OpenSimMirror/bin/Robust.HG.ini.example

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; * Run
; * $ Robust.exe -inifile Robust.HG.ini
; *
; * Configurations for enabling HG1.5
; *
; * HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService
; * OpenSim.Server.Handlers.dll:UserAgentService
; * Additional OpenSim.Server.Handlers.dll:AssetServiceConnector and
; * OpenSim.Server.Handlers.dll:XInventoryInConnector
; * are started in port 8002, outside the firewall
; *
; * The startup section lists all the connectors to start up in this server
; * instance. This may be only one, or it may be the entire server suite.
; * Multiple connectors should be separated by commas.
; *
; * These are the IN connectors the server uses, the in connectors
; * read this config file and load the needed service and database connectors
; *
; * The full syntax of a connector string is:
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
; *
[Startup]
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,HGAssetService@8002/OpenSim.Server.Handlers.dll:AssetServiceConnector,8002/OpenSim.Server.Handlers.dll:HeloServiceInConnector,8002/OpenSim.Server.Handlers.dll:HGFriendsServerConnector,8002/OpenSim.Server.Handlers.dll:InstantMessageServerConnector,8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector,8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above
; *
[Network]
port = 8003
; HTTPS for "Out of band" management applications such as the remote admin
; module. May specify https_main = True to make the main http server
; use https or "False" to make the main server HTTP
; https_main = False
;
; Create https_listener = "True" will create a listener on the port
; specified. Provide the path to your server certificate along with it's
; password
; https_listener = False
;
; Set our listener to this port
; https_port = 0
;
; Path to X509 certificate
; cert_path = "path/to/cert.p12"
;
; Password for cert
; cert_pass = "password"
; * The following are for the remote console
; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console
;ConsoleUser = Test
;ConsolePass = secret
;ConsolePort = 0
[DatabaseService]
StorageProvider = "OpenSim.Data.MySQL.dll"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
; * and it then loads the OUT connector (a local database module). That,
; * in turn, reads the asset loader and database connection information
; *
[AssetService]
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "./assets/AssetSets.xml"
; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server
; *
[InventoryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
; * This is the new style grid service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "regions", which uses the legacy tables
; *
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
; Realm = "regions"
; AllowDuplicateNames = "True"
;; Perform distance check for the creation of a linked region
; Check4096 = "True"
;; Needed to display non-default map tile images for linked regions
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
;; Directory for map tile images of linked regions
; MapTileDirectory = "./maptiles"
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegionName> = "<flags>"
;; or: Region_<RegionID> = "<flags>"
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate
;; For example:
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
; (replace spaces with underscore)
; * This is the configuration for the freeswitch server in grid mode
[FreeswitchService]
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
;; The IP address of your FreeSWITCH server.
;; This address must be reachable by viewers.
; ServerAddress = 127.0.0.1
;; The following configuration parameters are optional
;; By default, this is the same as the ServerAddress
; Realm = 127.0.0.1
;; By default, this is the same as the ServerAddress on port 5060
; SIPProxy = 127.0.0.1:5060
;; Default is 5000ms
; DefaultTimeout = 5000
;; The dial plan context. Default is "default"
; Context = default
;; Currently unused
; UserName = freeswitch
;; Currently unused
; Password = password
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
;; stun.freeswitch.org is not guaranteed to be running so use it in
;; production at your own risk
; EchoServer = 127.0.0.1
; EchoPort = 50505
; AttemptSTUN = false
; * This is the new style authentication service. Currently, only MySQL
; * is implemented.
; *
[AuthenticationService]
; for the server connector
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
; Realm = "useraccounts"
[OpenIdService]
; for the server connector
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; * This is the new style user service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "useraccounts", which uses the new style.
; * Realm = "users" will use the legacy tables as an authentication source
; *
[UserAccountService]
; for the server connector
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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; Realm = "useraccounts"
; These are for creating new accounts by the service
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
[GridUserService]
; for the server connector
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
[PresenceService]
; for the server connector
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
[AvatarService]
; for the server connector
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
[FriendsService]
; for the server connector
LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
[LibraryService]
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
[LoginService]
; for the server connector
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
; for the service
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
;Currency = ""
WelcomeMessage = "Welcome, Avatar!"
AllowRemoteSetLoginLevel = "false"
; For V2 map
; MapTileURL = "http://127.0.0.1:8002";
; If you run this login server behind a proxy, set this to true
; HasProxy = false
; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
; CHANGE THIS
GatekeeperURI = "http://127.0.0.1:8002"
SRV_HomeURI = "http://127.0.0.1:8002"
SRV_InventoryServerURI = "http://127.0.0.1:8002"
SRV_AssetServerURI = "http://127.0.0.1:8002"
SRV_ProfileServerURI = "http://127.0.0.1:8002/user"
SRV_FriendsServerURI = "http://127.0.0.1:8002"
SRV_IMServerURI = "http://127.0.0.1:8002"
;; Regular expressions for controlling which client versions are accepted/denied.
