OpenSimMirror/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
public class AttachmentsModule : IAttachmentsModule, IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene = null;
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleInterface<IAttachmentsModule>(this);
m_scene = scene;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "Attachments Module"; }
}
public bool IsSharedModule
{
get { return false; }
}
public bool AttachObject(
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
{
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
if (group != null)
{
if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
{
// If the attachment point isn't the same as the one previously used
// set it's offset position = 0 so that it appears on the attachment point
// and not in a weird location somewhere unknown.
if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
{
attachPos = Vector3.Zero;
}
// AttachmentPt 0 means the client chose to 'wear' the attachment.
if (AttachmentPt == 0)
{
// Check object for stored attachment point
AttachmentPt = (uint)group.GetAttachmentPoint();
}
// if we still didn't find a suitable attachment point.......
if (AttachmentPt == 0)
{
// Stick it on left hand with Zero Offset from the attachment point.
AttachmentPt = (uint)AttachmentPoint.LeftHand;
attachPos = Vector3.Zero;
}
group.SetAttachmentPoint((byte)AttachmentPt);
group.AbsolutePosition = attachPos;
// Saves and gets itemID
UUID itemId;
if (group.GetFromItemID() == UUID.Zero)
{
m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
}
else
{
itemId = group.GetFromItemID();
}
SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
// In case it is later dropped again, don't let
// it get cleaned up
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
group.HasGroupChanged = false;
}
else
{
remoteClient.SendAgentAlertMessage(
"You don't have sufficient permissions to attach this object", false);
return false;
}
}
else
{
m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
return false;
}
return true;
}
/// <summary>
/// Update the user inventory to reflect an attachment
/// </summary>
/// <param name="att"></param>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
public UUID SetAttachmentInventoryStatus(
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat(
"[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
remoteClient.Name, att.Name, itemID);
if (!att.IsDeleted)
AttachmentPt = att.RootPart.AttachmentPoint;
ScenePresence presence;
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
{
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = m_scene.InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
}
return att.UUID;
}
/// <summary>
/// Update the user inventory to reflect an attachment
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="AttachmentPt"></param>
/// <param name="itemID"></param>
/// <param name="att"></param>
public void SetAttachmentInventoryStatus(
IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
{
// m_log.DebugFormat(
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
// att.Name, remoteClient.Name, AttachmentPt, itemID);
if (UUID.Zero == itemID)
{
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
return;
}
if (0 == AttachmentPt)
{
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
return;
}
if (null == att.RootPart)
{
m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
return;
}
ScenePresence presence;
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
{
// XXYY!!
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = m_scene.InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
if (m_scene.AvatarFactory != null)
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
}
}