- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace0.6.3-post-fixes
parent
1adb8c33b2
commit
0c03a48fb2
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@ -218,12 +218,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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rdata.writer.WriteStartElement(String.Empty,"Asset",String.Empty);
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rdata.writer.WriteAttributeString("id", asset.ID.ToString());
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rdata.writer.WriteAttributeString("name", asset.Name);
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rdata.writer.WriteAttributeString("desc", asset.Description);
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rdata.writer.WriteAttributeString("type", asset.Type.ToString());
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rdata.writer.WriteAttributeString("local", asset.Local.ToString());
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rdata.writer.WriteAttributeString("temporary", asset.Temporary.ToString());
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rdata.writer.WriteAttributeString("id", asset.Metadata.ID);
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rdata.writer.WriteAttributeString("name", asset.Metadata.Name);
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rdata.writer.WriteAttributeString("desc", asset.Metadata.Description);
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rdata.writer.WriteAttributeString("type", asset.Metadata.Type.ToString());
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rdata.writer.WriteAttributeString("local", asset.Metadata.Local.ToString());
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rdata.writer.WriteAttributeString("temporary", asset.Metadata.Temporary.ToString());
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rdata.writer.WriteBase64(asset.Data,0,asset.Data.Length);
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@ -275,18 +275,18 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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created = !modified;
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asset = new AssetBase();
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asset.FullID = uuid;
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asset.Name = xml.GetAttribute("name");
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asset.Description = xml.GetAttribute("desc");
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asset.Type = SByte.Parse(xml.GetAttribute("type"));
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asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Metadata.FullID = uuid;
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asset.Metadata.Name = xml.GetAttribute("name");
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asset.Metadata.Description = xml.GetAttribute("desc");
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asset.Metadata.Type = SByte.Parse(xml.GetAttribute("type"));
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asset.Metadata.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Metadata.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
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if (asset.ID != rdata.Parameters[0])
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if (asset.Metadata.ID != rdata.Parameters[0])
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{
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Rest.Log.WarnFormat("{0} URI and payload disagree on UUID U:{1} vs P:{2}",
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MsgId, rdata.Parameters[0], asset.ID);
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MsgId, rdata.Parameters[0], asset.Metadata.ID);
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}
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Rest.AssetServices.AddAsset(asset);
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@ -300,14 +300,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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if (created)
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{
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.FullID));
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Metadata.Name, asset.Metadata.FullID));
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rdata.Complete(Rest.HttpStatusCodeCreated);
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}
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else
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{
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if (modified)
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{
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rdata.appendStatus(String.Format("<p> Modified asset {0}, UUID {1} <p>", asset.Name, asset.FullID));
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rdata.appendStatus(String.Format("<p> Modified asset {0}, UUID {1} <p>", asset.Metadata.Name, asset.Metadata.FullID));
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rdata.Complete(Rest.HttpStatusCodeOK);
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}
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else
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@ -355,26 +355,26 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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created = !modified;
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asset = new AssetBase();
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asset.FullID = uuid;
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asset.Name = xml.GetAttribute("name");
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asset.Description = xml.GetAttribute("desc");
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asset.Type = SByte.Parse(xml.GetAttribute("type"));
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asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Metadata.FullID = uuid;
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asset.Metadata.Name = xml.GetAttribute("name");
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asset.Metadata.Description = xml.GetAttribute("desc");
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asset.Metadata.Type = SByte.Parse(xml.GetAttribute("type"));
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asset.Metadata.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Metadata.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
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Rest.AssetServices.AddAsset(asset);
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if (created)
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{
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.FullID));
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Metadata.Name, asset.Metadata.FullID));
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rdata.Complete(Rest.HttpStatusCodeCreated);
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}
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else
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{
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if (modified)
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{
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rdata.appendStatus(String.Format("<p> Modified asset {0}, UUID {1} <p>", asset.Name, asset.FullID));
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rdata.appendStatus(String.Format("<p> Modified asset {0}, UUID {1} <p>", asset.Metadata.Name, asset.Metadata.FullID));
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rdata.Complete(Rest.HttpStatusCodeOK);
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}
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else
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@ -488,12 +488,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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foreach (AssetBase asset in entity.Assets)
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{
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Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
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MsgId, asset.ID, asset.Type, asset.Name);
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MsgId, asset.Metadata.ID, asset.Metadata.Type, asset.Metadata.Name);
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Rest.AssetServices.AddAsset(asset);
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created = true;
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>",
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asset.Name, asset.ID));
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asset.Metadata.Name, asset.Metadata.ID));
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if (Rest.DEBUG && Rest.DumpAsset)
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{
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@ -691,14 +691,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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foreach (AssetBase asset in entity.Assets)
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{
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Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
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MsgId, asset.ID, asset.Type, asset.Name);
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MsgId, asset.Metadata.ID, asset.Metadata.Type, asset.Metadata.Name);
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// The asset was validated during the collection process
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Rest.AssetServices.AddAsset(asset);
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created = true;
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.ID));
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rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Metadata.Name, asset.Metadata.ID));
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if (Rest.DEBUG && Rest.DumpAsset)
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{
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@ -1884,10 +1884,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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asset = new AssetBase(uuid, name);
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asset.Description = desc;
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asset.Type = type; // type == 0 == texture
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asset.Local = local;
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asset.Temporary = temp;
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asset.Metadata.Description = desc;
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asset.Metadata.Type = type; // type == 0 == texture
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asset.Metadata.Local = local;
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asset.Metadata.Temporary = temp;
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b64string = ic.xml.ReadElementContentAsString();
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@ -2039,10 +2039,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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if (ic.Asset != null)
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{
