Cause a persistence save if prim flags change

avinationmerge
Melanie 2012-08-21 19:24:41 +02:00
parent f2ac1b9e8a
commit 26224704de
1 changed files with 2 additions and 0 deletions

View File

@ -3306,6 +3306,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="SetVolumeDetect"></param> /// <param name="SetVolumeDetect"></param>
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
{ {
HasGroupChanged = true;
SceneObjectPart selectionPart = GetPart(localID); SceneObjectPart selectionPart = GetPart(localID);
if (SetTemporary && Scene != null) if (SetTemporary && Scene != null)