2007-11-11 09:19:21 +00:00
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[Startup]
|
2008-12-11 19:17:53 +00:00
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; Set this to true if you want to log crashes to disk
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; this can be useful when submitting bug reports.
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save_crashes = false
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2008-12-09 03:06:26 +00:00
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2008-12-11 19:17:53 +00:00
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; Directory to save crashes to if above is enabled
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; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
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crash_dir = "crashes"
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2008-12-09 03:06:26 +00:00
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2009-02-06 01:25:59 +00:00
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; Http proxy support for llHTTPRequest and dynamic texture loading
|
2009-02-06 21:56:50 +00:00
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; Set HttpProxy to the URL for your proxy server if you would like
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; to proxy llHTTPRequests through a firewall
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2009-02-25 04:37:33 +00:00
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; HttpProxy = "http://proxy.com"
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2009-02-06 21:56:50 +00:00
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; Set HttpProxyExceptions to a list of regular expressions for
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; URLs that you don't want going through the proxy such as servers
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|
; inside your firewall, separate patterns with a ';'
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2009-02-25 04:37:33 +00:00
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; HttpProxyExceptions = ".mydomain.com;localhost"
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2009-02-06 01:25:59 +00:00
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2008-11-13 17:22:18 +00:00
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; Set this to true if you are connecting your OpenSimulator regions to a grid
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; Set this to false if you are running OpenSimulator in standalone mode
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gridmode = false
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startup_console_commands_file = "startup_commands.txt"
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shutdown_console_commands_file = "shutdown_commands.txt"
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; To run a script every few minutes, set the script filename here
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; timer_Script = "filename"
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; ##
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; ## CLIENTS
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; ##
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; Enables EventQueueGet Service.
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EventQueue = true
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; Set this to the DLL containig the client stack to use.
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clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
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; ##
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; ## REGIONS
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; ##
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; Determine where OpenSimulator looks for the files which tell it which regions to server
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; Defaults to "filesystem" if this setting isn't present
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region_info_source = "filesystem"
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; region_info_source = "web"
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; Determines where the region XML files are stored if you are loading these from the filesystem.
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; Defaults to bin/Regions in your OpenSimulator installation directory
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; regionload_regionsdir="C:\somewhere\xmlfiles\"
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; Determines the page from which regions xml is retrieved if you are loading these from the web
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; The XML here has the same format as it does on the filesystem (including the <Root> tag),
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; except that everything is also enclosed in a <Regions> tag.
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; regionload_webserver_url = "http://example.com/regions.xml";
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; Draw objects on maptile. This step might take a long time if you've got a huge amount of
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; objects, so you can turn it off here if you'd like.
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DrawPrimOnMapTile = true
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; Use terrain texture for maptiles if true, use shaded green if false
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TextureOnMapTile = false
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; Maximum total size, and maximum size where a prim can be physical
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NonPhysicalPrimMax = 256
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PhysicalPrimMax = 10
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ClampPrimSize = false
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|
2008-11-29 14:26:42 +00:00
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; Region crossing
|
2008-12-06 18:39:44 +00:00
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AllowScriptCrossing = false
|
2008-11-29 14:26:42 +00:00
|
|
|
; If you set this to "true", any region that can teleport to you can
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|
; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
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; YOU HAVE BEEN WARNED!!!
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TrustBinaries = false
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2008-11-13 17:22:18 +00:00
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; ##
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; ## STORAGE
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; ##
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; *** Prim Storage - only leave one storage_plugin uncommented ***
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; --- Null stores nothing - effectively disabling persistence:
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;storage_plugin = "OpenSim.Data.Null.dll"
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; --- To use sqlite as region storage:
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storage_plugin = "OpenSim.Data.SQLite.dll"
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storage_connection_string="URI=file:OpenSim.db,version=3";
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; --- To use MySQL storage, supply your own connectionstring (this is only an example):
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|
; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
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; storage_plugin="OpenSim.Data.MySQL.dll"
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; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
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; If you want to use a different database/server for estate data, then
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; uncomment and change this connect string. Defaults to the above if not set
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; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
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; Select whether you want to use local or grid asset storage.
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;
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; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
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; really be eliminated). The database itself is defined in asset_plugin below
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;
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; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
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; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
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; locally. This will mean you won't be able to take items using your assets to other people's regions.
|
2009-02-04 18:56:12 +00:00
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; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region
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;
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; If set to default, then
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; In standalone mode the local database based asset service will be used
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; In grid mode the grid asset service will be used for asset storage
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; This is probably the setting that you want.
