545 lines
22 KiB
C#
545 lines
22 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Connectors.Hypergrid;
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using OpenSim.Services.Interfaces;
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using OpenSim.Server.Base;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGInventoryAccessModule")]
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public class HGInventoryAccessModule : BasicInventoryAccessModule, INonSharedRegionModule, IInventoryAccessModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static HGAssetMapper m_assMapper;
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public static HGAssetMapper AssetMapper
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{
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get { return m_assMapper; }
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}
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private string m_HomeURI;
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private bool m_OutboundPermission;
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private string m_ThisGatekeeper;
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private bool m_RestrictInventoryAccessAbroad;
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private bool m_bypassPermissions = true;
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// This simple check makes it possible to support grids in which all the simulators
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// share all central services of the Robust server EXCEPT assets. In other words,
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// grids where the simulators' assets are kept in one DB and the users' inventory assets
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// are kept on another. When users rez items from inventory or take objects from world,
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// an HG-like asset copy takes place between the 2 servers, the world asset server and
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// the user's asset server.
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private bool m_CheckSeparateAssets = false;
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private string m_LocalAssetsURL = string.Empty;
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// private bool m_Initialized = false;
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#region INonSharedRegionModule
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public override string Name
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{
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get { return "HGInventoryAccessModule"; }
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}
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public override void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("InventoryAccessModule", "");
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if (name == Name)
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{
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m_Enabled = true;
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InitialiseCommon(source);
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m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name);
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IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
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if (thisModuleConfig != null)
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{
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m_HomeURI = Util.GetConfigVarFromSections<string>(source, "HomeURI",
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new string[] { "Startup", "Hypergrid", "HGInventoryAccessModule" }, String.Empty);
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m_ThisGatekeeper = Util.GetConfigVarFromSections<string>(source, "GatekeeperURI",
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new string[] { "Startup", "Hypergrid", "HGInventoryAccessModule" }, String.Empty);
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// Legacy. Renove soon!
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m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", m_ThisGatekeeper);
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m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
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m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", true);
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m_CheckSeparateAssets = thisModuleConfig.GetBoolean("CheckSeparateAssets", false);
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m_LocalAssetsURL = thisModuleConfig.GetString("RegionHGAssetServerURI", string.Empty);
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m_LocalAssetsURL = m_LocalAssetsURL.Trim(new char[] { '/' });
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}
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else
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m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
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m_bypassPermissions = !Util.GetConfigVarFromSections<bool>(source, "serverside_object_permissions",
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new string[] { "Startup", "Permissions" }, true);
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}
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}
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}
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public override void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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base.AddRegion(scene);
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m_assMapper = new HGAssetMapper(scene, m_HomeURI);
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scene.EventManager.OnNewInventoryItemUploadComplete += PostInventoryAsset;
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scene.EventManager.OnTeleportStart += TeleportStart;
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scene.EventManager.OnTeleportFail += TeleportFail;
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// We're fgoing to enforce some stricter permissions if Outbound is false
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scene.Permissions.OnTakeObject += CanTakeObject;
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scene.Permissions.OnTakeCopyObject += CanTakeObject;
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scene.Permissions.OnTransferUserInventory += OnTransferUserInventory;
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}
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#endregion
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#region Event handlers
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protected override void OnNewClient(IClientAPI client)
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{
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base.OnNewClient(client);
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client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion);
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}
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protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2)
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{
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//m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: OnCompleteMovementToRegion of user {0}", client.Name);
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object sp = null;
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if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
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{
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if (sp is ScenePresence)
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{
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AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
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if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
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{
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if (m_RestrictInventoryAccessAbroad)
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{
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IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
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if (uMan.IsLocalGridUser(client.AgentId))
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ProcessInventoryForComingHome(client);
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else
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ProcessInventoryForArriving(client);
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}
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}
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}
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}
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}
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protected void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout)
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{
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if (gridLogout && m_RestrictInventoryAccessAbroad)
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{
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IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
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if (uMan != null && uMan.IsLocalGridUser(client.AgentId))
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{
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// local grid user
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ProcessInventoryForHypergriding(client);
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}
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else
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{
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// Foreigner
