Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.csavinationmerge
commit
12971e73d4
|
@ -363,12 +363,13 @@ namespace OpenSim.Region.CoreModules.Asset
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/// Try to get an asset from the file cache.
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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/// <returns>An asset retrieved from the file cache. null if there was a problem retrieving an asset.</returns>
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private AssetBase GetFromFileCache(string id)
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{
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AssetBase asset = null;
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string filename = GetFileName(id);
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if (File.Exists(filename))
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{
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FileStream stream = null;
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@ -383,7 +384,7 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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catch (System.Runtime.Serialization.SerializationException e)
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{
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m_log.ErrorFormat(
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m_log.WarnFormat(
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"[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
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filename, id, e.Message, e.StackTrace);
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@ -395,7 +396,7 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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m_log.WarnFormat(
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"[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
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filename, id, e.Message, e.StackTrace);
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}
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@ -552,7 +553,7 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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m_log.WarnFormat(
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"[FLOTSAM ASSET CACHE]: Failed to expire cached file {0}. Exception {1} {2}",
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id, e.Message, e.StackTrace);
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}
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@ -603,29 +604,39 @@ namespace OpenSim.Region.CoreModules.Asset
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/// <param name="purgeLine"></param>
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private void CleanExpiredFiles(string dir, DateTime purgeLine)
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{
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foreach (string file in Directory.GetFiles(dir))
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try
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{
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if (File.GetLastAccessTime(file) < purgeLine)
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foreach (string file in Directory.GetFiles(dir))
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{
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File.Delete(file);
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if (File.GetLastAccessTime(file) < purgeLine)
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{
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File.Delete(file);
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}
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}
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// Recurse into lower tiers
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foreach (string subdir in Directory.GetDirectories(dir))
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{
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CleanExpiredFiles(subdir, purgeLine);
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}
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// Check if a tier directory is empty, if so, delete it
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int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length;
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if (dirSize == 0)
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{
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Directory.Delete(dir);
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}
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else if (dirSize >= m_CacheWarnAt)
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{
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m_log.WarnFormat(
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"[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration",
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dir, dirSize);
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}
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}
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// Recurse into lower tiers
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foreach (string subdir in Directory.GetDirectories(dir))
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catch (Exception e)
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{
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CleanExpiredFiles(subdir, purgeLine);
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}
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// Check if a tier directory is empty, if so, delete it
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int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length;
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if (dirSize == 0)
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{
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Directory.Delete(dir);
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}
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else if (dirSize >= m_CacheWarnAt)
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{
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m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
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m_log.Warn(
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string.Format("[FLOTSAM ASSET CACHE]: Could not complete clean of expired files in {0}, exception ", dir), e);
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}
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}
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@ -684,7 +695,7 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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catch (IOException e)
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{
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m_log.ErrorFormat(
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m_log.WarnFormat(
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"[FLOTSAM ASSET CACHE]: Failed to write asset {0} to temporary location {1} (final {2}) on cache in {3}. Exception {4} {5}.",
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asset.ID, tempname, filename, directory, e.Message, e.StackTrace);
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@ -763,17 +774,31 @@ namespace OpenSim.Region.CoreModules.Asset
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/// <summary>
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/// This notes the last time the Region had a deep asset scan performed on it.