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if (ic.Asset.Name == String.Empty)
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ic.Asset.Name = ic.Item.Name;
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if (ic.Asset.Description == String.Empty)
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ic.Asset.Description = ic.Item.Description;
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if (ic.Asset.Metadata.Name == String.Empty)
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ic.Asset.Metadata.Name = ic.Item.Name;
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if (ic.Asset.Metadata.Description == String.Empty)
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ic.Asset.Metadata.Description = ic.Item.Description;
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}
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// Assign permissions
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@ -132,12 +132,12 @@ namespace OpenSim.Data.MSSQL
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{
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AssetBase asset = new AssetBase();
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// Region Main
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asset.FullID = new UUID((string)reader["id"]);
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asset.Name = (string)reader["name"];
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asset.Description = (string)reader["description"];
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asset.Type = Convert.ToSByte(reader["assetType"]);
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asset.Local = Convert.ToBoolean(reader["local"]);
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asset.Temporary = Convert.ToBoolean(reader["temporary"]);
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asset.Metadata.FullID = new UUID((string)reader["id"]);
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asset.Metadata.Name = (string)reader["name"];
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asset.Metadata.Description = (string)reader["description"];
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asset.Metadata.Type = Convert.ToSByte(reader["assetType"]);
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asset.Metadata.Local = Convert.ToBoolean(reader["local"]);
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asset.Metadata.Temporary = Convert.ToBoolean(reader["temporary"]);
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asset.Data = (byte[])reader["data"];
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return asset;
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}
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@ -152,7 +152,7 @@ namespace OpenSim.Data.MSSQL
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/// <param name="asset">the asset</param>
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override public void CreateAsset(AssetBase asset)
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{
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if (ExistsAsset(asset.FullID))
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if (ExistsAsset(asset.Metadata.FullID))
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{
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return;
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}
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@ -163,12 +163,12 @@ namespace OpenSim.Data.MSSQL
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"(@id, @name, @description, @assetType, @local, @temporary, @create_time, @access_time, @data)"))
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{
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int now = (int)((System.DateTime.Now.Ticks - TicksToEpoch) / 10000000);
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command.Parameters.Add(database.CreateParameter("id", asset.FullID));
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command.Parameters.Add(database.CreateParameter("name", asset.Name));
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command.Parameters.Add(database.CreateParameter("description", asset.Description));
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command.Parameters.Add(database.CreateParameter("assetType", asset.Type));
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command.Parameters.Add(database.CreateParameter("local", asset.Local));
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command.Parameters.Add(database.CreateParameter("temporary", asset.Temporary));
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command.Parameters.Add(database.CreateParameter("id", asset.Metadata.FullID));
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command.Parameters.Add(database.CreateParameter("name", asset.Metadata.Name));
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command.Parameters.Add(database.CreateParameter("description", asset.Metadata.Description));
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command.Parameters.Add(database.CreateParameter("assetType", asset.Metadata.Type));
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command.Parameters.Add(database.CreateParameter("local", asset.Metadata.Local));
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command.Parameters.Add(database.CreateParameter("temporary", asset.Metadata.Temporary));
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command.Parameters.Add(database.CreateParameter("access_time", now));
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command.Parameters.Add(database.CreateParameter("create_time", now));
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command.Parameters.Add(database.CreateParameter("data", asset.Data));
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@ -192,14 +192,14 @@ namespace OpenSim.Data.MSSQL
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"data = @data where " +
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"id = @keyId;"))
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{
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command.Parameters.Add(database.CreateParameter("id", asset.FullID));
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command.Parameters.Add(database.CreateParameter("name", asset.Name));
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command.Parameters.Add(database.CreateParameter("description", asset.Description));
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command.Parameters.Add(database.CreateParameter("assetType", asset.Type));
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command.Parameters.Add(database.CreateParameter("local", asset.Local));
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command.Parameters.Add(database.CreateParameter("temporary", asset.Temporary));
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command.Parameters.Add(database.CreateParameter("id", asset.Metadata.FullID));
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command.Parameters.Add(database.CreateParameter("name", asset.Metadata.Name));
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command.Parameters.Add(database.CreateParameter("description", asset.Metadata.Description));
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command.Parameters.Add(database.CreateParameter("assetType", asset.Metadata.Type));
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command.Parameters.Add(database.CreateParameter("local", asset.Metadata.Local));
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command.Parameters.Add(database.CreateParameter("temporary", asset.Metadata.Temporary));
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command.Parameters.Add(database.CreateParameter("data", asset.Data));
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command.Parameters.Add(database.CreateParameter("@keyId", asset.FullID));
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command.Parameters.Add(database.CreateParameter("@keyId", asset.Metadata.FullID));
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try
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{
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@ -139,18 +139,18 @@ namespace OpenSim.Data.MySQL
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{
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asset = new AssetBase();
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asset.Data = (byte[]) dbReader["data"];
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asset.Description = (string) dbReader["description"];
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asset.FullID = assetID;
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asset.Metadata.Description = (string) dbReader["description"];
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asset.Metadata.FullID = assetID;
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try
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{
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asset.Local = (bool)dbReader["local"];
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asset.Metadata.Local = (bool)dbReader["local"];
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}
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catch (System.InvalidCastException)
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{
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asset.Local = false;
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asset.Metadata.Local = false;
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}
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asset.Name = (string) dbReader["name"];
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asset.Type = (sbyte) dbReader["assetType"];
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asset.Metadata.Name = (string) dbReader["name"];
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asset.Metadata.Type = (sbyte) dbReader["assetType"];
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}
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dbReader.Close();
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cmd.Dispose();
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@ -178,8 +178,8 @@ namespace OpenSim.Data.MySQL
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{
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lock (_dbConnection)
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{
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//m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
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if (ExistsAsset(asset.FullID))
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//m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.Metadata.FullID));
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if (ExistsAsset(asset.Metadata.FullID))
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{
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//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
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return;
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@ -200,12 +200,12 @@ namespace OpenSim.Data.MySQL
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{
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// create unix epoch time
