Minor doc change to see if this provokes a good panda build

bulletsim
Justin Clark-Casey (justincc) 2011-05-14 01:07:06 +01:00
parent 64d868fb64
commit 26ce1d27d0
1 changed files with 5 additions and 2 deletions

View File

@ -520,8 +520,12 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
/// <summary>
/// Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance.
/// </summary>
/// <param name="avatar"></param>
public void EventManagerOnClientMovement(ScenePresence avatar)
//Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance.
//
{
ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if (over != null)
@ -534,7 +538,6 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
public void ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID,
int landLocalID, IClientAPI remote_client)
{