Correct caps of Default.lsl for Linux. Thanks again krinkec. :)
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2a892eb736
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09e1f5f22e
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@ -170,7 +170,7 @@ namespace OpenSim
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OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
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OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
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scene.AddScriptEngine(ScriptEngine, m_log);
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scene.AddScriptEngine(ScriptEngine, m_log);
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// TODO: TEMP load default script
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// TODO: TEMP load default script
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ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST");
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ScriptEngine.StartScript(Path.Combine("ScriptEngines", "Default.lsl"), "TEST");
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m_localScenes.Add(scene);
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m_localScenes.Add(scene);
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@ -149,7 +149,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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//OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_TestImplementation(FullScriptID);
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//OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_TestImplementation(FullScriptID);
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// Start the script - giving it BuiltIns
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// Start the script - giving it BuiltIns
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myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager initializing script, handing over private builtin command interface");
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//myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager initializing script, handing over private builtin command interface");
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Script.Start(myScriptEngine.World, ScriptID);
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Script.Start(myScriptEngine.World, ScriptID);
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