2009-02-11 18:46:51 +00:00
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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2009-06-01 06:37:14 +00:00
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* * Neither the name of the OpenSimulator Project nor the
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2009-02-11 18:46:51 +00:00
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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2009-02-17 15:39:18 +00:00
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using System;
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2009-02-12 18:59:45 +00:00
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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2009-02-12 17:41:09 +00:00
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using OpenSim.Framework.Communications;
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2009-02-12 18:59:45 +00:00
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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2009-05-15 05:00:25 +00:00
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using OpenSim.Services.Interfaces;
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2009-02-12 18:59:45 +00:00
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2009-02-11 18:46:51 +00:00
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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2009-02-17 15:39:18 +00:00
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{
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2009-02-11 18:46:51 +00:00
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/// <summary>
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/// This module loads and saves OpenSimulator inventory archives
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/// </summary>
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public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public string Name { get { return "Inventory Archiver Module"; } }
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public bool IsSharedModule { get { return true; } }
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2009-09-07 18:57:44 +00:00
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/// <value>
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/// Enable or disable checking whether the iar user is actually logged in
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/// </value>
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public bool DisablePresenceChecks { get; set; }
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2009-02-11 18:46:51 +00:00
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2009-02-17 15:39:18 +00:00
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public event InventoryArchiveSaved OnInventoryArchiveSaved;
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2009-02-11 18:46:51 +00:00
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/// <summary>
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/// The file to load and save inventory if no filename has been specified
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/// </summary>
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2009-09-07 17:42:53 +00:00
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protected const string DEFAULT_INV_BACKUP_FILENAME = "user-inventory.iar";
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2009-09-04 20:10:56 +00:00
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/// <value>
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/// Pending save completions initiated from the console
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/// </value>
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protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
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2009-02-11 18:46:51 +00:00
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/// <value>
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/// All scenes that this module knows about
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/// </value>
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private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
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2009-05-15 05:00:25 +00:00
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private Scene m_aScene;
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2009-02-11 18:46:51 +00:00
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2009-09-07 18:57:44 +00:00
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public InventoryArchiverModule() {}
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public InventoryArchiverModule(bool disablePresenceChecks)
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{
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DisablePresenceChecks = disablePresenceChecks;
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}
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2009-02-11 18:46:51 +00:00
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public void Initialise(Scene scene, IConfigSource source)
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2009-02-12 19:54:19 +00:00
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{
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2009-02-11 18:46:51 +00:00
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if (m_scenes.Count == 0)
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{
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scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
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2009-02-18 19:26:10 +00:00
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OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
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2009-02-11 18:46:51 +00:00
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scene.AddCommand(
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this, "load iar",
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2009-09-15 06:55:29 +00:00
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"load iar <first> <last> <inventory path> <password> [<archive path>]",
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2009-09-14 15:57:47 +00:00
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"Load user inventory archive. EXPERIMENTAL", HandleLoadInvConsoleCommand);
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2009-02-11 18:46:51 +00:00
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scene.AddCommand(
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this, "save iar",
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2009-09-15 06:55:29 +00:00
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"save iar <first> <last> <inventory path> <password> [<archive path>]",
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2009-09-14 15:57:47 +00:00
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"Save user inventory archive. EXPERIMENTAL", HandleSaveInvConsoleCommand);
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2009-05-15 05:00:25 +00:00
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m_aScene = scene;
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2009-02-11 18:46:51 +00:00
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}
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m_scenes[scene.RegionInfo.RegionID] = scene;
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}
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2009-09-06 19:16:56 +00:00
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public void PostInitialise() {}
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2009-02-11 18:46:51 +00:00
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2009-02-12 17:41:09 +00:00
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public void Close() {}
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2009-02-17 15:39:18 +00:00
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/// <summary>
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/// Trigger the inventory archive saved event.