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;
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; If set to local then the local database based asset service will be used in standalone and grid modes
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; If set to grid then the grid based asset service will be used in standalone and grid modes
|
2009-02-16 12:20:31 +00:00
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|
|
; All other values will cause a search for a matching assembly that contains an asset server client.
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|
|
; See also: AssetCache
|
2009-02-04 18:56:12 +00:00
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|
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asset_database = "default"
|
2008-11-13 17:22:18 +00:00
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|
2008-11-15 17:52:00 +00:00
|
|
|
; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
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; prevent frequently changing objects from heavily loading the region data store.
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; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
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|
;
|
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|
; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
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|
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MinimumTimeBeforePersistenceConsidered = 60
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|
|
; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
|
|
|
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MaximumTimeBeforePersistenceConsidered = 600
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|
2008-11-13 17:22:18 +00:00
|
|
|
; Should avatars in neighbor sims see objects in this sim?
|
|
|
|
see_into_this_sim_from_neighbor = True
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|
|
; ##
|
|
|
|
; ## PHYSICS
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|
; ##
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|
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|
|
; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
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physical_prim = true
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|
|
|
|
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|
|
; Select a mesher here. ZeroMesher is save and fast.
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|
; ZeroMesher also means that the physics engine models the physics of prims
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|
; sticking to the basic shapes the engine does support. Usually this is only a box.
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|
; Meshmerizer gives a better handling of complex prims by using triangle meshes.
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|
|
; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
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|
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|
;
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|
meshing = ZeroMesher
|
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|
;meshing = Meshmerizer
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|
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|
|
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|
|
; Choose one of the physics engines below
|
|
|
|
physics = basicphysics
|
|
|
|
;physics = POS
|
|
|
|
;physics = OpenDynamicsEngine
|
|
|
|
;physics = modified_BulletX
|
|
|
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|
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|
|
; ##
|
|
|
|
; ## PERMISSIONS
|
|
|
|
; ##
|
|
|
|
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|
|
;permissionmodules = "DefaultPermissionsModule"
|
2008-11-14 15:36:46 +00:00
|
|
|
|
|
|
|
; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
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|
|
|
; any item, etc. This may not yet be implemented uniformally.
|
|
|
|
; If set to true, then all permissions checks are carried out
|
2008-11-14 15:48:34 +00:00
|
|
|
; Default is false
|
|
|
|
serverside_object_permissions = false
|
2008-11-14 15:36:46 +00:00
|
|
|
|
2008-11-13 17:22:18 +00:00
|
|
|
allow_grid_gods = false
|
2008-11-13 18:52:16 +00:00
|
|
|
|
2008-11-13 17:22:18 +00:00
|
|
|
; This allows somne control over permissions
|
|
|
|
; please note that this still doesn't duplicate SL, and is not intended to
|
|
|
|
;region_owner_is_god = true
|
|
|
|
;parcel_owner_is_god = true
|
|
|
|
|
2008-11-14 18:43:40 +00:00
|
|
|
; Control user types that are allowed to create new scripts
|
|
|
|
; Only enforced if serviceside_object_permissions is true
|
|
|
|
;
|
|
|
|
; Current possible values are
|
|
|
|
; all - anyone can create scripts (subject to normal permissions)
|
|
|
|
; gods - only administrators can create scripts (as long as allow_grid_gods is true)
|
|
|
|
; Default value is all
|
|
|
|
; allowed_script_creators = all
|
|
|
|
|
2008-11-17 19:55:32 +00:00
|
|
|
; Control user types that are allowed to edit (save) scripts
|
|
|
|
; Only enforced if serviceside_object_permissions is true
|
|
|
|
;
|
|
|
|
; Current possible values are
|
|
|
|
; all - anyone can edit scripts (subject to normal permissions)
|
|
|
|
; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
|
|
|
|
; Default value is all
|
|
|
|
; allowed_script_editors = all
|
|
|
|
|
2008-11-13 17:22:18 +00:00
|
|
|
; ##
|
|
|
|
; ## SCRIPT ENGINE
|
|
|
|
; ##
|
|
|
|
|
2008-12-11 20:32:57 +00:00
|
|
|
;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
|
|
|
|
DefaultScriptEngine = "XEngine"
|
2008-11-13 17:22:18 +00:00
|
|
|
|
|
|
|
; ##
|
|
|
|
; ## WORLD MAP
|
|
|
|
; ##
|
|
|
|
|
|
|
|
;WorldMapModule = "WorldMap"
|
|
|
|
;MapImageModule = "MapImageModule"
|
2008-12-29 16:56:48 +00:00
|
|
|
|
2009-02-16 12:20:31 +00:00
|
|
|
; ##
|
|
|
|
; ## Customized Cache Implementation
|
|
|
|
; ##
|
|
|
|
;
|
|
|
|
; The AssetCache value allows the name of an alternative caching
|
|
|
|
; implementation to be specified. This can normally be omitted.
