OpenSimMirror/OpenSim/Framework/Communications/LoginService.cs

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Threading;
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using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.UserManagement
{
public class LoginService
{
protected string m_welcomeMessage = "Welcome to OpenSim";
protected UserManagerBase m_userManager = null;
protected Mutex m_loginMutex = new Mutex(false);
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public LoginService(UserManagerBase userManager, string welcomeMess)
{
m_userManager = userManager;
if (welcomeMess != "")
{
m_welcomeMessage = welcomeMess;
}
}
/// <summary>
/// Main user login function
/// </summary>
/// <param name="request">The XMLRPC request</param>
/// <returns>The response to send</returns>
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
{
// Temporary fix
m_loginMutex.WaitOne();
try
{
MainLog.Instance.Verbose("LOGIN", "Attempting login now...");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
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bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") &&
requestData.Contains("passwd"));
bool GoodLogin = false;
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UserProfileData userProfile;
LoginResponse logResponse = new LoginResponse();
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if (GoodXML)
{
string firstname = (string)requestData["first"];
string lastname = (string)requestData["last"];
string passwd = (string)requestData["passwd"];
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userProfile = GetTheUser(firstname, lastname);
if (userProfile == null)
return logResponse.CreateLoginFailedResponse();
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GoodLogin = AuthenticateUser(userProfile, passwd);
}
else
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{
return logResponse.CreateGridErrorResponse();
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}
if (!GoodLogin)
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{
return logResponse.CreateLoginFailedResponse();
}
else
{
// If we already have a session...
if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
{
// Reject the login
return logResponse.CreateAlreadyLoggedInResponse();
}
// Otherwise...
// Create a new agent session
CreateAgent(userProfile, request);
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try
{
LLUUID agentID = userProfile.UUID;
// Inventory Library Section
InventoryData inventData = CreateInventoryData(agentID);
ArrayList AgentInventoryArray = inventData.InventoryArray;
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
ArrayList InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
userProfile.rootInventoryFolderID = inventData.RootFolderID;
// Circuit Code
uint circode = (uint)(Util.RandomClass.Next());
logResponse.Lastname = userProfile.surname;
logResponse.Firstname = userProfile.username;
logResponse.AgentID = agentID.ToStringHyphenated();
logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
logResponse.InventoryRoot = InventoryRoot;
logResponse.InventorySkeleton = AgentInventoryArray;
logResponse.InventoryLibrary = GetInventoryLibrary();
logResponse.InventoryLibraryOwner = GetLibraryOwner();
logResponse.CircuitCode = (Int32)circode;
//logResponse.RegionX = 0; //overwritten
//logResponse.RegionY = 0; //overwritten
logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
//logResponse.SimAddress = "127.0.0.1"; //overwritten
//logResponse.SimPort = 0; //overwritten
logResponse.Message = GetMessage();
try
{
CustomiseResponse(logResponse, userProfile);
}
catch (Exception e)
{
MainLog.Instance.Verbose(e.ToString());
return logResponse.CreateDeadRegionResponse();
//return logResponse.ToXmlRpcResponse();
}
CommitAgent(ref userProfile);
return logResponse.ToXmlRpcResponse();
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}
catch (Exception E)
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{
MainLog.Instance.Verbose(E.ToString());
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}
//}
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}
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return response;
}
finally
{
m_loginMutex.ReleaseMutex();
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}
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return null;
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}
/// <summary>
/// Customises the login response and fills in missing values.
/// </summary>
/// <param name="response">The existing response</param>
/// <param name="theUser">The user profile</param>
public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
{
}
/// <summary>
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/// Saves a target agent to the database
/// </summary>
/// <param name="profile">The users profile</param>
/// <returns>Successful?</returns>
public bool CommitAgent(ref UserProfileData profile)
{
// Saves the agent to database
return true;
}
/// <summary>
/// Checks a user against it's password hash
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="password">The supplied password</param>
/// <returns>Authenticated?</returns>
public virtual bool AuthenticateUser(UserProfileData profile, string password)
{
MainLog.Instance.Verbose("LOGIN", "Authenticating " + profile.username + " " + profile.surname);
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password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
}
/// <summary>
///
/// </summary>
/// <param name="profile"></param>
/// <param name="request"></param>
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
{
m_userManager.CreateAgent(profile, request);
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}
/// <summary>
///
/// </summary>
/// <param name="firstname"></param>
/// <param name="lastname"></param>
/// <returns></returns>
public virtual UserProfileData GetTheUser(string firstname, string lastname)
{
return m_userManager.GetUserProfile(firstname, lastname);
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}
/// <summary>
///
/// </summary>
/// <returns></returns>
public virtual string GetMessage()
{
return m_welcomeMessage;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected virtual ArrayList GetInventoryLibrary()
{
//return new ArrayList();
Hashtable TempHash = new Hashtable();
TempHash["name"] = "OpenSim Library";
TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
TempHash["version"] = 1;
TempHash["type_default"] = -1;
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
ArrayList temp = new ArrayList();
temp.Add(TempHash);
TempHash = new Hashtable();
TempHash["name"] = "Texture Library";
TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
TempHash["version"] = 1;
TempHash["type_default"] = -1;
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
temp.Add(TempHash);
return temp;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected virtual ArrayList GetLibraryOwner()
{
//for now create random inventory library owner
Hashtable TempHash = new Hashtable();
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
ArrayList inventoryLibOwner = new ArrayList();
inventoryLibOwner.Add(TempHash);
return inventoryLibOwner;
}
protected virtual InventoryData CreateInventoryData(LLUUID userID)
{
AgentInventory userInventory = new AgentInventory();
userInventory.CreateRootFolder(userID, false);
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
TempHash["version"] = (Int32) InvFolder.Version;
TempHash["type_default"] = (Int32) InvFolder.DefaultType;
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TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
}
public class InventoryData
{
public ArrayList InventoryArray = null;
public LLUUID RootFolderID = LLUUID.Zero;
public InventoryData(ArrayList invList, LLUUID rootID)
{
InventoryArray = invList;
RootFolderID = rootID;
}
}
}
}