documented changes
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improved the collision algorithms somewhat
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improved the collision algorithms somewhat
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added orientation flock step that attempts to limit excessive vertical velocity vectors
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added orientation flock step that attempts to limit excessive vertical velocity vectors
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23/07/2011
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added ability to script boid behaviour from lsl
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tidied up copyright notices
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further flow field work - still flying into objects, so still work to do here
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flocking simulation now doesn't start until invoked by start command
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flow field now recalculated on each start - so can edit scene and restart takes this into account
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