* Added ISimulationDataService and IEstateDataService
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settingsviewer-2-initial-appearance
parent
16d782eaa2
commit
0db1ed0b5a
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@ -638,7 +638,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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// Set the estate
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// Set the estate
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// Check for an existing estate
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// Check for an existing estate
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List<int> estateIDs = m_application.StorageManager.EstateDataStore.GetEstates((string) requestData["estate_name"]);
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List<int> estateIDs = m_application.EstateDataService.GetEstates((string) requestData["estate_name"]);
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if (estateIDs.Count < 1)
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if (estateIDs.Count < 1)
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{
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{
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UUID userID = UUID.Zero;
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UUID userID = UUID.Zero;
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@ -666,7 +666,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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}
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// Create a new estate with the name provided
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// Create a new estate with the name provided
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region.EstateSettings = m_application.StorageManager.EstateDataStore.LoadEstateSettings(region.RegionID, true);
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region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(region.RegionID, true);
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region.EstateSettings.EstateName = (string) requestData["estate_name"];
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region.EstateSettings.EstateName = (string) requestData["estate_name"];
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region.EstateSettings.EstateOwner = userID;
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region.EstateSettings.EstateOwner = userID;
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@ -676,10 +676,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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else
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else
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{
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{
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int estateID = estateIDs[0];
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int estateID = estateIDs[0];
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region.EstateSettings = m_application.StorageManager.EstateDataStore.LoadEstateSettings(estateID);
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region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(estateID);
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if (!m_application.StorageManager.EstateDataStore.LinkRegion(region.RegionID, estateID))
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if (!m_application.EstateDataService.LinkRegion(region.RegionID, estateID))
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throw new Exception("Failed to join estate.");
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throw new Exception("Failed to join estate.");
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}
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}
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@ -50,6 +50,15 @@ namespace OpenSim.Data.MSSQL
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#region Public methods
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#region Public methods
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public MSSQLEstateStore()
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{
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}
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public MSSQLEstateStore(string connectionString)
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{
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Initialise(connectionString);
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}
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/// <summary>
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/// <summary>
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/// Initialises the estatedata class.
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/// Initialises the estatedata class.
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/// </summary>
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/// </summary>
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@ -55,6 +55,16 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// </summary>
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private MSSQLManager _Database;
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private MSSQLManager _Database;
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private string m_connectionString;
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private string m_connectionString;
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public MSSQLSimulationData()
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{
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}
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public MSSQLSimulationData(string connectionString)
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{
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Initialise(connectionString);
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}
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/// <summary>
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/// <summary>
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/// Initialises the region datastore
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/// Initialises the region datastore
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/// </summary>
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/// </summary>
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@ -54,6 +54,15 @@ namespace OpenSim.Data.MySQL
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private Dictionary<string, FieldInfo> m_FieldMap =
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private Dictionary<string, FieldInfo> m_FieldMap =
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new Dictionary<string, FieldInfo>();
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new Dictionary<string, FieldInfo>();
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public MySQLEstateStore()
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{
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}
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public MySQLEstateStore(string connectionString)
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{
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Initialise(connectionString);
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}
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public void Initialise(string connectionString)
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public void Initialise(string connectionString)
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{
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{
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m_connectionString = connectionString;
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m_connectionString = connectionString;
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@ -52,6 +52,15 @@ namespace OpenSim.Data.MySQL
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private string m_connectionString;
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private string m_connectionString;
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private object m_dbLock = new object();
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private object m_dbLock = new object();
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public MySQLSimulationData()
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{
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}
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public MySQLSimulationData(string connectionString)
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{
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Initialise(connectionString);
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}
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public void Initialise(string connectionString)
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public void Initialise(string connectionString)
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{
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{
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m_connectionString = connectionString;
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m_connectionString = connectionString;
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@ -49,6 +49,15 @@ namespace OpenSim.Data.SQLite
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private Dictionary<string, FieldInfo> m_FieldMap =
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private Dictionary<string, FieldInfo> m_FieldMap =
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new Dictionary<string, FieldInfo>();
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new Dictionary<string, FieldInfo>();
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public SQLiteEstateStore()
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{
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}
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public SQLiteEstateStore(string connectionString)
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{
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Initialise(connectionString);
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}
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public void Initialise(string connectionString)
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public void Initialise(string connectionString)
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{
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{
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m_connectionString = connectionString;
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m_connectionString = connectionString;
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@ -70,6 +70,15 @@ namespace OpenSim.Data.SQLite
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private String m_connectionString;
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private String m_connectionString;
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public SQLiteSimulationData()
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{
