355 lines
14 KiB
C#
355 lines
14 KiB
C#
![]() |
/*
|
||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||
|
*
|
||
|
* Redistribution and use in source and binary forms, with or without
|
||
|
* modification, are permitted provided that the following conditions are met:
|
||
|
* * Redistributions of source code must retain the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer.
|
||
|
* * Redistributions in binary form must reproduce the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer in the
|
||
|
* documentation and/or other materials provided with the distribution.
|
||
![]() |
* * Neither the name of the OpenSimulator Project nor the
|
||
![]() |
* names of its contributors may be used to endorse or promote products
|
||
|
* derived from this software without specific prior written permission.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*/
|
||
|
|
||
![]() |
using System;
|
||
|
using System.Collections.Generic;
|
||
![]() |
using System.Reflection;
|
||
![]() |
using System.Text;
|
||
![]() |
using System.Threading;
|
||
![]() |
using System.Timers;
|
||
|
using Timer=System.Timers.Timer;
|
||
![]() |
using Nini.Config;
|
||
![]() |
using NUnit.Framework;
|
||
|
using OpenMetaverse;
|
||
|
using OpenSim.Framework;
|
||
![]() |
using OpenSim.Framework.Communications;
|
||
![]() |
using OpenSim.Region.Framework.Scenes;
|
||
|
using OpenSim.Region.Framework.Interfaces;
|
||
![]() |
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||
![]() |
using OpenSim.Region.CoreModules.World.Serialiser;
|
||
![]() |
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||
![]() |
using OpenSim.Tests.Common;
|
||
![]() |
using OpenSim.Tests.Common.Mock;
|
||
![]() |
|
||
![]() |
namespace OpenSim.Region.Framework.Scenes.Tests
|
||
![]() |
{
|
||
![]() |
/// <summary>
|
||
|
/// Scene presence tests
|
||
|
/// </summary>
|
||
![]() |
[TestFixture]
|
||
![]() |
public class ScenePresenceAgentTests
|
||
![]() |
{
|
||
|
public Scene scene, scene2, scene3;
|
||
|
public UUID agent1, agent2, agent3;
|
||
|
public static Random random;
|
||
|
public ulong region1,region2,region3;
|
||
|
public AgentCircuitData acd1;
|
||
|
public SceneObjectGroup sog1, sog2, sog3;
|
||
|
public TestClient testclient;
|
||
|
|
||
|
[TestFixtureSetUp]
|
||
|
public void Init()
|
||
|
{
|
||
![]() |
TestHelpers.InMethod();
|
||
![]() |
|
||
![]() |
scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
||
|
scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
||
|
scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
|
||
![]() |
|
||
![]() |
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
||
![]() |
interregionComms.Initialise(new IniConfigSource());
|
||
![]() |
interregionComms.PostInitialise();
|
||
![]() |
SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
|
||
|
SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
|
||
|
SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
|
||
![]() |
|
||
![]() |
agent1 = UUID.Random();
|
||
|
agent2 = UUID.Random();
|
||
|
agent3 = UUID.Random();
|
||
|
random = new Random();
|
||
![]() |
sog1 = SceneHelpers.CreateSceneObject(1, agent1);
|
||
|
scene.AddSceneObject(sog1);
|
||
|
sog2 = SceneHelpers.CreateSceneObject(1, agent1);
|
||
|
scene.AddSceneObject(sog2);
|
||
|
sog3 = SceneHelpers.CreateSceneObject(1, agent1);
|
||
|
scene.AddSceneObject(sog3);
|
||
![]() |
|
||
|
region1 = scene.RegionInfo.RegionHandle;
|
||
|
region2 = scene2.RegionInfo.RegionHandle;
|
||
|
region3 = scene3.RegionInfo.RegionHandle;
|
||
|
}
|
||
|
|
||
![]() |
/// <summary>
|
||
![]() |
/// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
|
||
![]() |
/// </summary>
|
||
![]() |
[Test]
|
||
![]() |
public void T010_TestAddRootAgent()
|
||
![]() |
{
|
||
![]() |
TestHelpers.InMethod();
|
||
![]() |
|
||
![]() |
string firstName = "testfirstname";
|
||
![]() |
|
||
![]() |
AgentCircuitData agent = new AgentCircuitData();
|
||
![]() |
agent.AgentID = agent1;
|
||
![]() |
agent.firstname = firstName;
|
||
![]() |
agent.lastname = "testlastname";
|
||
![]() |
agent.SessionID = UUID.Random();
|
||
|
agent.SecureSessionID = UUID.Random();
|
||
![]() |
agent.circuitcode = 123;
|
||
|
agent.BaseFolder = UUID.Zero;
|
||
|
agent.InventoryFolder = UUID.Zero;
|
||
|
agent.startpos = Vector3.Zero;
|
||
![]() |
agent.CapsPath = GetRandomCapsObjectPath();
|
||
![]() |
agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
|
||
![]() |
agent.child = true;
|
||
![]() |
|
||
![]() |
scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
|
||
|
|
||
![]() |
string reason;
|
||
![]() |
scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
|
||
![]() |
testclient = new TestClient(agent, scene);
|
||
|
scene.AddNewClient(testclient);
|
||
|
|
||
|
ScenePresence presence = scene.GetScenePresence(agent1);
|
||
|
|
||
![]() |
Assert.That(presence, Is.Not.Null, "presence is null");
|
||
![]() |
Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
|
||
|
acd1 = agent;
|
||
![]() |
}
|
||
![]() |
|
||
![]() |
/// <summary>
|
||
|
/// Test removing an uncrossed root agent from a scene.
