2014-09-25 19:53:32 +00:00
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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2014-09-25 19:54:32 +00:00
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public delegate bool AnimationSetValidator(UUID animID);
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2014-09-25 19:53:32 +00:00
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public class AnimationSet
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{
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2014-09-27 00:30:01 +00:00
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private bool m_parseError = false;
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2014-09-25 19:53:32 +00:00
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2014-09-26 14:20:45 +00:00
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public const uint createBasePermitions = (uint)(PermissionMask.All); // no export ?
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public const uint createNextPermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
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2014-09-26 14:03:33 +00:00
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public const uint allowedBasePermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
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2014-09-26 14:20:45 +00:00
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public const uint allowedNextPermitions = 0;
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2014-09-26 13:00:33 +00:00
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2014-09-26 14:03:33 +00:00
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public static void setCreateItemPermitions(InventoryItemBase it)
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2014-09-26 13:00:33 +00:00
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{
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2014-09-26 14:03:33 +00:00
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if (it == null)
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return;
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it.BasePermissions = createBasePermitions;
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it.CurrentPermissions = createBasePermitions;
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// it.GroupPermissions &= allowedPermitions;
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it.NextPermissions = createNextPermitions;
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// it.EveryOnePermissions &= allowedPermitions;
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it.GroupPermissions = 0;
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it.EveryOnePermissions = 0;
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2014-09-26 13:00:33 +00:00
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}
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2014-09-26 14:03:33 +00:00
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public static void enforceItemPermitions(InventoryItemBase it, bool IsCreator)
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2014-09-26 13:00:33 +00:00
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{
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if (it == null)
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return;
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2014-09-26 13:06:16 +00:00
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2014-09-26 14:03:33 +00:00
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uint bp;
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uint np;
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if (IsCreator)
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{
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bp = createBasePermitions;
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np = createNextPermitions;
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}
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else
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{
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bp = allowedBasePermitions;
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np = allowedNextPermitions;
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}
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it.BasePermissions &= bp;
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it.CurrentPermissions &= bp;
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// it.GroupPermissions &= allowedPermitions;
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it.NextPermissions &= np;
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// it.EveryOnePermissions &= allowedPermitions;
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2014-09-26 13:06:16 +00:00
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it.GroupPermissions = 0;
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it.EveryOnePermissions = 0;
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2014-09-26 13:00:33 +00:00
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}
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2017-01-05 19:07:37 +00:00
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2014-09-25 19:53:32 +00:00
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public int AnimationCount { get; private set; }
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2014-10-03 16:27:14 +00:00
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private Dictionary<string, KeyValuePair<string, UUID>> m_animations = new Dictionary<string, KeyValuePair<string, UUID>>();
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public UUID GetAnimation(string index)
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{
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KeyValuePair<string, UUID> val;
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if (m_animations.TryGetValue(index, out val))
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return val.Value;
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return UUID.Zero;
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}
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public string GetAnimationName(string index)
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{
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KeyValuePair<string, UUID> val;
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if (m_animations.TryGetValue(index, out val))
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return val.Key;
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return String.Empty;
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}
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public void SetAnimation(string index, string name, UUID anim)
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{
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if (anim == UUID.Zero)
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{
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m_animations.Remove(index);
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return;
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}
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m_animations[index] = new KeyValuePair<string, UUID>(name, anim);
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}
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2014-09-27 00:30:01 +00:00
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public AnimationSet(Byte[] data)
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2014-09-25 19:53:32 +00:00
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{
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2014-09-27 00:30:01 +00:00
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string assetData = System.Text.Encoding.ASCII.GetString(data);
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Console.WriteLine("--------------------");
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Console.WriteLine("AnimationSet length {0} bytes", assetData.Length);
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2014-10-03 16:27:14 +00:00
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Console.WriteLine(assetData);
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2014-09-27 00:30:01 +00:00
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Console.WriteLine("--------------------");
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2014-09-25 19:53:32 +00:00
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}
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public Byte[] ToBytes()
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{
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2014-09-27 00:30:01 +00:00
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// If there was an error parsing the input, we give back an
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// empty set rather than the original data.
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if (m_parseError)
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{
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string dummy = "version 1\ncount 0\n";
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return System.Text.Encoding.ASCII.GetBytes(dummy);
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}
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string assetData = String.Format("version 1\ncount {0}\n", m_animations.Count);
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2014-10-03 16:27:14 +00:00
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foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
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assetData += String.Format("{0} {1} {2}\n", kvp.Key, kvp.Value.Value.ToString(), kvp.Value.Key);
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2014-09-27 00:30:01 +00:00
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return System.Text.Encoding.ASCII.GetBytes(assetData);
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2014-09-25 19:53:32 +00:00
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}
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2014-09-25 19:54:32 +00:00
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public bool Validate(AnimationSetValidator val)
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2014-09-25 19:53:32 +00:00
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{
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2014-09-27 00:30:01 +00:00
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if (m_parseError)
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return false;
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List<string> badAnims = new List<string>();
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2014-09-25 19:53:32 +00:00
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bool allOk = true;
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2014-10-03 16:27:14 +00:00
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foreach (KeyValuePair<string, KeyValuePair<string, UUID>> kvp in m_animations)
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2014-09-25 19:53:32 +00:00
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{
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2014-10-03 16:27:14 +00:00
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if (!val(kvp.Value.Value))
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2014-09-25 19:53:32 +00:00
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{
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allOk = false;
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badAnims.Add(kvp.Key);
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}
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}
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2014-09-27 00:30:01 +00:00
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foreach (string idx in badAnims)
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2014-09-25 19:53:32 +00:00
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m_animations.Remove(idx);
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return allOk;
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}
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}
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}
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