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}
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public SQLiteSimulationData(string connectionString)
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{
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Initialise(connectionString);
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}
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// Temporary attribute while this is experimental
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// Temporary attribute while this is experimental
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/***********************************************************************
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/***********************************************************************
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@ -49,6 +49,15 @@ namespace OpenSim.Data.SQLiteLegacy
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private Dictionary<string, FieldInfo> m_FieldMap =
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private Dictionary<string, FieldInfo> m_FieldMap =
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new Dictionary<string, FieldInfo>();
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new Dictionary<string, FieldInfo>();
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public SQLiteEstateStore()
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{
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}
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public SQLiteEstateStore(string connectionString)
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{
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Initialise(connectionString);
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}
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public void Initialise(string connectionString)
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public void Initialise(string connectionString)
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{
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{
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m_connectionString = connectionString;
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m_connectionString = connectionString;
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@ -69,6 +69,15 @@ namespace OpenSim.Data.SQLiteLegacy
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private String m_connectionString;
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private String m_connectionString;
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public SQLiteSimulationData()
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{
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}
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public SQLiteSimulationData(string connectionString)
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{
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Initialise(connectionString);
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}
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// Temporary attribute while this is experimental
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// Temporary attribute while this is experimental
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/***********************************************************************
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/***********************************************************************
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@ -124,22 +124,6 @@ namespace OpenSim.Framework
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set { m_standaloneUserSource = value; }
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set { m_standaloneUserSource = value; }
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}
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}
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protected string m_storageConnectionString;
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public string StorageConnectionString
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{
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get { return m_storageConnectionString; }
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set { m_storageConnectionString = value; }
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}
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protected string m_estateConnectionString;
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public string EstateConnectionString
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{
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get { return m_estateConnectionString; }
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set { m_estateConnectionString = value; }
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}
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protected string m_librariesXMLFile;
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protected string m_librariesXMLFile;
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public string LibrariesXMLFile
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public string LibrariesXMLFile
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{
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{
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@ -345,10 +345,6 @@ namespace OpenSim
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m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
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m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
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m_configSettings.StorageConnectionString
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= startupConfig.GetString("storage_connection_string");
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m_configSettings.EstateConnectionString
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= startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
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m_configSettings.ClientstackDll
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m_configSettings.ClientstackDll
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= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
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= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
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}
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}
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@ -45,6 +45,7 @@ using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Server.Base;
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namespace OpenSim
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namespace OpenSim
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{
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{
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@ -186,6 +187,24 @@ namespace OpenSim
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userStatsURI = startupConfig.GetString("Stats_URI", String.Empty);
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userStatsURI = startupConfig.GetString("Stats_URI", String.Empty);
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}
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}
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// Load the simulation data service
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IConfig simDataConfig = m_config.Source.Configs["SimulationDataStore"];
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if (simDataConfig == null)
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throw new Exception("Configuration file is missing the [SimulationDataStore] section");
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string module = simDataConfig.GetString("LocalServiceModule", String.Empty);
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if (String.IsNullOrEmpty(module))
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throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section");
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m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { m_config.Source });
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// Load the estate data service
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IConfig estateDataConfig = m_config.Source.Configs["EstateDataStore"];
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if (estateDataConfig == null)
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throw new Exception("Configuration file is missing the [EstateDataStore] section");
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module = estateDataConfig.GetString("LocalServiceModule", String.Empty);
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if (String.IsNullOrEmpty(module))
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throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section");
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m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { m_config.Source });
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base.StartupSpecific();
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base.StartupSpecific();
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m_stats = StatsManager.StartCollectingSimExtraStats();
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m_stats = StatsManager.StartCollectingSimExtraStats();
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regionInfo.InternalEndPoint.Port = (int) port;
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regionInfo.InternalEndPoint.Port = (int) port;
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Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
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Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager);
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if (m_autoCreateClientStack)
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if (m_autoCreateClientStack)
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{
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{
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return scene;
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return scene;
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}
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}
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protected override StorageManager CreateStorageManager()
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{
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return
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CreateStorageManager(m_configSettings.StorageConnectionString, m_configSettings.EstateConnectionString);
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}
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protected StorageManager CreateStorageManager(string connectionstring, string estateconnectionstring)
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{
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return new StorageManager(m_configSettings.StorageDll, connectionstring, estateconnectionstring);
