.. |
Animation
|
Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers
|
2009-11-25 14:13:29 -05:00 |
Hypergrid
|
refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class
|
2009-11-17 15:05:40 +00:00 |
Scripting
|
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
|
2009-10-15 16:35:27 -07:00 |
Serialization
|
Formatting cleanup.
|
2009-10-01 01:17:47 +09:00 |
Tests
|
Formatting cleanup.
|
2009-11-23 11:26:06 +09:00 |
Types
|
Removed an innefficent List.Contains lookup from UpdateQueue
|
2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
|
Remove the old (Remoting) region crossing code. Fix the new code to
|
2009-11-26 17:03:09 +00:00 |
Border.cs
|
Formatting cleanup.
|
2009-10-01 09:38:36 +09:00 |
Cardinals.cs
|
Add copyright headers. Formatting cleanup.
|
2009-09-03 02:04:17 +09:00 |
EntityBase.cs
|
Removing EntityBase.Rotation
|
2009-11-04 16:08:10 -08:00 |
EntityManager.cs
|
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
|
2009-10-19 15:19:09 -07:00 |
EventManager.cs
|
Formatting cleanup.
|
2009-10-01 01:17:47 +09:00 |
RegionStatsHandler.cs
|
Merge branch 'diva-textures-osgrid'
|
2009-10-04 05:49:16 +01:00 |
ReturnInfo.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
|
undo previous changes
|
2009-11-13 22:13:40 -08:00 |
Scene.PacketHandlers.cs
|
Backport the fixes to WebFetchInventoryDescendents to the UDP
|
2009-11-04 01:56:19 +00:00 |
Scene.Permissions.cs
|
* Commented out two noisy debug lines in the LLUDP server
|
2009-10-29 15:24:31 -07:00 |
Scene.cs
|
Added osGetRegionStats() function, to return a number of sim statistics
|
2009-11-26 17:43:00 +00:00 |
SceneBase.cs
|
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
|
2009-10-27 16:24:43 -07:00 |
SceneCommunicationService.cs
|
Remove the old remoting-type interregion code for prim/script crossing
|
2009-11-26 12:16:42 +00:00 |
SceneGraph.cs
|
undo previous changes
|
2009-11-13 22:13:40 -08:00 |
SceneManager.cs
|
pass all command parameters to load/save oar, not just the filename
|
2009-11-24 17:28:38 +00:00 |
SceneObjectGroup.Inventory.cs
|
Remove the old (Remoting) region crossing code. Fix the new code to
|
2009-11-26 17:03:09 +00:00 |
SceneObjectGroup.cs
|
Remove the old (Remoting) region crossing code. Fix the new code to
|
2009-11-26 17:03:09 +00:00 |
SceneObjectPart.cs
|
Remove the old (Remoting) region crossing code. Fix the new code to
|
2009-11-26 17:03:09 +00:00 |
SceneObjectPartInventory.cs
|
Remove the old (Remoting) region crossing code. Fix the new code to
|
2009-11-26 17:03:09 +00:00 |
ScenePresence.cs
|
* Reverting last commit.. because it just made it worse.
|
2009-11-25 04:00:52 -05:00 |
SceneViewer.cs
|
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
|
2009-10-15 16:35:27 -07:00 |
SimStatsReporter.cs
|
Added osGetRegionStats() function, to return a number of sim statistics
|
2009-11-26 17:43:00 +00:00 |
TerrainChannel.cs
|
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
|
2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
UndoState.cs
|
Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
|
2009-06-24 09:49:49 +00:00 |
UuidGatherer.cs
|
Stop iar save failing on corrupt assets
|
2009-11-12 18:26:22 +00:00 |