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/// </summary>
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/// <param name="RegionID"></param>
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private void StampRegionStatusFile(UUID RegionID)
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/// <param name="regionID"></param>
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private void StampRegionStatusFile(UUID regionID)
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{
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string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + RegionID.ToString() + ".fac");
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if (File.Exists(RegionCacheStatusFile))
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string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + regionID.ToString() + ".fac");
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try
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{
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File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now);
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if (File.Exists(RegionCacheStatusFile))
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{
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File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now);
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}
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else
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{
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File.WriteAllText(
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RegionCacheStatusFile,
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"Please do not delete this file unless you are manually clearing your Flotsam Asset Cache.");
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}
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}
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else
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catch (Exception e)
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{
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File.WriteAllText(RegionCacheStatusFile, "Please do not delete this file unless you are manually clearing your Flotsam Asset Cache.");
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m_log.Warn(
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string.Format(
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"[FLOTSAM ASSET CACHE]: Could not stamp region status file for region {0}. Exception ",
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regionID),
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e);
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}
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}
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@ -842,7 +867,7 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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m_log.WarnFormat(
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"[FLOTSAM ASSET CACHE]: Couldn't clear asset cache directory {0} from {1}. Exception {2} {3}",
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dir, m_CacheDirectory, e.Message, e.StackTrace);
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}
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@ -856,7 +881,7 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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m_log.WarnFormat(
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"[FLOTSAM ASSET CACHE]: Couldn't clear asset cache file {0} from {1}. Exception {1} {2}",
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file, m_CacheDirectory, e.Message, e.StackTrace);
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}
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@ -487,6 +487,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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// m_log.DebugFormat(
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// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
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if (coa.Objects.Count == 0)
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{
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m_log.WarnFormat(
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"[INVENTORY ARCHIVE READ REQUEST]: Aborting load of coalesced object from asset {0} as it has zero loaded components",
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assetId);
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return false;
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}
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sceneObjects.AddRange(coa.Objects);
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}
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@ -495,7 +503,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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SceneObjectGroup deserializedObject = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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if (deserializedObject != null)
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{
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sceneObjects.Add(deserializedObject);
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}
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else
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{
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m_log.WarnFormat(
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"[INVENTORY ARCHIVE READ REQUEST]: Aborting load of object from asset {0} as deserialization failed",
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assetId);
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return false;
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}
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}
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foreach (SceneObjectGroup sog in sceneObjects)
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|
|
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@ -42,9 +42,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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/// <summary>
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/// Serialize and deserialize coalesced scene objects.
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/// </summary>
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/// <remarks>
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/// Deserialization not yet here.
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/// </remarks>
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public class CoalescedSceneObjectsSerializer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -128,6 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
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coa = null;
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int i = 0;
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using (StringReader sr = new StringReader(xml))
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{
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@ -153,7 +151,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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if (reader.Name == "SceneObjectGroup")
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{
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string soXml = reader.ReadOuterXml();
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coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
