141 lines
4.5 KiB
C#
141 lines
4.5 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Text;
|
||
|
using libsecondlife;
|
||
|
using OpenSim.Framework.Assets;
|
||
|
|
||
|
namespace OpenSim.Framework.Inventory
|
||
|
{
|
||
|
public class AgentInventory
|
||
|
{
|
||
|
//Holds the local copy of Inventory info for a agent
|
||
|
public Dictionary<LLUUID, InventoryFolder> InventoryFolders;
|
||
|
public Dictionary<LLUUID, InventoryItem> InventoryItems;
|
||
|
public InventoryFolder InventoryRoot;
|
||
|
public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server
|
||
|
public LLUUID AgentID;
|
||
|
public AvatarWearable[] Wearables;
|
||
|
|
||
|
public AgentInventory()
|
||
|
{
|
||
|
InventoryFolders = new Dictionary<LLUUID, InventoryFolder>();
|
||
|
InventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||
|
this.Initialise();
|
||
|
}
|
||
|
|
||
|
public virtual void Initialise()
|
||
|
{
|
||
|
Wearables = new AvatarWearable[13]; //should be 12 of these
|
||
|
for (int i = 0; i < 13; i++)
|
||
|
{
|
||
|
Wearables[i] = new AvatarWearable();
|
||
|
}
|
||
|
|
||
|
InventoryRoot = new InventoryFolder();
|
||
|
InventoryRoot.FolderID = LLUUID.Random();
|
||
|
InventoryRoot.ParentID = new LLUUID();
|
||
|
InventoryRoot.Version = 1;
|
||
|
InventoryRoot.DefaultType = 8;
|
||
|
InventoryRoot.FolderName = "My Inventory";
|
||
|
InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
|
||
|
}
|
||
|
|
||
|
public bool CreateNewFolder(LLUUID folderID, ushort type)
|
||
|
{
|
||
|
InventoryFolder Folder = new InventoryFolder();
|
||
|
Folder.FolderID = folderID;
|
||
|
Folder.OwnerID = this.AgentID;
|
||
|
Folder.DefaultType = type;
|
||
|
this.InventoryFolders.Add(Folder.FolderID, Folder);
|
||
|
|
||
|
return (true);
|
||
|
}
|
||
|
|
||
|
public bool UpdateItem(LLUUID itemID, AssetBase asset)
|
||
|
{
|
||
|
if(this.InventoryItems.ContainsKey(itemID))
|
||
|
{
|
||
|
InventoryItem Item = this.InventoryItems[itemID];
|
||
|
Item.AssetID = asset.FullID;
|
||
|
Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + " so it now is set to asset " + asset.FullID.ToStringHyphenated());
|
||
|
//TODO need to update the rest of the info
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public LLUUID AddToInventory(LLUUID folderID, AssetBase asset)
|
||
|
{
|
||
|
if (this.InventoryFolders.ContainsKey(folderID))
|
||
|
{
|
||
|
LLUUID NewItemID = LLUUID.Random();
|
||
|
|
||
|
InventoryItem Item = new InventoryItem();
|
||
|
Item.FolderID = folderID;
|
||
|
Item.OwnerID = AgentID;
|
||
|
Item.AssetID = asset.FullID;
|
||
|
Item.ItemID = NewItemID;
|
||
|
Item.Type = asset.Type;
|
||
|
Item.Name = asset.Name;
|
||
|
Item.Description = asset.Description;
|
||
|
Item.InvType = asset.InvType;
|
||
|
this.InventoryItems.Add(Item.ItemID, Item);
|
||
|
InventoryFolder Folder = InventoryFolders[Item.FolderID];
|
||
|
Folder.Items.Add(Item);
|
||
|
return (Item.ItemID);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return (null);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class InventoryFolder
|
||
|
{
|
||
|
public List<InventoryItem> Items;
|
||
|
//public List<InventoryFolder> Subfolders;
|
||
|
public LLUUID FolderID;
|
||
|
public LLUUID OwnerID;
|
||
|
public LLUUID ParentID;
|
||
|
public string FolderName;
|
||
|
public ushort DefaultType;
|
||
|
public ushort Version;
|
||
|
|
||
|
public InventoryFolder()
|
||
|
{
|
||
|
Items = new List<InventoryItem>();
|
||
|
//Subfolders = new List<InventoryFolder>();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
public class InventoryItem
|
||
|
{
|
||
|
public LLUUID FolderID;
|
||
|
public LLUUID OwnerID;
|
||
|
public LLUUID ItemID;
|
||
|
public LLUUID AssetID;
|
||
|
public LLUUID CreatorID;
|
||
|
public sbyte InvType;
|
||
|
public sbyte Type;
|
||
|
public string Name;
|
||
|
public string Description;
|
||
|
|
||
|
public InventoryItem()
|
||
|
{
|
||
|
this.CreatorID = LLUUID.Zero;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public class AvatarWearable
|
||
|
{
|
||
|
public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||
|
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||
|
|
||
|
public AvatarWearable()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|