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int now = (int)((System.DateTime.Now.Ticks - TicksToEpoch) / 10000000);
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cmd.Parameters.AddWithValue("?id", asset.FullID.ToString());
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cmd.Parameters.AddWithValue("?name", asset.Name);
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cmd.Parameters.AddWithValue("?description", asset.Description);
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cmd.Parameters.AddWithValue("?assetType", asset.Type);
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cmd.Parameters.AddWithValue("?local", asset.Local);
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cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
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cmd.Parameters.AddWithValue("?id", asset.Metadata.ID);
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cmd.Parameters.AddWithValue("?name", asset.Metadata.Name);
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cmd.Parameters.AddWithValue("?description", asset.Metadata.Description);
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cmd.Parameters.AddWithValue("?assetType", asset.Metadata.Type);
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cmd.Parameters.AddWithValue("?local", asset.Metadata.Local);
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cmd.Parameters.AddWithValue("?temporary", asset.Metadata.Temporary);
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cmd.Parameters.AddWithValue("?create_time", now);
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cmd.Parameters.AddWithValue("?access_time", now);
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cmd.Parameters.AddWithValue("?data", asset.Data);
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@ -218,7 +218,7 @@ namespace OpenSim.Data.MySQL
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m_log.ErrorFormat(
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"[ASSETS DB]: " +
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"MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString()
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+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
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+ Environment.NewLine + "Attempting reconnection", asset.Metadata.FullID, asset.Metadata.Name);
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_dbConnection.Reconnect();
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}
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}
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@ -241,7 +241,7 @@ namespace OpenSim.Data.MySQL
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{
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// create unix epoch time
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int now = (int)((System.DateTime.Now.Ticks - TicksToEpoch) / 10000000);
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cmd.Parameters.AddWithValue("?id", asset.FullID.ToString());
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cmd.Parameters.AddWithValue("?id", asset.Metadata.ID);
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cmd.Parameters.AddWithValue("?access_time", now);
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cmd.ExecuteNonQuery();
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cmd.Dispose();
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@ -252,7 +252,7 @@ namespace OpenSim.Data.MySQL
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m_log.ErrorFormat(
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"[ASSETS DB]: " +
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"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
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+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
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+ Environment.NewLine + "Attempting reconnection", asset.Metadata.FullID, asset.Metadata.Name);
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_dbConnection.Reconnect();
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}
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}
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@ -69,7 +69,7 @@ namespace OpenSim.Data.NHibernate
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private void Save(AssetBase asset)
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{
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AssetBase temp = (AssetBase)manager.Load(typeof(AssetBase), asset.FullID);
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AssetBase temp = (AssetBase)manager.Load(typeof(AssetBase), asset.Metadata.FullID);
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if (temp == null)
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{
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manager.Save(asset);
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@ -78,13 +78,13 @@ namespace OpenSim.Data.NHibernate
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override public void CreateAsset(AssetBase asset)
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{
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m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
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m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.Metadata.FullID);
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Save(asset);
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}
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override public void UpdateAsset(AssetBase asset)
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{
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m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
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m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.Metadata.FullID);
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manager.Update(asset);
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}
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@ -125,8 +125,8 @@ namespace OpenSim.Data.SQLite
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/// <param name="asset">Asset Base</param>
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override public void CreateAsset(AssetBase asset)
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{
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//m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
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if (ExistsAsset(asset.FullID))
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//m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.Metadata.FullID));
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if (ExistsAsset(asset.Metadata.FullID))
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{
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//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
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}
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@ -136,12 +136,12 @@ namespace OpenSim.Data.SQLite
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{
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using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
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cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
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cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
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cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
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cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
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cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
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cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.Metadata.FullID)));
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cmd.Parameters.Add(new SqliteParameter(":Name", asset.Metadata.Name));
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cmd.Parameters.Add(new SqliteParameter(":Description", asset.Metadata.Description));
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cmd.Parameters.Add(new SqliteParameter(":Type", asset.Metadata.Type));
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cmd.Parameters.Add(new SqliteParameter(":Local", asset.Metadata.Local));
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cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Metadata.Temporary));
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cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
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cmd.ExecuteNonQuery();
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@ -162,12 +162,12 @@ namespace OpenSim.Data.SQLite
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{
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using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
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cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
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cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
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cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
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cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
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cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
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cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.Metadata.FullID)));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Metadata.Name));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Metadata.Description));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Metadata.Type));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Metadata.Local));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Metadata.Temporary));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
@ -181,14 +181,14 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="asset"></param>
|
||||
private static void LogAssetLoad(AssetBase asset)
|
||||
{
|
||||
string temporary = asset.Temporary ? "Temporary" : "Stored";
|
||||
string local = asset.Local ? "Local" : "Remote";
|
||||
string temporary = asset.Metadata.Temporary ? "Temporary" : "Stored";
|
||||
string local = asset.Metadata.Local ? "Local" : "Remote";
|
||||
|
||||
int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
|
||||
|
||||
m_log.Info("[ASSET DB]: " +
|
||||
string.Format("Loaded {6} {5} Asset: [{0}][{3}] \"{1}\":{2} ({7} bytes)",
|
||||
asset.FullID, asset.Name, asset.Description, asset.Type,
|
||||
asset.Metadata.FullID, asset.Metadata.Name, asset.Metadata.Description, asset.Metadata.Type,
|
||||
temporary, local, assetLength));
|
||||
}
|
||||
|
||||
|
@ -246,12 +246,12 @@ namespace OpenSim.Data.SQLite
|
|||
// back out. Not enough time to figure it out yet.
|
||||
AssetBase asset = new AssetBase();
|
||||
|
||||
asset.FullID = new UUID((String) row["UUID"]);
|
||||
asset.Name = (String) row["Name"];
|
||||
asset.Description = (String) row["Description"];
|
||||
asset.Type = Convert.ToSByte(row["Type"]);
|
||||
asset.Local = Convert.ToBoolean(row["Local"]);
|
||||
