03d82a5a85
Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name. This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid. Thanks to Thoneve for the spot on this. |
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LoadRegions | ||
RegionModulesController | ||
RemoteController | ||
Rest |