OpenSimMirror/world/Entity.cs

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1.6 KiB
C#
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using System;
using System.Collections.Generic;
using System.Text;
using Axiom.MathLib;
using OpenSim.types;
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using libsecondlife;
namespace OpenSim.world
{
public class Entity
{
protected libsecondlife.LLUUID uuid;
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protected uint localid;
public LLVector3 position;
public LLVector3 velocity;
public Quaternion rotation;
protected string name;
protected List<Entity> children;
public Entity()
{
uuid = new libsecondlife.LLUUID();
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localid = 8880000 + (OpenSim_Main.local_world._localNumber++); // FIXME - race condition!
position = new LLVector3();
velocity = new LLVector3();
rotation = new Quaternion();
name = "(basic entity)";
children = new List<Entity>();
}
public virtual void addFroces()
{
foreach (Entity child in children)
{
child.addFroces();
}
}
public virtual void update() {
// Do any per-frame updates needed that are applicable to every type of entity
foreach (Entity child in children)
{
child.update();
}
}
public virtual string getName()
{
return name;
}
public virtual Mesh getMesh()
{
Mesh mesh = new Mesh();
foreach (Entity child in children)
{
mesh += child.getMesh();
}
return mesh;
}
}
}