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/// </summary>
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protected internal void TriggerInventoryArchiveSaved(
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2009-09-04 20:10:56 +00:00
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Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream,
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Exception reportedException)
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2009-02-17 15:39:18 +00:00
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{
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InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
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if (handlerInventoryArchiveSaved != null)
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2009-09-04 20:10:56 +00:00
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handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
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2009-09-03 18:41:38 +00:00
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}
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2009-09-15 06:55:29 +00:00
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public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
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2009-09-03 18:41:38 +00:00
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{
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if (m_scenes.Count > 0)
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{
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2009-09-16 17:20:55 +00:00
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CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass);
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2009-09-03 18:41:38 +00:00
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if (userInfo != null)
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2009-09-07 18:57:44 +00:00
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{
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if (CheckPresence(userInfo.UserProfile.ID))
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{
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new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute();
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return true;
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}
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else
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: User {0} {1} not logged in to this region simulator",
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userInfo.UserProfile.Name, userInfo.UserProfile.ID);
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}
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}
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}
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return false;
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2009-09-03 18:41:38 +00:00
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}
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2009-09-15 06:55:29 +00:00
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public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, string savePath)
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2009-09-03 18:41:38 +00:00
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{
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if (m_scenes.Count > 0)
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{
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2009-09-16 17:20:55 +00:00
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CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass);
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2009-09-03 18:41:38 +00:00
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if (userInfo != null)
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2009-09-07 18:57:44 +00:00
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{
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if (CheckPresence(userInfo.UserProfile.ID))
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{
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new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute();
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return true;
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}
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else
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: User {0} {1} not logged in to this region simulator",
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userInfo.UserProfile.Name, userInfo.UserProfile.ID);
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}
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}
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}
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return false;
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2009-02-17 15:39:18 +00:00
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}
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2009-09-03 18:41:38 +00:00
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2009-09-15 06:55:29 +00:00
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public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream)
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2009-02-11 18:46:51 +00:00
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{
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if (m_scenes.Count > 0)
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{
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2009-09-16 17:20:55 +00:00
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CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass);
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2009-02-12 17:41:09 +00:00
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if (userInfo != null)
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{
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2009-09-07 18:57:44 +00:00
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if (CheckPresence(userInfo.UserProfile.ID))
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{
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InventoryArchiveReadRequest request =
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new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
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UpdateClientWithLoadedNodes(userInfo, request.Execute());
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return true;
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}
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else
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: User {0} {1} not logged in to this region simulator",
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userInfo.UserProfile.Name, userInfo.UserProfile.ID);
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}
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2009-02-12 17:41:09 +00:00
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}
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2009-09-07 18:57:44 +00:00
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}
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return false;
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2009-09-03 18:41:38 +00:00
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}
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2009-02-11 18:46:51 +00:00
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2009-09-15 06:55:29 +00:00
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public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, string loadPath)
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2009-02-11 18:46:51 +00:00
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{
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if (m_scenes.Count > 0)
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2009-02-12 17:41:09 +00:00
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{
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2009-09-16 17:20:55 +00:00
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CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass);
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2009-02-11 20:24:41 +00:00
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2009-02-12 17:41:09 +00:00
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if (userInfo != null)
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{
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2009-09-07 18:57:44 +00:00
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if (CheckPresence(userInfo.UserProfile.ID))
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{
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InventoryArchiveReadRequest request =
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new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
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UpdateClientWithLoadedNodes(userInfo, request.Execute());
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return true;
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}
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else
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{
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m_log.ErrorFormat(
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"[INVENTORY ARCHIVER]: User {0} {1} not logged in to this region simulator",
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userInfo.UserProfile.Name, userInfo.UserProfile.ID);
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}
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}
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}
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return false;
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2009-09-03 18:41:38 +00:00
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}
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2009-02-11 18:46:51 +00:00
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/// <summary>
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/// Load inventory from an inventory file archive
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/// </summary>
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/// <param name="cmdparams"></param>
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protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
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{
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2009-09-15 06:55:29 +00:00
