* Added ISimulationDataService and IEstateDataService

* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
viewer-2-initial-appearance
John Hurliman 2010-09-12 14:20:26 -07:00
parent 16d782eaa2
commit 0db1ed0b5a
34 changed files with 461 additions and 256 deletions

View File

@ -638,7 +638,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
// Set the estate // Set the estate
// Check for an existing estate // Check for an existing estate
List<int> estateIDs = m_application.StorageManager.EstateDataStore.GetEstates((string) requestData["estate_name"]); List<int> estateIDs = m_application.EstateDataService.GetEstates((string) requestData["estate_name"]);
if (estateIDs.Count < 1) if (estateIDs.Count < 1)
{ {
UUID userID = UUID.Zero; UUID userID = UUID.Zero;
@ -666,7 +666,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
} }
// Create a new estate with the name provided // Create a new estate with the name provided
region.EstateSettings = m_application.StorageManager.EstateDataStore.LoadEstateSettings(region.RegionID, true); region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(region.RegionID, true);
region.EstateSettings.EstateName = (string) requestData["estate_name"]; region.EstateSettings.EstateName = (string) requestData["estate_name"];
region.EstateSettings.EstateOwner = userID; region.EstateSettings.EstateOwner = userID;
@ -676,10 +676,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
else else
{ {
int estateID = estateIDs[0]; int estateID = estateIDs[0];
region.EstateSettings = m_application.StorageManager.EstateDataStore.LoadEstateSettings(estateID); region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(estateID);
if (!m_application.StorageManager.EstateDataStore.LinkRegion(region.RegionID, estateID)) if (!m_application.EstateDataService.LinkRegion(region.RegionID, estateID))
throw new Exception("Failed to join estate."); throw new Exception("Failed to join estate.");
} }

View File

@ -50,6 +50,15 @@ namespace OpenSim.Data.MSSQL
#region Public methods #region Public methods
public MSSQLEstateStore()
{
}
public MSSQLEstateStore(string connectionString)
{
Initialise(connectionString);
}
/// <summary> /// <summary>
/// Initialises the estatedata class. /// Initialises the estatedata class.
/// </summary> /// </summary>

View File

@ -55,6 +55,16 @@ namespace OpenSim.Data.MSSQL
/// </summary> /// </summary>
private MSSQLManager _Database; private MSSQLManager _Database;
private string m_connectionString; private string m_connectionString;
public MSSQLSimulationData()
{
}
public MSSQLSimulationData(string connectionString)
{
Initialise(connectionString);
}
/// <summary> /// <summary>
/// Initialises the region datastore /// Initialises the region datastore
/// </summary> /// </summary>

View File

@ -54,6 +54,15 @@ namespace OpenSim.Data.MySQL
private Dictionary<string, FieldInfo> m_FieldMap = private Dictionary<string, FieldInfo> m_FieldMap =
new Dictionary<string, FieldInfo>(); new Dictionary<string, FieldInfo>();
public MySQLEstateStore()
{
}
public MySQLEstateStore(string connectionString)
{
Initialise(connectionString);
}
public void Initialise(string connectionString) public void Initialise(string connectionString)
{ {
m_connectionString = connectionString; m_connectionString = connectionString;

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@ -52,6 +52,15 @@ namespace OpenSim.Data.MySQL
private string m_connectionString; private string m_connectionString;
private object m_dbLock = new object(); private object m_dbLock = new object();
public MySQLSimulationData()
{
}
public MySQLSimulationData(string connectionString)
{
Initialise(connectionString);
}
public void Initialise(string connectionString) public void Initialise(string connectionString)
{ {
m_connectionString = connectionString; m_connectionString = connectionString;

View File

@ -49,6 +49,15 @@ namespace OpenSim.Data.SQLite
private Dictionary<string, FieldInfo> m_FieldMap = private Dictionary<string, FieldInfo> m_FieldMap =
new Dictionary<string, FieldInfo>(); new Dictionary<string, FieldInfo>();
public SQLiteEstateStore()
{
}
public SQLiteEstateStore(string connectionString)
{
Initialise(connectionString);
}
public void Initialise(string connectionString) public void Initialise(string connectionString)
{ {
m_connectionString = connectionString; m_connectionString = connectionString;

View File

@ -70,6 +70,15 @@ namespace OpenSim.Data.SQLite
private String m_connectionString; private String m_connectionString;
public SQLiteSimulationData()
{
}
public SQLiteSimulationData(string connectionString)
{
Initialise(connectionString);
}
// Temporary attribute while this is experimental // Temporary attribute while this is experimental
/*********************************************************************** /***********************************************************************

