpt meshing exceptions caused by bad jp2 data. 2010-06-12 16:25:40 +01:00
RegionCombinerModule Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 2010-06-08 16:44:18 -07:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine osGetAvatarList: Use AbsolutePosition instead of the position of the physics actor, or the avatar disappears when they sit down. 2010-06-14 12:09:35 +01:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00