OpenSimMirror/bin/config-include/GridCommon.ini.example

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[DatabaseService]
;
; ### Choose the DB
;
; SQLite
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
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; MySql
; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; Uncomment this line if you are using MySQL and want to use a different database for estates
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
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; MSSQL
; Uncomment these lines if you want to use MSSQL storage
; Change the connection string to your db details
; The value for server property is shown in your SQL Server Management Studio login dialog.
; (This sample is the default of express edition)
;StorageProvider = "OpenSim.Data.MSSQL.dll"
;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
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[AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
;
; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
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;
AssetServerURI = "http://myassetserver.com:8003"
[InventoryService]
;
; Change this to your grid-wide inventory server
;
InventoryServerURI = "http://myinventoryserver.com:8003"
[GridService]
;
; Change this to your grid-wide grid server
;
GridServerURI = "http://mygridserver.com:8003"
;AllowHypergridMapSearch = true
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;; Directory for map tile images of linked regions
; MapTileDirectory = "./maptiles"
; === HG ONLY ===
;; Change this to the address of your Gatekeeper service
;; (usually bundled with the rest of the services in one
;; Robust server in port 8002, but not always)
Gatekeeper="http://mygridserver.com:8002"
[Messaging]
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; === HG ONLY ===
;; Change this to the address of your Gatekeeper service
;; (usually bundled with the rest of the services in one
;; Robust server in port 8002, but not always)
Gatekeeper = "http://mygridserver.com:8002"
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[AvatarService]
;
; Change this to your grid-wide grid server
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;
AvatarServerURI = "http://mygridserver.com:8003"
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[PresenceService]
;
; Change this to your grid-wide presence server
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;
PresenceServerURI = "http://mygridserver.com:8003"
[UserAccountService]
;
; Change this to your grid-wide user accounts server
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;
UserAccountServerURI = "http://mygridserver.com:8003"
[GridUserService]
;
; Change this to your grid-wide user accounts server
;
GridUserServerURI = "http://mygridserver.com:8003"
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[AuthenticationService]
;
; Change this to your grid-wide authentication server
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;
AuthenticationServerURI = "http://mygridserver.com:8003"
[FriendsService]
;
; Change this to your grid-wide friends server
;
FriendsServerURI = "http://mygridserver.com:8003"
[HGInventoryAccessModule]
;
; === HG ONLY ===
; Change this to your server
; accessible from other grids
;
ProfileServerURI = "http://mygridserver.com:8002/user"
Gatekeeper = "http://mygridserver.com:8002"
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False
[UserAgentService]
;
; === HG ONLY ===
; Change this to your user agent server (HG robust)
;
UserAgentServerURI = "http://mygridserver.com:8002"
[MapImageService]
MapImageServerURI = "http://mygridserver.com:8003"
[Modules]
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
;; Copy the config .example file into your own .ini file and change configs there
;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
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AssetCaching = "FlotsamAssetCache"
Include-FlotsamCache = "config-include/FlotsamCache.ini"
;AssetCaching = "CenomeMemoryAssetCache"
;Include-CenomeCache = "config-include/CenomeCache.ini"
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;AssetCaching = "GlynnTuckerAssetCache"
;; Optionally, the port for the LLProxyLoginModule module can be changed
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;Setup_LLProxyLoginModule = "9090/"
;; Authorization is not on by default, as it depends on external php
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;AuthorizationServices = "RemoteAuthorizationServicesConnector"