View File

@ -49,6 +49,15 @@ namespace OpenSim.Data.SQLiteLegacy
private Dictionary<string, FieldInfo> m_FieldMap = private Dictionary<string, FieldInfo> m_FieldMap =
new Dictionary<string, FieldInfo>(); new Dictionary<string, FieldInfo>();
public SQLiteEstateStore()
{
}
public SQLiteEstateStore(string connectionString)
{
Initialise(connectionString);
}
public void Initialise(string connectionString) public void Initialise(string connectionString)
{ {
m_connectionString = connectionString; m_connectionString = connectionString;

View File

@ -69,6 +69,15 @@ namespace OpenSim.Data.SQLiteLegacy
private String m_connectionString; private String m_connectionString;
public SQLiteSimulationData()
{
}
public SQLiteSimulationData(string connectionString)
{
Initialise(connectionString);
}
// Temporary attribute while this is experimental // Temporary attribute while this is experimental
/*********************************************************************** /***********************************************************************

View File

@ -124,22 +124,6 @@ namespace OpenSim.Framework
set { m_standaloneUserSource = value; } set { m_standaloneUserSource = value; }
} }
protected string m_storageConnectionString;
public string StorageConnectionString
{
get { return m_storageConnectionString; }
set { m_storageConnectionString = value; }
}
protected string m_estateConnectionString;
public string EstateConnectionString
{
get { return m_estateConnectionString; }
set { m_estateConnectionString = value; }
}
protected string m_librariesXMLFile; protected string m_librariesXMLFile;
public string LibrariesXMLFile public string LibrariesXMLFile
{ {

View File

@ -345,10 +345,6 @@ namespace OpenSim
m_configSettings.StorageDll = startupConfig.GetString("storage_plugin"); m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
m_configSettings.StorageConnectionString
= startupConfig.GetString("storage_connection_string");
m_configSettings.EstateConnectionString
= startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
m_configSettings.ClientstackDll m_configSettings.ClientstackDll
= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); = startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
} }

View File

@ -45,6 +45,7 @@ using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager; using OpenSim.Region.Physics.Manager;
using OpenSim.Server.Base;
namespace OpenSim namespace OpenSim
{ {
@ -186,6 +187,24 @@ namespace OpenSim
userStatsURI = startupConfig.GetString("Stats_URI", String.Empty); userStatsURI = startupConfig.GetString("Stats_URI", String.Empty);
} }
// Load the simulation data service
IConfig simDataConfig = m_config.Source.Configs["SimulationDataStore"];
if (simDataConfig == null)
throw new Exception("Configuration file is missing the [SimulationDataStore] section");
string module = simDataConfig.GetString("LocalServiceModule", String.Empty);
if (String.IsNullOrEmpty(module))
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section");
m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { m_config.Source });
// Load the estate data service
IConfig estateDataConfig = m_config.Source.Configs["EstateDataStore"];
if (estateDataConfig == null)
throw new Exception("Configuration file is missing the [EstateDataStore] section");
module = estateDataConfig.GetString("LocalServiceModule", String.Empty);
if (String.IsNullOrEmpty(module))
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section");
m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { m_config.Source });
base.StartupSpecific(); base.StartupSpecific();
m_stats = StatsManager.StartCollectingSimExtraStats(); m_stats = StatsManager.StartCollectingSimExtraStats();
@ -536,7 +555,7 @@ namespace OpenSim
regionInfo.InternalEndPoint.Port = (int) port; regionInfo.InternalEndPoint.Port = (int) port;
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager);
if (m_autoCreateClientStack) if (m_autoCreateClientStack)
{ {
@ -552,30 +571,19 @@ namespace OpenSim
return scene; return scene;
} }
protected override StorageManager CreateStorageManager()
{
return
CreateStorageManager(m_configSettings.StorageConnectionString, m_configSettings.EstateConnectionString);
}
protected StorageManager CreateStorageManager(string connectionstring, string estateconnectionstring)
{
return new StorageManager(m_configSettings.StorageDll, connectionstring, estateconnectionstring);
}
protected override ClientStackManager CreateClientStackManager() protected override ClientStackManager CreateClientStackManager()
{ {
return new ClientStackManager(m_configSettings.ClientstackDll); return new ClientStackManager(m_configSettings.ClientstackDll);
} }
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
AgentCircuitManager circuitManager) IEstateDataService estateDataService, AgentCircuitManager circuitManager)
{ {
SceneCommunicationService sceneGridService = new SceneCommunicationService(); SceneCommunicationService sceneGridService = new SceneCommunicationService();
return new Scene( return new Scene(
regionInfo, circuitManager, sceneGridService, regionInfo, circuitManager, sceneGridService,
storageManager, m_moduleLoader, false, m_configSettings.PhysicalPrim, simDataService, estateDataService, m_moduleLoader, false, m_configSettings.PhysicalPrim,
m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version); m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
} }
@ -792,21 +800,23 @@ namespace OpenSim
/// </param> /// </param>
public void PopulateRegionEstateInfo(RegionInfo regInfo) public void PopulateRegionEstateInfo(RegionInfo regInfo)
{ {
if (m_storageManager.EstateDataStore != null) IEstateDataService estateDataService = EstateDataService;
if (estateDataService != null)
{ {
regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(regInfo.RegionID, false); regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false);
} }
if (regInfo.EstateSettings.EstateID == 0) // No record at all if (regInfo.EstateSettings.EstateID == 0) // No record at all
{ {
MainConsole.Instance.Output("Your region is not part of an estate."); MainConsole.Instance.Output("Your region is not part of an estate.");
while (true) while (true)
{ {
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() {"yes", "no"}); string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" });
if (response == "no") if (response == "no")
{ {
// Create a new estate // Create a new estate
regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(regInfo.RegionID, true); regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
//regInfo.EstateSettings.Save(); //regInfo.EstateSettings.Save();
@ -818,7 +828,7 @@ namespace OpenSim
if (response == "None") if (response == "None")
continue; continue;
List<int> estateIDs = m_storageManager.EstateDataStore.GetEstates(response); List<int> estateIDs = estateDataService.GetEstates(response);
if (estateIDs.Count < 1) if (estateIDs.Count < 1)
{ {
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again"); MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
@ -827,9 +837,9 @@ namespace OpenSim
int estateID = estateIDs[0]; int estateID = estateIDs[0];
regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(estateID); regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID);
if (m_storageManager.EstateDataStore.LinkRegion(regInfo.RegionID, estateID)) if (estateDataService.LinkRegion(regInfo.RegionID, estateID))
break; break;
MainConsole.Instance.Output("Joining the estate failed. Please try again."); MainConsole.Instance.Output("Joining the estate failed. Please try again.");