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SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(soXml);
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if (so != null)
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{
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coa.Add(so);
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}
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else
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{
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// XXX: Possibly we should fail outright here rather than continuing if a particular component of the
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// coalesced object fails to load.
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m_log.WarnFormat(
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"[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml for component {0} failed. Continuing.",
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i);
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}
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i++;
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}
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}
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|
|
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@ -93,6 +93,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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// extract the internals of a has reference
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protected static Regex m_HashPattern = new Regex("{([^}]+)}");
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// -----------------------------------------------------------------
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/// <summary>
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/// This is a simple estimator for the size of the stored data, it
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/// is not precise, but should be close enough to implement reasonable
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/// limits on the storage space used
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/// </summary>
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// -----------------------------------------------------------------
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public int StringSpace { get; set; }
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// -----------------------------------------------------------------
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/// <summary>
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///
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@ -110,6 +119,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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// -----------------------------------------------------------------
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public JsonStore()
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{
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StringSpace = 0;
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m_TakeStore = new List<TakeValueCallbackClass>();
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m_ReadStore = new List<TakeValueCallbackClass>();
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}
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|
@ -247,9 +257,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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if (path.Count == 0)
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{
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ValueStore = ovalue;
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StringSpace = 0;
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return true;
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}
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// pkey will be the final element in the path, we pull it out here to make sure
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// that the assignment works correctly
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string pkey = path.Pop();
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string pexpr = PathExpressionToKey(path);
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if (pexpr != "")
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|
@ -259,7 +272,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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if (result == null)
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return false;
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|
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// Check for and extract array references
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// Check pkey, the last element in the path, for and extract array references
|
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MatchCollection amatches = m_ArrayPattern.Matches(pkey,0);
|
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if (amatches.Count > 0)
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{
|
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|
@ -276,8 +289,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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{
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string npkey = String.Format("[{0}]",amap.Count);
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|
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amap.Add(ovalue);
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InvokeNextCallback(pexpr + npkey);
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if (ovalue != null)
|
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{
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StringSpace += ComputeSizeOf(ovalue);
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|
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amap.Add(ovalue);
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InvokeNextCallback(pexpr + npkey);
|
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}
|
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return true;
|
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}
|
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|
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|
@ -285,9 +303,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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if (0 <= aval && aval < amap.Count)
|
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{
|
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if (ovalue == null)
|
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{
|
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StringSpace -= ComputeSizeOf(amap[aval]);
|
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amap.RemoveAt(aval);
|
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}
|
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else
|
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{
|
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StringSpace -= ComputeSizeOf(amap[aval]);
|
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StringSpace += ComputeSizeOf(ovalue);
|
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amap[aval] = ovalue;
|
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InvokeNextCallback(pexpr + pkey);
|
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}
|
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|
@ -307,16 +330,27 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
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|
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if (result is OSDMap)
|
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{
