OpenSimMirror/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs

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using System;
using System.IO;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Security.Policy;
using System.Reflection;
using System.Xml;
using libsecondlife;
using log4net;
using Nini.Config;
using Amib.Threading;
using OpenSim.Framework;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.XEngine.Script;
namespace OpenSim.Region.ScriptEngine.XEngine
{
public class XEngine : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private SmartThreadPool m_ThreadPool;
private int m_MaxScriptQueue;
private Scene m_Scene;
private IConfig m_ScriptConfig;
private Compiler m_Compiler;
private EventManager m_EventManager;
private int m_EventLimit;
private bool m_KillTimedOutScripts;
private static List<XEngine> m_ScriptEngines =
new List<XEngine>();
public AsyncCommandManager m_ASYNCLSLCommandManager;
// Maps the local id to the script inventory items in it
private Dictionary<uint, List<LLUUID> > m_PrimObjects =
new Dictionary<uint, List<LLUUID> >();
// Maps the LLUUID above to the script instance
private Dictionary<LLUUID, XScriptInstance> m_Scripts =
new Dictionary<LLUUID, XScriptInstance>();
// Maps the asset ID to the assembly
private Dictionary<LLUUID, string> m_Assemblies =
new Dictionary<LLUUID, string>();
// This will list AppDomains by script asset
private Dictionary<LLUUID, AppDomain> m_AppDomains =
new Dictionary<LLUUID, AppDomain>();
// List the scripts running in each appdomain
private Dictionary<LLUUID, List<LLUUID> > m_DomainScripts =
new Dictionary<LLUUID, List<LLUUID> >();
public string ScriptEngineName
{
get { return "XEngine"; }
}
public Scene World
{
get { return m_Scene; }
}
public ILog Log
{
get { return m_log; }
}
public static List<XEngine> ScriptEngines
{
get { return m_ScriptEngines; }
}
private struct RezScriptParms
{
uint LocalID;
LLUUID ItemID;
string Script;
}
public IConfig ScriptConfigSource
{
get { return m_ScriptConfig; }
}
//
// IRegionModule functions
//
public void Initialise(Scene scene, IConfigSource configSource)
{
AppDomain.CurrentDomain.AssemblyResolve +=
OnAssemblyResolve;
m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
scene.RegionInfo.RegionName);
m_Scene=scene;
m_ScriptConfig = configSource.Configs["XEngine"];
if (m_ScriptConfig == null)
{
m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
return;
}
int minThreads = m_ScriptConfig.GetInt("MinThreads", 2);
int maxThreads = m_ScriptConfig.GetInt("MaxThreads", 2);
int idleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
int maxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
int stackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
int sleepTime = m_ScriptConfig.GetInt("MaintenanceInterval",
10)*1000;
m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
m_KillTimedOutScripts = m_ScriptConfig.GetBoolean(
"KillTimedOutScripts", false);
int saveTime = m_ScriptConfig.GetInt("SaveInterval", 300)*1000;
ThreadPriority prio = ThreadPriority.BelowNormal;
switch (priority)
{
case "Lowest":
prio=ThreadPriority.Lowest;
break;
case "BelowNormal":
prio=ThreadPriority.BelowNormal;
break;
case "Normal":
prio=ThreadPriority.Normal;
break;
case "AboveNormal":
prio=ThreadPriority.AboveNormal;
break;
case "Highest":
prio=ThreadPriority.Highest;
break;
default:
m_log.ErrorFormat("[XEngine] Invalid thread priority: '"+
priority+"'. Assuming BelowNormal");
break;
}
lock (m_ScriptEngines)
{
m_ScriptEngines.Add(this);
}
m_EventManager = new EventManager(this);
m_ASYNCLSLCommandManager = new AsyncCommandManager(this);
StartEngine(minThreads, maxThreads, idleTimeout, prio,
maxScriptQueue, stackSize);
m_Compiler = new Compiler(this);
m_Scene.EventManager.OnRezScript += OnRezScript;
m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
m_Scene.EventManager.OnScriptReset += OnScriptReset;
if (sleepTime > 0)
{
m_ThreadPool.QueueWorkItem(new WorkItemCallback(
this.DoMaintenance), new Object[]
{ sleepTime });
}
if (saveTime > 0)
{
m_ThreadPool.QueueWorkItem(new WorkItemCallback(
this.DoBackup), new Object[] { saveTime });
}
}
public void PostInitialise()
{
m_ThreadPool.Start();
}
public void Close()
{
lock (m_ScriptEngines)
{
if (m_ScriptEngines.Contains(this))
m_ScriptEngines.Remove(this);
}
}
public object DoBackup(object o)
{
Object[] p = (Object[])o;
int saveTime = (int)p[0];
System.Threading.Thread.Sleep(saveTime);