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}
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protected override ClientStackManager CreateClientStackManager()
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protected override ClientStackManager CreateClientStackManager()
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{
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{
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return new ClientStackManager(m_configSettings.ClientstackDll);
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return new ClientStackManager(m_configSettings.ClientstackDll);
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}
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}
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protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
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protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
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AgentCircuitManager circuitManager)
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IEstateDataService estateDataService, AgentCircuitManager circuitManager)
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{
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{
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SceneCommunicationService sceneGridService = new SceneCommunicationService();
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SceneCommunicationService sceneGridService = new SceneCommunicationService();
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return new Scene(
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return new Scene(
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regionInfo, circuitManager, sceneGridService,
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regionInfo, circuitManager, sceneGridService,
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storageManager, m_moduleLoader, false, m_configSettings.PhysicalPrim,
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simDataService, estateDataService, m_moduleLoader, false, m_configSettings.PhysicalPrim,
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m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
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m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
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}
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}
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@ -792,21 +800,23 @@ namespace OpenSim
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/// </param>
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/// </param>
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public void PopulateRegionEstateInfo(RegionInfo regInfo)
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public void PopulateRegionEstateInfo(RegionInfo regInfo)
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{
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{
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if (m_storageManager.EstateDataStore != null)
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IEstateDataService estateDataService = EstateDataService;
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if (estateDataService != null)
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{
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{
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regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(regInfo.RegionID, false);
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regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false);
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}
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}
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if (regInfo.EstateSettings.EstateID == 0) // No record at all
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if (regInfo.EstateSettings.EstateID == 0) // No record at all
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{
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{
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MainConsole.Instance.Output("Your region is not part of an estate.");
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MainConsole.Instance.Output("Your region is not part of an estate.");
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while (true)
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while (true)
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{
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{
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string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() {"yes", "no"});
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string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" });
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if (response == "no")
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if (response == "no")
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{
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{
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// Create a new estate
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// Create a new estate
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regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(regInfo.RegionID, true);
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regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
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regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
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regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
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//regInfo.EstateSettings.Save();
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//regInfo.EstateSettings.Save();
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if (response == "None")
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if (response == "None")
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continue;
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continue;
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List<int> estateIDs = m_storageManager.EstateDataStore.GetEstates(response);
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List<int> estateIDs = estateDataService.GetEstates(response);
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if (estateIDs.Count < 1)
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if (estateIDs.Count < 1)
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{
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{
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MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
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MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
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@ -827,9 +837,9 @@ namespace OpenSim
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int estateID = estateIDs[0];
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int estateID = estateIDs[0];
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regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(estateID);
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regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID);
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if (m_storageManager.EstateDataStore.LinkRegion(regInfo.RegionID, estateID))
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if (estateDataService.LinkRegion(regInfo.RegionID, estateID))
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break;
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break;
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MainConsole.Instance.Output("Joining the estate failed. Please try again.");
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MainConsole.Instance.Output("Joining the estate failed. Please try again.");
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@ -36,6 +36,7 @@ using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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@ -48,28 +49,16 @@ namespace OpenSim.Region.ClientStack
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protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
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protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
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protected NetworkServersInfo m_networkServersInfo;
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protected NetworkServersInfo m_networkServersInfo;
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public NetworkServersInfo NetServersInfo
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{
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get { return m_networkServersInfo; }
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}
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protected uint m_httpServerPort;
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protected uint m_httpServerPort;
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protected ISimulationDataService m_simulationDataService;
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protected StorageManager m_storageManager;
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protected IEstateDataService m_estateDataService;
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public StorageManager StorageManager
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{
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|
||||||
get { return m_storageManager; }
|
|
||||||
}
|
|
||||||
|
|
||||||
protected ClientStackManager m_clientStackManager;
|
protected ClientStackManager m_clientStackManager;
|
||||||
|
|
||||||
public SceneManager SceneManager
|
|
||||||
{
|
|
||||||
get { return m_sceneManager; }
|
|
||||||
}
|
|
||||||
protected SceneManager m_sceneManager = new SceneManager();
|
protected SceneManager m_sceneManager = new SceneManager();
|
||||||
|
|
||||||
|
public SceneManager SceneManager { get { return m_sceneManager; } }
|
||||||
|
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
|
||||||
|
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
|
||||||
|
public IEstateDataService EstateDataService { get { return m_estateDataService; } }
|
||||||
|
|
||||||
protected abstract void Initialize();
|
protected abstract void Initialize();
|
||||||
|
|
||||||
|
@ -83,15 +72,11 @@ namespace OpenSim.Region.ClientStack
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
|
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
|
||||||
|
|
||||||
protected abstract StorageManager CreateStorageManager();
|
|
||||||
protected abstract ClientStackManager CreateClientStackManager();
|
protected abstract ClientStackManager CreateClientStackManager();
|
||||||
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
|
protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
|
||||||
AgentCircuitManager circuitManager);
|
|
||||||
|
|
||||||
protected override void StartupSpecific()
|
protected override void StartupSpecific()