View File

@ -36,6 +36,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework; using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager; using OpenSim.Region.Physics.Manager;
@ -48,28 +49,16 @@ namespace OpenSim.Region.ClientStack
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>(); protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
protected NetworkServersInfo m_networkServersInfo; protected NetworkServersInfo m_networkServersInfo;
public NetworkServersInfo NetServersInfo
{
get { return m_networkServersInfo; }
}
protected uint m_httpServerPort; protected uint m_httpServerPort;
protected ISimulationDataService m_simulationDataService;
protected StorageManager m_storageManager; protected IEstateDataService m_estateDataService;
public StorageManager StorageManager
{
get { return m_storageManager; }
}
protected ClientStackManager m_clientStackManager; protected ClientStackManager m_clientStackManager;
public SceneManager SceneManager
{
get { return m_sceneManager; }
}
protected SceneManager m_sceneManager = new SceneManager(); protected SceneManager m_sceneManager = new SceneManager();
public SceneManager SceneManager { get { return m_sceneManager; } }
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
public IEstateDataService EstateDataService { get { return m_estateDataService; } }
protected abstract void Initialize(); protected abstract void Initialize();
@ -83,15 +72,11 @@ namespace OpenSim.Region.ClientStack
/// <returns></returns> /// <returns></returns>
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
protected abstract StorageManager CreateStorageManager();
protected abstract ClientStackManager CreateClientStackManager(); protected abstract ClientStackManager CreateClientStackManager();
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
AgentCircuitManager circuitManager);
protected override void StartupSpecific() protected override void StartupSpecific()
{ {
m_storageManager = CreateStorageManager();
m_clientStackManager = CreateClientStackManager(); m_clientStackManager = CreateClientStackManager();
Initialize(); Initialize();

View File

@ -200,7 +200,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// Backup the inventory to the given data store /// Backup the inventory to the given data store
/// </summary> /// </summary>
/// <param name="datastore"></param> /// <param name="datastore"></param>
void ProcessInventoryBackup(ISimulationDataStore datastore); void ProcessInventoryBackup(ISimulationDataService datastore);
uint MaskEffectivePermissions(); uint MaskEffectivePermissions();

View File

@ -0,0 +1,45 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IEstateDataService
{
EstateSettings LoadEstateSettings(UUID regionID, bool create);
EstateSettings LoadEstateSettings(int estateID);
void StoreEstateSettings(EstateSettings es);
List<int> GetEstates(string search);
bool LinkRegion(UUID regionID, int estateID);
List<UUID> GetRegions(int estateID);
bool DeleteEstate(int estateID);
}
}