|
||
![]() |
/// </summary>
|
||
|
[Test]
|
||
|
public void T011_TestRemoveRootAgent()
|
||
|
{
|
||
![]() |
TestHelpers.InMethod();
|
||
![]() |
|
||
![]() |
scene.RemoveClient(agent1);
|
||
|
|
||
|
ScenePresence presence = scene.GetScenePresence(agent1);
|
||
|
|
||
|
Assert.That(presence, Is.Null, "presence is not null");
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void T012_TestAddNeighbourRegion()
|
||
|
{
|
||
![]() |
TestHelpers.InMethod();
|
||
![]() |
|
||
![]() |
string reason;
|
||
![]() |
|
||
|
if (acd1 == null)
|
||
|
fixNullPresence();
|
||
|
|
||
![]() |
scene.NewUserConnection(acd1, 0, out reason);
|
||
![]() |
if (testclient == null)
|
||
|
testclient = new TestClient(acd1, scene);
|
||
![]() |
scene.AddNewClient(testclient);
|
||
![]() |
|
||
|
ScenePresence presence = scene.GetScenePresence(agent1);
|
||
![]() |
presence.MakeRootAgent(new Vector3(90,90,90),false);
|
||
![]() |
|
||
|
string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
|
||
|
|
||
|
presence.AddNeighbourRegion(region2, cap);
|
||
|
presence.AddNeighbourRegion(region3, cap);
|
||
|
|
||
|
List<ulong> neighbours = presence.GetKnownRegionList();
|
||
|
|
||
|
Assert.That(neighbours.Count, Is.EqualTo(2));
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void T013_TestRemoveNeighbourRegion()
|
||
|
{
|
||
![]() |
TestHelpers.InMethod();
|
||
![]() |
|
||
![]() |
ScenePresence presence = scene.GetScenePresence(agent1);
|
||
|
presence.RemoveNeighbourRegion(region3);
|
||
|
|
||
|
List<ulong> neighbours = presence.GetKnownRegionList();
|
||
|
Assert.That(neighbours.Count,Is.EqualTo(1));
|
||
|
/*
|
||
|
presence.MakeChildAgent;
|
||
|
presence.MakeRootAgent;
|
||
|
CompleteAvatarMovement
|
||
|
*/
|
||
|
}
|
||
![]() |
|
||
|
/// <summary>
|
||
|
/// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// Please note that unlike the other tests here, this doesn't rely on structures
|
||
|
/// </remarks>
|
||
|
[Test]
|
||
|
public void TestChildAgentEstablished()
|
||
|
{
|
||
![]() |
TestHelpers.InMethod();
|
||
![]() |
// log4net.Config.XmlConfigurator.Configure();
|
||
![]() |
|
||
![]() |
UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||
|
|
||
![]() |
TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
|
||
|
TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
|
||
![]() |
|
||
![]() |
IConfigSource configSource = new IniConfigSource();
|
||
|
configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule");
|
||
![]() |
EntityTransferModule etm = new EntityTransferModule();
|
||
![]() |
|
||
![]() |
SceneHelpers.SetupSceneModules(myScene1, configSource, etm);
|
||
![]() |
|
||
![]() |
SceneHelpers.AddClient(myScene1, agent1Id);
|
||
![]() |
ScenePresence childPresence = myScene2.GetScenePresence(agent1);
|
||
|
|
||
|
// TODO: Need to do a fair amount of work to allow synchronous establishment of child agents
|
||
|
// Assert.That(childPresence, Is.Not.Null);
|
||
|
// Assert.That(childPresence.IsChildAgent, Is.True);
|
||
|
}
|
||
![]() |
|
||
![]() |
// I'm commenting this test because it does not represent
|
||
|
// crossings. The Thread.Sleep's in here are not meaningful mocks,
|
||
|
// and they sometimes fail in panda.
|
||
|
// We need to talk in order to develop a test
|
||
|
// that really tests region crossings. There are 3 async components,
|
||
|
// but things are synchronous among them. So there should be
|
||
|
// 3 threads in here.
