calc object size

master
Christopher Latza 2020-06-10 19:18:40 +02:00
parent d2d9973b0a
commit 15e2bb570b
1 changed files with 46 additions and 9 deletions

View File

@ -123,7 +123,7 @@ namespace OpenSim.Modules.PathFinding
#region Script Funktions
private bool checkIsPositionBlockedByObjekts(int posX, int posY)
private bool drawAllBlocketPositions(ref Bitmap _map)
{
List<SceneObjectGroup> _objects = m_scene.GetSceneObjectGroups().FindAll(X => X.IsPhantom != true);
@ -133,17 +133,52 @@ namespace OpenSim.Modules.PathFinding
foreach (SceneObjectPart _part in _parts)
{
if ((int)_part.AbsolutePosition.X == posX && (int)_part.AbsolutePosition.Y == posY)
if(!_part.Description.Contains("ignorepathfinding"))
{
return true;
}
Vector2 _start = new Vector2(_part.AbsolutePosition.X - ((int)_part.Scale.X / 2), _part.AbsolutePosition.Y - ((int)_part.Scale.Y / 2));
Vector2 _end = new Vector2(_part.AbsolutePosition.X + ((int)_part.Scale.X / 2), _part.AbsolutePosition.Y + ((int)_part.Scale.Y / 2));
fillArea(ref _map, _start, _end, Color.Red);
}
}
}
return false;
}
private void createTestImage(String imageName)
private bool drawAllAllowedPaths(ref Bitmap _map)
{
foreach (SceneObjectGroup _object in m_scene.GetSceneObjectGroups())
{
SceneObjectPart[] _parts = _object.Parts;
foreach (SceneObjectPart _part in _parts)
{
if (_part.Description.Contains("allowedpath") || _part.Description.Contains("pathfinding_allow"))
{
Vector2 _start = new Vector2(_part.AbsolutePosition.X - ((int)_part.Scale.X / 2), _part.AbsolutePosition.Y - ((int)_part.Scale.Y / 2));
Vector2 _end = new Vector2(_part.AbsolutePosition.X + ((int)_part.Scale.X / 2), _part.AbsolutePosition.Y + ((int)_part.Scale.Y / 2));
fillArea(ref _map, _start, _end, Color.Green);
}
}
}
return false;
}
private void fillArea(ref Bitmap _map, Vector2 _start, Vector2 _end, Color _color)
{
for (int X = (int)_start.X; X < (int)_end.X; X++)
{
for (int Y = (int)_start.Y; Y < (int)_end.Y; Y++)
{
_map.SetPixel(X, Y, _color);
}
}
}
private void createPathFindingScene(String imageName)
{
Bitmap _map = new Bitmap((int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
@ -151,15 +186,17 @@ namespace OpenSim.Modules.PathFinding
{
for (int Y = 0; Y < m_scene.RegionInfo.RegionSizeY; Y++)
{
_map.SetPixel(Y, X, Color.Green);
float baseheight = (float)m_scene.Heightmap[X, Y];
if (baseheight <= m_scene.RegionInfo.RegionSettings.WaterHeight)
_map.SetPixel(Y, X, Color.Red);
if (checkIsPositionBlockedByObjekts(X, Y) == true)
if (baseheight > m_scene.RegionInfo.RegionSettings.WaterHeight)
_map.SetPixel(Y, X, Color.Yellow);
drawAllBlocketPositions(ref _map);
drawAllAllowedPaths(ref _map);
}
}
@ -170,7 +207,7 @@ namespace OpenSim.Modules.PathFinding
public string osCreateNewPathFindingScene(UUID hostID, UUID scriptID)
{
String imageName = UUID.Random().ToString();
(new Thread(delegate () { createTestImage(imageName); })).Start();
(new Thread(delegate () { createPathFindingScene(imageName); })).Start();
return imageName;
}