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ProcessInventoryForLeaving(client);
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}
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}
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}
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protected void TeleportFail(IClientAPI client, bool gridLogout)
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{
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if (gridLogout && m_RestrictInventoryAccessAbroad)
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{
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IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
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if (uMan.IsLocalGridUser(client.AgentId))
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{
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ProcessInventoryForComingHome(client);
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}
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else
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{
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ProcessInventoryForArriving(client);
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}
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}
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}
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private void PostInventoryAsset(InventoryItemBase item, int userlevel)
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{
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InventoryFolderBase f = m_Scene.InventoryService.GetFolderForType(item.Owner, FolderType.Trash);
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if (f == null || (f != null && item.Folder != f.ID))
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PostInventoryAsset(item.Owner, (AssetType)item.AssetType, item.AssetID, item.Name, userlevel);
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}
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private void PostInventoryAsset(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel)
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{
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if (type == AssetType.Link)
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return;
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string userAssetServer = string.Empty;
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if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
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{
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m_assMapper.Post(assetID, avatarID, userAssetServer);
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}
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}
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#endregion
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#region Overrides of Basic Inventory Access methods
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protected override string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
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{
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if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(presence.UUID))
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prefix = "HG ";
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else
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prefix = string.Empty;
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suffix = " @ " + m_ThisGatekeeper;
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Vector3 pos = presence.AbsolutePosition;
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return String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\ngatekeeper {5}\n",
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presence.Scene.RegionInfo.RegionID,
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pos.X, pos.Y, pos.Z,
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presence.RegionHandle,
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m_ThisGatekeeper);
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}
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///
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/// CapsUpdateInventoryItemAsset
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///
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public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
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{
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UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
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PostInventoryAsset(remoteClient.AgentId, AssetType.Unknown, newAssetID, "", 0);
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return newAssetID;
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}
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///
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/// UpdateInventoryItemAsset
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///
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public override bool UpdateInventoryItemAsset(UUID ownerID, InventoryItemBase item, AssetBase asset)
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{
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if (base.UpdateInventoryItemAsset(ownerID, item, asset))
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{
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PostInventoryAsset(ownerID, (AssetType)asset.Type, asset.FullID, asset.Name, 0);
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return true;
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}
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return false;
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}
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///
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/// Used in DeleteToInventory
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///
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protected override void ExportAsset(UUID agentID, UUID assetID)
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{
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if (!assetID.Equals(UUID.Zero))
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PostInventoryAsset(agentID, AssetType.Unknown, assetID, "", 0);
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else
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m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
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}
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///
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/// RezObject
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///
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public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
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{
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m_log.DebugFormat("[HGScene]: RezObject itemID={0} fromTaskID={1}", itemID, fromTaskID);
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//if (fromTaskID.Equals(UUID.Zero))
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//{
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InventoryItemBase item = new InventoryItemBase(itemID);
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item.Owner = remoteClient.AgentId;
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item = m_Scene.InventoryService.GetItem(item);
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//if (item == null)
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//{ // Fetch the item
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// item = new InventoryItemBase();
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// item.Owner = remoteClient.AgentId;
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// item.ID = itemID;
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// item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo);
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//}
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string userAssetServer = string.Empty;
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if (item != null && IsForeignUser(remoteClient.AgentId, out userAssetServer))
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{
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m_assMapper.Get(item.AssetID, remoteClient.AgentId, userAssetServer);
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}
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//}
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// OK, we're done fetching. Pass it up to the default RezObject
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SceneObjectGroup sog = base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
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RezSelected, RemoveItem, fromTaskID, attachment);
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return sog;
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}
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public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
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{
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string senderAssetServer = string.Empty;
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string receiverAssetServer = string.Empty;
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bool isForeignSender, isForeignReceiver;
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isForeignSender = IsForeignUser(sender, out senderAssetServer);
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isForeignReceiver = IsForeignUser(receiver, out receiverAssetServer);
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// They're both local. Nothing to do.
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if (!isForeignSender && !isForeignReceiver)
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return;
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// At least one of them is foreign.