|
||
|
//[Test]
|
||
![]() |
public void T021_TestCrossToNewRegion()
|
||
|
{
|
||
![]() |
TestHelpers.InMethod();
|
||
![]() |
|
||
![]() |
scene.RegisterRegionWithGrid();
|
||
|
scene2.RegisterRegionWithGrid();
|
||
|
|
||
![]() |
// Adding child agent to region 1001
|
||
![]() |
string reason;
|
||
![]() |
scene2.NewUserConnection(acd1,0, out reason);
|
||
![]() |
scene2.AddNewClient(testclient);
|
||
|
|
||
|
ScenePresence presence = scene.GetScenePresence(agent1);
|
||
![]() |
presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
|
||
![]() |
|
||
![]() |
ScenePresence presence2 = scene2.GetScenePresence(agent1);
|
||
|
|
||
![]() |
// Adding neighbour region caps info to presence2
|
||
|
|
||
![]() |
string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
|
||
|
presence2.AddNeighbourRegion(region1, cap);
|
||
|
|
||
|
Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
|
||
|
Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
|
||
|
|
||
|
// Cross to x+1
|
||
|
presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
|
||
|
presence.Update();
|
||
![]() |
|
||
|
EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
|
||
|
|
||
|
// Mimicking communication between client and server, by waiting OK from client
|
||
|
// sent by TestClient.CrossRegion call. Originally, this is network comm.
|
||
![]() |
if (!wh.WaitOne(5000,false))
|
||
|
{
|
||
|
presence.Update();
|
||
|
if (!wh.WaitOne(8000,false))
|
||
|
throw new ArgumentException("1 - Timeout waiting for signal/variable.");
|
||
|
}
|
||
![]() |
|
||
|
// This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
|
||
|
// would normally be fired after receiving the reply packet from comm. done on the last line.
|
||
|
testclient.CompleteMovement();
|
||
|
|
||
|
// Crossings are asynchronous
|
||
![]() |
int timer = 10;
|
||
|
|
||
|
// Make sure cross hasn't already finished
|
||
|
if (!presence.IsInTransit && !presence.IsChildAgent)
|
||
|
{
|
||
|
// If not and not in transit yet, give it some more time
|
||
|
Thread.Sleep(5000);
|
||
|
}
|
||
|
|
||
|
// Enough time, should at least be in transit by now.
|
||
|
while (presence.IsInTransit && timer > 0)
|
||
|
{
|
||
|
Thread.Sleep(1000);
|
||
|
timer-=1;
|
||
|
}
|
||
|
|
||
|
Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
|
||
![]() |
Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
|
||
|
Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
|
||
|
|
||
|
// Cross Back
|
||
![]() |
presence2.AbsolutePosition = new Vector3(-10, 3, 100);
|
||
![]() |
presence2.Update();
|
||
![]() |
|
||
![]() |
if (!wh.WaitOne(5000,false))
|
||
|
{
|
||
|
presence2.Update();
|
||
|
if (!wh.WaitOne(8000,false))
|
||
|
throw new ArgumentException("2 - Timeout waiting for signal/variable.");
|
||
|
}
|
||
![]() |
testclient.CompleteMovement();
|
||
|
|
||
![]() |
if (!presence2.IsInTransit && !presence2.IsChildAgent)
|
||
|
{
|
||
|
// If not and not in transit yet, give it some more time
|
||
|
Thread.Sleep(5000);
|
||
|
}
|
||
|
|
||
|
// Enough time, should at least be in transit by now.
|
||
|
while (presence2.IsInTransit && timer > 0)
|
||
|
{
|
||
|
Thread.Sleep(1000);
|
||
|
timer-=1;
|
||
|
}
|
||
![]() |
|
||
![]() |
Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
|
||
![]() |
Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
|
||
|
Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
|
||
|
}
|
||
![]() |
|
||
|
public void fixNullPresence()
|
||
|
{
|
||
|
string firstName = "testfirstname";
|
||
![]() |
|
||
![]() |
AgentCircuitData agent = new AgentCircuitData();
|
||
|
agent.AgentID = agent1;
|
||
|
agent.firstname = firstName;
|
||
|
agent.lastname = "testlastname";
|
||
|
agent.SessionID = UUID.Zero;
|
||
|
agent.SecureSessionID = UUID.Zero;
|
||
|
agent.circuitcode = 123;
|
||
|
agent.BaseFolder = UUID.Zero;
|
||
|
agent.InventoryFolder = UUID.Zero;
|
||
|
agent.startpos = Vector3.Zero;
|
||
|
agent.CapsPath = GetRandomCapsObjectPath();
|
||
|
|
||
|
acd1 = agent;
|
||
|
}
|
||
|
|
||
![]() |
public static string GetRandomCapsObjectPath()
|
||
|
{
|
||
|
UUID caps = UUID.Random();
|
||
|
string capsPath = caps.ToString();
|
||
|
capsPath = capsPath.Remove(capsPath.Length - 4, 4);
|
||
|
return capsPath;
|
||
|
}
|
||
![]() |
}
|
||
![]() |
}
|