213 lines
8.5 KiB
C#
213 lines
8.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Assets;
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using OpenSim.Framework.Utilities;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim
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{
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public class AgentAssetUpload
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{
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private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
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private SimClient ourClient;
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public AgentAssetUpload(SimClient client)
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{
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this.ourClient = client;
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}
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public void AddUpload(LLUUID transactionID, AssetBase asset)
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{
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Console.WriteLine("adding upload asset");
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AssetTransaction upload = new AssetTransaction();
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lock (this.transactions)
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{
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upload.Asset = asset;
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upload.TransactionID = transactionID;
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this.transactions.Add(transactionID, upload);
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}
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if (upload.Asset.Data.Length > 2)
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{
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//is complete
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upload.UploadComplete = true;
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AssetUploadCompletePacket response = new AssetUploadCompletePacket();
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response.AssetBlock.Type = asset.Type;
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response.AssetBlock.Success = true;
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response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
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this.ourClient.OutPacket(response);
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}
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else
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{
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Console.WriteLine(" no data in upload request so use xfer system");
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upload.UploadComplete = false;
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upload.XferID = Util.GetNextXferID();
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RequestXferPacket xfer = new RequestXferPacket();
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xfer.XferID.ID = upload.XferID;
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xfer.XferID.VFileType = upload.Asset.Type;
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xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID);
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xfer.XferID.FilePath = 0;
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xfer.XferID.Filename = new byte[0];
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this.ourClient.OutPacket(xfer);
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}
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}
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public AssetBase GetUpload(LLUUID transactionID)
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{
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if (this.transactions.ContainsKey(transactionID))
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{
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return this.transactions[transactionID].Asset;
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}
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return null;
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}
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public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
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{
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AssetBase asset = null;
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if (pack.AssetBlock.Type == 0)
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{
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//first packet for transaction
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asset = new AssetBase();
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asset.FullID = assetID;
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asset.Type = pack.AssetBlock.Type;
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asset.InvType = asset.Type;
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asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
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asset.Data = pack.AssetBlock.AssetData;
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}
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/* for now we will only support uploading of textures
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else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5)
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{
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asset = new AssetBase();
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asset.FullID = assetID;
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Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
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asset.Type = pack.AssetBlock.Type;
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asset.InvType = asset.Type;
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asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
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asset.Data = pack.AssetBlock.AssetData;
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}*/
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if (asset != null)
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{
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this.AddUpload(pack.AssetBlock.TransactionID, asset);
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}
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else
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{
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//currently we don't support this asset type
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//so lets just tell the client that the upload is complete
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AssetUploadCompletePacket response = new AssetUploadCompletePacket();
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response.AssetBlock.Type = pack.AssetBlock.Type;
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response.AssetBlock.Success = true;
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response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID);
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this.ourClient.OutPacket(response);
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}
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}
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#region Xfer packet system for larger uploads
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public void HandleXferPacket(SendXferPacketPacket xferPacket)
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{
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lock (this.transactions)
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{
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foreach (AssetTransaction trans in this.transactions.Values)
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{
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if (trans.XferID == xferPacket.XferID.ID)
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{
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if (trans.Asset.Data.Length > 1)
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{
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byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length];
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Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length);
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Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length);
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trans.Asset.Data = newArray;
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}
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else
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{
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byte[] newArray = new byte[xferPacket.DataPacket.Data.Length-4];
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Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length-4);
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trans.Asset.Data = newArray;
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}
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if ((xferPacket.XferID.Packet & 2147483648) != 0)
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{
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//end of transfer
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trans.UploadComplete = true;
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AssetUploadCompletePacket response = new AssetUploadCompletePacket();
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response.AssetBlock.Type = trans.Asset.Type;
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response.AssetBlock.Success = true;
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response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
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this.ourClient.OutPacket(response);
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//check if we should add it to inventory
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if (trans.AddToInventory)
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{
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OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset);
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OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
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}
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Console.WriteLine(Helpers.FieldToString(trans.Asset.Data));
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}
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break;
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}
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}
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}
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ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
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confirmXfer.XferID.ID = xferPacket.XferID.ID;
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confirmXfer.XferID.Packet = xferPacket.XferID.Packet;
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this.ourClient.OutPacket(confirmXfer);
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}
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#endregion
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public void CreateInventoryItem(CreateInventoryItemPacket packet)
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{
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if(this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
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{
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AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID];
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trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description);
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trans.Asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name);
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trans.Asset.Type = packet.InventoryBlock.Type;
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if (trans.UploadComplete)
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{
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//already complete so we can add it to the inventory
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OpenSimRoot.Instance.AssetCache.AddAsset(trans.Asset);
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OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
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}
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else
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{
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trans.AddToInventory = true;
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trans.InventFolder = packet.InventoryBlock.FolderID;
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}
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}
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}
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}
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public class AssetTransaction
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{
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public uint XferID;
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public AssetBase Asset;
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public bool AddToInventory;
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public LLUUID InventFolder = LLUUID.Zero;
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public bool UploadComplete = false;
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public LLUUID TransactionID = LLUUID.Zero;
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public AssetTransaction()
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{
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}
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}
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}
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