asset.Temporary = Convert.ToBoolean(row["Temporary"]);
|
||||
asset.Metadata.FullID = new UUID((String) row["UUID"]);
|
||||
asset.Metadata.Name = (String) row["Name"];
|
||||
asset.Metadata.Description = (String) row["Description"];
|
||||
asset.Metadata.Type = Convert.ToSByte(row["Type"]);
|
||||
asset.Metadata.Local = Convert.ToBoolean(row["Local"]);
|
||||
asset.Metadata.Temporary = Convert.ToBoolean(row["Temporary"]);
|
||||
asset.Data = (byte[]) row["Data"];
|
||||
return asset;
|
||||
}
|
||||
|
|
|
@ -85,16 +85,16 @@ namespace OpenSim.Data.Tests
|
|||
db.CreateAsset(a3);
|
||||
|
||||
AssetBase a1a = db.FetchAsset(uuid1);
|
||||
Assert.That(a1.ID, Is.EqualTo(a1a.ID));
|
||||
Assert.That(a1.Name, Is.EqualTo(a1a.Name));
|
||||
Assert.That(a1.Metadata.ID, Is.EqualTo(a1a.Metadata.ID));
|
||||
Assert.That(a1.Metadata.Name, Is.EqualTo(a1a.Metadata.Name));
|
||||
|
||||
AssetBase a2a = db.FetchAsset(uuid2);
|
||||
Assert.That(a2.ID, Is.EqualTo(a2a.ID));
|
||||
Assert.That(a2.Name, Is.EqualTo(a2a.Name));
|
||||
Assert.That(a2.Metadata.ID, Is.EqualTo(a2a.Metadata.ID));
|
||||
Assert.That(a2.Metadata.Name, Is.EqualTo(a2a.Metadata.Name));
|
||||
|
||||
AssetBase a3a = db.FetchAsset(uuid3);
|
||||
Assert.That(a3.ID, Is.EqualTo(a3a.ID));
|
||||
Assert.That(a3.Name, Is.EqualTo(a3a.Name));
|
||||
Assert.That(a3.Metadata.ID, Is.EqualTo(a3a.Metadata.ID));
|
||||
Assert.That(a3.Metadata.Name, Is.EqualTo(a3a.Metadata.Name));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
|
|
@ -26,7 +26,9 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
|
@ -34,33 +36,18 @@ namespace OpenSim.Framework
|
|||
public class AssetBase
|
||||
{
|
||||
private byte[] _data;
|
||||
private string _description = String.Empty;
|
||||
private UUID _fullid;
|
||||
private bool _local = false;
|
||||
private string _name = String.Empty;
|
||||
private bool _temporary = false;
|
||||
private sbyte _type;
|
||||
private AssetMetadata _metadata;
|
||||
|
||||
public AssetBase()
|
||||
{
|
||||
Metadata = new AssetMetadata();
|
||||
}
|
||||
|
||||
public AssetBase(UUID assetId, string name)
|
||||
{
|
||||
FullID = assetId;
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public virtual UUID FullID
|
||||
{
|
||||
get { return _fullid; }
|
||||
set { _fullid = value; }
|
||||
}
|
||||
|
||||
public virtual string ID
|
||||
{
|
||||
get { return _fullid.ToString(); }
|
||||
set { _fullid = new UUID(value); }
|
||||
Metadata = new AssetMetadata();
|
||||
Metadata.FullID = assetId;
|
||||
Metadata.Name = name;
|
||||
}
|
||||
|
||||
public virtual byte[] Data
|
||||
|
@ -69,34 +56,98 @@ namespace OpenSim.Framework
|
|||
set { _data = value; }
|
||||
}
|
||||
|
||||
public virtual sbyte Type
|
||||
public virtual AssetMetadata Metadata
|
||||
{
|
||||
get { return _type; }
|
||||
set { _type = value; }
|
||||
get { return _metadata; }
|
||||
set { _metadata = value; }
|
||||
}
|
||||
}
|
||||
|
||||
public virtual string Name
|
||||
[Serializable]
|
||||
public class AssetMetadata
|
||||
{
|
||||
private UUID _fullid;
|
||||
private string _name = String.Empty;
|
||||
private string _description = String.Empty;
|
||||
private DateTime _creation_date;
|
||||
private sbyte _type;
|
||||
private string _content_type;
|
||||
private byte[] _sha1;
|
||||
private bool _local = false;
|
||||
private bool _temporary = false;
|
||||
//private Dictionary<string, Uri> _methods = new Dictionary<string, Uri>();
|
||||
//private OSDMap _extra_data;
|
||||
|
||||
public UUID FullID
|
||||
{
|
||||
get { return _fullid; }
|
||||
set { _fullid = value; }
|
||||
}
|
||||
|
||||
public string ID
|
||||
{
|
||||
get { return _fullid.ToString(); }
|
||||
set { _fullid = new UUID(value); }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return _name; }
|
||||
set { _name = value; }
|
||||
}
|
||||
|
||||
public virtual string Description
|
||||
public string Description
|
||||
{
|
||||
get { return _description; }
|
||||
set { _description = value; }
|
||||
}
|
||||
|
||||
public virtual bool Local
|
||||
public DateTime CreationDate
|
||||
{
|
||||
get { return _creation_date; }
|
||||
set { _creation_date = value; }
|
||||
}
|
||||
|
||||
public sbyte Type
|
||||
{
|
||||
get { return _type; }
|
||||
set { _type = value; }
|
||||
}
|
||||
|
||||
public string ContentType
|
||||
{
|
||||
get { return _content_type; }
|
||||
set { _content_type = value; }
|
||||
}
|
||||
|
||||
public byte[] SHA1
|
||||
{
|
||||
get { return _sha1; }
|
||||
set { _sha1 = value; }
|
||||
}
|
||||
|
||||
public bool Local
|
||||
{
|
||||
get { return _local; }
|
||||
set { _local = value; }
|
||||
}
|
||||
|
||||
public virtual bool Temporary
|
||||
public bool Temporary
|
||||
{
|
||||
get { return _temporary; }
|
||||
set { _temporary = value; }
|
||||
}
|
||||
|
||||
//public Dictionary<string, Uri> Methods
|
||||
//{
|
||||
// get { return _methods; }
|
||||
// set { _methods = value; }
|
||||
//}
|
||||
|
||||
//public OSDMap ExtraData
|
||||
//{
|
||||
// get { return _extra_data; }
|
||||
// set { _extra_data = value; }
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,10 +40,10 @@ namespace OpenSim.Framework
|
|||
public AssetLandmark(AssetBase a)
|
||||
{
|
||||
Data = a.Data;
|
||||
FullID = a.FullID;
|
||||
Type = a.Type;
|
||||
Name = a.Name;
|
||||
Description = a.Description;
|
||||
Metadata.FullID = a.Metadata.FullID;
|
||||
Metadata.Type = a.Metadata.Type;
|
||||
Metadata.Name = a.Metadata.Name;
|
||||
Metadata.Description = a.Metadata.Description;
|
||||
InternData();
|
||||
}
|
||||
|
||||
|
|
|
@ -145,7 +145,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
|
||||
AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false);
|
||||
|
||||
newAsset.Type = type;
|
||||
newAsset.Metadata.Type = type;
|
||||
assets.Add(newAsset);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -290,11 +290,11 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="asset"></param>
|
||||
public void AddAsset(AssetBase asset)
|
||||
{
|
||||
if (!m_memcache.Contains(asset.FullID))
|
||||
if (!m_memcache.Contains(asset.Metadata.FullID))
|
||||
{
|
||||
m_log.Info("[CACHE] Caching " + asset.FullID + " for 24 hours from last access");
|
||||
m_log.Info("[CACHE] Caching " + asset.Metadata.FullID + " for 24 hours from last access");
|
||||
// Use 24 hour rolling asset cache.
|
||||
m_memcache.AddOrUpdate(asset.FullID, asset, TimeSpan.FromHours(24));
|
||||
m_memcache.AddOrUpdate(asset.Metadata.FullID, asset, TimeSpan.FromHours(24));
|
||||
|
||||
// According to http://wiki.secondlife.com/wiki/AssetUploadRequest, Local signifies that the
|
||||
// information is stored locally. It could disappear, in which case we could send the
|
||||
|
@ -314,7 +314,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// But for now, we're going to take the easy way out and store local assets globally.
|
||||
//
|
||||
// TODO: Also, Temporary is now deprecated. We should start ignoring it and not passing it out from LLClientView.
|
||||
if (!asset.Temporary || asset.Local)
|
||||
if (!asset.Metadata.Temporary || asset.Metadata.Local)
|
||||
{
|
||||
m_assetServer.StoreAsset(asset);
|
||||
}
|
||||
|
@ -345,25 +345,25 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
|
||||
AssetInfo assetInf = new AssetInfo(asset);
|
||||
if (!m_memcache.Contains(assetInf.FullID))
|
||||
if (!m_memcache.Contains(assetInf.Metadata.FullID))
|
||||
{
|
||||
m_memcache.AddOrUpdate(assetInf.FullID, assetInf, TimeSpan.FromHours(24));
|
||||
m_memcache.AddOrUpdate(assetInf.Metadata.FullID, assetInf, TimeSpan.FromHours(24));
|
||||
|
||||
if (StatsManager.SimExtraStats != null)
|
||||
{
|
||||
StatsManager.SimExtraStats.AddAsset(assetInf);
|
||||
}
|
||||
|
||||
if (RequestedAssets.ContainsKey(assetInf.FullID))
|
||||
if (RequestedAssets.ContainsKey(assetInf.Metadata.FullID))
|
||||
{
|
||||
AssetRequest req = RequestedAssets[assetInf.FullID];
|
||||
AssetRequest req = RequestedAssets[assetInf.Metadata.FullID];
|
||||
req.AssetInf = assetInf;
|
||||
req.NumPackets = CalculateNumPackets(assetInf.Data);
|
||||
|
||||
RequestedAssets.Remove(assetInf.FullID);
|
||||
RequestedAssets.Remove(assetInf.Metadata.FullID);
|
||||
// If it's a direct request for a script, drop it
|
||||
// because it's a hacked client
|
||||
if (req.AssetRequestSource != 2 || assetInf.Type != 10)
|
||||
if (req.AssetRequestSource != 2 || assetInf.Metadata.Type != 10)
|
||||
AssetRequests.Add(req);
|
||||
}
|
||||
}
|
||||
|
@ -373,8 +373,8 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
lock (RequestLists)
|
||||
{
|
||||
if (RequestLists.TryGetValue(asset.FullID, out reqList))
|
||||
RequestLists.Remove(asset.FullID);
|
||||
if (RequestLists.TryGetValue(asset.Metadata.FullID, out reqList))
|
||||
RequestLists.Remove(asset.Metadata.FullID);
|
||||
}
|
||||
|
||||
if (reqList != null)
|
||||
|
@ -385,8 +385,8 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
foreach (NewAssetRequest req in reqList.Requests)
|
||||
{
|
||||
// Xantor 20080526 are we really calling all the callbacks if multiple queued for 1 request? -- Yes, checked
|
||||
// m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.FullID);
|
||||
req.Callback(asset.FullID, asset);
|
||||
// m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.Metadata.FullID);
|
||||
req.Callback(asset.Metadata.FullID, asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -494,7 +494,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
|
||||
// Scripts cannot be retrieved by direct request
|
||||
if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10)
|
||||
if (transferRequest.TransferInfo.SourceType == 2 && asset.Metadata.Type == 10)
|
||||
return;
|
||||
|
||||
// The asset is knosn to exist and is in our cache, so add it to the AssetRequests list
|
||||
|
@ -580,10 +580,10 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
public AssetInfo(AssetBase aBase)
|
||||
{
|
||||
Data = aBase.Data;
|
||||
FullID = aBase.FullID;
|
||||
Type = aBase.Type;
|
||||
Name = aBase.Name;
|
||||
Description = aBase.Description;
|
||||
Metadata.FullID = aBase.Metadata.FullID;
|
||||
Metadata.Type = aBase.Metadata.Type;
|
||||
Metadata.Name = aBase.Metadata.Name;
|
||||
Metadata.Description = aBase.Metadata.Description;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -592,10 +592,10 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
public TextureImage(AssetBase aBase)
|
||||
{
|
||||
Data = aBase.Data;
|
||||
FullID = aBase.FullID;
|
||||
Type = aBase.Type;
|
||||
Name = aBase.Name;
|
||||
Description = aBase.Description;
|
||||
Metadata.FullID = aBase.Metadata.FullID;
|
||||
Metadata.Type = aBase.Metadata.Type;
|
||||
Metadata.Name = aBase.Metadata.Name;
|
||||
Metadata.Description = aBase.Metadata.Description;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -403,17 +403,17 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
string salt = Convert.ToBase64String(rand);
|
||||
|
||||
x.Data = UtilRijndael.Encrypt(x.Data, file.Secret, salt, "SHA1", 2, file.IVBytes, file.Keysize);
|
||||
x.Description = String.Format("ENCASS#:~:#{0}#:~:#{1}#:~:#{2}#:~:#{3}",
|
||||
x.Metadata.Description = String.Format("ENCASS#:~:#{0}#:~:#{1}#:~:#{2}#:~:#{3}",
|
||||
"OPENSIM_AES_AF1",
|
||||
file.AlsoKnownAs,
|
||||
salt,
|
||||
x.Description);
|
||||
x.Metadata.Description);
|
||||
}
|
||||
|
||||
private bool DecryptAssetBase(AssetBase x)
|
||||
{
|
||||
// Check it's encrypted first.