|
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// this is the assignment case
|
||||
OSDMap hmap = result as OSDMap;
|
||||
if (ovalue != null)
|
||||
{
|
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StringSpace -= ComputeSizeOf(hmap[hkey]);
|
||||
StringSpace += ComputeSizeOf(ovalue);
|
||||
|
||||
hmap[hkey] = ovalue;
|
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InvokeNextCallback(pexpr + pkey);
|
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return true;
|
||||
}
|
||||
else if (hmap.ContainsKey(hkey))
|
||||
|
||||
// this is the remove case
|
||||
if (hmap.ContainsKey(hkey))
|
||||
{
|
||||
StringSpace -= ComputeSizeOf(hmap[hkey]);
|
||||
hmap.Remove(hkey);
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -522,8 +556,27 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
|
||||
return pkey;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
protected static int ComputeSizeOf(OSD value)
|
||||
{
|
||||
string sval;
|
||||
|
||||
if (ConvertOutputValue(value,out sval,true))
|
||||
return sval.Length;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public class JsonObjectStore : JsonStore
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
|
@ -557,6 +610,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
{
|
||||
m_scene = scene;
|
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m_objectID = oid;
|
||||
|
||||
// the size limit is imposed on whatever is already in the store
|
||||
StringSpace = ComputeSizeOf(ValueStore);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -54,6 +54,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
|
||||
private IConfig m_config = null;
|
||||
private bool m_enabled = false;
|
||||
private bool m_enableObjectStore = false;
|
||||
private int m_maxStringSpace = Int32.MaxValue;
|
||||
|
||||
private Scene m_scene = null;
|
||||
|
||||
private Dictionary<UUID,JsonStore> m_JsonValueStore;
|
||||
|
@ -90,6 +93,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
}
|
||||
|
||||
m_enabled = m_config.GetBoolean("Enabled", m_enabled);
|
||||
m_enableObjectStore = m_config.GetBoolean("EnableObjectStore", m_enableObjectStore);
|
||||
m_maxStringSpace = m_config.GetInt("MaxStringSpace", m_maxStringSpace);
|
||||
if (m_maxStringSpace == 0)
|
||||
m_maxStringSpace = Int32.MaxValue;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -178,6 +185,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
public bool AttachObjectStore(UUID objectID)
|
||||
{
|
||||
if (! m_enabled) return false;
|
||||
if (! m_enableObjectStore) return false;
|
||||
|
||||
SceneObjectPart sop = m_scene.GetSceneObjectPart(objectID);
|
||||
if (sop == null)
|
||||
|
@ -239,7 +247,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
if (! m_enabled) return false;
|
||||
|
||||
lock (m_JsonValueStore)
|
||||
m_JsonValueStore.Remove(storeID);
|
||||
return m_JsonValueStore.Remove(storeID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -311,8 +319,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
try
|
||||
{
|
||||
lock (map)
|
||||
if (map.SetValue(path,value,useJson))
|
||||
return true;
|
||||
{
|
||||
if (map.StringSpace > m_maxStringSpace)
|
||||
{
|
||||
m_log.WarnFormat("[JsonStore] {0} exceeded string size; {1} bytes used of {2} limit",
|
||||
storeID,map.StringSpace,m_maxStringSpace);
|
||||
return false;
|
||||
}
|
||||
|
||||
return map.SetValue(path,value,useJson);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -344,8 +360,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
try
|
||||
{
|
||||
lock (map)
|
||||
if (map.RemoveValue(path))
|
||||
return true;
|
||||
return map.RemoveValue(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -504,7 +504,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
{
|
||||
string jsondata = SLUtil.ParseNotecardToString(Encoding.UTF8.GetString(a.Data));
|
||||
int result = m_store.SetValue(storeID, path, jsondata,true) ? 1 : 0;
|
||||
m_comms.DispatchReply(scriptID,result, "", reqID.ToString());
|
||||
m_comms.DispatchReply(scriptID, result, "", reqID.ToString());
|
||||
return;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
|
@ -283,7 +283,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
|
|||
string notecardName = "nc1";
|
||||
|
||||
// Write notecard
|
||||
UUID writeNotecardRequestId = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "/", notecardName);
|
||||
UUID writeNotecardRequestId = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "", notecardName);
|
||||
Assert.That(writeNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
|
||||
|
||||
TaskInventoryItem nc1Item = so.RootPart.Inventory.GetInventoryItem(notecardName);
|
||||
|
@ -292,8 +292,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
|
|||
// TODO: Should independently check the contents.
|
||||
}
|
||||
|
||||
// TODO: Write partial test
|
||||
|
||||
{
|
||||
// Try to write notecard against bad path
|
||||
// Try to write notecard for a bad path
|
||||
// In this case we do get a request id but no notecard is written.
|
||||
string badPathNotecardName = "badPathNotecardName";
|
||||
|
||||
|
@ -312,7 +314,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
|
|||
|
||||
UUID fakeStoreId = TestHelpers.ParseTail(0x500);
|
||||
UUID fakeStoreWriteNotecardValue
|
||||
= (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, fakeStoreId, "/", fakeStoreNotecardName);
|
||||
= (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, fakeStoreId, "", fakeStoreNotecardName);
|
||||
Assert.That(fakeStoreWriteNotecardValue, Is.Not.EqualTo(UUID.Zero));
|
||||
|
||||
TaskInventoryItem fakeStoreItem = so.RootPart.Inventory.GetInventoryItem(fakeStoreNotecardName);
|
||||
|
@ -321,7 +323,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test for reading and writing json to a notecard
|
||||
/// Test for reading json from a notecard
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// TODO: Really needs to test correct receipt of the link_message event. Could do this by directly fetching
|
||||
|
@ -338,20 +340,73 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
|
|||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
|
||||
m_scene.AddSceneObject(so);
|
||||
|
||||
UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }");
|
||||
UUID creatingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }");
|
||||
|
||||
// Write notecard
|
||||
InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "/", notecardName);
|
||||
InvokeOpOnHost("JsonWriteNotecard", so.UUID, creatingStoreId, "", notecardName);
|
||||
|
||||
// Read notecard
|
||||
UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ }");
|
||||
UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "/", notecardName);
|
||||
Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
|
||||
{
|
||||
// Read notecard
|
||||
UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{}");
|
||||
UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "", notecardName);
|
||||
Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
|
||||
|
||||
string value = (string)InvokeOp("JsonGetValue", storeId, "Hello");
|
||||
Assert.That(value, Is.EqualTo("World"));
|
||||
string value = (string)InvokeOp("JsonGetValue", receivingStoreId, "Hello");
|
||||
Assert.That(value, Is.EqualTo("World"));
|
||||
}
|
||||
|
||||
{
|
||||
// Read notecard to new single component path
|
||||
UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{}");
|
||||
UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "make", notecardName);
|
||||
Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
|
||||
|
||||
// These don't behave as I expect yet - reading to a path still seems to place the notecard contents at the root.