View File

@ -57,7 +57,7 @@ namespace OpenSim.Region.Framework.Scenes
public event OnTerrainTickDelegate OnTerrainTick; public event OnTerrainTickDelegate OnTerrainTick;
public delegate void OnBackupDelegate(ISimulationDataStore datastore, bool forceBackup); public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
public event OnBackupDelegate OnBackup; public event OnBackupDelegate OnBackup;
@ -684,7 +684,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
public void TriggerOnBackup(ISimulationDataStore dstore, bool forced) public void TriggerOnBackup(ISimulationDataService dstore, bool forced)
{ {
OnBackupDelegate handlerOnAttach = OnBackup; OnBackupDelegate handlerOnAttach = OnBackup;
if (handlerOnAttach != null) if (handlerOnAttach != null)

View File

@ -100,10 +100,11 @@ namespace OpenSim.Region.Framework.Scenes
protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
protected string m_simulatorVersion = "OpenSimulator Server"; protected string m_simulatorVersion = "OpenSimulator Server";
protected ModuleLoader m_moduleLoader; protected ModuleLoader m_moduleLoader;
protected StorageManager m_storageManager;
protected AgentCircuitManager m_authenticateHandler; protected AgentCircuitManager m_authenticateHandler;
protected SceneCommunicationService m_sceneGridService; protected SceneCommunicationService m_sceneGridService;
protected ISimulationDataService m_SimulationDataService;
protected IEstateDataService m_EstateDataService;
protected IAssetService m_AssetService; protected IAssetService m_AssetService;
protected IAuthorizationService m_AuthorizationService; protected IAuthorizationService m_AuthorizationService;
protected IInventoryService m_InventoryService; protected IInventoryService m_InventoryService;
@ -216,6 +217,42 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_sceneGridService; } get { return m_sceneGridService; }
} }
public ISimulationDataService SimulationDataService
{
get
{
if (m_SimulationDataService == null)
{
m_SimulationDataService = RequestModuleInterface<ISimulationDataService>();
if (m_SimulationDataService == null)
{
throw new Exception("No ISimulationDataService available.");
}
}
return m_SimulationDataService;
}
}
public IEstateDataService EstateDataService
{
get
{
if (m_EstateDataService == null)
{
m_EstateDataService = RequestModuleInterface<IEstateDataService>();
if (m_EstateDataService == null)
{
throw new Exception("No IEstateDataService available.");
}
}
return m_EstateDataService;
}
}
public IAssetService AssetService public IAssetService AssetService
{ {
get get
@ -468,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
public Scene(RegionInfo regInfo, AgentCircuitManager authen, public Scene(RegionInfo regInfo, AgentCircuitManager authen,
SceneCommunicationService sceneGridService, SceneCommunicationService sceneGridService,
StorageManager storeManager, ISimulationDataService simDataService, IEstateDataService estateDataService,
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
{ {
@ -504,7 +541,8 @@ namespace OpenSim.Region.Framework.Scenes
m_moduleLoader = moduleLoader; m_moduleLoader = moduleLoader;
m_authenticateHandler = authen; m_authenticateHandler = authen;
m_sceneGridService = sceneGridService; m_sceneGridService = sceneGridService;
m_storageManager = storeManager; m_SimulationDataService = simDataService;
m_EstateDataService = estateDataService;
m_regInfo = regInfo; m_regInfo = regInfo;
m_regionHandle = m_regInfo.RegionHandle; m_regionHandle = m_regInfo.RegionHandle;
m_regionName = m_regInfo.RegionName; m_regionName = m_regInfo.RegionName;
@ -523,11 +561,9 @@ namespace OpenSim.Region.Framework.Scenes
#region Region Settings #region Region Settings
// Load region settings // Load region settings
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID);
if (m_storageManager.EstateDataStore != null) if (estateDataService != null)
{ m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false);
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
}
#endregion Region Settings #endregion Region Settings
@ -537,9 +573,9 @@ namespace OpenSim.Region.Framework.Scenes
//Bind Storage Manager functions to some land manager functions for this scene //Bind Storage Manager functions to some land manager functions for this scene
EventManager.OnLandObjectAdded += EventManager.OnLandObjectAdded +=
new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); new EventManager.LandObjectAdded(simDataService.StoreLandObject);
EventManager.OnLandObjectRemoved += EventManager.OnLandObjectRemoved +=
new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);
m_sceneGraph = new SceneGraph(this, m_regInfo); m_sceneGraph = new SceneGraph(this, m_regInfo);
@ -1085,7 +1121,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged) if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged)
{ {
((SceneObjectGroup)entity).ProcessBackup(m_storageManager.DataStore, false); ((SceneObjectGroup)entity).ProcessBackup(SimulationDataService, false);
} }
} }
@ -1526,7 +1562,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
lock (m_returns) lock (m_returns)
{ {
EventManager.TriggerOnBackup(m_storageManager.DataStore, forced); EventManager.TriggerOnBackup(SimulationDataService, forced);