|
||||
if (!x.Description.Contains("ENCASS"))
|
||||
if (!x.Metadata.Description.Contains("ENCASS"))
|
||||
return true;
|
||||
|
||||
// ENCASS:ALG:AKA:SALT:Description
|
||||
|
@ -421,7 +421,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
string[] splitchars = new string[1];
|
||||
splitchars[0] = "#:~:#";
|
||||
|
||||
string[] meta = x.Description.Split(splitchars, StringSplitOptions.None);
|
||||
string[] meta = x.Metadata.Description.Split(splitchars, StringSplitOptions.None);
|
||||
if (meta.Length < 5)
|
||||
{
|
||||
m_log.Warn("[ENCASSETS] Recieved Encrypted Asset, but header is corrupt");
|
||||
|
@ -432,7 +432,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
if (m_keyfiles.ContainsKey(meta[2]))
|
||||
{
|
||||
RjinKeyfile deckey = m_keyfiles[meta[2]];
|
||||
x.Description = meta[4];
|
||||
x.Metadata.Description = meta[4];
|
||||
switch (meta[1])
|
||||
{
|
||||
case "OPENSIM_AES_AF1":
|
||||
|
@ -506,7 +506,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
string assetUrl = _assetServerUrl + "/assets/";
|
||||
|
||||
m_log.InfoFormat("[CRYPTO GRID ASSET CLIENT]: Sending store request for asset {0}", asset.FullID);
|
||||
m_log.InfoFormat("[CRYPTO GRID ASSET CLIENT]: Sending store request for asset {0}", asset.Metadata.FullID);
|
||||
|
||||
RestObjectPoster.BeginPostObject<AssetBase>(assetUrl, asset);
|
||||
}
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
public override void StoreAsset(AssetBase asset)
|
||||
{
|
||||
byte[] idBytes = asset.FullID.Guid.ToByteArray();
|
||||
byte[] idBytes = asset.Metadata.FullID.Guid.ToByteArray();
|
||||
|
||||
string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
|
||||
+ Path.DirectorySeparatorChar + idBytes[1];
|
||||
|
@ -56,7 +56,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
if (!Directory.Exists(cdir))
|
||||
Directory.CreateDirectory(cdir);
|
||||
|
||||
FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.FullID + ".xml", FileMode.Create);
|
||||
FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.Metadata.FullID + ".xml", FileMode.Create);
|
||||
m_xs.Serialize(x, asset);
|
||||
|
||||
x.Flush();
|
||||
|
|
|
@ -97,7 +97,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// rc.Request(s);
|
||||
//m_log.InfoFormat("[ASSET]: Stored {0}", rc);
|
||||
|
||||
m_log.InfoFormat("[GRID ASSET CLIENT]: Sending store request for asset {0}", asset.FullID);
|
||||
m_log.InfoFormat("[GRID ASSET CLIENT]: Sending store request for asset {0}", asset.Metadata.FullID);
|
||||
|
||||
RestObjectPoster.BeginPostObject<AssetBase>(assetUrl, asset);
|
||||
}
|
||||
|
|
|
@ -741,9 +741,9 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
|
||||
AssetBase asset;
|
||||
asset = new AssetBase();
|
||||
asset.FullID = assetID;
|
||||
asset.Type = assType;
|
||||
asset.Name = assetName;
|
||||
asset.Metadata.FullID = assetID;
|
||||
asset.Metadata.Type = assType;
|
||||
asset.Metadata.Name = assetName;
|
||||
asset.Data = data;
|
||||
m_assetCache.AddAsset(asset);
|
||||
|
||||
|
@ -751,7 +751,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
item.Owner = m_agentID;
|
||||
item.Creator = m_agentID;
|
||||
item.ID = inventoryItem;
|
||||
item.AssetID = asset.FullID;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = assetDescription;
|
||||
item.Name = assetName;
|
||||
item.AssetType = assType;
|
||||
|
|
|
@ -141,7 +141,7 @@ namespace OpenSim.Grid.AssetServer
|
|||
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
|
||||
AssetBase asset = (AssetBase) xs.Deserialize(request);
|
||||
|
||||
m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
|
||||
m_log.InfoFormat("[REST]: Creating asset {0}", asset.Metadata.FullID);
|
||||
m_assetProvider.CreateAsset(asset);
|
||||
|
||||
return new byte[] {};
|
||||
|
|
|
@ -7682,7 +7682,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
Transfer.TransferInfo.Params = new byte[20];
|
||||
Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
|
||||
int assType = req.AssetInf.Type;
|
||||
int assType = req.AssetInf.Metadata.Type;
|
||||
Array.Copy(Utils.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
|
||||
}
|
||||
else if (req.AssetRequestSource == 3)
|
||||
|
|
|
@ -206,13 +206,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
private void Initialise(UUID fileID, string fileName)
|
||||
{
|
||||
m_asset = new AssetBase();
|
||||
m_asset.FullID = fileID;
|
||||
m_asset.Type = type;
|
||||
m_asset.Metadata.FullID = fileID;
|
||||
m_asset.Metadata.Type = type;
|
||||
m_asset.Data = new byte[0];
|
||||
m_asset.Name = fileName;
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Local = true;
|
||||
m_asset.Temporary = true;
|
||||
m_asset.Metadata.Name = fileName;
|
||||
m_asset.Metadata.Description = "empty";
|
||||
m_asset.Metadata.Local = true;
|
||||
m_asset.Metadata.Temporary = true;
|
||||
mXferID = Util.GetNextXferID();
|
||||
}
|
||||
|
||||
|
@ -223,13 +223,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void RequestStartXfer(IClientAPI pRemoteClient)
|
||||
{
|
||||
if (!String.IsNullOrEmpty(m_asset.Name))
|
||||
if (!String.IsNullOrEmpty(m_asset.Metadata.Name))
|
||||
{
|
||||
pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name));
|
||||
pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, Utils.StringToBytes(m_asset.Metadata.Name));
|
||||
}
|
||||
else
|
||||
{
|
||||
pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
|
||||
pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -273,7 +273,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
handlerUploadDone = UploadDone;
|
||||
if (handlerUploadDone != null)
|
||||
{
|
||||
handlerUploadDone(m_asset.Name, m_asset.FullID, mXferID, m_asset.Data, remoteClient);
|
||||
handlerUploadDone(m_asset.Metadata.Name, m_asset.Metadata.FullID, mXferID, m_asset.Data, remoteClient);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -282,7 +282,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
handlerAbort = UploadAborted;
|
||||
if (handlerAbort != null)
|
||||
{
|
||||
handlerAbort(m_asset.Name, m_asset.FullID, mXferID, remoteClient);
|
||||
handlerAbort(m_asset.Metadata.Name, m_asset.Metadata.FullID, mXferID, remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -423,7 +423,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// </summary>