;; An empty string means nothing is checked.
;;
;; Example 1: allow only these 3 types of clients (any version of them)
;; AllowedClients = "Imprudence|Hippo|Second Life"
;;
;; Example 2: allow all clients except these
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
;;
;; Note that these are regular expressions, so every character counts.
;; Also note that this is very weak security and should not be trusted as a reliable means
;; for keeping bad clients out; modified clients can fake their identifiers.
;;
;;
;AllowedClients = ""
;DeniedClients = ""
[MapImageService]
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
; Set this if you want to change the default
; TilesStoragePath = "maptiles"
[GridInfoService]
; These settings are used to return information on a get_grid_info call.
; Client launcher scripts and third-party clients make use of this to
; autoconfigure the client and to provide a nice user experience. If you
; want to facilitate that, you should configure the settings here according
; to your grid or standalone setup.
;
; See http://opensimulator.org/wiki/GridInfo
; login uri: for grid this is the login server URI
login = http://127.0.0.1:8002/
; long grid name: the long name of your grid
gridname = "the lost continent of hippo"
; short grid name: the short name of your grid
gridnick = "hippogrid"
; login page: optional: if it exists it will be used to tell the client to use
; this as splash page
;welcome = http://127.0.0.1/welcome
; helper uri: optional: if it exists if will be used to tell the client to use
; this for all economy related things
;economy = http://127.0.0.1:8002/
; web page of grid: optional: page providing further information about your grid
;about = http://127.0.0.1/about/
; account creation: optional: page providing further information about obtaining
; a user account on your grid
;register = http://127.0.0.1/register
; help: optional: page providing further assistance for users of your grid
;help = http://127.0.0.1/help
; password help: optional: page providing password assistance for users of your grid
;password = http://127.0.0.1/password
[GatekeeperService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
;; for the service
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
; how does the outside world reach me? This acts as public key too.
; CHANGE THIS
ExternalName = "http://127.0.0.1:8002"
; Does this grid allow incoming links to any region in it?
; If false, HG TPs happen only to the Default regions specified in [GridService] section
AllowTeleportsToAnyRegion = true
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; If you run this gatekeeper server behind a proxy, set this to true
; HasProxy = false
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;; Regular expressions for controlling which client versions are accepted/denied.
;; An empty string means nothing is checked.
;;
;; Example 1: allow only these 3 types of clients (any version of them)
;; AllowedClients = "Imprudence|Hippo|Second Life"
;;
;; Example 2: allow all clients except these
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
;;
;; Note that these are regular expressions, so every character counts.
;; Also note that this is very weak security and should not be trusted as a reliable means
;; for keeping bad clients out; modified clients can fake their identifiers.
;;
;;
;AllowedClients = ""
;DeniedClients = ""
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[UserAgentService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
;; for the service
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
GridService = "OpenSim.Services.GridService.dll:GridService"
GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; If you run this user agent server behind a proxy, set this to true
; HasProxy = false
;; If you separate the UserAgentService from the LoginService, set this to
;; the IP address of the machine where your LoginService is
;LoginServerIP = "127.0.0.1"
; * The interface that local users get when they are in other grids.
; * This restricts the inventory operations while in other grids.
; * Still not completely safe, especially if users perform inventory operations
; * while in those grids. The more the user accesses his/her inventory, the more
; * those simulators will know about the user's inventory.
; *
[HGInventoryService]
; For the InventoryServiceInConnector
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService"
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
ProfileServerURI = "http://127.0.0.1:8002/user"
; * The interface that local users get when they are in other grids.
; * This restricts the access that the rest of the world has to
; * the assets of this world.
; *
[HGAssetService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
ProfileServerURI = "http://127.0.0.1:8002/user"
[HGFriendsService]
LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
[HGInstantMessageService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
GridService = "OpenSim.Services.GridService.dll:GridService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
; This should always be true in the Robust config
InGatekeeper = True
[Messaging]
; If you have an Offline IM server, set the vars in this section, so that
; incomming IMs to local users from foreign grids can be saved
;
;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule} {URL of offline messaging service} {}
;; URL of web service for offline message storage
; OfflineMessageURL = http://yourserver/Offline.php
;; Control whether group messages are forwarded to offline users.
;; Default is true.
;; This applies to the core groups module (Flotsam) only.
; ForwardOfflineGroupMessages = true