m_backingup = false; m_backingup = false;
foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns) foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns)
@ -1567,7 +1603,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (group != null) if (group != null)
{ {
group.ProcessBackup(m_storageManager.DataStore, true); group.ProcessBackup(SimulationDataService, true);
} }
} }
@ -1609,19 +1645,19 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void SaveTerrain() public void SaveTerrain()
{ {
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
} }
public void StoreWindlightProfile(RegionLightShareData wl) public void StoreWindlightProfile(RegionLightShareData wl)
{ {
m_regInfo.WindlightSettings = wl; m_regInfo.WindlightSettings = wl;
m_storageManager.DataStore.StoreRegionWindlightSettings(wl); SimulationDataService.StoreRegionWindlightSettings(wl);
m_eventManager.TriggerOnSaveNewWindlightProfile(); m_eventManager.TriggerOnSaveNewWindlightProfile();
} }
public void LoadWindlightProfile() public void LoadWindlightProfile()
{ {
m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID);
m_eventManager.TriggerOnSaveNewWindlightProfile(); m_eventManager.TriggerOnSaveNewWindlightProfile();
} }
@ -1632,13 +1668,13 @@ namespace OpenSim.Region.Framework.Scenes
{ {
try try
{ {
double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID);
if (map == null) if (map == null)
{ {
m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
Heightmap = new TerrainChannel(); Heightmap = new TerrainChannel();
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
} }
else else
{ {
@ -1655,7 +1691,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
Heightmap = new TerrainChannel(); Heightmap = new TerrainChannel();
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
} }
} }
catch (Exception e) catch (Exception e)
@ -1702,7 +1738,7 @@ namespace OpenSim.Region.Framework.Scenes
public void loadAllLandObjectsFromStorage(UUID regionID) public void loadAllLandObjectsFromStorage(UUID regionID)
{ {
m_log.Info("[SCENE]: Loading land objects from storage"); m_log.Info("[SCENE]: Loading land objects from storage");
List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID); List<LandData> landData = SimulationDataService.LoadLandObjects(regionID);
if (LandChannel != null) if (LandChannel != null)
{ {
@ -1733,7 +1769,7 @@ namespace OpenSim.Region.Framework.Scenes
LoadingPrims = true; LoadingPrims = true;
m_log.Info("[SCENE]: Loading objects from datastore"); m_log.Info("[SCENE]: Loading objects from datastore");
List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); List<SceneObjectGroup> PrimsFromDB = SimulationDataService.LoadObjects(regionID);
m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore"); m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore");
@ -2102,12 +2138,12 @@ namespace OpenSim.Region.Framework.Scenes
// group has recently been delinked from another group but that this change has not been persisted // group has recently been delinked from another group but that this change has not been persisted
// to the DB. // to the DB.
ForceSceneObjectBackup(so); ForceSceneObjectBackup(so);
so.DetachFromBackup(); so.DetachFromBackup();
m_storageManager.DataStore.RemoveObject(so.UUID, m_regInfo.RegionID); SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID);
} }
// We need to keep track of this state in case this group is still queued for further backup. // We need to keep track of this state in case this group is still queued for further backup.
so.IsDeleted = true; so.IsDeleted = true;
return true; return true;
} }
@ -4408,7 +4444,7 @@ namespace OpenSim.Region.Framework.Scenes
public void DeleteFromStorage(UUID uuid) public void DeleteFromStorage(UUID uuid)
{ {
m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID); SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID);
} }
public int GetHealth() public int GetHealth()
@ -4817,17 +4853,21 @@ namespace OpenSim.Region.Framework.Scenes
public List<UUID> GetEstateRegions(int estateID) public List<UUID> GetEstateRegions(int estateID)
{ {
if (m_storageManager.EstateDataStore == null) IEstateDataService estateDataService = EstateDataService;
return new List<UUID>(); if (estateDataService == null)
return new List<UUID>(0);
return m_storageManager.EstateDataStore.GetRegions(estateID); return estateDataService.GetRegions(estateID);
} }
public void ReloadEstateData() public void ReloadEstateData()
{ {
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); IEstateDataService estateDataService = EstateDataService;
if (estateDataService != null)
TriggerEstateSunUpdate(); {
m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false);
TriggerEstateSunUpdate();
}
} }
public void TriggerEstateSunUpdate() public void TriggerEstateSunUpdate()

View File

@ -1378,7 +1378,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Processes backup. /// Processes backup.
/// </summary> /// </summary>
/// <param name="datastore"></param> /// <param name="datastore"></param>
public virtual void ProcessBackup(ISimulationDataStore datastore, bool forcedBackup) public virtual void ProcessBackup(ISimulationDataService datastore, bool forcedBackup)
{ {
if (!m_isBackedUp) if (!m_isBackedUp)
{ {