|
||||||
{
|
{
|
||||||
m_storageManager = CreateStorageManager();
|
|
||||||
|
|
||||||
m_clientStackManager = CreateClientStackManager();
|
m_clientStackManager = CreateClientStackManager();
|
||||||
|
|
||||||
Initialize();
|
Initialize();
|
||||||
|
|
|
@ -200,7 +200,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// Backup the inventory to the given data store
|
/// Backup the inventory to the given data store
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="datastore"></param>
|
/// <param name="datastore"></param>
|
||||||
void ProcessInventoryBackup(ISimulationDataStore datastore);
|
void ProcessInventoryBackup(ISimulationDataService datastore);
|
||||||
|
|
||||||
uint MaskEffectivePermissions();
|
uint MaskEffectivePermissions();
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,45 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
{
|
||||||
|
public interface IEstateDataService
|
||||||
|
{
|
||||||
|
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
||||||
|
EstateSettings LoadEstateSettings(int estateID);
|
||||||
|
void StoreEstateSettings(EstateSettings es);
|
||||||
|
List<int> GetEstates(string search);
|
||||||
|
bool LinkRegion(UUID regionID, int estateID);
|
||||||
|
List<UUID> GetRegions(int estateID);
|
||||||
|
bool DeleteEstate(int estateID);
|
||||||
|
}
|
||||||
|
}
|
|
@ -57,7 +57,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public event OnTerrainTickDelegate OnTerrainTick;
|
public event OnTerrainTickDelegate OnTerrainTick;
|
||||||
|
|
||||||
public delegate void OnBackupDelegate(ISimulationDataStore datastore, bool forceBackup);
|
public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
|
||||||
|
|
||||||
public event OnBackupDelegate OnBackup;
|
public event OnBackupDelegate OnBackup;
|
||||||
|
|
||||||
|
@ -684,7 +684,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerOnBackup(ISimulationDataStore dstore, bool forced)
|
public void TriggerOnBackup(ISimulationDataService dstore, bool forced)
|
||||||
{
|
{
|
||||||
OnBackupDelegate handlerOnAttach = OnBackup;
|
OnBackupDelegate handlerOnAttach = OnBackup;
|
||||||
if (handlerOnAttach != null)
|
if (handlerOnAttach != null)
|
||||||
|
|
|
@ -100,10 +100,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
|
protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
|
||||||
protected string m_simulatorVersion = "OpenSimulator Server";
|
protected string m_simulatorVersion = "OpenSimulator Server";
|
||||||
protected ModuleLoader m_moduleLoader;
|
protected ModuleLoader m_moduleLoader;
|
||||||
protected StorageManager m_storageManager;
|
|
||||||
protected AgentCircuitManager m_authenticateHandler;
|
protected AgentCircuitManager m_authenticateHandler;
|
||||||
protected SceneCommunicationService m_sceneGridService;
|
protected SceneCommunicationService m_sceneGridService;
|
||||||
|
|
||||||
|
protected ISimulationDataService m_SimulationDataService;
|
||||||
|
protected IEstateDataService m_EstateDataService;
|
||||||
protected IAssetService m_AssetService;
|
protected IAssetService m_AssetService;
|
||||||
protected IAuthorizationService m_AuthorizationService;
|
protected IAuthorizationService m_AuthorizationService;
|
||||||
protected IInventoryService m_InventoryService;
|
protected IInventoryService m_InventoryService;
|
||||||
|
@ -216,6 +217,42 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
get { return m_sceneGridService; }
|
get { return m_sceneGridService; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ISimulationDataService SimulationDataService
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (m_SimulationDataService == null)
|
||||||
|
{
|
||||||
|
m_SimulationDataService = RequestModuleInterface<ISimulationDataService>();
|
||||||
|
|
||||||
|
if (m_SimulationDataService == null)
|
||||||
|
{
|
||||||
|
throw new Exception("No ISimulationDataService available.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return m_SimulationDataService;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEstateDataService EstateDataService
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (m_EstateDataService == null)
|
||||||
|
{
|
||||||
|
m_EstateDataService = RequestModuleInterface<IEstateDataService>();
|
||||||
|
|
||||||
|
if (m_EstateDataService == null)
|
||||||
|
{
|
||||||
|
throw new Exception("No IEstateDataService available.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return m_EstateDataService;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public IAssetService AssetService
|
public IAssetService AssetService
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -468,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
|
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
|
||||||
SceneCommunicationService sceneGridService,
|
SceneCommunicationService sceneGridService,
|
||||||
StorageManager storeManager,
|
ISimulationDataService simDataService, IEstateDataService estateDataService,
|
||||||
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
|
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
|
||||||
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
|
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
|
||||||
{
|
{
|
||||||
|
@ -504,7 +541,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_moduleLoader = moduleLoader;
|
m_moduleLoader = moduleLoader;
|
||||||
m_authenticateHandler = authen;
|
m_authenticateHandler = authen;
|
||||||
m_sceneGridService = sceneGridService;
|
m_sceneGridService = sceneGridService;
|
||||||
m_storageManager = storeManager;
|
m_SimulationDataService = simDataService;
|
||||||
|
m_EstateDataService = estateDataService;
|
||||||
m_regInfo = regInfo;
|
m_regInfo = regInfo;
|
||||||
m_regionHandle = m_regInfo.RegionHandle;
|
m_regionHandle = m_regInfo.RegionHandle;
|
||||||
m_regionName = m_regInfo.RegionName;
|
m_regionName = m_regInfo.RegionName;
|
||||||
|
@ -523,11 +561,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
#region Region Settings
|
#region Region Settings
|
||||||
|
|
||||||
// Load region settings
|
// Load region settings
|
||||||
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
|
m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID);
|
||||||
if (m_storageManager.EstateDataStore != null)
|
if (estateDataService != null)
|
||||||
{
|
m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion Region Settings
|
#endregion Region Settings
|
||||||
|
|
||||||
|
@ -537,9 +573,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
//Bind Storage Manager functions to some land manager functions for this scene
|
//Bind Storage Manager functions to some land manager functions for this scene
|
||||||
EventManager.OnLandObjectAdded +=
|
EventManager.OnLandObjectAdded +=
|
||||||
new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
|
new EventManager.LandObjectAdded(simDataService.StoreLandObject);
|
||||||
EventManager.OnLandObjectRemoved +=
|
EventManager.OnLandObjectRemoved +=
|
||||||
new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject);
|
new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);
|
||||||
|
|
||||||
m_sceneGraph = new SceneGraph(this, m_regInfo);
|
m_sceneGraph = new SceneGraph(this, m_regInfo);
|
||||||
|
|
||||||
|
@ -1085,7 +1121,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged)
|
if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged)
|
||||||
{
|
{
|
||||||
((SceneObjectGroup)entity).ProcessBackup(m_storageManager.DataStore, false);
|
((SceneObjectGroup)entity).ProcessBackup(SimulationDataService, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1526,7 +1562,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
lock (m_returns)
|
lock (m_returns)
|
||||||
{
|
{
|
||||||
EventManager.TriggerOnBackup(m_storageManager.DataStore, forced);
|
EventManager.TriggerOnBackup(SimulationDataService, forced);
|
||||||
m_backingup = false;
|
m_backingup = false;
|
||||||
|
|
||||||
foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns)
|
foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns)
|
||||||
|
@ -1567,7 +1603,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (group != null)
|
if (group != null)
|
||||||
{
|
{
|
||||||
group.ProcessBackup(m_storageManager.DataStore, true);
|
group.ProcessBackup(SimulationDataService, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1609,19 +1645,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SaveTerrain()
|
public void SaveTerrain()
|
||||||
{
|
{
|
||||||
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StoreWindlightProfile(RegionLightShareData wl)
|
public void StoreWindlightProfile(RegionLightShareData wl)
|
||||||
{
|
{
|
||||||
m_regInfo.WindlightSettings = wl;
|
m_regInfo.WindlightSettings = wl;
|
||||||
m_storageManager.DataStore.StoreRegionWindlightSettings(wl);
|
SimulationDataService.StoreRegionWindlightSettings(wl);
|
||||||
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadWindlightProfile()
|
public void LoadWindlightProfile()
|
||||||
{
|
{
|
||||||
m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID);
|
m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID);
|
||||||
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1632,13 +1668,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
|
double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID);
|
||||||
if (map == null)
|
if (map == null)
|
||||||
{
|
{
|
||||||
m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
|
m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
|
||||||
Heightmap = new TerrainChannel();
|
Heightmap = new TerrainChannel();
|
||||||
|
|
||||||
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1655,7 +1691,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
Heightmap = new TerrainChannel();
|
Heightmap = new TerrainChannel();
|
||||||
|
|
||||||
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
@ -1702,7 +1738,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void loadAllLandObjectsFromStorage(UUID regionID)
|
public void loadAllLandObjectsFromStorage(UUID regionID)
|
||||||
{
|
{
|
||||||
m_log.Info("[SCENE]: Loading land objects from storage");
|
m_log.Info("[SCENE]: Loading land objects from storage");
|
||||||
List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID);
|
List<LandData> landData = SimulationDataService.LoadLandObjects(regionID);
|
||||||
|
|
||||||
if (LandChannel != null)
|
if (LandChannel != null)
|
||||||
{
|
{
|
||||||
|
@ -1733,7 +1769,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
LoadingPrims = true;
|
LoadingPrims = true;
|
||||||
m_log.Info("[SCENE]: Loading objects from datastore");
|
m_log.Info("[SCENE]: Loading objects from datastore");
|
||||||
|
|
||||||
List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
|
List<SceneObjectGroup> PrimsFromDB = SimulationDataService.LoadObjects(regionID);
|
||||||
|
|
||||||
m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore");
|
m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore");
|
||||||
|
|
||||||
|
@ -2102,12 +2138,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// group has recently been delinked from another group but that this change has not been persisted
|
// group has recently been delinked from another group but that this change has not been persisted
|
||||||
// to the DB.