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if (cmdparams.Length < 6)
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2009-02-11 18:46:51 +00:00
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{
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m_log.Error(
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2009-09-16 17:20:55 +00:00
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"[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <user password> [<load file path>]");
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2009-02-11 18:46:51 +00:00
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return;
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}
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2009-09-14 15:57:47 +00:00
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m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
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2009-02-11 18:46:51 +00:00
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string firstName = cmdparams[2];
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string lastName = cmdparams[3];
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string invPath = cmdparams[4];
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2009-09-15 06:55:29 +00:00
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string pass = cmdparams[5];
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string loadPath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
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2009-02-11 18:46:51 +00:00
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2009-02-16 16:22:52 +00:00
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
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loadPath, invPath, firstName, lastName);
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2009-09-15 06:55:29 +00:00
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if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath))
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2009-09-07 18:57:44 +00:00
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
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loadPath, firstName, lastName);
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2009-02-11 18:46:51 +00:00
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}
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/// <summary>
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/// Save inventory to a file archive
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/// </summary>
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/// <param name="cmdparams"></param>
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protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams)
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{
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2009-09-18 21:25:32 +00:00
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if (cmdparams.Length < 6)
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2009-02-11 18:46:51 +00:00
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{
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m_log.Error(
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2009-09-16 17:20:55 +00:00
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"[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <user password> [<save file path>]");
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2009-02-11 18:46:51 +00:00
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return;
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}
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2009-09-14 15:57:47 +00:00
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m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
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2009-02-11 18:46:51 +00:00
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string firstName = cmdparams[2];
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string lastName = cmdparams[3];
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string invPath = cmdparams[4];
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2009-09-15 06:55:29 +00:00
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string pass = cmdparams[5];
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string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
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2009-02-11 18:46:51 +00:00
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2009-02-16 16:22:52 +00:00
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Saving archive {0} from inventory path {1} for {2} {3}",
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savePath, invPath, firstName, lastName);
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2009-09-04 20:10:56 +00:00
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Guid id = Guid.NewGuid();
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2009-09-15 06:55:29 +00:00
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ArchiveInventory(id, firstName, lastName, invPath, pass, savePath);
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2009-09-04 20:10:56 +00:00
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lock (m_pendingConsoleSaves)
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m_pendingConsoleSaves.Add(id);
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}
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2009-02-18 19:26:10 +00:00
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private void SaveInvConsoleCommandCompleted(
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2009-09-04 20:10:56 +00:00
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Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream,
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Exception reportedException)
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2009-02-18 19:26:10 +00:00
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{
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2009-09-04 20:10:56 +00:00
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lock (m_pendingConsoleSaves)
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{
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if (m_pendingConsoleSaves.Contains(id))
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m_pendingConsoleSaves.Remove(id);
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else
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return;
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}
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2009-02-18 19:26:10 +00:00
|
|
|
if (succeeded)
|
|
|
|
{
|
|
|
|
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0}", userInfo.UserProfile.Name);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_log.ErrorFormat(
|
|
|
|
"[INVENTORY ARCHIVER]: Archive save for {0} failed - {1}",
|
|
|
|
userInfo.UserProfile.Name, reportedException.Message);
|
|
|
|
}
|
2009-02-11 20:24:41 +00:00
|
|
|
}
|
|
|
|
|
2009-02-12 17:41:09 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Get user information for the given name.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="firstName"></param>
|
|
|
|
/// <param name="lastName"></param>
|
2009-09-16 17:20:55 +00:00
|
|
|
/// <param name="pass">User password</param>
|
2009-02-12 17:41:09 +00:00
|
|
|
/// <returns></returns>
|
2009-09-16 17:20:55 +00:00
|
|
|
protected CachedUserInfo GetUserInfo(string firstName, string lastName, string pass)
|
2009-09-24 13:54:12 +00:00
|
|
|
{
|
2009-09-06 19:16:56 +00:00
|
|
|
CachedUserInfo userInfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
|
2009-09-18 21:22:00 +00:00
|
|
|
//m_aScene.CommsManager.UserService.GetUserProfile(firstName, lastName);
|
2009-02-12 17:41:09 +00:00
|
|
|
if (null == userInfo)
|
|
|
|
{
|
|
|
|
m_log.ErrorFormat(
|
2009-04-17 19:11:03 +00:00
|
|
|
"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
|
|
|
|
firstName, lastName);
|
2009-02-12 17:41:09 +00:00
|
|
|
return null;
|
|
|
|
}
|
2009-09-16 17:20:55 +00:00
|
|
|
|
2009-09-24 13:54:12 +00:00
|
|
|
if (m_aScene.CommsManager.UserService.AuthenticateUserByPassword(userInfo.UserProfile.ID, pass))
|
2009-09-18 21:22:00 +00:00
|
|
|
{
|
2009-09-24 13:54:12 +00:00
|
|
|
return userInfo;
|
2009-09-18 21:22:00 +00:00
|
|
|
}
|
2009-09-24 13:54:12 +00:00
|
|
|
else
|
2009-09-16 17:20:55 +00:00
|
|
|
{
|
|
|
|
m_log.ErrorFormat(
|
|
|
|
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
|
|
|
|
firstName, lastName);
|
2009-09-24 13:54:12 +00:00
|
|
|
|
2009-09-16 17:20:55 +00:00
|
|
|
return null;
|
|
|
|
}
|
2009-02-12 17:41:09 +00:00
|
|
|
}
|
|
|
|
|
2009-02-11 20:24:41 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Notify the client of loaded nodes if they are logged in
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="loadedNodes">Can be empty. In which case, nothing happens</param>
|
2009-02-12 17:41:09 +00:00
|
|
|
private void UpdateClientWithLoadedNodes(CachedUserInfo userInfo, List<InventoryNodeBase> loadedNodes)
|
2009-02-11 20:24:41 +00:00
|
|
|
{
|
|
|
|
if (loadedNodes.Count == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
foreach (Scene scene in m_scenes.Values)
|
|
|
|
{
|
2009-02-12 17:41:09 +00:00
|
|
|
ScenePresence user = scene.GetScenePresence(userInfo.UserProfile.ID);
|
2009-02-11 20:24:41 +00:00
|
|
|
|
|
|
|
if (user != null && !user.IsChildAgent)
|
|
|
|
{
|
|
|
|
foreach (InventoryNodeBase node in loadedNodes)
|
|
|
|
{
|
|
|
|
m_log.DebugFormat(
|
|
|
|
"[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
|
|
|
|
user.Name, node.Name);
|
|
|
|
|
|
|
|
user.ControllingClient.SendBulkUpdateInventory(node);
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2009-09-07 18:57:44 +00:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Check if the given user is present in any of the scenes.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="userId">The user to check</param>
|
|
|
|
/// <returns>true if the user is in any of the scenes, false otherwise</returns>
|
|
|
|
protected bool CheckPresence(UUID userId)
|
|
|
|
{
|
|
|
|
if (DisablePresenceChecks)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
foreach (Scene scene in m_scenes.Values)
|
|
|
|
{
|
2009-09-15 06:55:29 +00:00
|
|
|
ScenePresence p;
|
|
|
|
if ((p = scene.GetScenePresence(userId)) != null)
|
|
|
|
{
|
|
|
|
p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
|
2009-09-07 18:57:44 +00:00
|
|
|
return true;
|
2009-09-15 06:55:29 +00:00
|
|
|
}
|
2009-09-07 18:57:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
2009-02-11 18:46:51 +00:00
|
|
|
}
|
|
|
|
}
|