View File

@ -848,7 +848,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Process inventory backup /// Process inventory backup
/// </summary> /// </summary>
/// <param name="datastore"></param> /// <param name="datastore"></param>
public void ProcessInventoryBackup(ISimulationDataStore datastore) public void ProcessInventoryBackup(ISimulationDataService datastore)
{ {
if (HasInventoryChanged) if (HasInventoryChanged)
{ {

View File

@ -292,7 +292,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// scene backup thread. // scene backup thread.
scene.Backup(true); scene.Backup(true);
List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID); List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
Assert.That(storedObjects.Count, Is.EqualTo(1)); Assert.That(storedObjects.Count, Is.EqualTo(1));
Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2)); Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2));
@ -335,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
scene.DeleteSceneObject(groupToDelete, false); scene.DeleteSceneObject(groupToDelete, false);
List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID); List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
Assert.That(storedObjects.Count, Is.EqualTo(1)); Assert.That(storedObjects.Count, Is.EqualTo(1));
Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1)); Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1));

View File

@ -1,80 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework
{
public class StorageManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public readonly ISimulationDataStore DataStore;
public readonly IEstateDataStore EstateDataStore;
public StorageManager(string dllName, string connectionstring, string estateconnectionstring)
{
m_log.Info("[DATASTORE]: Attempting to load " + dllName);
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
Type typeInterface = pluginType.GetInterface("ISimulationDataStore", true);
if (typeInterface != null)
{
ISimulationDataStore plug =
(ISimulationDataStore)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Initialise(connectionstring);
DataStore = plug;
m_log.Info("[DATASTORE]: Added ISimulationDataStore Interface");
}
typeInterface = pluginType.GetInterface("IEstateDataStore", true);
if (typeInterface != null)
{
IEstateDataStore estPlug =
(IEstateDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
estPlug.Initialise(estateconnectionstring);
EstateDataStore = estPlug;
}
}
}
//TODO: Add checking and warning to make sure it initialised.
}
}
}

View File

@ -0,0 +1,112 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using log4net;
using Mono.Addins;
using Nini.Config;
using System.Reflection;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Services.Connectors
{
public class EstateDataService : ServiceBase, IEstateDataService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected IEstateDataStore m_database;
public EstateDataService(IConfigSource config)
: base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
// Try reading the [DatabaseService] section, if it exists
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
dllName = dbConfig.GetString("StorageProvider", String.Empty);
connString = dbConfig.GetString("EstateConnectionString", String.Empty);
if (String.IsNullOrEmpty(connString))
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
// We tried, but this doesn't exist. We can't proceed
if (dllName == String.Empty)
throw new Exception("No StorageProvider configured");
m_database = LoadPlugin<IEstateDataStore>(dllName, new Object[] { connString });
if (m_database == null)
throw new Exception("Could not find a storage interface in the given module");
}
public EstateSettings LoadEstateSettings(UUID regionID, bool create)
{
return m_database.LoadEstateSettings(regionID, create);
}
public EstateSettings LoadEstateSettings(int estateID)
{
return m_database.LoadEstateSettings(estateID);
}
public void StoreEstateSettings(EstateSettings es)
{
m_database.StoreEstateSettings(es);
}
public List<int> GetEstates(string search)
{
return m_database.GetEstates(search);
}
public bool LinkRegion(UUID regionID, int estateID)
{
return m_database.LinkRegion(regionID, estateID);
}
public List<UUID> GetRegions(int estateID)
{
return m_database.GetRegions(estateID);
}
public bool DeleteEstate(int estateID)
{
return m_database.DeleteEstate(estateID);
}
}
}