|
// to the DB.
|
||||||
ForceSceneObjectBackup(so);
|
ForceSceneObjectBackup(so);
|
||||||
so.DetachFromBackup();
|
so.DetachFromBackup();
|
||||||
m_storageManager.DataStore.RemoveObject(so.UUID, m_regInfo.RegionID);
|
SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID);
|
||||||
}
|
}
|
||||||
|
|
||||||
// We need to keep track of this state in case this group is still queued for further backup.
|
// We need to keep track of this state in case this group is still queued for further backup.
|
||||||
so.IsDeleted = true;
|
so.IsDeleted = true;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -4408,7 +4444,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void DeleteFromStorage(UUID uuid)
|
public void DeleteFromStorage(UUID uuid)
|
||||||
{
|
{
|
||||||
m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID);
|
SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetHealth()
|
public int GetHealth()
|
||||||
|
@ -4817,17 +4853,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public List<UUID> GetEstateRegions(int estateID)
|
public List<UUID> GetEstateRegions(int estateID)
|
||||||
{
|
{
|
||||||
if (m_storageManager.EstateDataStore == null)
|
IEstateDataService estateDataService = EstateDataService;
|
||||||
return new List<UUID>();
|
if (estateDataService == null)
|
||||||
|
return new List<UUID>(0);
|
||||||
|
|
||||||
return m_storageManager.EstateDataStore.GetRegions(estateID);
|
return estateDataService.GetRegions(estateID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReloadEstateData()
|
public void ReloadEstateData()
|
||||||
{
|
{
|
||||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
|
IEstateDataService estateDataService = EstateDataService;
|
||||||
|
if (estateDataService != null)
|
||||||
TriggerEstateSunUpdate();
|
{
|
||||||
|
m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||||
|
TriggerEstateSunUpdate();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerEstateSunUpdate()
|
public void TriggerEstateSunUpdate()
|
||||||
|
|
|
@ -1378,7 +1378,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// Processes backup.
|
/// Processes backup.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="datastore"></param>
|
/// <param name="datastore"></param>
|
||||||
public virtual void ProcessBackup(ISimulationDataStore datastore, bool forcedBackup)
|
public virtual void ProcessBackup(ISimulationDataService datastore, bool forcedBackup)
|
||||||
{
|
{
|
||||||
if (!m_isBackedUp)
|
if (!m_isBackedUp)
|
||||||
{
|
{
|
||||||
|
|
|
@ -848,7 +848,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// Process inventory backup
|
/// Process inventory backup
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="datastore"></param>
|
/// <param name="datastore"></param>
|
||||||
public void ProcessInventoryBackup(ISimulationDataStore datastore)
|
public void ProcessInventoryBackup(ISimulationDataService datastore)
|
||||||
{
|
{
|
||||||
if (HasInventoryChanged)
|
if (HasInventoryChanged)
|
||||||
{
|
{
|
||||||
|
|
|
@ -292,7 +292,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
// scene backup thread.
|
// scene backup thread.
|
||||||
scene.Backup(true);
|
scene.Backup(true);
|
||||||
|
|
||||||
List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID);
|
List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
|
||||||
|
|
||||||
Assert.That(storedObjects.Count, Is.EqualTo(1));
|
Assert.That(storedObjects.Count, Is.EqualTo(1));
|
||||||
Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2));
|
Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2));
|
||||||
|
@ -335,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
|
SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
|
||||||
scene.DeleteSceneObject(groupToDelete, false);
|
scene.DeleteSceneObject(groupToDelete, false);
|
||||||
|
|
||||||
List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID);
|
List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
|
||||||
|
|
||||||
Assert.That(storedObjects.Count, Is.EqualTo(1));
|
Assert.That(storedObjects.Count, Is.EqualTo(1));
|
||||||
Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1));
|
Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1));
|
||||||
|
|
|
@ -1,80 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
using log4net;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework
|
|
||||||
{
|
|
||||||
public class StorageManager
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
public readonly ISimulationDataStore DataStore;
|
|
||||||
public readonly IEstateDataStore EstateDataStore;
|
|
||||||
|
|
||||||
public StorageManager(string dllName, string connectionstring, string estateconnectionstring)
|
|
||||||
{
|
|
||||||
m_log.Info("[DATASTORE]: Attempting to load " + dllName);
|
|
||||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
|
||||||
|
|
||||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
|
||||||
{
|
|
||||||
if (pluginType.IsPublic)
|
|
||||||
{
|
|
||||||
Type typeInterface = pluginType.GetInterface("ISimulationDataStore", true);
|
|
||||||
|
|
||||||
if (typeInterface != null)
|
|
||||||
{
|
|
||||||
ISimulationDataStore plug =
|
|
||||||
(ISimulationDataStore)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
|
||||||
plug.Initialise(connectionstring);
|
|
||||||
|
|
||||||
DataStore = plug;
|
|
||||||
|
|
||||||
m_log.Info("[DATASTORE]: Added ISimulationDataStore Interface");
|
|
||||||
}
|
|
||||||
|
|
||||||
typeInterface = pluginType.GetInterface("IEstateDataStore", true);
|
|
||||||
|
|
||||||
if (typeInterface != null)
|
|
||||||
{
|
|
||||||
IEstateDataStore estPlug =
|
|
||||||
(IEstateDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
|
||||||
estPlug.Initialise(estateconnectionstring);
|
|
||||||
|
|
||||||
EstateDataStore = estPlug;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: Add checking and warning to make sure it initialised.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -0,0 +1,112 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using log4net;
|
||||||
|
using Mono.Addins;
|
||||||
|
using Nini.Config;
|
||||||
|
using System.Reflection;
|
||||||
|
using OpenSim.Services.Base;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using OpenSim.Data;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Services.Connectors
|
||||||
|
{
|
||||||
|
