OpenSimMirror/OpenSim/Framework/LandData.cs

138 lines
6.1 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using System;
using libsecondlife;
namespace OpenSim.Framework
{
public class LandData
{
public byte[] landBitmapByteArray = new byte[512];
public string landName = "Your Parcel";
public string landDesc = String.Empty;
public LLUUID ownerID = LLUUID.Zero;
public bool isGroupOwned = false;
public LLVector3 AABBMin = new LLVector3();
public LLVector3 AABBMax = new LLVector3();
public int area = 0;
public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
public LLUUID authBuyerID = LLUUID.Zero; //Unemplemented. Authorized Buyer's UUID
public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category
public int claimDate = 0; //Unemplemented
public int claimPrice = 0; //Unemplemented
public LLUUID groupID = LLUUID.Zero; //Unemplemented
public int groupPrims = 0;
public int otherPrims = 0;
public int ownerPrims = 0;
public int selectedPrims = 0;
public int simwidePrims = 0;
public int simwideArea = 0;
public int salePrice = 0; //Unemeplemented. Parcels price.
public Parcel.ParcelStatus landStatus = Parcel.ParcelStatus.Leased;
public uint landFlags = (uint) Parcel.ParcelFlags.AllowFly | (uint) Parcel.ParcelFlags.AllowLandmark |
(uint) Parcel.ParcelFlags.AllowAllObjectEntry |
(uint) Parcel.ParcelFlags.AllowDeedToGroup | (uint) Parcel.ParcelFlags.AllowTerraform |
(uint) Parcel.ParcelFlags.CreateObjects | (uint) Parcel.ParcelFlags.AllowOtherScripts |
(uint) Parcel.ParcelFlags.SoundLocal;
public byte landingType = 0;
public byte mediaAutoScale = 0;
public LLUUID mediaID = LLUUID.Zero;
public int localID = 0;
public LLUUID globalID = LLUUID.Zero;
public string mediaURL = String.Empty;
public string musicURL = String.Empty;
public float passHours = 0;
public int passPrice = 0;
public LLUUID snapshotID = LLUUID.Zero;
public LLVector3 userLocation = new LLVector3();
public LLVector3 userLookAt = new LLVector3();
public List<ParcelManager.ParcelAccessEntry> parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
public LandData()
{
globalID = LLUUID.Random();
}
public LandData Copy()
{
LandData landData = new LandData();
landData.AABBMax = AABBMax;
landData.AABBMin = AABBMin;
landData.area = area;
landData.auctionID = auctionID;
landData.authBuyerID = authBuyerID;
landData.category = category;
landData.claimDate = claimDate;
landData.claimPrice = claimPrice;
landData.globalID = globalID;
landData.groupID = groupID;
landData.groupPrims = groupPrims;
landData.otherPrims = otherPrims;
landData.ownerPrims = ownerPrims;
landData.selectedPrims = selectedPrims;
landData.isGroupOwned = isGroupOwned;
landData.localID = localID;
landData.landingType = landingType;
landData.mediaAutoScale = mediaAutoScale;
landData.mediaID = mediaID;
landData.mediaURL = mediaURL;
landData.musicURL = musicURL;
landData.ownerID = ownerID;
landData.landBitmapByteArray = (byte[]) landBitmapByteArray.Clone();
landData.landDesc = landDesc;
landData.landFlags = landFlags;
landData.landName = landName;
landData.landStatus = landStatus;
landData.passHours = passHours;
landData.passPrice = passPrice;
landData.salePrice = salePrice;
landData.snapshotID = snapshotID;
landData.userLocation = userLocation;
landData.userLookAt = userLookAt;
landData.parcelAccessList.Clear();
foreach (ParcelManager.ParcelAccessEntry entry in parcelAccessList)
{
ParcelManager.ParcelAccessEntry newEntry = new ParcelManager.ParcelAccessEntry();
newEntry.AgentID = entry.AgentID;
newEntry.Flags = entry.Flags;
newEntry.Time = entry.Time;
landData.parcelAccessList.Add(newEntry);
}
return landData;
}
}
}