View File

@ -27,99 +27,114 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using log4net;
using Mono.Addins;
using Nini.Config;
using System.Reflection;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Data;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
namespace OpenSim.Services.Connectors.Simulation namespace OpenSim.Services.Connectors
{ {
public class SimulationDataServiceConnector : ISimulationDataService public class SimulationDataService : ServiceBase, ISimulationDataService
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private ISimulationDataStore m_simDataStore; protected ISimulationDataStore m_database;
public SimulationDataServiceConnector() public SimulationDataService(IConfigSource config)
: base(config)
{ {
} string dllName = String.Empty;
string connString = String.Empty;
public SimulationDataServiceConnector(IConfigSource config) // Try reading the [DatabaseService] section, if it exists
{ IConfig dbConfig = config.Configs["DatabaseService"];
Initialise(config); if (dbConfig != null)
} {
dllName = dbConfig.GetString("StorageProvider", String.Empty);
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
public virtual void Initialise(IConfigSource config) // We tried, but this doesn't exist. We can't proceed
{ if (dllName == String.Empty)
IConfig serverConfig = config.Configs["SimulationDataStore"]; throw new Exception("No StorageProvider configured");
if (serverConfig == null)
throw new Exception("No section 'SimulationDataStore' in config file");
string simDataStore = serverConfig.GetString("StoreModule", String.Empty); m_database = LoadPlugin<ISimulationDataStore>(dllName, new Object[] { connString });
if (m_database == null)
Object[] args = new Object[] { config }; throw new Exception("Could not find a storage interface in the given module");
m_simDataStore = ServerUtils.LoadPlugin<ISimulationDataStore>(simDataStore, args);
} }
public void StoreObject(SceneObjectGroup obj, UUID regionUUID) public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{ {
m_database.StoreObject(obj, regionUUID);
} }
public void RemoveObject(UUID uuid, UUID regionUUID) public void RemoveObject(UUID uuid, UUID regionUUID)
{ {
m_database.RemoveObject(uuid, regionUUID);
} }
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
{ {
m_database.StorePrimInventory(primID, items);
} }
public List<SceneObjectGroup> LoadObjects(UUID regionUUID) public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
{ {
return new List<SceneObjectGroup>(0); return m_database.LoadObjects(regionUUID);
} }
public void StoreTerrain(double[,] terrain, UUID regionID) public void StoreTerrain(double[,] terrain, UUID regionID)
{ {
m_database.StoreTerrain(terrain, regionID);
} }
public double[,] LoadTerrain(UUID regionID) public double[,] LoadTerrain(UUID regionID)
{ {
return new double[Constants.RegionSize, Constants.RegionSize]; return m_database.LoadTerrain(regionID);
} }
public void StoreLandObject(ILandObject Parcel) public void StoreLandObject(ILandObject Parcel)
{ {
m_database.StoreLandObject(Parcel);
} }
public void RemoveLandObject(UUID globalID) public void RemoveLandObject(UUID globalID)
{ {
m_database.RemoveLandObject(globalID);
} }
public List<LandData> LoadLandObjects(UUID regionUUID) public List<LandData> LoadLandObjects(UUID regionUUID)
{ {
return new List<LandData>(0); return m_database.LoadLandObjects(regionUUID);
} }
public void StoreRegionSettings(RegionSettings rs) public void StoreRegionSettings(RegionSettings rs)
{ {
m_database.StoreRegionSettings(rs);
} }
public RegionSettings LoadRegionSettings(UUID regionUUID) public RegionSettings LoadRegionSettings(UUID regionUUID)
{ {
return null; return m_database.LoadRegionSettings(regionUUID);
} }
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{ {
return null; return m_database.LoadRegionWindlightSettings(regionUUID);
} }
public void StoreRegionWindlightSettings(RegionLightShareData wl) public void StoreRegionWindlightSettings(RegionLightShareData wl)
{ {
m_database.StoreRegionWindlightSettings(wl);
} }
} }
} }

View File

@ -31,6 +31,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Region.Framework; using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Tests.Common.Mock namespace OpenSim.Tests.Common.Mock
@ -39,19 +40,14 @@ namespace OpenSim.Tests.Common.Mock
{ {
public TestScene( public TestScene(
RegionInfo regInfo, AgentCircuitManager authen, RegionInfo regInfo, AgentCircuitManager authen,
SceneCommunicationService sceneGridService, StorageManager storeManager, SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService,
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
: base(regInfo, authen, sceneGridService, storeManager, moduleLoader, : base(regInfo, authen, sceneGridService, simDataService, estateDataService, moduleLoader,
dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion) dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
{ {
} }
/// <summary>
/// Allow retrieval for test check purposes
/// </summary>
public StorageManager StorageManager { get { return m_storageManager; } }
/// <summary> /// <summary>
/// Temporarily override session authentication for tests (namely teleport). /// Temporarily override session authentication for tests (namely teleport).
/// </summary> /// </summary>

View File

@ -157,11 +157,12 @@ namespace OpenSim.Tests.Common.Setup
AgentCircuitManager acm = new AgentCircuitManager(); AgentCircuitManager acm = new AgentCircuitManager();
SceneCommunicationService scs = new SceneCommunicationService(); SceneCommunicationService scs = new SceneCommunicationService();
StorageManager sm = new StorageManager("OpenSim.Tests.Common.dll", "", ""); ISimulationDataService simDataService = null;
IEstateDataService estateDataService = null;
IConfigSource configSource = new IniConfigSource(); IConfigSource configSource = new IniConfigSource();
TestScene testScene = new TestScene( TestScene testScene = new TestScene(
regInfo, acm, scs, sm, null, false, false, false, configSource, null); regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);
INonSharedRegionModule capsModule = new CapabilitiesModule(); INonSharedRegionModule capsModule = new CapabilitiesModule();
capsModule.Initialise(new IniConfigSource()); capsModule.Initialise(new IniConfigSource());