public class EstateDataService : ServiceBase, IEstateDataService
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log =
|
||||||
|
LogManager.GetLogger(
|
||||||
|
MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
protected IEstateDataStore m_database;
|
||||||
|
|
||||||
|
public EstateDataService(IConfigSource config)
|
||||||
|
: base(config)
|
||||||
|
{
|
||||||
|
string dllName = String.Empty;
|
||||||
|
string connString = String.Empty;
|
||||||
|
|
||||||
|
// Try reading the [DatabaseService] section, if it exists
|
||||||
|
IConfig dbConfig = config.Configs["DatabaseService"];
|
||||||
|
if (dbConfig != null)
|
||||||
|
{
|
||||||
|
dllName = dbConfig.GetString("StorageProvider", String.Empty);
|
||||||
|
connString = dbConfig.GetString("EstateConnectionString", String.Empty);
|
||||||
|
if (String.IsNullOrEmpty(connString))
|
||||||
|
connString = dbConfig.GetString("ConnectionString", String.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
// We tried, but this doesn't exist. We can't proceed
|
||||||
|
if (dllName == String.Empty)
|
||||||
|
throw new Exception("No StorageProvider configured");
|
||||||
|
|
||||||
|
m_database = LoadPlugin<IEstateDataStore>(dllName, new Object[] { connString });
|
||||||
|
if (m_database == null)
|
||||||
|
throw new Exception("Could not find a storage interface in the given module");
|
||||||
|
}
|
||||||
|
|
||||||
|
public EstateSettings LoadEstateSettings(UUID regionID, bool create)
|
||||||
|
{
|
||||||
|
return m_database.LoadEstateSettings(regionID, create);
|
||||||
|
}
|
||||||
|
|
||||||
|
public EstateSettings LoadEstateSettings(int estateID)
|
||||||
|
{
|
||||||
|
return m_database.LoadEstateSettings(estateID);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StoreEstateSettings(EstateSettings es)
|
||||||
|
{
|
||||||
|
m_database.StoreEstateSettings(es);
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<int> GetEstates(string search)
|
||||||
|
{
|
||||||
|
return m_database.GetEstates(search);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool LinkRegion(UUID regionID, int estateID)
|
||||||
|
{
|
||||||
|
return m_database.LinkRegion(regionID, estateID);
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<UUID> GetRegions(int estateID)
|
||||||
|
{
|
||||||
|
return m_database.GetRegions(estateID);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool DeleteEstate(int estateID)
|
||||||
|
{
|
||||||
|
return m_database.DeleteEstate(estateID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -27,99 +27,114 @@
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
|
||||||
using log4net;
|
|
||||||
using Nini.Config;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
using log4net;
|
||||||
|
using Mono.Addins;
|
||||||
|
using Nini.Config;
|
||||||
|
using System.Reflection;
|
||||||
|
using OpenSim.Services.Base;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using OpenSim.Data;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Server.Base;
|
|
||||||
|
|
||||||
namespace OpenSim.Services.Connectors.Simulation
|
namespace OpenSim.Services.Connectors
|
||||||
{
|
{
|
||||||
public class SimulationDataServiceConnector : ISimulationDataService
|
public class SimulationDataService : ServiceBase, ISimulationDataService
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log =
|
||||||
|
LogManager.GetLogger(
|
||||||
|
MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private ISimulationDataStore m_simDataStore;
|
protected ISimulationDataStore m_database;
|
||||||
|
|
||||||
public SimulationDataServiceConnector()
|
public SimulationDataService(IConfigSource config)
|
||||||
|
: base(config)
|
||||||
{
|
{
|
||||||
}
|
string dllName = String.Empty;
|
||||||
|
string connString = String.Empty;
|
||||||
|
|
||||||
public SimulationDataServiceConnector(IConfigSource config)
|
// Try reading the [DatabaseService] section, if it exists
|
||||||
{
|
IConfig dbConfig = config.Configs["DatabaseService"];
|
||||||
Initialise(config);
|
if (dbConfig != null)
|
||||||
}
|
{
|
||||||
|
dllName = dbConfig.GetString("StorageProvider", String.Empty);
|
||||||
|
connString = dbConfig.GetString("ConnectionString", String.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
public virtual void Initialise(IConfigSource config)
|
// We tried, but this doesn't exist. We can't proceed
|
||||||
{
|
if (dllName == String.Empty)
|
||||||
IConfig serverConfig = config.Configs["SimulationDataStore"];
|
throw new Exception("No StorageProvider configured");
|
||||||
if (serverConfig == null)
|
|
||||||
throw new Exception("No section 'SimulationDataStore' in config file");
|
|
||||||
|
|
||||||
string simDataStore = serverConfig.GetString("StoreModule", String.Empty);
|
m_database = LoadPlugin<ISimulationDataStore>(dllName, new Object[] { connString });
|
||||||
|
if (m_database == null)
|
||||||
Object[] args = new Object[] { config };
|
throw new Exception("Could not find a storage interface in the given module");
|
||||||
m_simDataStore = ServerUtils.LoadPlugin<ISimulationDataStore>(simDataStore, args);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
|
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
|
||||||
{
|
{
|
||||||
|
m_database.StoreObject(obj, regionUUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveObject(UUID uuid, UUID regionUUID)
|
public void RemoveObject(UUID uuid, UUID regionUUID)
|
||||||
{
|
{
|
||||||
|
m_database.RemoveObject(uuid, regionUUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
||||||
{
|
{
|
||||||
|
m_database.StorePrimInventory(primID, items);
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
|
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
|
||||||
{
|
{
|
||||||
return new List<SceneObjectGroup>(0);
|
return m_database.LoadObjects(regionUUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StoreTerrain(double[,] terrain, UUID regionID)
|
public void StoreTerrain(double[,] terrain, UUID regionID)
|
||||||
{
|
{
|
||||||
|
m_database.StoreTerrain(terrain, regionID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public double[,] LoadTerrain(UUID regionID)
|
public double[,] LoadTerrain(UUID regionID)
|
||||||
{
|
{
|
||||||
return new double[Constants.RegionSize, Constants.RegionSize];
|
return m_database.LoadTerrain(regionID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StoreLandObject(ILandObject Parcel)
