Commit Graph

13 Commits (cf4acdcbf0de4dc5fbdd1f8d03c04bd14ba3fb64)

Author SHA1 Message Date
Jak Daniels cf4acdcbf0 Complete work on stats command to show all settings, and list all bird prim names and uuids. 2015-01-04 14:27:05 +00:00
Jak Daniels 3f3cefc2ae Added new commands to alter flock dynamics in realtime. Updated README.md 2015-01-03 21:34:16 +00:00
Jak Daniels f387b5e0c3 Revert previous change to temporary prims as it means birds have to repopulate every
3 minutes. Instead hook the OnPrimsLoaded event (after scene object restore) and delete
any persisted OpenSimBirdsN prims left over from last shutdown.
2015-01-03 16:09:25 +00:00
Jak Daniels 173e046aba Change Bird prims to temporary as well as phantom to stop them persisting in the database 2015-01-03 12:52:46 +00:00
Jak Daniels 51cb61fb29 Allow prim names to have uppercase letters from inworld chat commands 2015-01-03 10:30:52 +00:00
Jak Daniels 2011c6f094 Added ability to accept commands from scripts on BirdsChatChannel 2015-01-02 21:17:51 +00:00
Jak Daniels 4187440a4c Added BirdsMaxFlockSize ini setting to keep max number of birds sane.
Updated documentation.
2015-01-02 15:45:17 +00:00
Jak Daniels 8061edbed0 Added more verbose info on console when commands are issued.
Fixed in-world commands not working unless console region matched in-world region.
Remove birds from scene on region shutdown.
2015-01-02 13:32:46 +00:00
Jak Daniels 80dfa5a0d6 Fix removeing object from scene and using existing objects 2014-12-31 21:12:20 +00:00
Jak Daniels ca41de0286 Numerous changes to make module more versatile 2014-12-31 18:50:48 +00:00
Jak Daniels 2541527cd7 Fix regression where m_scene not yet defined when adding console commands 2014-12-24 16:50:47 +00:00
Jak Daniels d18d37faf6 Many changes to support per region configuration and project name change 2014-12-24 16:29:19 +00:00
Jak Daniels d75428a078 Rename project to OpenSimBirds 2014-12-24 14:52:11 +00:00