View File

@ -106,33 +106,6 @@
; ## PRIM STORAGE ; ## PRIM STORAGE
; ## ; ##
; *** Prim Storage - only leave one storage_plugin uncommented ***
; --- Null stores nothing - effectively disabling persistence:
;storage_plugin = "OpenSim.Data.Null.dll"
; --- To use sqlite as region storage:
;
; PLEASE NOTE: Unfortunately, the current SQLite database plugin (necessary to use SQLite with Mono on Linux) is
; not compatible with the sqlite3 library installed on Mac OSX. If you're using Mono 2.4 you can still use the old sqlite
; library by uncommenting the SQLiteLegacy.dll storage plugin (and commenting out SQLite.dll). Unfortunately, the older library
; will not work with Mono 2.6 on Mac OSX so you will either need to replace the OSX sqlite3 system library or use MySQL instead
;
; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode
storage_plugin = "OpenSim.Data.SQLite.dll"
;storage_plugin = "OpenSim.Data.SQLiteLegacy.dll"
storage_connection_string="URI=file:OpenSim.db,version=3";
; --- To use MySQL storage, supply your own connection string (this is only an example):
; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
;
; -->>> There are multiple connection strings defined in several places. Check it carefully!
;
; storage_plugin="OpenSim.Data.MySQL.dll"
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;";
; If you want to use a different database/server for estate data, then
; uncomment and change this connect string. Defaults to the above if not set
; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
; Persistence of changed objects happens during regular sweeps. The following control that behaviour to ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
; prevent frequently changing objects from heavily loading the region data store. ; prevent frequently changing objects from heavily loading the region data store.
; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.

View File

@ -27,6 +27,11 @@
SimulationServiceInConnector = true SimulationServiceInConnector = true
LibraryModule = true LibraryModule = true
[SimulationDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
[EstateDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
[GridService] [GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"

View File

@ -1,3 +1,24 @@
[DatabaseService]
;
; ### Choose the DB
;
; SQLite
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
; Unfortunately the current SQLite database plugin is not compatible with Mac OSX. You can still use the older
; legacy sqlite library if you are using Mono 2.4. Please see the notes in OpenSim.ini (search for sqlite)
; for more details
;Include-Storage = "config-include/storage/SQLiteLegacyStandalone.ini";
; MySql
; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
; Uncomment this line if you are using MySQL and want to use a different database for estates
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
[AssetService] [AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"

View File

@ -30,6 +30,12 @@
SimulationServiceInConnector = true SimulationServiceInConnector = true
LibraryModule = true LibraryModule = true
[SimulationDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
[EstateDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
[AssetService] [AssetService]
LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector" LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector" HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"

View File

@ -41,6 +41,12 @@
AssetCaching = "FlotsamAssetCache" AssetCaching = "FlotsamAssetCache"
[SimulationDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
[EstateDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
[Friends] [Friends]
Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector" Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"

View File

@ -41,6 +41,12 @@
AssetCaching = "FlotsamAssetCache" AssetCaching = "FlotsamAssetCache"
[SimulationDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
[EstateDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
[Friends] [Friends]
Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector" Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"

View File

@ -22,6 +22,12 @@
LLLoginServiceInConnector = true LLLoginServiceInConnector = true
GridInfoServiceInConnector = true GridInfoServiceInConnector = true
[SimulationDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
[EstateDataStore]
LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
[AssetService] [AssetService]
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"

View File

@ -18,6 +18,8 @@
; Change the connection string to your db details ; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll" ;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; Uncomment this line if you are using MySQL and want to use a different database for estates
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
[AssetService] [AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"

View File

@ -924,13 +924,15 @@
<Reference name="OpenMetaverseTypes" path="../../../bin/"/> <Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../bin/"/> <Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/> <Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
<Reference name="OpenSim.Services.Interfaces"/> <Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Server.Base"/> <Reference name="OpenSim.Server.Base"/>
<Reference name="OpenSim.Services.Base"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="Mono.Addins" path="../../../bin/"/> <Reference name="Mono.Addins" path="../../../bin/"/>
<Reference name="Nini" path="../../../bin/"/> <Reference name="Nini" path="../../../bin/"/>
<Reference name="log4net" path="../../../bin/"/> <Reference name="log4net" path="../../../bin/"/>
@ -1653,6 +1655,7 @@
<Reference name="OpenSim.Region.CoreModules"/> <Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.ClientStack"/> <Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Server.Base"/>
<Reference name="XMLRPC" path="../../../bin/"/> <Reference name="XMLRPC" path="../../../bin/"/>
<Reference name="Nini" path="../../../bin/"/> <Reference name="Nini" path="../../../bin/"/>
<Reference name="log4net" path="../../../bin/"/> <Reference name="log4net" path="../../../bin/"/>