2007-03-07 18:49:20 +00:00
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Axiom.MathLib;
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using OpenSim.types;
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using libsecondlife;
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namespace OpenSim.world
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{
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public class Entity
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{
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public libsecondlife.LLUUID uuid;
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public uint localid;
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public LLVector3 position;
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public LLVector3 velocity;
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public Quaternion rotation;
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protected string name;
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protected List<Entity> children;
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public Entity()
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{
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uuid = new libsecondlife.LLUUID();
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2007-03-22 10:11:15 +00:00
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localid = 0;
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2007-03-07 18:49:20 +00:00
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position = new LLVector3();
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velocity = new LLVector3();
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rotation = new Quaternion();
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name = "(basic entity)";
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children = new List<Entity>();
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}
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public virtual void addForces()
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{
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foreach (Entity child in children)
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{
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child.addForces();
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}
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}
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public virtual void update() {
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// Do any per-frame updates needed that are applicable to every type of entity
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foreach (Entity child in children)
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{
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child.update();
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}
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}
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public virtual string getName()
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{
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return name;
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}
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public virtual Mesh getMesh()
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{
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Mesh mesh = new Mesh();
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foreach (Entity child in children)
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{
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mesh += child.getMesh();
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}
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return mesh;
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}
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2007-03-08 13:21:24 +00:00
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public virtual void BackUp()
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{
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}
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2007-03-28 13:08:27 +00:00
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public virtual void LandRenegerated()
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{
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}
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2007-03-07 18:49:20 +00:00
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}
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}
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