Comment out "m_randomizeWater" and "ms" until we use them later.

0.6.0-stable
Charles Krinke 2008-03-21 16:52:55 +00:00
parent 5c41051fda
commit 21e5e65bb7
1 changed files with 4 additions and 2 deletions

View File

@ -160,12 +160,14 @@ namespace OpenSim.Region.Physics.OdePlugin
private d.Contact WaterContact; private d.Contact WaterContact;
private int m_randomizeWater = 200; //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
//Ckrinke private int m_randomizeWater = 200;
private int m_physicsiterations = 10; private int m_physicsiterations = 10;
private float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag private float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
private PhysicsActor PANull = new NullPhysicsActor(); private PhysicsActor PANull = new NullPhysicsActor();
private float step_time = 0.0f; private float step_time = 0.0f;
private int ms = 0; //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
//Ckrinke private int ms = 0;
public IntPtr world; public IntPtr world;
private bool returncollisions = false; private bool returncollisions = false;
private uint obj1LocalID = 0; private uint obj1LocalID = 0;