Fix to existing ReaderWriterLockSlim implementations
parent
1e222d52e6
commit
172e2f4e76
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@ -108,10 +108,13 @@ namespace OpenSim.Framework
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}
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}
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else
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{
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if (m_itemLock.RecursiveReadCount>0)
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{
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m_itemLock.ExitReadLock();
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}
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}
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}
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/// <summary>
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/// Lock our inventory list for writing (many can read, one can write)
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@ -143,10 +146,13 @@ namespace OpenSim.Framework
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LockedByThread = Thread.CurrentThread;
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}
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else
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{
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if (m_itemLock.RecursiveWriteCount > 0)
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{
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m_itemLock.ExitWriteLock();
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}
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}
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}
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#region ICloneable Members
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@ -125,10 +125,13 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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else
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{
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if (m_partsLock.RecursiveReadCount > 0)
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{
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m_partsLock.ExitReadLock();
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}
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}
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}
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public void lockPartsForWrite(bool locked)
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{
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if (locked)
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@ -154,10 +157,13 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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else
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{
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if (m_partsLock.RecursiveWriteCount > 0)
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{
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m_partsLock.ExitWriteLock();
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}
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}
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}
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public bool HasGroupChanged
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{
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@ -320,17 +320,18 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_items.ContainsKey(itemId))
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{
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m_items.LockItemsForRead(false);
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CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
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}
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else
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{
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m_items.LockItemsForRead(false);
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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m_items.LockItemsForRead(false);
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}
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else
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{
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@ -149,10 +149,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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else
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{
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if (m_scriptsLock.RecursiveReadCount > 0)
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{
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m_scriptsLock.ExitReadLock();
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}
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}
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}
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private void lockScriptsForWrite(bool locked)
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{
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if (locked)
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@ -178,10 +181,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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else
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{
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if (m_scriptsLock.RecursiveWriteCount > 0)
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{
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m_scriptsLock.ExitWriteLock();
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}
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}
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}
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public string ScriptEngineName
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{
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