Disable using an agent ID to clone NPCs. The griefing potential is too great

avinationmerge
Melanie 2012-01-15 14:49:32 +01:00
parent 4cbf8d728e
commit 068b8e1f9b
1 changed files with 7 additions and 7 deletions

View File

@ -2116,13 +2116,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
AvatarAppearance appearance = null; AvatarAppearance appearance = null;
UUID id; // UUID id;
if (UUID.TryParse(notecard, out id)) // if (UUID.TryParse(notecard, out id))
{ // {
ScenePresence clonePresence = World.GetScenePresence(id); // ScenePresence clonePresence = World.GetScenePresence(id);
if (clonePresence != null) // if (clonePresence != null)
appearance = clonePresence.Appearance; // appearance = clonePresence.Appearance;
} // }
if (appearance == null) if (appearance == null)
{ {