|
||||
string value = (string)InvokeOp("JsonGetValue", receivingStoreId, "Hello");
|
||||
Assert.That(value, Is.EqualTo(""));
|
||||
|
||||
value = (string)InvokeOp("JsonGetValue", receivingStoreId, "make.Hello");
|
||||
Assert.That(value, Is.EqualTo("World"));
|
||||
}
|
||||
|
||||
{
|
||||
// Read notecard to new multi-component path
|
||||
UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{}");
|
||||
UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "make.it", notecardName);
|
||||
Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
|
||||
|
||||
// These don't behave as I expect yet - reading to a path still seems to place the notecard contents at the root.
|
||||
string value = (string)InvokeOp("JsonGetValue", receivingStoreId, "Hello");
|
||||
Assert.That(value, Is.EqualTo(""));
|
||||
|
||||
// TODO: Check that we are not expecting reading to a new path to work.
|
||||
value = (string)InvokeOp("JsonGetValue", receivingStoreId, "make.it.Hello");
|
||||
Assert.That(value, Is.EqualTo(""));
|
||||
}
|
||||
|
||||
{
|
||||
// Read notecard to existing multi-component path
|
||||
UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ 'make' : { 'it' : 'so' } }");
|
||||
UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "make.it", notecardName);
|
||||
Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
|
||||
|
||||
// These don't behave as I expect yet - reading to a path still seems to place the notecard contents at the root.
|
||||
string value = (string)InvokeOp("JsonGetValue", receivingStoreId, "Hello");
|
||||
Assert.That(value, Is.EqualTo(""));
|
||||
|
||||
value = (string)InvokeOp("JsonGetValue", receivingStoreId, "make.it.Hello");
|
||||
Assert.That(value, Is.EqualTo("World"));
|
||||
}
|
||||
|
||||
{
|
||||
// Try read notecard to fake store.
|
||||
UUID fakeStoreId = TestHelpers.ParseTail(0x500);
|
||||
UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, fakeStoreId, "", notecardName);
|
||||
Assert.That(fakeStoreId, Is.Not.EqualTo(UUID.Zero));
|
||||
|
||||
string value = (string)InvokeOp("JsonGetValue", fakeStoreId, "Hello");
|
||||
Assert.That(value, Is.EqualTo(""));
|
||||
}
|
||||
}
|
||||
|
||||
public object DummyTestMethod(object o1, object o2, object o3, object o4, object o5) { return null; }
|
||||
|
|
|
@ -749,9 +749,10 @@ public sealed class BSCharacter : BSPhysObject
|
|||
_buoyancy = value;
|
||||
DetailLog("{0},BSCharacter.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy);
|
||||
// Buoyancy is faked by changing the gravity applied to the object
|
||||
float grav = PhysicsScene.Params.gravity * (1f - _buoyancy);
|
||||
float grav = BSParam.Gravity * (1f - _buoyancy);
|
||||
Gravity = new OMV.Vector3(0f, 0f, grav);
|
||||
if (PhysBody.HasPhysicalBody)
|
||||
PhysicsScene.PE.SetGravity(PhysBody, new OMV.Vector3(0f, 0f, grav));
|
||||
PhysicsScene.PE.SetGravity(PhysBody, Gravity);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -78,6 +78,10 @@ public abstract class BSPhysObject : PhysicsActor
|
|||
Name = name; // PhysicsActor also has the name of the object. Someday consolidate.
|
||||
TypeName = typeName;
|
||||
|
||||
// Initialize variables kept in base.
|
||||
GravModifier = 1.0f;
|
||||
Gravity = new OMV.Vector3(0f, 0f, BSParam.Gravity);
|
||||
|
||||
// We don't have any physical representation yet.
|
||||
PhysBody = new BulletBody(localID);
|
||||
PhysShape = new BulletShape();
|
||||
|
@ -88,8 +92,8 @@ public abstract class BSPhysObject : PhysicsActor
|
|||
|
||||
LastAssetBuildFailed = false;
|
||||
|
||||
// Default material type
|
||||
Material = MaterialAttributes.Material.Wood;
|
||||
// Default material type. Also sets Friction, Restitution and Density.
|
||||
SetMaterial((int)MaterialAttributes.Material.Wood);
|
||||
|
||||
CollisionCollection = new CollisionEventUpdate();
|
||||
CollisionsLastTick = CollisionCollection;
|
||||
|
@ -122,6 +126,8 @@ public abstract class BSPhysObject : PhysicsActor
|
|||
// 'inWorld' true if the object has already been added to the dynamic world.