|
public void StoreLandObject(ILandObject Parcel)
|
||||||
{
|
{
|
||||||
|
m_database.StoreLandObject(Parcel);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveLandObject(UUID globalID)
|
public void RemoveLandObject(UUID globalID)
|
||||||
{
|
{
|
||||||
|
m_database.RemoveLandObject(globalID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<LandData> LoadLandObjects(UUID regionUUID)
|
public List<LandData> LoadLandObjects(UUID regionUUID)
|
||||||
{
|
{
|
||||||
return new List<LandData>(0);
|
return m_database.LoadLandObjects(regionUUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StoreRegionSettings(RegionSettings rs)
|
public void StoreRegionSettings(RegionSettings rs)
|
||||||
{
|
{
|
||||||
|
m_database.StoreRegionSettings(rs);
|
||||||
}
|
}
|
||||||
|
|
||||||
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
||||||
{
|
{
|
||||||
return null;
|
return m_database.LoadRegionSettings(regionUUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
|
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
|
||||||
{
|
{
|
||||||
return null;
|
return m_database.LoadRegionWindlightSettings(regionUUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StoreRegionWindlightSettings(RegionLightShareData wl)
|
public void StoreRegionWindlightSettings(RegionLightShareData wl)
|
||||||
{
|
{
|
||||||
|
m_database.StoreRegionWindlightSettings(wl);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -31,6 +31,7 @@ using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Region.Framework;
|
using OpenSim.Region.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Tests.Common.Mock
|
namespace OpenSim.Tests.Common.Mock
|
||||||
|
@ -39,19 +40,14 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
{
|
{
|
||||||
public TestScene(
|
public TestScene(
|
||||||
RegionInfo regInfo, AgentCircuitManager authen,
|
RegionInfo regInfo, AgentCircuitManager authen,
|
||||||
SceneCommunicationService sceneGridService, StorageManager storeManager,
|
SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService,
|
||||||
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
|
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
|
||||||
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
|
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
|
||||||
: base(regInfo, authen, sceneGridService, storeManager, moduleLoader,
|
: base(regInfo, authen, sceneGridService, simDataService, estateDataService, moduleLoader,
|
||||||
dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
|
dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Allow retrieval for test check purposes
|
|
||||||
/// </summary>
|
|
||||||
public StorageManager StorageManager { get { return m_storageManager; } }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Temporarily override session authentication for tests (namely teleport).
|
/// Temporarily override session authentication for tests (namely teleport).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -157,11 +157,12 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
AgentCircuitManager acm = new AgentCircuitManager();
|
AgentCircuitManager acm = new AgentCircuitManager();
|
||||||
SceneCommunicationService scs = new SceneCommunicationService();
|
SceneCommunicationService scs = new SceneCommunicationService();
|
||||||
|
|
||||||
StorageManager sm = new StorageManager("OpenSim.Tests.Common.dll", "", "");
|
ISimulationDataService simDataService = null;
|
||||||
|
IEstateDataService estateDataService = null;
|
||||||
IConfigSource configSource = new IniConfigSource();
|
IConfigSource configSource = new IniConfigSource();
|
||||||
|
|
||||||
TestScene testScene = new TestScene(
|
TestScene testScene = new TestScene(
|
||||||
regInfo, acm, scs, sm, null, false, false, false, configSource, null);
|
regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);
|
||||||
|
|
||||||
INonSharedRegionModule capsModule = new CapabilitiesModule();
|
INonSharedRegionModule capsModule = new CapabilitiesModule();
|
||||||
capsModule.Initialise(new IniConfigSource());
|
capsModule.Initialise(new IniConfigSource());
|
||||||
|
|
|
@ -106,33 +106,6 @@
|
||||||
; ## PRIM STORAGE
|
; ## PRIM STORAGE
|
||||||
; ##
|
; ##
|
||||||
|
|
||||||
; *** Prim Storage - only leave one storage_plugin uncommented ***
|
|
||||||
; --- Null stores nothing - effectively disabling persistence:
|
|
||||||
;storage_plugin = "OpenSim.Data.Null.dll"
|
|
||||||
|
|
||||||
; --- To use sqlite as region storage:
|
|
||||||
;
|
|
||||||
; PLEASE NOTE: Unfortunately, the current SQLite database plugin (necessary to use SQLite with Mono on Linux) is
|
|
||||||
; not compatible with the sqlite3 library installed on Mac OSX. If you're using Mono 2.4 you can still use the old sqlite
|
|
||||||
; library by uncommenting the SQLiteLegacy.dll storage plugin (and commenting out SQLite.dll). Unfortunately, the older library
|
|
||||||
; will not work with Mono 2.6 on Mac OSX so you will either need to replace the OSX sqlite3 system library or use MySQL instead
|
|
||||||
;
|
|
||||||
; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode
|
|
||||||
storage_plugin = "OpenSim.Data.SQLite.dll"
|
|
||||||
;storage_plugin = "OpenSim.Data.SQLiteLegacy.dll"
|
|
||||||
storage_connection_string="URI=file:OpenSim.db,version=3";
|
|
||||||
|
|
||||||
; --- To use MySQL storage, supply your own connection string (this is only an example):
|
|
||||||
; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
|
|
||||||
;
|
|
||||||
; -->>> There are multiple connection strings defined in several places. Check it carefully!
|
|
||||||
;
|
|
||||||
; storage_plugin="OpenSim.Data.MySQL.dll"
|
|
||||||
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;";
|
|
||||||
; If you want to use a different database/server for estate data, then
|
|
||||||
; uncomment and change this connect string. Defaults to the above if not set
|
|
||||||
; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
|
|
||||||
|
|
||||||
; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
|
; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
|
||||||
; prevent frequently changing objects from heavily loading the region data store.
|
; prevent frequently changing objects from heavily loading the region data store.
