* Renamed AgentWearable to AvatarWearable
* Made Terrain texture temp (it's re-created on every run)afrisby
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@ -803,7 +803,7 @@ namespace OpenSim.Region.Environment.Scenes
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Terrain.SetHeights2D(map);
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}
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CreateTerrainTexture(false);
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CreateTerrainTexture(true);
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//CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map
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}
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catch (Exception e)
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