|
||||
public abstract void UpdatePhysicalMassProperties(float mass, bool inWorld);
|
||||
|
||||
// The gravity being applied to the object. A function of default grav, GravityModifier and Buoyancy.
|
||||
public virtual OMV.Vector3 Gravity { get; set; }
|
||||
// The last value calculated for the prim's inertia
|
||||
public OMV.Vector3 Inertia { get; set; }
|
||||
|
||||
|
@ -164,15 +170,18 @@ public abstract class BSPhysObject : PhysicsActor
|
|||
public override void SetMaterial(int material)
|
||||
{
|
||||
Material = (MaterialAttributes.Material)material;
|
||||
|
||||
// Setting the material sets the material attributes also.
|
||||
MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, false);
|
||||
Friction = matAttrib.friction;
|
||||
Restitution = matAttrib.restitution;
|
||||
Density = matAttrib.density;
|
||||
}
|
||||
|
||||
// Stop all physical motion.
|
||||
public abstract void ZeroMotion(bool inTaintTime);
|
||||
public abstract void ZeroAngularMotion(bool inTaintTime);
|
||||
|
||||
// Step the vehicle simulation for this object. A NOOP if the vehicle was not configured.
|
||||
public virtual void StepVehicle(float timeStep) { }
|
||||
|
||||
// Update the physical location and motion of the object. Called with data from Bullet.
|
||||
public abstract void UpdateProperties(EntityProperties entprop);
|
||||
|
||||
|
|
|
@ -55,7 +55,6 @@ public sealed class BSPrim : BSPhysObject
|
|||
private OMV.Vector3 _position;
|
||||
|
||||
private float _mass; // the mass of this object
|
||||
private float _density;
|
||||
private OMV.Vector3 _force;
|
||||
private OMV.Vector3 _velocity;
|
||||
private OMV.Vector3 _torque;
|
||||
|
@ -64,8 +63,6 @@ public sealed class BSPrim : BSPhysObject
|
|||
private int _physicsActorType;
|
||||
private bool _isPhysical;
|
||||
private bool _flying;
|
||||
private float _friction;
|
||||
private float _restitution;
|
||||
private bool _setAlwaysRun;
|
||||
private bool _throttleUpdates;
|
||||
private bool _floatOnWater;
|
||||
|
@ -101,12 +98,6 @@ public sealed class BSPrim : BSPhysObject
|
|||
_isPhysical = pisPhysical;
|
||||
_isVolumeDetect = false;
|
||||
|
||||
// Someday set default attributes based on the material but, for now, we don't know the prim material yet.
|
||||
// MaterialAttributes primMat = BSMaterials.GetAttributes(Material, pisPhysical);
|
||||
_density = PhysicsScene.Params.defaultDensity;
|
||||
_friction = PhysicsScene.Params.defaultFriction;
|
||||
_restitution = PhysicsScene.Params.defaultRestitution;
|
||||
|
||||
VehicleController = new BSDynamics(PhysicsScene, this); // add vehicleness
|
||||
|
||||
_mass = CalculateMass();
|
||||
|
@ -432,8 +423,6 @@ public sealed class BSPrim : BSPhysObject
|
|||
}
|
||||
else
|
||||
{
|
||||
OMV.Vector3 grav = ComputeGravity(Buoyancy);
|
||||
|
||||
if (inWorld)
|
||||
{
|
||||
// Changing interesting properties doesn't change proxy and collision cache
|
||||
|
@ -443,25 +432,20 @@ public sealed class BSPrim : BSPhysObject
|
|||
}
|
||||
|
||||
// The computation of mass props requires gravity to be set on the object.