|
||||||
; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
|
; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
|
||||||
|
|
|
@ -27,6 +27,11 @@
|
||||||
SimulationServiceInConnector = true
|
SimulationServiceInConnector = true
|
||||||
LibraryModule = true
|
LibraryModule = true
|
||||||
|
|
||||||
|
[SimulationDataStore]
|
||||||
|
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
|
||||||
|
|
||||||
|
[EstateDataStore]
|
||||||
|
LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
|
||||||
|
|
||||||
[GridService]
|
[GridService]
|
||||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||||
|
|
|
@ -1,3 +1,24 @@
|
||||||
|
[DatabaseService]
|
||||||
|
;
|
||||||
|
; ### Choose the DB
|
||||||
|
;
|
||||||
|
|
||||||
|
; SQLite
|
||||||
|
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
|
||||||
|
|
||||||
|
; Unfortunately the current SQLite database plugin is not compatible with Mac OSX. You can still use the older
|
||||||
|
; legacy sqlite library if you are using Mono 2.4. Please see the notes in OpenSim.ini (search for sqlite)
|
||||||
|
; for more details
|
||||||
|
;Include-Storage = "config-include/storage/SQLiteLegacyStandalone.ini";
|
||||||
|
|
||||||
|
; MySql
|
||||||
|
; Uncomment these lines if you want to use mysql storage
|
||||||
|
; Change the connection string to your db details
|
||||||
|
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||||
|
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
|
||||||
|
; Uncomment this line if you are using MySQL and want to use a different database for estates
|
||||||
|
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
|
||||||
|
|
||||||
[AssetService]
|
[AssetService]
|
||||||
|
|
||||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||||
|
|
|
@ -30,6 +30,12 @@
|
||||||
SimulationServiceInConnector = true
|
SimulationServiceInConnector = true
|
||||||
LibraryModule = true
|
LibraryModule = true
|
||||||
|
|
||||||
|
[SimulationDataStore]
|
||||||
|
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
|
||||||
|
|
||||||
|
[EstateDataStore]
|
||||||
|
LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
|
||||||
|
|
||||||
[AssetService]
|
[AssetService]
|
||||||
LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
|
LocalGridAssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
|
||||||
HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
|
HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"
|
||||||
|
|
|
@ -41,6 +41,12 @@
|
||||||
|
|
||||||
AssetCaching = "FlotsamAssetCache"
|
AssetCaching = "FlotsamAssetCache"
|
||||||
|
|
||||||
|
[SimulationDataStore]
|
||||||
|
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
|
||||||
|
|
||||||
|
[EstateDataStore]
|
||||||
|
LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
|
||||||
|
|
||||||
[Friends]
|
[Friends]
|
||||||
Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
|
Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
|
||||||
|
|
||||||
|
|
|
@ -41,6 +41,12 @@
|
||||||
|
|
||||||
AssetCaching = "FlotsamAssetCache"
|
AssetCaching = "FlotsamAssetCache"
|
||||||
|
|
||||||
|
[SimulationDataStore]
|
||||||
|
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
|
||||||
|
|
||||||
|
[EstateDataStore]
|
||||||
|
LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
|
||||||
|
|
||||||
[Friends]
|
[Friends]
|
||||||
Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
|
Connector = "OpenSim.Services.Connectors.dll:SimianFriendsServiceConnector"
|
||||||
|
|
||||||
|
|
|
@ -22,6 +22,12 @@
|
||||||
LLLoginServiceInConnector = true
|
LLLoginServiceInConnector = true
|
||||||
GridInfoServiceInConnector = true
|
GridInfoServiceInConnector = true
|
||||||
|
|
||||||
|
[SimulationDataStore]
|
||||||
|
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
|
||||||
|
|
||||||
|
[EstateDataStore]
|
||||||
|
LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
|
||||||
|
|
||||||
[AssetService]
|
[AssetService]
|
||||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||||
|
|
||||||
|
|
|
@ -18,6 +18,8 @@
|
||||||
; Change the connection string to your db details
|
; Change the connection string to your db details
|
||||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
|
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
|
||||||
|
; Uncomment this line if you are using MySQL and want to use a different database for estates
|
||||||
|
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
|
||||||
|
|
||||||
[AssetService]
|
[AssetService]
|
||||||
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
|
||||||
|
|
|
@ -924,13 +924,15 @@
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||||
<Reference name="OpenSim.Services.Interfaces"/>
|
<Reference name="OpenSim.Data"/>
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
<Reference name="OpenSim.Framework.Communications"/>
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
<Reference name="OpenSim.Framework.Console"/>
|
||||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
<Reference name="OpenSim.Region.Framework"/>
|
||||||
<Reference name="OpenSim.Server.Base"/>
|
<Reference name="OpenSim.Server.Base"/>
|
||||||
|
<Reference name="OpenSim.Services.Base"/>
|
||||||
|
<Reference name="OpenSim.Services.Interfaces"/>
|
||||||
<Reference name="Mono.Addins" path="../../../bin/"/>
|
<Reference name="Mono.Addins" path="../../../bin/"/>
|
||||||
<Reference name="Nini" path="../../../bin/"/>
|
<Reference name="Nini" path="../../../bin/"/>
|
||||||
<Reference name="log4net" path="../../../bin/"/>
|
<Reference name="log4net" path="../../../bin/"/>
|
||||||
|
@ -1653,6 +1655,7 @@
|
||||||
<Reference name="OpenSim.Region.CoreModules"/>
|
<Reference name="OpenSim.Region.CoreModules"/>
|
||||||
<Reference name="OpenSim.Region.ClientStack"/>
|
<Reference name="OpenSim.Region.ClientStack"/>
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
<Reference name="OpenSim.Framework.Communications"/>
|
||||||
|
<Reference name="OpenSim.Server.Base"/>
|
||||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
<Reference name="XMLRPC" path="../../../bin/"/>
|
||||||
<Reference name="Nini" path="../../../bin/"/>
|
<Reference name="Nini" path="../../../bin/"/>
|
||||||
<Reference name="log4net" path="../../../bin/"/>
|
<Reference name="log4net" path="../../../bin/"/>
|
||||||
|
|
Loading…
Reference in New Issue