|
||||
public UUID AssetId
|
||||
{
|
||||
get { return m_asset_ref.FullID; }
|
||||
get { return m_asset_ref.Metadata.FullID; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -326,9 +326,9 @@ namespace OpenSim.Region.Communications.Hypergrid
|
|||
//Console.WriteLine("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
|
||||
byte[] imageData = OpenJPEG.EncodeFromImage(m, true);
|
||||
AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString());
|
||||
info.RegionSettings.TerrainImageID = ass.FullID;
|
||||
ass.Type = (int)AssetType.Texture;
|
||||
ass.Temporary = false;
|
||||
info.RegionSettings.TerrainImageID = ass.Metadata.FullID;
|
||||
ass.Metadata.Type = (int)AssetType.Texture;
|
||||
ass.Metadata.Temporary = false;
|
||||
//imageData.CopyTo(ass.Data, 0);
|
||||
ass.Data = imageData;
|
||||
m_assetcache.AddAsset(ass);
|
||||
|
|
|
@ -171,10 +171,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
|
||||
item.Name, part.Name, transactionID);
|
||||
|
||||
asset.Name = item.Name;
|
||||
asset.Description = item.Description;
|
||||
asset.Type = (sbyte)item.Type;
|
||||
item.AssetID = asset.FullID;
|
||||
asset.Metadata.Name = item.Name;
|
||||
asset.Metadata.Description = item.Description;
|
||||
asset.Metadata.Type = (sbyte)item.Type;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
|
||||
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
|
@ -206,14 +206,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
asset = GetTransactionAsset(transactionID);
|
||||
}
|
||||
|
||||
if (asset != null && asset.FullID == assetID)
|
||||
if (asset != null && asset.Metadata.FullID == assetID)
|
||||
{
|
||||
// Assets never get updated, new ones get created
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Name = item.Name;
|
||||
asset.Description = item.Description;
|
||||
asset.Type = (sbyte)item.AssetType;
|
||||
item.AssetID = asset.FullID;
|
||||
asset.Metadata.FullID = UUID.Random();
|
||||
asset.Metadata.Name = item.Name;
|
||||
asset.Metadata.Description = item.Description;
|
||||
asset.Metadata.Type = (sbyte)item.AssetType;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
|
||||
Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
|
||||
}
|
||||
|
|
|
@ -113,13 +113,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
{
|
||||
ourClient = remoteClient;
|
||||
m_asset = new AssetBase();
|
||||
m_asset.FullID = assetID;
|
||||
m_asset.Type = type;
|
||||
m_asset.Metadata.FullID = assetID;
|
||||
m_asset.Metadata.Type = type;
|
||||
m_asset.Data = data;
|
||||
m_asset.Name = "blank";
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Local = storeLocal;
|
||||
m_asset.Temporary = tempFile;
|
||||
m_asset.Metadata.Name = "blank";
|
||||
m_asset.Metadata.Description = "empty";
|
||||
m_asset.Metadata.Local = storeLocal;
|
||||
m_asset.Metadata.Temporary = tempFile;
|
||||
|
||||
TransactionID = transaction;
|
||||
m_storeLocal = storeLocal;
|
||||
|
@ -140,12 +140,12 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
protected void RequestStartXfer()
|
||||
{
|
||||
XferID = Util.GetNextXferID();
|
||||
ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
|
||||
ourClient.SendXferRequest(XferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, new byte[0]);
|
||||
}
|
||||
|
||||
protected void SendCompleteMessage()
|
||||
{
|
||||
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
|
||||
ourClient.SendAssetUploadCompleteMessage(m_asset.Metadata.Type, true, m_asset.Metadata.FullID);
|
||||
|
||||
m_finished = true;
|
||||
if (m_createItem)
|
||||
|
@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
DateTime now = DateTime.Now;
|
||||
string filename =
|
||||
String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
|
||||
now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type);
|
||||
now.Hour, now.Minute, now.Second, m_asset.Metadata.Name, m_asset.Metadata.Type);
|
||||
SaveAssetToFile(filename, m_asset.Data);
|
||||
}
|
||||
}
|
||||
|
@ -196,9 +196,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
this.invType = invType;
|
||||
this.wearableType = wearableType;
|
||||
nextPerm = nextOwnerMask;
|
||||
m_asset.Name = name;
|
||||
m_asset.Description = description;
|
||||
m_asset.Type = type;
|
||||
m_asset.Metadata.Name = name;
|
||||
m_asset.Metadata.Description = description;
|
||||
m_asset.Metadata.Type = type;
|
||||
|
||||
if (m_finished)
|
||||
{
|
||||
|
@ -225,7 +225,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
|||
item.Owner = ourClient.AgentId;
|
||||
item.Creator = ourClient.AgentId;
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = m_asset.FullID;
|
||||
item.AssetID = m_asset.Metadata.FullID;
|
||||
item.Description = m_description;
|
||||
item.Name = m_name;
|
||||
item.AssetType = type;
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
/// </summary>
|
||||
private AssetBase m_asset;
|
||||
|
||||
//public UUID assetID { get { return m_asset.FullID; } }
|
||||
//public UUID assetID { get { return m_asset.Metadata.FullID; } }
|
||||
|
||||
// private bool m_cancel = false;
|
||||
|
||||
|
@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
// See ITextureSender
|
||||
public bool SendTexturePacket()
|
||||
{
|
||||
//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
|
||||
//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.Metadata.FullID);
|
||||
|
||||
SendPacket();
|
||||
counter++;
|
||||
|
@ -154,7 +154,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
{
|
||||
if (NumPackets == 0)
|
||||
{
|
||||
RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
|
||||
RequestUser.SendImageFirstPart(1, m_asset.Metadata.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
|
||||
PacketCounter++;
|
||||
}
|
||||
else
|
||||
|
@ -163,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
|
||||
|
||||
RequestUser.SendImageFirstPart(
|
||||
(ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
|
||||
(ushort)(NumPackets), m_asset.Metadata.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
|
||||
PacketCounter++;
|
||||
}
|
||||
}
|
||||
|
@ -179,11 +179,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
|
|||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