// m_log.Debug("[XEngine] Backing up script states");
List<XScriptInstance> instances = new List<XScriptInstance>();
lock (m_Scripts)
{
foreach (XScriptInstance instance in m_Scripts.Values)
instances.Add(instance);
}
foreach (XScriptInstance i in instances)
{
string assembly = String.Empty;
lock (m_Scripts)
{
if (!m_Assemblies.ContainsKey(i.AssetID))
continue;
assembly = m_Assemblies[i.AssetID];
}
i.SaveState(assembly);
}
instances.Clear();
m_ThreadPool.QueueWorkItem(new WorkItemCallback(
this.DoBackup), new Object[] { saveTime });
return 0;
}
public object DoMaintenance(object p)
{
object[] parms = (object[])p;
int sleepTime = (int)parms[0];
foreach (XScriptInstance inst in m_Scripts.Values)
{
if (inst.EventTime() > m_EventLimit)
{
inst.Stop(100);
if (!m_KillTimedOutScripts)
inst.Start();
}
}
System.Threading.Thread.Sleep(sleepTime);
m_ThreadPool.QueueWorkItem(new WorkItemCallback(
this.DoMaintenance), new Object[]
{ sleepTime });
return 0;
}
public string Name
{
get { return "XEngine"; }
}
public bool IsSharedModule
{
get { return false; }
}
//
// XEngine functions
//
public int MaxScriptQueue
{
get { return m_MaxScriptQueue; }
}
//
// Hooks
//
public void OnRezScript(uint localID, LLUUID itemID, string script)
{
// m_ThreadPool.QueueWorkItem(new WorkItemCallback(
// this.DoOnRezScript), new Object[]
// { localID, itemID, script});
DoOnRezScript(new Object[] { localID, itemID, script});
}
private object DoOnRezScript(object parm)
{
Object[] p = (Object[])parm;
uint localID = (uint)p[0];
LLUUID itemID = (LLUUID)p[1];
string script =(string)p[2];
// Get the asset ID of the script, so we can check if we
// already have it.
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
if (part == null)
return false;
TaskInventoryItem item = part.GetInventoryItem(itemID);
if (item == null)
return false;
LLUUID assetID = item.AssetID;
// m_log.DebugFormat("[XEngine] Compiling script {0} ({1})",
// item.Name, itemID.ToString());
string assembly = "";
try
{
assembly = m_Compiler.PerformScriptCompile(script,
assetID.ToString());
}
catch (Exception e)
{
try
{
// DISPLAY ERROR INWORLD
string text = "Error compiling script:\r\n" + e.Message.ToString();
if (text.Length > 1400)
text = text.Substring(0, 1400);
World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.DebugChannel, 2147483647,
part.AbsolutePosition,
part.Name, part.UUID, false);
}
catch (Exception e2) // LEGIT: User Scripting
{
m_log.Error("[XEngine]: "+
"Error displaying error in-world: " +
e2.ToString());
m_log.Error("[XEngine]: " +
"Errormessage: Error compiling script:\r\n" +
e.Message.ToString());
}
return false;
}
lock (m_Scripts)
{
// Create the object record
if ((!m_Scripts.ContainsKey(itemID)) ||
(m_Scripts[itemID].AssetID != assetID))
{
LLUUID appDomain=assetID;
if (part.ParentGroup.RootPart.m_IsAttachment)
appDomain = part.ParentGroup.RootPart.UUID;
if (!m_AppDomains.ContainsKey(appDomain))
{
try
{
AppDomainSetup appSetup = new AppDomainSetup();
// appSetup.ApplicationBase = Path.Combine(
// "ScriptEngines",
// m_Scene.RegionInfo.RegionID.ToString());
Evidence baseEvidence =
AppDomain.CurrentDomain.Evidence;
Evidence evidence = new Evidence(baseEvidence);
m_AppDomains[appDomain] =
AppDomain.CreateDomain(
m_Scene.RegionInfo.RegionID.ToString(),
evidence, appSetup);
m_AppDomains[appDomain].AssemblyResolve +=
new ResolveEventHandler(
AssemblyResolver.OnAssemblyResolve);
m_DomainScripts[appDomain] = new List<LLUUID>();
}
catch (Exception e)
{
m_log.Error("[XEngine] Exception creating app domain:\n"+e.ToString());
return false;
}
}
m_DomainScripts[appDomain].Add(itemID);
XScriptInstance instance = new XScriptInstance(this,localID,
part.UUID, itemID, assetID, assembly,
m_AppDomains[appDomain],
part.ParentGroup.RootPart.Name,
item.Name, XScriptInstance.StateSource.NewRez);
m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
part.ParentGroup.RootPart.Name, item.Name);
instance.AppDomain = appDomain;
m_Scripts[itemID] = instance;
}
2008-06-06 01:19:15 +00:00
if (!m_PrimObjects.ContainsKey(localID))
m_PrimObjects[localID] = new List<LLUUID>();
2008-06-06 01:19:15 +00:00
if (!m_PrimObjects[localID].Contains(itemID))
m_PrimObjects[localID].Add(itemID);
2008-06-06 01:19:15 +00:00
if (!m_Assemblies.ContainsKey(assetID))
m_Assemblies[assetID] = assembly;
}
return true;
}
public void OnRemoveScript(uint localID, LLUUID itemID)
{
lock (m_Scripts)
{
// Do we even have it?