|
||||
PhysicsScene.PE.SetGravity(PhysBody, grav);
|
||||
Gravity = ComputeGravity(Buoyancy);
|
||||
PhysicsScene.PE.SetGravity(PhysBody, Gravity);
|
||||
|
||||
Inertia = PhysicsScene.PE.CalculateLocalInertia(PhysShape, physMass);
|
||||
PhysicsScene.PE.SetMassProps(PhysBody, physMass, Inertia);
|
||||
PhysicsScene.PE.UpdateInertiaTensor(PhysBody);
|
||||
|
||||
// center of mass is at the zero of the object
|
||||
// DEBUG DEBUG PhysicsScene.PE.SetCenterOfMassByPosRot(PhysBody, ForcePosition, ForceOrientation);
|
||||
DetailLog("{0},BSPrim.UpdateMassProperties,mass={1},localInertia={2},grav={3},inWorld={4}", LocalID, physMass, Inertia, grav, inWorld);
|
||||
DetailLog("{0},BSPrim.UpdateMassProperties,mass={1},localInertia={2},grav={3},inWorld={4}",
|
||||
LocalID, physMass, Inertia, Gravity, inWorld);
|
||||
|
||||
if (inWorld)
|
||||
{
|
||||
AddObjectToPhysicalWorld();
|
||||
}
|
||||
|
||||
// Must set gravity after it has been added to the world because, for unknown reasons,
|
||||
// adding the object resets the object's gravity to world gravity
|
||||
PhysicsScene.PE.SetGravity(PhysBody, grav);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -472,7 +456,10 @@ public sealed class BSPrim : BSPhysObject
|
|||
OMV.Vector3 ret = PhysicsScene.DefaultGravity;
|
||||
|
||||
if (!IsStatic)
|
||||
{
|
||||
ret *= (1f - buoyancy);
|
||||
ret *= GravModifier;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -596,6 +583,74 @@ public sealed class BSPrim : BSPhysObject
|
|||
}
|
||||
return;
|
||||
}
|
||||
public override void SetMaterial(int material)
|
||||
{
|
||||
base.SetMaterial(material);
|
||||
PhysicsScene.TaintedObject("BSPrim.SetMaterial", delegate()
|
||||
{
|
||||
UpdatePhysicalParameters();
|
||||
});
|
||||
}
|
||||
public override float Friction
|
||||
{
|
||||
get { return base.Friction; }
|
||||
set
|
||||
{
|
||||
if (base.Friction != value)
|
||||
{
|
||||
base.Friction = value;
|
||||
PhysicsScene.TaintedObject("BSPrim.setFriction", delegate()
|
||||
{
|
||||
UpdatePhysicalParameters();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
public override float Restitution
|
||||
{
|
||||
get { return base.Restitution; }
|
||||
set
|
||||
{
|
||||
if (base.Restitution != value)
|
||||
{
|
||||
base.Restitution = value;
|
||||
PhysicsScene.TaintedObject("BSPrim.setRestitution", delegate()
|
||||
{
|
||||
UpdatePhysicalParameters();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
public override float Density
|
||||
{
|
||||
get { return base.Density; }
|
||||
set
|
||||
{
|
||||
if (base.Density != value)
|
||||
{
|
||||
base.Density = value;
|
||||
PhysicsScene.TaintedObject("BSPrim.setDensity", delegate()
|
||||
{
|
||||
UpdatePhysicalParameters();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
public override float GravModifier
|
||||
{
|
||||
get { return base.GravModifier; }
|
||||
set
|
||||
{
|
||||
if (base.GravModifier != value)
|
||||
{
|
||||
base.GravModifier = value;
|
||||
PhysicsScene.TaintedObject("BSPrim.setGravityModifier", delegate()
|
||||
{
|
||||
UpdatePhysicalParameters();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
public override OMV.Vector3 RawVelocity
|
||||
{
|
||||
get { return _velocity; }
|
||||
|
@ -761,7 +816,12 @@ public sealed class BSPrim : BSPhysObject
|
|||
// collisionEvents: whether this object returns collision events
|
||||
public void UpdatePhysicalParameters()
|
||||
{
|
||||
// DetailLog("{0},BSPrim.UpdatePhysicalParameters,entry,body={1},shape={2}", LocalID, BSBody, BSShape);
|
||||
if (!PhysBody.HasPhysicalBody)
|
||||
{
|
||||
// This would only happen if updates are called for during initialization when the body is not set up yet.