|
||||
m_asset.FullID.ToString());
|
||||
m_asset.Metadata.ID);
|
||||
return;
|
||||
}
|
||||
|
||||
RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
|
||||
RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.Metadata.FullID, imageData);
|
||||
PacketCounter++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -258,7 +258,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Archiver
|
|||
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
|
||||
|
||||
asset.Type = assetType;
|
||||
asset.Metadata.Type = assetType;
|
||||
asset.Data = data;
|
||||
|
||||
scene.AssetCache.AddAsset(asset);
|
||||
|
|
|
@ -231,21 +231,21 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
|
|||
|
||||
// Create a new asset for user
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Metadata.FullID = UUID.Random();
|
||||
asset.Data = assetData;
|
||||
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
|
||||
asset.Type = 0;
|
||||
asset.Description = "dynamic image";
|
||||
asset.Local = false;
|
||||
asset.Temporary = true;
|
||||
asset.Metadata.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
|
||||
asset.Metadata.Type = 0;
|
||||
asset.Metadata.Description = "dynamic image";
|
||||
asset.Metadata.Local = false;
|
||||
asset.Metadata.Temporary = true;
|
||||
scene.AssetCache.AddAsset(asset);
|
||||
|
||||
LastAssetID = asset.FullID;
|
||||
LastAssetID = asset.Metadata.FullID;
|
||||
|
||||
IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
|
||||
if (cacheLayerDecode != null)
|
||||
{
|
||||
cacheLayerDecode.syncdecode(asset.FullID, asset.Data);
|
||||
cacheLayerDecode.syncdecode(asset.Metadata.FullID, asset.Data);
|
||||
}
|
||||
cacheLayerDecode = null;
|
||||
|
||||
|
@ -256,7 +256,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
|
|||
UUID oldID = tmptex.DefaultTexture.TextureID;
|
||||
scene.AssetCache.ExpireAsset(oldID);
|
||||
|
||||
tmptex.DefaultTexture.TextureID = asset.FullID;
|
||||
tmptex.DefaultTexture.TextureID = asset.Metadata.FullID;
|
||||
// I'm pretty sure we always want to force this to true
|
||||
tmptex.DefaultTexture.Fullbright = true;
|
||||
|
||||
|
|
|
@ -290,7 +290,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
|
||||
asset.Type = assetType;
|
||||
asset.Metadata.Type = assetType;
|
||||
asset.Data = data;
|
||||
|
||||
m_scene.AssetCache.AddAsset(asset);
|
||||
|
|
|
@ -86,16 +86,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
|
||||
string extension = string.Empty;
|
||||
|
||||
if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
|
||||
if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Metadata.Type))
|
||||
{
|
||||
extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
|
||||
extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Metadata.Type];
|
||||
}
|
||||
|
||||
xtw.WriteElementString("filename", uuid.ToString() + extension);
|
||||
|
||||
xtw.WriteElementString("name", asset.Name);
|
||||
xtw.WriteElementString("description", asset.Description);
|
||||
xtw.WriteElementString("asset-type", asset.Type.ToString());
|
||||
xtw.WriteElementString("name", asset.Metadata.Name);
|
||||
xtw.WriteElementString("description", asset.Metadata.Description);
|
||||
xtw.WriteElementString("asset-type", asset.Metadata.Type.ToString());
|
||||
|
||||
xtw.WriteEndElement();
|
||||
}
|
||||
|
@ -123,15 +123,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
|
||||
string extension = string.Empty;
|
||||
|
||||
if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
|
||||
if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Metadata.Type))
|
||||
{
|
||||
extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
|
||||
extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Metadata.Type];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Unrecognized asset type {0} with uuid {1}. This asset will be saved but not reloaded",
|
||||
asset.Type, asset.ID);
|
||||
asset.Metadata.Type, asset.Metadata.ID);
|
||||
}
|
||||
|
||||
archive.AddFile(
|
||||
|
|
|
@ -157,8 +157,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name);
|
||||
asset.Description = metadata.Description;
|
||||
asset.Type = metadata.AssetType;
|
||||
asset.Metadata.Description = metadata.Description;
|
||||
asset.Metadata.Type = metadata.AssetType;
|
||||
asset.Data = data;
|
||||
|
||||
m_cache.AddAsset(asset);
|
||||
|
|
|
@ -60,13 +60,13 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
{
|
||||
|
||||
m_asset = new AssetBase();
|
||||
m_asset.FullID = UUID.Zero;
|
||||
m_asset.Type = type;
|
||||
m_asset.Metadata.FullID = UUID.Zero;
|
||||
m_asset.Metadata.Type = type;
|
||||
m_asset.Data = new byte[0];
|
||||
m_asset.Name = pClientFilename;
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Local = true;
|
||||
m_asset.Temporary = true;
|
||||
m_asset.Metadata.Name = pClientFilename;
|
||||
m_asset.Metadata.Description = "empty";
|
||||
m_asset.Metadata.Local = true;
|
||||
m_asset.Metadata.Temporary = true;
|
||||
|
||||
}
|
||||
|
||||
|
@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
public void RequestStartXfer(IClientAPI pRemoteClient)
|
||||
{
|
||||
mXferID = Util.GetNextXferID();
|
||||
pRemoteClient.SendXferRequest(mXferID, m_asset.Type, m_asset.FullID, 0, Utils.StringToBytes(m_asset.Name));
|
||||
pRemoteClient.SendXferRequest(mXferID, m_asset.Metadata.Type, m_asset.Metadata.FullID, 0, Utils.StringToBytes(m_asset.Metadata.Name));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -120,7 +120,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
handlerTerrainUploadDone = TerrainUploadDone;
|
||||
if (handlerTerrainUploadDone != null)
|
||||
{
|
||||
handlerTerrainUploadDone(m_asset.Name,m_asset.Data, remoteClient);
|
||||
handlerTerrainUploadDone(m_asset.Metadata.Name, m_asset.Data, remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -128,12 +128,12 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
|||
|
||||
if (m_scene.CommsManager.AssetCache.TryGetCachedAsset(assetID, out asset) && (asset != null))
|
||||
{
|
||||
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID);
|
||||
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Metadata.Name + " " + assetID);
|
||||
// I think I need to store it in the asset DB too.