if (!m_Scripts.ContainsKey(itemID))
return;
m_ASYNCLSLCommandManager.RemoveScript(localID, itemID);
XScriptInstance instance=m_Scripts[itemID];
m_Scripts.Remove(itemID);
instance.ClearQueue();
instance.Stop(0);
SceneObjectPart part =
m_Scene.GetSceneObjectPart(localID);
if (part != null)
part.RemoveScriptEvents(itemID);
// Remove the script from it's prim
if (m_PrimObjects.ContainsKey(localID))
{
// Remove inventory item record
if (m_PrimObjects[localID].Contains(itemID))
m_PrimObjects[localID].Remove(itemID);
// If there are no more scripts, remove prim
if (m_PrimObjects[localID].Count == 0)
{
m_PrimObjects.Remove(localID);
}
}
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
if (m_DomainScripts[instance.AppDomain].Count == 0)
{
m_DomainScripts.Remove(instance.AppDomain);
UnloadAppDomain(instance.AppDomain);
}
instance.RemoveState();
instance = null;
CleanAssemblies();
}
}
public void OnScriptReset(uint localID, LLUUID itemID)
{
ResetScript(itemID);
}
private void CleanAssemblies()
{
List<LLUUID> assetIDList = new List<LLUUID>(m_Assemblies.Keys);
foreach (XScriptInstance i in m_Scripts.Values)
{
if (assetIDList.Contains(i.AssetID))
assetIDList.Remove(i.AssetID);
}
foreach (LLUUID assetID in assetIDList)
{
// m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
try
{
if (File.Exists(m_Assemblies[assetID]))
File.Delete(m_Assemblies[assetID]);
if (File.Exists(m_Assemblies[assetID]+".state"))
File.Delete(m_Assemblies[assetID]+".state");
if (File.Exists(m_Assemblies[assetID]+".mdb"))
File.Delete(m_Assemblies[assetID]+".mdb");
}
catch (Exception e)
{
}
m_Assemblies.Remove(assetID);
}
}
private void UnloadAppDomain(LLUUID id)
{
if (m_AppDomains.ContainsKey(id))
{
AppDomain domain = m_AppDomains[id];
m_AppDomains.Remove(id);
AppDomain.Unload(domain);
domain = null;
// m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
}
}
//
// Start processing
//
private void StartEngine(int minThreads, int maxThreads,
int idleTimeout, ThreadPriority threadPriority,
int maxScriptQueue, int stackSize)
{
m_MaxScriptQueue = maxScriptQueue;
STPStartInfo startInfo = new STPStartInfo();
startInfo.IdleTimeout = idleTimeout;
startInfo.MaxWorkerThreads = maxThreads;
startInfo.MinWorkerThreads = minThreads;
startInfo.ThreadPriority = threadPriority;
startInfo.StackSize = stackSize;
startInfo.StartSuspended = true;
m_ThreadPool = new SmartThreadPool(startInfo);
}
//
// Used by script instances to queue event handler jobs
//
public IWorkItemResult QueueEventHandler(object parms)
{
return m_ThreadPool.QueueWorkItem(new WorkItemCallback(
this.ProcessEventHandler), parms);
}
//
// The main script engine worker
//
private object ProcessEventHandler(object parms)
{
XScriptInstance instance = (XScriptInstance) parms;
return instance.EventProcessor();
}
//
// Post event to an entire prim
//
public bool PostObjectEvent(uint localID, XEventParams p)
{
bool result = false;
if (!m_PrimObjects.ContainsKey(localID))
return false;
foreach (LLUUID itemID in m_PrimObjects[localID])
{
if (m_Scripts.ContainsKey(itemID))
{
XScriptInstance instance = m_Scripts[itemID];
if (instance != null)
{
instance.PostEvent(p);
result = true;
}
}
}
return result;
}
//
// Post an event to a single script
//
public bool PostScriptEvent(LLUUID itemID, XEventParams p)
{
if (m_Scripts.ContainsKey(itemID))
{
XScriptInstance instance = m_Scripts[itemID];
if (instance != null)
instance.PostEvent(p);
return true;
}
return false;
}
public Assembly OnAssemblyResolve(object sender,
ResolveEventArgs args)
{
if (!(sender is System.AppDomain))
return null;
string[] pathList = new string[] {"bin", "ScriptEngines",
Path.Combine("ScriptEngines",
m_Scene.RegionInfo.RegionID.ToString())};
string assemblyName = args.Name;
if (assemblyName.IndexOf(",") != -1)
assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
foreach (string s in pathList)
{
string path = Path.Combine(Directory.GetCurrentDirectory(),
Path.Combine(s, assemblyName))+".dll";
if (File.Exists(path))
return Assembly.LoadFrom(path);
}
return null;
}
private XScriptInstance GetInstance(LLUUID itemID)
{
XScriptInstance instance;
lock (m_Scripts)
{
if (!m_Scripts.ContainsKey(itemID))
return null;
instance = m_Scripts[itemID];
}
return instance;
}
public void SetScriptState(LLUUID itemID, bool running)
{
XScriptInstance instance = GetInstance(itemID);
if (instance != null)
{
if (running)
instance.Start();
else
instance.Stop(500);
}
}
public bool GetScriptState(LLUUID itemID)
{
XScriptInstance instance = GetInstance(itemID);
if (instance != null)
return instance.Running;
return false;
}
public void ResetScript(LLUUID itemID)
{
XScriptInstance instance = GetInstance(itemID);
if (instance != null)
instance.ResetScript();
}
public XDetectParams GetDetectParams(LLUUID itemID, int idx)
{
XScriptInstance instance = GetInstance(itemID);
if (instance != null)
return instance.GetDetectParams(idx);
return null;
}
public LLUUID GetDetectID(LLUUID itemID, int idx)
{
XScriptInstance instance = GetInstance(itemID);
if (instance != null)
return instance.GetDetectID(idx);
return LLUUID.Zero;
}
}
public class XDetectParams
{
public XDetectParams()
{
Key = LLUUID.Zero;
OffsetPos = new LSL_Types.Vector3();
LinkNum = 0;
Group = LLUUID.Zero;
Name = String.Empty;
Owner = LLUUID.Zero;
Position = new LSL_Types.Vector3();
Rotation = new LSL_Types.Quaternion();
Type = 0;
Velocity = new LSL_Types.Vector3();
}
public LLUUID Key;
public LSL_Types.Vector3 OffsetPos;
public int LinkNum;
public LLUUID Group;
public string Name;
public LLUUID Owner;
public LSL_Types.Vector3 Position;
public LSL_Types.Quaternion Rotation;
public int Type;
public LSL_Types.Vector3 Velocity;
public void Populate(Scene scene)
{
SceneObjectPart part = scene.GetSceneObjectPart(Key);
if (part == null) // Avatar, maybe?
{
ScenePresence presence = scene.GetScenePresence(Key);
if (presence == null)
return;
Name = presence.Firstname + " " + presence.Lastname;
Owner = Key;
Position = new LSL_Types.Vector3(
presence.AbsolutePosition.X,
presence.AbsolutePosition.X,
presence.AbsolutePosition.Z);
Rotation = new LSL_Types.Quaternion(
presence.Rotation.x,
presence.Rotation.y,
presence.Rotation.z,
presence.Rotation.w);
Velocity = new LSL_Types.Vector3(
presence.Velocity.X,
presence.Velocity.X,
presence.Velocity.Z);
Type = 0x01; // Avatar
if (presence.Velocity != LLVector3.Zero)
Type |= 0x02; // Active
Group = presence.ControllingClient.ActiveGroupId;
return;
}
part=part.ParentGroup.RootPart; // We detect objects only
LinkNum = 0; // Not relevant
Group = part.GroupID;
Name = part.Name;
Owner = part.OwnerID;
if (part.Velocity == LLVector3.Zero)
Type = 0x04; // Passive
else
Type = 0x02; // Passive
foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
{
if (part.ContainsScripts())
{
Type |= 0x08; // Scripted
break;
}
}
Position = new LSL_Types.Vector3(part.AbsolutePosition.X,
part.AbsolutePosition.Y,
part.AbsolutePosition.Z);
LLQuaternion wr = part.GetWorldRotation();
Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
Velocity = new LSL_Types.Vector3(part.Velocity.X,
part.Velocity.Y,
part.Velocity.Z);
}
}
public class XEventParams
{
public XEventParams(string eventName, Object[] eventParams, XDetectParams[] detectParams)
{
EventName=eventName;
Params=eventParams;
DetectParams=detectParams;
}
public string EventName;
public Object[] Params;
public XDetectParams[] DetectParams;
}
public class XScriptInstance
{
private XEngine m_Engine;
private IWorkItemResult m_CurrentResult=null;
private Queue m_EventQueue = new Queue(32);
private bool m_RunEvents = false;
private LLUUID m_ItemID;
private uint m_LocalID;
private LLUUID m_ObjectID;
private LLUUID m_AssetID;
private IScript m_Script;
private LSL_ScriptCommands m_LSLCommands;
private OSSL_ScriptCommands m_OSSLCommands;
private Executor m_Executor;
private LLUUID m_AppDomain;
private XDetectParams[] m_DetectParams;
private bool m_TimerQueued;
private DateTime m_EventStart;
private bool m_InEvent;
private string m_PrimName;
private string m_ScriptName;
private string m_Assembly;
public enum StateSource
{
NewRez = 0,
PrimCrossing = 1,
AttachmentCrossing = 2
}
// Script state
private string m_State="default";
public Object[] PluginData = new Object[0];
public bool Running
{
get { return m_RunEvents; }
set { m_RunEvents = value; }
}
public string State
{
get { return m_State; }
set { m_State = value; }
}
public XEngine Engine
{
get { return m_Engine; }
}
public LLUUID AppDomain
{
get { return m_AppDomain; }
set { m_AppDomain = value; }
}
public string PrimName
{
get { return m_PrimName; }
}
public string ScriptName
{
get { return m_ScriptName; }
}
public LLUUID ItemID
{
get { return m_ItemID; }
}
public LLUUID ObjectID
{
get { return m_ObjectID; }
}
public uint LocalID
{
get { return m_LocalID; }
}
public LLUUID AssetID
{
get { return m_AssetID; }
}
public Queue EventQueue
{
get { return m_EventQueue; }
}
public void ClearQueue()
{
m_TimerQueued = false;
m_EventQueue.Clear();
}
public XScriptInstance(XEngine engine, uint localID, LLUUID objectID,
LLUUID itemID, LLUUID assetID, string assembly, AppDomain dom,
string primName, string scriptName, StateSource stateSource)
{
m_Engine = engine;
m_LocalID = localID;
m_ObjectID = objectID;
m_ItemID = itemID;
m_AssetID = assetID;
m_PrimName = primName;
m_ScriptName = scriptName;
m_Assembly = assembly;
SceneObjectPart part=engine.World.GetSceneObjectPart(localID);
if (part == null)
{
engine.Log.Error("[XEngine] SceneObjectPart unavailable. Script NOT started.");
return;
}
m_LSLCommands = new LSL_ScriptCommands(engine, this, part, localID,
itemID);
m_OSSLCommands = new OSSL_ScriptCommands(engine, this, part,
localID, itemID);
try
{
m_Script = (IScript)dom.CreateInstanceAndUnwrap(
Path.GetFileNameWithoutExtension(assembly),
"SecondLife.Script");
}
catch (Exception e)
{
m_Engine.Log.ErrorFormat("[XEngine] Error loading assembly {0}\n"+e.ToString(), assembly);
}
try
{
m_Script.Start(m_LSLCommands, m_OSSLCommands);
m_Executor = new Executor(m_Script);
// m_Engine.Log.Debug("[XEngine] Script instance created");
part.SetScriptEvents(m_ItemID,
(int)m_Executor.GetStateEventFlags());
}
catch (Exception e)
{
m_Engine.Log.Error("[XEngine] Error loading script instance\n"+e.ToString());
return;
}
string savedState = Path.Combine(Path.GetDirectoryName(assembly),
m_ItemID.ToString() + ".state");
if (File.Exists(savedState))
{
string xml = String.Empty;
try
{
FileInfo fi = new FileInfo(savedState);
int size=(int)fi.Length;
if (size < 512000)
{
using (FileStream fs = File.Open(savedState,
FileMode.Open, FileAccess.Read, FileShare.None))
{
System.Text.ASCIIEncoding enc =
new System.Text.ASCIIEncoding();
Byte[] data = new Byte[size];
fs.Read(data, 0, size);
xml = enc.GetString(data);
ScriptSerializer.Deserialize(xml, this);
m_Engine.m_ASYNCLSLCommandManager.CreateFromData(
m_LocalID, m_ItemID, m_ObjectID,
PluginData);
m_Engine.Log.DebugFormat("[XEngine] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
if (m_RunEvents)
{
m_RunEvents = false;
Start();
}
// we get new rez events on sim restart, too
// but if there is state, then we fire the change
// event
if (stateSource == StateSource.NewRez)
{
// m_Engine.Log.Debug("[XEngine] Posted changed(CHANGED_REGION_RESTART) to script");
PostEvent(new XEventParams("changed",
new Object[] {new LSL_Types.LSLInteger(256)}, new XDetectParams[0]));
}
}
}
else
{
m_Engine.Log.Error("[XEngine] Unable to load script state: Memory limit exceeded");
PostEvent(new XEventParams("state_entry",
new Object[0], new XDetectParams[0]));
Start();
}
}
catch (Exception e)
{
m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
PostEvent(new XEventParams("state_entry",
new Object[0], new XDetectParams[0]));
Start();
}
}
else
{
m_Engine.Log.ErrorFormat("[XEngine] Unable to load script state, file not found");
PostEvent(new XEventParams("state_entry",
new Object[0], new XDetectParams[0]));
Start();
}
}
public void RemoveState()
{
string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
m_ItemID.ToString() + ".state");
try
{
File.Delete(savedState);
}
catch(Exception)
{
}
}
public void VarDump(Dictionary<string, object> vars)
{
Console.WriteLine("Variable dump for script {0}", m_ItemID.ToString());
foreach (KeyValuePair<string, object> v in vars)
{
Console.WriteLine("Variable: {0} = '{1}'", v. Key,
v.Value.ToString());
}
}
public void Start()
{
lock (m_EventQueue)
{
if (Running)
return;
m_RunEvents = true;
if (m_EventQueue.Count > 0)
{
if (m_CurrentResult == null)
m_CurrentResult = m_Engine.QueueEventHandler(this);
else
m_Engine.Log.Error("[XEngine] Tried to start a script that was already queued");
}
}
}
public bool Stop(int timeout)
{
IWorkItemResult result;
lock (m_EventQueue)
{
if (!Running)
return true;
if (m_CurrentResult == null)
{
m_RunEvents = false;
return true;
}
if (m_CurrentResult.Cancel())
{
m_CurrentResult = null;
m_RunEvents = false;
return true;
}
result = m_CurrentResult;
m_RunEvents = false;
}
if (SmartThreadPool.WaitAll(new IWorkItemResult[] {result}, new TimeSpan((long)timeout * 100000), false))
{
return true;
}
lock (m_EventQueue)
{
result = m_CurrentResult;
}
2008-06-06 01:19:15 +00:00
if (result == null)
return true;
result.Abort();
lock (m_EventQueue)
{
m_CurrentResult = null;
}
return true;
}
public void SetState(string state)
{
PostEvent(new XEventParams("state_exit", new Object[0],
new XDetectParams[0]));
PostEvent(new XEventParams("state", new Object[] { state },
new XDetectParams[0]));
PostEvent(new XEventParams("state_entry", new Object[0],
new XDetectParams[0]));
}
public void PostEvent(XEventParams data)
{
// m_Engine.Log.DebugFormat("[XEngine] Posted event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
lock (m_EventQueue)
{
if (m_EventQueue.Count >= m_Engine.MaxScriptQueue)
return;
m_EventQueue.Enqueue(data);
if (data.EventName == "timer")
{
if (m_TimerQueued)
return;
m_TimerQueued = true;
}
if (!m_RunEvents)
return;
if (m_CurrentResult == null)
{
m_CurrentResult = m_Engine.QueueEventHandler(this);
}
}
}
public object EventProcessor()
{
XEventParams data = null;
lock (m_EventQueue)
{
data = (XEventParams) m_EventQueue.Dequeue();
if (data == null) // Shouldn't happen
{
m_CurrentResult = null;
return 0;
}
if (data.EventName == "timer")
m_TimerQueued = false;
}
m_DetectParams = data.DetectParams;
if (data.EventName == "state") // Hardcoded state change
{
// m_Engine.Log.DebugFormat("[XEngine] Script {0}.{1} state set to {2}",
// m_PrimName, m_ScriptName, data.Params[0].ToString());
m_State=data.Params[0].ToString();
m_Engine.m_ASYNCLSLCommandManager.RemoveScript(
m_LocalID, m_ItemID);
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
if (part != null)
{
part.SetScriptEvents(m_ItemID,
(int)m_Executor.GetStateEventFlags());
}
}
else
{
// m_Engine.Log.DebugFormat("[XEngine] Processed event {0}", data.EventName);
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
// m_Engine.Log.DebugFormat("[XEngine] Delivered event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
try
{
m_EventStart = DateTime.Now;
m_InEvent = true;
m_Executor.ExecuteEvent(data.EventName, data.Params);
m_InEvent = false;
}
catch (Exception e)
{
m_InEvent = false;
if (e is System.Threading.ThreadAbortException)
{
lock (m_EventQueue)
{
if ((m_EventQueue.Count > 0) && m_RunEvents)
{
m_CurrentResult=m_Engine.QueueEventHandler(this);
}
else
{
m_CurrentResult = null;
}
}
m_DetectParams = null;
return 0;
}
try
{
// DISPLAY ERROR INWORLD
string text = "Runtime error:\n" + e.ToString();
if (text.Length > 1400)
text = text.Substring(0, 1400);
m_Engine.World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.DebugChannel, 2147483647,
part.AbsolutePosition,
part.Name, part.UUID, false);
}
catch (Exception e2) // LEGIT: User Scripting
{
m_Engine.Log.Error("[XEngine]: "+
"Error displaying error in-world: " +
e2.ToString());
m_Engine.Log.Error("[XEngine]: " +
"Errormessage: Error compiling script:\r\n" +
e.ToString());
}
}
}
lock (m_EventQueue)
{
if ((m_EventQueue.Count > 0) && m_RunEvents)
{
m_CurrentResult = m_Engine.QueueEventHandler(this);
}
else
{
m_CurrentResult = null;
}
}
m_DetectParams = null;
return 0;
}
public int EventTime()
{
if (!m_InEvent)
return 0;
return (DateTime.Now - m_EventStart).Seconds;
}
public void ResetScript()
{
bool running = Running;
Stop(0);
m_Engine.m_ASYNCLSLCommandManager.RemoveScript(m_LocalID, m_ItemID);
m_EventQueue.Clear();
m_Script.ResetVars();
m_State = "default";
if (running)
Start();
PostEvent(new XEventParams("state_entry",
new Object[0], new XDetectParams[0]));
}
public Dictionary<string, object> GetVars()
{
return m_Script.GetVars();
}
public void SetVars(Dictionary<string, object> vars)
{
m_Script.SetVars(vars);
}
public XDetectParams GetDetectParams(int idx)
{
if (idx < 0 || idx >= m_DetectParams.Length)
return null;
return m_DetectParams[idx];
}
public LLUUID GetDetectID(int idx)
{
if (idx < 0 || idx >= m_DetectParams.Length)
return LLUUID.Zero;
return m_DetectParams[idx].Key;
}
public void SaveState(string assembly)
{
PluginData =
m_Engine.m_ASYNCLSLCommandManager.GetSerializationData(
m_ItemID);
string xml = ScriptSerializer.Serialize(this);
try
{
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
Byte[] buf = enc.GetBytes(xml);
fs.Write(buf, 0, buf.Length);
fs.Close();
}
catch(Exception e)
{
Console.WriteLine("Unable to save xml\n"+e.ToString());
}
if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
{
throw new Exception("Completed persistence save, but no file was created");
}
}
}
public class ScriptSerializer
{
public static string Serialize(XScriptInstance instance)
{
bool running = instance.Running;
if (running)
instance.Stop(50);
XmlDocument xmldoc = new XmlDocument();
XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
"", "");
xmldoc.AppendChild(xmlnode);
XmlElement rootElement = xmldoc.CreateElement("", "ScriptState",
"");
xmldoc.AppendChild(rootElement);
XmlElement state = xmldoc.CreateElement("", "State", "");
state.AppendChild(xmldoc.CreateTextNode(instance.State));
rootElement.AppendChild(state);
XmlElement run = xmldoc.CreateElement("", "Running", "");
run.AppendChild(xmldoc.CreateTextNode(
running.ToString()));
rootElement.AppendChild(run);
Dictionary<string, Object> vars = instance.GetVars();
XmlElement variables = xmldoc.CreateElement("", "Variables", "");
foreach (KeyValuePair<string, Object> var in vars)
WriteTypedValue(xmldoc, variables, "Variable", var.Key,
var.Value);
rootElement.AppendChild(variables);
XmlElement queue = xmldoc.CreateElement("", "Queue", "");
int count = instance.EventQueue.Count;
while (count > 0)
{
XEventParams ep = (XEventParams)instance.EventQueue.Dequeue();
instance.EventQueue.Enqueue(ep);
count--;
XmlElement item = xmldoc.CreateElement("", "Item", "");
XmlAttribute itemEvent = xmldoc.CreateAttribute("", "event",
"");
itemEvent.Value = ep.EventName;
item.Attributes.Append(itemEvent);
XmlElement parms = xmldoc.CreateElement("", "Params", "");
foreach (Object o in ep.Params)
WriteTypedValue(xmldoc, parms, "Param", String.Empty, o);
item.AppendChild(parms);
XmlElement detect = xmldoc.CreateElement("", "Detected", "");
foreach (XDetectParams det in ep.DetectParams)
{
XmlElement objectElem = xmldoc.CreateElement("", "Object",
"");
XmlAttribute pos = xmldoc.CreateAttribute("", "pos", "");
pos.Value = det.OffsetPos.ToString();
objectElem.Attributes.Append(pos);
XmlAttribute d_linkNum = xmldoc.CreateAttribute("",
"linkNum", "");
d_linkNum.Value = det.LinkNum.ToString();
objectElem.Attributes.Append(d_linkNum);
XmlAttribute d_group = xmldoc.CreateAttribute("",
"group", "");
d_group.Value = det.Group.ToString();
objectElem.Attributes.Append(d_group);
XmlAttribute d_name = xmldoc.CreateAttribute("",
"name", "");
d_name.Value = det.Name.ToString();
objectElem.Attributes.Append(d_name);
XmlAttribute d_owner = xmldoc.CreateAttribute("",
"owner", "");
d_owner.Value = det.Owner.ToString();
objectElem.Attributes.Append(d_owner);
XmlAttribute d_position = xmldoc.CreateAttribute("",
"position", "");
d_position.Value = det.Position.ToString();
objectElem.Attributes.Append(d_position);
XmlAttribute d_rotation = xmldoc.CreateAttribute("",
"rotation", "");
d_rotation.Value = det.Rotation.ToString();
objectElem.Attributes.Append(d_rotation);
XmlAttribute d_type = xmldoc.CreateAttribute("",
"type", "");
d_type.Value = det.Type.ToString();
objectElem.Attributes.Append(d_type);
XmlAttribute d_velocity = xmldoc.CreateAttribute("",
"velocity", "");
d_velocity.Value = det.Velocity.ToString();
objectElem.Attributes.Append(d_velocity);
objectElem.AppendChild(
xmldoc.CreateTextNode(det.Key.ToString()));
detect.AppendChild(objectElem);
}
item.AppendChild(detect);
queue.AppendChild(item);
}
rootElement.AppendChild(queue);
XmlNode plugins = xmldoc.CreateElement("", "Plugins", "");
if (instance.PluginData.Length > 0)
DumpList(xmldoc, plugins,
new LSL_Types.list(instance.PluginData));
rootElement.AppendChild(plugins);
if (running)
instance.Start();
return xmldoc.InnerXml;
}
public static void Deserialize(string xml, XScriptInstance instance)
{
XmlDocument doc = new XmlDocument();
Dictionary<string, object> vars = instance.GetVars();
instance.PluginData = new Object[0];
doc.LoadXml(xml);
XmlNodeList rootL = doc.GetElementsByTagName("ScriptState");
if (rootL.Count != 1)
{
return;
}
XmlNode rootNode = rootL[0];
if (rootNode != null)
{
object varValue;
XmlNodeList partL = rootNode.ChildNodes;
foreach (XmlNode part in partL)
{
switch (part.Name)
{
case "State":
instance.State=part.InnerText;
break;
case "Running":
instance.Running=bool.Parse(part.InnerText);
break;
case "Variables":
XmlNodeList varL = part.ChildNodes;
foreach (XmlNode var in varL)
{
string varName;
varValue=ReadTypedValue(var, out varName);
if (vars.ContainsKey(varName))
vars[varName] = varValue;
}
instance.SetVars(vars);
break;
case "Queue":
XmlNodeList itemL = part.ChildNodes;
foreach (XmlNode item in itemL)
{
List<Object> parms = new List<Object>();
List<XDetectParams> detected =
new List<XDetectParams>();
string eventName =
item.Attributes.GetNamedItem("event").Value;
XmlNodeList eventL = item.ChildNodes;
foreach (XmlNode evt in eventL)
{
switch (evt.Name)
{
case "Params":
XmlNodeList prms = evt.ChildNodes;
foreach (XmlNode pm in prms)
parms.Add(ReadTypedValue(pm));
break;
case "Detected":
XmlNodeList detL = evt.ChildNodes;
foreach (XmlNode det in detL)
{
string vect =
det.Attributes.GetNamedItem(
"pos").Value;
LSL_Types.Vector3 v =
new LSL_Types.Vector3(vect);
int d_linkNum=0;
LLUUID d_group = LLUUID.Zero;
string d_name = String.Empty;
LLUUID d_owner = LLUUID.Zero;
LSL_Types.Vector3 d_position =
new LSL_Types.Vector3();
LSL_Types.Quaternion d_rotation =
new LSL_Types.Quaternion();
int d_type = 0;
LSL_Types.Vector3 d_velocity =
new LSL_Types.Vector3();
try
{
string tmp;
tmp = det.Attributes.GetNamedItem(
"linkNum").Value;
int.TryParse(tmp, out d_linkNum);
tmp = det.Attributes.GetNamedItem(
"group").Value;
LLUUID.TryParse(tmp, out d_group);
d_name = det.Attributes.GetNamedItem(
"name").Value;
tmp = det.Attributes.GetNamedItem(
"owner").Value;
LLUUID.TryParse(tmp, out d_owner);
tmp = det.Attributes.GetNamedItem(
"position").Value;
d_position =
new LSL_Types.Vector3(tmp);
tmp = det.Attributes.GetNamedItem(
"rotation").Value;
d_rotation =
new LSL_Types.Quaternion(tmp);
tmp = det.Attributes.GetNamedItem(
"type").Value;
int.TryParse(tmp, out d_type);
tmp = det.Attributes.GetNamedItem(
"velocity").Value;
d_velocity =
new LSL_Types.Vector3(tmp);
}
catch (Exception) // Old version XML
{
}
LLUUID uuid = new LLUUID();
LLUUID.TryParse(det.InnerText,
out uuid);
XDetectParams d = new XDetectParams();
d.Key = uuid;
d.OffsetPos = v;
d.LinkNum = d_linkNum;
d.Group = d_group;
d.Name = d_name;
d.Owner = d_owner;
d.Position = d_position;
d.Rotation = d_rotation;
d.Type = d_type;
d.Velocity = d_velocity;
detected.Add(d);
}
break;
}
}
XEventParams ep = new XEventParams(
eventName, parms.ToArray(),
detected.ToArray());
instance.EventQueue.Enqueue(ep);
}
break;
case "Plugins":
instance.PluginData = ReadList(part).Data;
break;
}
}
}
}
private static void DumpList(XmlDocument doc, XmlNode parent,
LSL_Types.list l)
{
foreach (Object o in l.Data)
WriteTypedValue(doc, parent, "ListItem", "", o);
}
private static LSL_Types.list ReadList(XmlNode parent)
{
List<Object> olist = new List<Object>();
XmlNodeList itemL = parent.ChildNodes;
foreach (XmlNode item in itemL)
olist.Add(ReadTypedValue(item));
return new LSL_Types.list(olist.ToArray());
}
private static void WriteTypedValue(XmlDocument doc, XmlNode parent,
string tag, string name, object value)
{
Type t=value.GetType();
XmlAttribute typ = doc.CreateAttribute("", "type", "");
XmlNode n = doc.CreateElement("", tag, "");
if (value is LSL_Types.list)
{
typ.Value = "list";
n.Attributes.Append(typ);
DumpList(doc, n, (LSL_Types.list) value);
if (name != String.Empty)
{
XmlAttribute nam = doc.CreateAttribute("", "name", "");
nam.Value = name;
n.Attributes.Append(nam);
}
parent.AppendChild(n);
return;
}
n.AppendChild(doc.CreateTextNode(value.ToString()));
typ.Value = t.ToString();
n.Attributes.Append(typ);
if (name != String.Empty)
{
XmlAttribute nam = doc.CreateAttribute("", "name", "");
nam.Value = name;
n.Attributes.Append(nam);
}
parent.AppendChild(n);
}
private static object ReadTypedValue(XmlNode tag, out string name)
{
name = tag.Attributes.GetNamedItem("name").Value;
return ReadTypedValue(tag);
}
private static object ReadTypedValue(XmlNode tag)
{
Object varValue;
string assembly;
string itemType = tag.Attributes.GetNamedItem("type").Value;
if (itemType == "list")
return ReadList(tag);
if (itemType == "libsecondlife.LLUUID")
{
LLUUID val = new LLUUID();
LLUUID.TryParse(tag.InnerText, out val);
return val;
}
Type itemT = Type.GetType(itemType);
if (itemT == null)
{
Object[] args =
new Object[] { tag.InnerText };
assembly = itemType+", OpenSim.Region.ScriptEngine.XEngine.Script";
itemT = Type.GetType(assembly);
if (itemT == null)
return null;
varValue = Activator.CreateInstance(itemT, args);
if (varValue == null)
return null;
}
else
{
varValue = Convert.ChangeType(tag.InnerText, itemT);
}
return varValue;
}
}
}