|
||||
DetailLog("{0},BSPrim.UpdatePhysicalParameters,taint,calledWithNoPhysBody", LocalID);
|
||||
return;
|
||||
}
|
||||
|
||||
// Mangling all the physical properties requires the object not be in the physical world.
|
||||
// This is a NOOP if the object is not in the world (BulletSim and Bullet ignore objects not found).
|
||||
|
@ -810,8 +870,8 @@ public sealed class BSPrim : BSPhysObject
|
|||
|
||||
// Set various physical properties so other object interact properly
|
||||
MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, false);
|
||||
PhysicsScene.PE.SetFriction(PhysBody, matAttrib.friction);
|
||||
PhysicsScene.PE.SetRestitution(PhysBody, matAttrib.restitution);
|
||||
PhysicsScene.PE.SetFriction(PhysBody, Friction);
|
||||
PhysicsScene.PE.SetRestitution(PhysBody, Restitution);
|
||||
|
||||
// Mass is zero which disables a bunch of physics stuff in Bullet
|
||||
UpdatePhysicalMassProperties(0f, false);
|
||||
|
@ -839,9 +899,9 @@ public sealed class BSPrim : BSPhysObject
|
|||
CurrentCollisionFlags = PhysicsScene.PE.RemoveFromCollisionFlags(PhysBody, CollisionFlags.CF_STATIC_OBJECT);
|
||||
|
||||
// Set various physical properties so other object interact properly
|
||||
MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, true);
|
||||
PhysicsScene.PE.SetFriction(PhysBody, matAttrib.friction);
|
||||
PhysicsScene.PE.SetRestitution(PhysBody, matAttrib.restitution);
|
||||
PhysicsScene.PE.SetFriction(PhysBody, Friction);
|
||||
PhysicsScene.PE.SetRestitution(PhysBody, Restitution);
|
||||
// DetailLog("{0},BSPrim.MakeDynamic,frict={1},rest={2}", LocalID, Friction, Restitution);
|
||||
|
||||
// per http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=3382
|
||||
// Since this can be called multiple times, only zero forces when becoming physical
|
||||
|
@ -944,7 +1004,7 @@ public sealed class BSPrim : BSPhysObject
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat("{0} Attempt to add physical object without body. id={1}", LogHeader, LocalID);
|
||||
DetailLog("{0},BSPrim.UpdatePhysicalParameters,addObjectWithoutBody,cType={1}", LocalID, PhysBody.collisionType);
|
||||
DetailLog("{0},BSPrim.AddObjectToPhysicalWorld,addObjectWithoutBody,cType={1}", LocalID, PhysBody.collisionType);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1581,7 +1641,7 @@ public sealed class BSPrim : BSPhysObject
|
|||
profileEnd = 1.0f - (float)BaseShape.ProfileEnd * 2.0e-5f;
|
||||
volume *= (profileEnd - profileBegin);
|
||||
|
||||
returnMass = _density * volume;
|
||||
returnMass = Density * volume;
|
||||
|
||||
/* Comment out code that computes the mass of the linkset. That is done in the Linkset class.
|
||||
if (IsRootOfLinkset)
|
||||
|
|
|
@ -274,7 +274,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
public virtual float Density { get; set; }
|
||||
public virtual float GravModifier { get; set; }
|
||||
public virtual float Friction { get; set; }
|
||||
public virtual float Bounce { get; set; }
|
||||
public virtual float Restitution { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Position of this actor.
|
||||
|
|
Binary file not shown.
|
@ -1648,6 +1648,10 @@
|
|||
[JsonStore]
|
||||
Enabled = False
|
||||
|
||||
;; Enable direct access to the SOP dynamic attributes
|
||||
EnableObjectStore = False
|
||||
MaxStringSpace = 0
|
||||
|
||||
;;
|
||||
;; These are defaults that are overwritten below in [Architecture].
|
||||
;; These defaults allow OpenSim to work out of the box with
|
||||
|
|
Loading…
Reference in New Issue