|
||||
// For now, let me just do it for textures and scripts
|
||||
if (((AssetType)asset.Type == AssetType.Texture) ||
|
||||
((AssetType)asset.Type == AssetType.LSLBytecode) ||
|
||||
((AssetType)asset.Type == AssetType.LSLText))
|
||||
if (((AssetType)asset.Metadata.Type == AssetType.Texture) ||
|
||||
((AssetType)asset.Metadata.Type == AssetType.LSLBytecode) ||
|
||||
((AssetType)asset.Metadata.Type == AssetType.LSLText))
|
||||
{
|
||||
AssetBase asset1 = new AssetBase();
|
||||
Copy(asset, asset1);
|
||||
|
@ -157,7 +157,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
|||
if (asset1 != null)
|
||||
{
|
||||
// See long comment in AssetCache.AddAsset
|
||||
if (!asset1.Temporary || asset1.Local)
|
||||
if (!asset1.Metadata.Temporary || asset1.Metadata.Local)
|
||||
{
|
||||
// The asset cache returns instances of subclasses of AssetBase:
|
||||
// TextureImage or AssetInfo. So in passing them to the remote
|
||||
|
@ -179,13 +179,13 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
|||
private void Copy(AssetBase from, AssetBase to)
|
||||
{
|
||||
to.Data = from.Data;
|
||||
to.Description = from.Description;
|
||||
to.FullID = from.FullID;
|
||||
to.ID = from.ID;
|
||||
to.Local = from.Local;
|
||||
to.Name = from.Name;
|
||||
to.Temporary = from.Temporary;
|
||||
to.Type = from.Type;
|
||||
to.Metadata.Description = from.Metadata.Description;
|
||||
to.Metadata.FullID = from.Metadata.FullID;
|
||||
to.Metadata.ID = from.Metadata.ID;
|
||||
to.Metadata.Local = from.Metadata.Local;
|
||||
to.Metadata.Name = from.Metadata.Name;
|
||||
to.Metadata.Temporary = from.Metadata.Temporary;
|
||||
to.Metadata.Type = from.Metadata.Type;
|
||||
|
||||
}
|
||||
|
||||
|
@ -243,7 +243,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
|
|||
private Dictionary<UUID, bool> SniffUUIDs(AssetBase asset)
|
||||
{
|
||||
Dictionary<UUID, bool> uuids = new Dictionary<UUID, bool>();
|
||||
if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
|
||||
if ((asset != null) && ((AssetType)asset.Metadata.Type == AssetType.Object))
|
||||
{
|
||||
string ass_str = Utils.BytesToString(asset.Data);
|
||||
SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
|
||||
|
|
|
@ -193,11 +193,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
|
||||
AssetCache.AddAsset(asset);
|
||||
|
||||
item.AssetID = asset.FullID;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
userInfo.UpdateItem(item);
|
||||
|
||||
// remoteClient.SendInventoryItemCreateUpdate(item);
|
||||
return (asset.FullID);
|
||||
return (asset.Metadata.FullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -285,7 +285,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
// Update item with new asset
|
||||
item.AssetID = asset.FullID;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
group.UpdateInventoryItem(item);
|
||||
part.GetProperties(remoteClient);
|
||||
|
||||
|
@ -688,7 +688,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (newName != String.Empty)
|
||||
{
|
||||
asset.Name = newName;
|
||||
asset.Metadata.Name = newName;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -728,10 +728,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = name;
|
||||
asset.Description = description;
|
||||
asset.Type = assetType;
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Metadata.Name = name;
|
||||
asset.Metadata.Description = description;
|
||||
asset.Metadata.Type = assetType;
|
||||
asset.Metadata.FullID = UUID.Random();
|
||||
asset.Data = (data == null) ? new byte[1] : data;
|
||||
|
||||
return asset;
|
||||
|
@ -831,11 +831,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item.Owner = remoteClient.AgentId;
|
||||
item.Creator = remoteClient.AgentId;
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = name;
|
||||
item.Flags = flags;
|
||||
item.AssetType = asset.Type;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.InvType = invType;
|
||||
item.Folder = folderID;
|
||||
item.CurrentPermissions = currentMask;
|
||||
|
@ -905,7 +905,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AssetBase asset = CreateAsset(name, description, assetType, data);
|
||||
AssetCache.AddAsset(asset);
|
||||
|
||||
CreateNewInventoryItem(remoteClient, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
||||
CreateNewInventoryItem(remoteClient, folderID, asset.Metadata.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1550,7 +1550,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
taskItem.Flags = itemBase.Flags;
|
||||
taskItem.PermsGranter = UUID.Zero;
|
||||
taskItem.PermsMask = 0;
|
||||
taskItem.AssetID = asset.FullID;
|
||||
taskItem.AssetID = asset.Metadata.FullID;
|
||||
|
||||
part.Inventory.AddInventoryItem(taskItem, false);
|
||||
part.GetProperties(remoteClient);
|
||||
|
@ -1949,16 +1949,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
(sbyte)AssetType.Object,
|
||||
Utils.StringToBytes(sceneObjectXml));
|
||||
AssetCache.AddAsset(asset);
|
||||
assetID = asset.FullID;
|
||||
assetID = asset.Metadata.FullID;
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
userInfo.UpdateItem(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
|
||||
if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
|
||||
{
|
||||
|
@ -1991,9 +1991,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// TODO: add the new fields (Flags, Sale info, etc)
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = asset.Metadata.Name;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
|
||||
userInfo.AddItem(item);
|
||||
|
||||
|
@ -2077,10 +2077,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Utils.StringToBytes(sceneObjectXml));
|
||||
AssetCache.AddAsset(asset);
|
||||
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = asset.Metadata.Name;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = foundFolder;
|
||||
|
||||
|
@ -2118,10 +2118,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
item.Creator = grp.RootPart.CreatorID;
|
||||
item.Owner = remoteClient.AgentId;
|
||||
item.ID = UUID.Random();
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = asset.Metadata.Name;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
|
||||
item.Folder = UUID.Zero; // Objects folder!
|
||||
|
|
|
@ -1644,13 +1644,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_regInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
|
||||
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = m_regInfo.RegionSettings.TerrainImageID;
|
||||
asset.Metadata.FullID = m_regInfo.RegionSettings.TerrainImageID;
|
||||
asset.Data = data;
|
||||
asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
|
||||
asset.Description = RegionInfo.RegionName;
|
||||
asset.Metadata.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
|
||||
asset.Metadata.Description = RegionInfo.RegionName;
|
||||
|
||||
asset.Type = 0;
|
||||
asset.Temporary = temporary;
|
||||
asset.Metadata.Type = 0;
|
||||
asset.Metadata.Temporary = temporary;
|
||||
AssetCache.AddAsset(asset);
|
||||
}
|
||||
|
||||
|
@ -4140,10 +4140,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
item.ID = UUID.Random();
|
||||
item.Owner = remoteClient.AgentId;
|
||||
item.AssetID = asset.FullID;
|
||||
item.Description = asset.Description;
|
||||
item.Name = asset.Name;
|
||||
item.AssetType = asset.Type;
|
||||
item.AssetID = asset.Metadata.FullID;
|
||||
item.Description = asset.Metadata.Description;
|
||||
item.Name = asset.Metadata.Name;
|
||||
item.AssetType = asset.Metadata.Type;
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = categoryID;
|
||||
|
||||
|
|
|
@ -1024,10 +1024,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
// Create new asset
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = notecardName;
|
||||
asset.Description = "Script Generated Notecard";
|
||||
asset.Type = 7;
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Metadata.Name = notecardName;
|
||||
asset.Metadata.Description = "Script Generated Notecard";
|
||||
asset.Metadata.Type = 7;
|
||||
asset.Metadata.FullID = UUID.Random();
|
||||
string notecardData = "";
|
||||
|
||||
for (int i = 0; i < contents.Length; i++) {
|
||||
|
@ -1047,8 +1047,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
taskItem.ResetIDs(m_host.UUID);
|
||||
taskItem.ParentID = m_host.UUID;
|
||||
taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
|
||||
taskItem.Name = asset.Name;
|
||||
taskItem.Description = asset.Description;
|
||||
taskItem.Name = asset.Metadata.Name;
|
||||
taskItem.Description = asset.Metadata.Description;
|
||||
taskItem.Type = 7;
|
||||
taskItem.InvType = 7;
|
||||
taskItem.OwnerID = m_host.OwnerID;
|
||||
|
@ -1062,7 +1062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
taskItem.Flags = 0;
|
||||
taskItem.PermsGranter = UUID.Zero;
|
||||
taskItem.PermsMask = 0;
|
||||
taskItem.AssetID = asset.FullID;
|
||||
taskItem.AssetID = asset.Metadata.FullID;
|
||||
|
||||
m_host.Inventory.AddInventoryItem(taskItem, false);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue