2007-10-19 20:28:18 +00:00
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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2007-10-29 21:46:25 +00:00
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using OpenSim.Framework;
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2007-10-19 20:28:18 +00:00
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namespace OpenSim.Framework.Communications.Cache
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{
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public abstract class AssetServerBase : IAssetServer
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{
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protected IAssetReceiver _receiver;
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protected BlockingQueue<ARequest> _assetRequests;
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protected Thread _localAssetServerThread;
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protected IAssetProvider m_assetProviderPlugin;
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protected object syncLock = new object();
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2007-10-29 21:46:25 +00:00
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2007-10-19 20:28:18 +00:00
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protected abstract void StoreAsset(AssetBase asset);
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protected abstract void CommitAssets();
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protected abstract void RunRequests();
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2007-10-29 21:46:25 +00:00
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2007-10-19 20:28:18 +00:00
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public void LoadDefaultAssets()
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{
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MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
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2007-10-29 21:46:25 +00:00
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ForEachDefaultAsset(StoreAsset);
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ForEachXmlAsset(StoreAsset);
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2007-10-19 20:28:18 +00:00
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CommitAssets();
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}
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public AssetServerBase()
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2007-10-22 15:37:54 +00:00
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{
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2007-10-29 21:46:25 +00:00
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2007-10-29 15:58:52 +00:00
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OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting asset storage system");
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2007-10-19 20:28:18 +00:00
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this._assetRequests = new BlockingQueue<ARequest>();
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2007-10-29 21:46:25 +00:00
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this._localAssetServerThread = new Thread(RunRequests);
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2007-10-19 20:28:18 +00:00
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this._localAssetServerThread.IsBackground = true;
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this._localAssetServerThread.Start();
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}
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public void LoadAsset(AssetBase info, bool image, string filename)
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{
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//should request Asset from storage manager
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//but for now read from file
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string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
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string fileName = Path.Combine(dataPath, filename);
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FileInfo fInfo = new FileInfo(fileName);
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
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byte[] idata = new byte[numBytes];
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BinaryReader br = new BinaryReader(fStream);
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idata = br.ReadBytes((int)numBytes);
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br.Close();
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fStream.Close();
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info.Data = idata;
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//info.loaded=true;
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}
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public void SetReceiver(IAssetReceiver receiver)
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{
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this._receiver = receiver;
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}
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public void FetchAsset(LLUUID assetID, bool isTexture)
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{
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ARequest req = new ARequest();
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req.AssetID = assetID;
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req.IsTexture = isTexture;
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this._assetRequests.Enqueue(req);
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}
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public void UpdateAsset(AssetBase asset)
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{
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lock (syncLock)
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{
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m_assetProviderPlugin.UpdateAsset(asset);
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m_assetProviderPlugin.CommitAssets();
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}
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}
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public void StoreAndCommitAsset(AssetBase asset)
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{
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lock (syncLock)
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{
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StoreAsset(asset);
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CommitAssets();
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}
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}
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public virtual void Close()
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2007-10-29 21:46:25 +00:00
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{
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_localAssetServerThread.Abort();
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}
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2007-10-19 20:28:18 +00:00
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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2007-10-29 21:46:25 +00:00
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2007-10-19 20:28:18 +00:00
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}
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public virtual List<AssetBase> GetDefaultAssets()
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{
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List<AssetBase> assets = new List<AssetBase>();
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2007-10-26 11:46:27 +00:00
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// These assets have been moved into the OpenSimAssetSet.XML file
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//assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000001", "Bricks", "bricks.jp2"));
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//assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000002", "Plywood", "plywood.jp2"));
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//assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000003", "Rocks", "rocks.jp2"));
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//assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000004", "Granite", "granite.jp2"));
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//assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000005", "Hardwood", "hardwood.jp2"));
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//assets.Add(CreateImageAsset("00000000-0000-1111-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
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//assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000006", "Map Base Texture", "map_base.jp2"));
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//assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000007", "Map Texture", "map1.jp2"));
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//assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
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//assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
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//assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
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//assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
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//assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
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//assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
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//assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
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2007-10-19 20:28:18 +00:00
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return assets;
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}
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public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
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{
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return CreateAsset(assetIdStr, name, filename, true);
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}
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public void ForEachDefaultAsset(Action<AssetBase> action)
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{
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List<AssetBase> assets = GetDefaultAssets();
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assets.ForEach(action);
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}
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public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
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{
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AssetBase asset = new AssetBase(
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new LLUUID(assetIdStr),
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name
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);
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if (!String.IsNullOrEmpty(filename))
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{
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2007-10-29 21:46:25 +00:00
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MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename);
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2007-10-19 20:28:18 +00:00
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LoadAsset(asset, isImage, filename);
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}
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else
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{
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2007-10-29 21:46:25 +00:00
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MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name);
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2007-10-19 20:28:18 +00:00
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}
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return asset;
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}
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public void ForEachXmlAsset(Action<AssetBase> action)
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{
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2007-10-29 14:37:08 +00:00
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List<AssetBase> assets = new List<AssetBase>();
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2007-10-29 21:46:25 +00:00
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// System.Console.WriteLine("trying loading asset into database");
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string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
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if (File.Exists(filePath))
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{
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XmlConfigSource source = new XmlConfigSource(filePath);
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for (int i = 0; i < source.Configs.Count; i++)
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{
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2007-10-29 21:46:25 +00:00
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// System.Console.WriteLine("loading asset into database");
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string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
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string name = source.Configs[i].GetString("name", "");
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sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
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sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
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string fileName = source.Configs[i].GetString("fileName", "");
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AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
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newAsset.Type = type;
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newAsset.InvType = invType;
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2007-10-29 21:46:25 +00:00
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assets.Add(newAsset);
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2007-10-19 20:28:18 +00:00
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}
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}
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2007-10-29 14:37:08 +00:00
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assets.ForEach(action);
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2007-10-19 20:28:18 +00:00
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}
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}
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2007-10-26 11:46:27 +00:00
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}
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