|
|
|
|
; This value corresponds to the provider value associated with the
|
|
|
|
; intended cache implementation plugin.
|
|
|
|
; See also: asset_database
|
|
|
|
|
|
|
|
; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache"
|
2009-02-15 01:06:03 +00:00
|
|
|
|
|
|
|
; ##
|
|
|
|
; ## EMAIL MODULE
|
|
|
|
; ##
|
|
|
|
|
|
|
|
;emailmodule = DefaultEmailModule
|
|
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|
|
[SMTP]
|
|
|
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|
|
enabled=false
|
|
|
|
|
|
|
|
;enabled=true
|
|
|
|
;internal_object_host=lsl.opensim.local
|
|
|
|
;host_domain_header_from=127.0.0.1
|
|
|
|
;SMTP_SERVER_HOSTNAME=127.0.0.1
|
|
|
|
;SMTP_SERVER_PORT=25
|
|
|
|
;SMTP_SERVER_LOGIN=foo
|
|
|
|
;SMTP_SERVER_PASSWORD=bar
|
|
|
|
|
2008-12-29 22:22:05 +00:00
|
|
|
[Communications]
|
|
|
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|
|
;InterregionComms = "LocalComms"
|
|
|
|
InterregionComms = "RESTComms"
|
2008-09-24 21:51:00 +00:00
|
|
|
|
2007-11-11 09:19:21 +00:00
|
|
|
[StandAlone]
|
2008-11-13 17:22:18 +00:00
|
|
|
accounts_authenticate = true
|
2009-03-11 18:02:22 +00:00
|
|
|
welcome_message = "Welcome to OpenSimulator"
|
2008-11-13 17:22:18 +00:00
|
|
|
|
|
|
|
; Asset database provider
|
|
|
|
asset_plugin = "OpenSim.Data.SQLite.dll"
|
|
|
|
; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql
|
|
|
|
; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
|
|
|
|
|
|
|
|
; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now
|
2009-03-11 18:02:22 +00:00
|
|
|
; Asset source SQLite example
|
|
|
|
asset_source = "URI=file:Asset.db,version=3"
|
2008-11-13 17:22:18 +00:00
|
|
|
; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
|
|
|
|
; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3"
|
|
|
|
; Asset Source MySQL example
|
|
|
|
;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
|
|
|
|
|
|
|
|
; Inventory database provider
|
|
|
|
inventory_plugin = "OpenSim.Data.SQLite.dll"
|
|
|
|
; inventory_plugin = "OpenSim.Data.MySQL.dll"
|
|
|
|
; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
|
|
|
|
|
2009-03-11 18:02:22 +00:00
|
|
|
; Inventory source SQLite example
|
|
|
|
inventory_source = "URI=file:inventoryStore.db,version=3"
|
2008-11-13 17:22:18 +00:00
|
|
|
; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
|
|
|
|
; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3"
|
|
|
|
; Inventory Source MySQL example
|
|
|
|
;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
|
|
|
|
|
|
|
|
; User Data Database provider
|
|
|
|
;
|
|
|
|
; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
|
|
|
|
; If multiple providers are specified then if a profile is requested, each is queried until one
|
|
|
|
; provides a valid profile, or until all providers have been queried.