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// If both users have the same asset server, no need to transfer the asset
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if (senderAssetServer.Equals(receiverAssetServer))
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{
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m_log.DebugFormat("[HGScene]: Asset transfer between foreign users, but they have the same server. No transfer.");
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return;
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}
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if (isForeignSender && senderAssetServer != string.Empty)
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m_assMapper.Get(item.AssetID, sender, senderAssetServer);
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if (isForeignReceiver && receiverAssetServer != string.Empty && m_OutboundPermission)
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m_assMapper.Post(item.AssetID, receiver, receiverAssetServer);
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}
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public override bool IsForeignUser(UUID userID, out string assetServerURL)
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{
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assetServerURL = string.Empty;
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if (UserManagementModule != null)
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{
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if (!m_CheckSeparateAssets)
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{
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if (!UserManagementModule.IsLocalGridUser(userID))
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{ // foreign
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ScenePresence sp = null;
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if (m_Scene.TryGetScenePresence(userID, out sp))
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{
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AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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if (aCircuit != null && aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
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{
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assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString();
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assetServerURL = assetServerURL.Trim(new char[] { '/' });
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}
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}
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else
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{
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assetServerURL = UserManagementModule.GetUserServerURL(userID, "AssetServerURI");
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assetServerURL = assetServerURL.Trim(new char[] { '/' });
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}
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return true;
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}
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}
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else
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{
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if (IsLocalInventoryAssetsUser(userID, out assetServerURL))
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{
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m_log.DebugFormat("[HGScene]: user {0} has local assets {1}", userID, assetServerURL);
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return false;
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}
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else
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{
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m_log.DebugFormat("[HGScene]: user {0} has foreign assets {1}", userID, assetServerURL);
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return true;
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}
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}
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}
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return false;
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}
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private bool IsLocalInventoryAssetsUser(UUID uuid, out string assetsURL)
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{
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assetsURL = UserManagementModule.GetUserServerURL(uuid, "AssetServerURI");
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if (assetsURL == string.Empty)
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{
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AgentCircuitData agent = m_Scene.AuthenticateHandler.GetAgentCircuitData(uuid);
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if (agent != null)
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{
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assetsURL = agent.ServiceURLs["AssetServerURI"].ToString();
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assetsURL = assetsURL.Trim(new char[] { '/' });
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}
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}
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return m_LocalAssetsURL.Equals(assetsURL);
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}
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protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
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{
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InventoryItemBase item = base.GetItem(agentID, itemID);
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if (item == null)
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return null;
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string userAssetServer = string.Empty;
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if (IsForeignUser(agentID, out userAssetServer))
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m_assMapper.Get(item.AssetID, agentID, userAssetServer);
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return item;
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}
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#endregion
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#region Inventory manipulation upon arriving/leaving
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//
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// These 2 are for local and foreign users coming back, respectively
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//
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private void ProcessInventoryForComingHome(IClientAPI client)
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{
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m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Restoring root folder for local user {0}", client.Name);
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if (client is IClientCore)
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{
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IClientCore core = (IClientCore)client;
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IClientInventory inv;
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if (core.TryGet<IClientInventory>(out inv))
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{
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InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId);
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InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);
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List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
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foreach (InventoryFolderBase f in content.Folders)
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{
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if (f.Name != "My Suitcase" && f.Name != "Current Outfit")
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keep.Add(f);
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}
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inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());
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}
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}
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}
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private void ProcessInventoryForArriving(IClientAPI client)
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{
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// No-op for now, but we may need to do something for freign users inventory
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}
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//
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// These 2 are for local and foreign users going away respectively
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//
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private void ProcessInventoryForHypergriding(IClientAPI client)
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{
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if (client is IClientCore)
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{
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IClientCore core = (IClientCore)client;
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IClientInventory inv;
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if (core.TryGet<IClientInventory>(out inv))
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{
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InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId);
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if (root != null)
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{
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m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name);
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InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);
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List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
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foreach (InventoryFolderBase f in content.Folders)
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{
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if (f.Name != "My Suitcase" && f.Name != "Current Outfit")
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{
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f.Name = f.Name + " (Unavailable)";
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keep.Add(f);
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}
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}
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// items directly under the root folder
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foreach (InventoryItemBase it in content.Items)
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it.Name = it.Name + " (Unavailable)"; ;
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// Send the new names
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inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());
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}
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}
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}
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}
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private void ProcessInventoryForLeaving(IClientAPI client)
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{
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// No-op for now
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}
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|
|
|
#endregion
|
|
|
|
#region Permissions
|
|
|
|
private bool CanTakeObject(UUID objectID, UUID stealer, Scene scene)
|
|
{
|
|
if (m_bypassPermissions) return true;
|
|
|
|
if (!m_OutboundPermission && !UserManagementModule.IsLocalGridUser(stealer))
|
|
{
|
|
SceneObjectGroup sog = null;
|
|
if (m_Scene.TryGetSceneObjectGroup(objectID, out sog) && sog.OwnerID == stealer)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool OnTransferUserInventory(UUID itemID, UUID userID, UUID recipientID)
|
|
{
|
|
if (m_bypassPermissions) return true;
|
|
|
|
if (!m_OutboundPermission && !UserManagementModule.IsLocalGridUser(recipientID))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
#endregion
|
|
}
|
|
} |