|
|
|
|
; Unfortunately the order of querying is currently undefined (it may not be the order in which
|
|
|
|
; providers are specified here). This needs to be fixed
|
|
|
|
;
|
|
|
|
userDatabase_plugin = "OpenSim.Data.SQLite.dll"
|
|
|
|
; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
|
|
|
|
; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
|
|
|
|
|
2009-03-11 18:02:22 +00:00
|
|
|
; User source SQLite example
|
|
|
|
user_source = "URI=file:userprofiles.db,version=3"
|
2008-11-13 17:22:18 +00:00
|
|
|
; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
|
|
|
|
; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
|
|
|
|
; User Source MySQL example
|
|
|
|
;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
|
|
|
|
|
2008-12-29 16:56:48 +00:00
|
|
|
; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
|
|
|
|
; Default is ./inventory/Libraries.xml
|
2009-03-11 18:02:22 +00:00
|
|
|
LibrariesXMLFile="./inventory/Libraries.xml"
|
2008-12-29 16:56:48 +00:00
|
|
|
|
|
|
|
; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute
|
|
|
|
; Setting is optional. Default is ./assets/AssetSets.xml
|
2009-03-11 18:02:22 +00:00
|
|
|
AssetSetsXMLFile="./assets/AssetSets.xml"
|
2008-12-29 16:56:48 +00:00
|
|
|
|
2008-11-13 17:22:18 +00:00
|
|
|
dump_assets_to_file = false
|
2007-11-11 09:19:21 +00:00
|
|
|
|
2008-06-02 18:18:20 +00:00
|
|
|
|
2008-11-03 21:09:30 +00:00
|
|
|
[ClientStack.LindenUDP]
|
2008-11-13 17:22:18 +00:00
|
|
|
; This is the multiplier applied to all client throttles for outgoing UDP network data
|
|
|
|
; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
|
|
|
|
; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
|
|
|
|
; will actually push down data at a maximum rate of 750 kilobits per second).
|
|
|
|
;
|
|
|
|
; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
|
|
|
|
; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
|
|
|
|
; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
|
|
|
|
; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow
|
|
|
|
; higher network bandwidth settings directly, though this isn't always possible.
|
|
|
|
;
|
|
|
|
; Currently this setting is 2 by default because we currently send much more texture data than is strictly
|
|
|
|
; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
|
|
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; of textures at different levels of quality is improved.
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;
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; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
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; unexpected difficulties
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2009-03-11 21:30:30 +00:00
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client_throttle_multiplier = 2;
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2008-11-13 17:22:18 +00:00
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2008-06-06 21:39:42 +00:00
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2008-05-08 13:41:10 +00:00
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2008-04-07 13:50:05 +00:00
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[DataSnapshot]
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2008-11-13 17:22:18 +00:00
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; The following set of configs pertains to search.
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; Set index_sims to true to enable search engines to index your searchable data
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; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
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2009-03-11 18:02:22 +00:00
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; default is false
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2008-11-13 17:22:18 +00:00
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index_sims = false
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2009-03-11 18:02:22 +00:00
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2008-11-13 17:22:18 +00:00
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; The variable data_exposure controls what the regions expose:
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; minimum: exposes only things explicitly marked for search
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; all: exposes everything
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data_exposure = minimum
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2009-03-11 18:02:22 +00:00
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2008-11-13 17:22:18 +00:00
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; If search is on, change this to your grid name; will be ignored for standalones
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gridname = "OSGrid"
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2009-03-11 18:02:22 +00:00
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2008-11-13 17:22:18 +00:00
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; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
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; Later, you may want to increase this to 3600 (1 hour) or more
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default_snapshot_period = 1200
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2009-03-11 18:02:22 +00:00
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2008-11-13 17:22:18 +00:00
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; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
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snapshot_cache_directory = "DataSnapshot"
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2009-03-11 18:02:22 +00:00
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2008-11-13 17:22:18 +00:00
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; This semicolon-separated string serves to notify specific data services about the existence
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; of this sim. Uncomment if you want to index your data with this and/or other search providers.
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;data_services="http://metaverseink.com/cgi-bin/register.py"
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2008-04-10 09:36:55 +00:00
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2008-06-02 18:18:20 +00:00
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2009-03-11 18:02:22 +00:00
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[OpenGridProtocol]
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2008-11-13 17:22:18 +00:00
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;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
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;On/true or Off/false
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ogp_enabled=false
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2008-08-25 07:35:17 +00:00
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2008-11-13 17:22:18 +00:00
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;Name Prefix/suffix when using OGP
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ogp_firstname_prefix=""
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ogp_lastname_suffix="_EXTERNAL"
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