Minor doc change to see if this provokes a good panda build
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64d868fb64
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26ce1d27d0
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@ -520,8 +520,12 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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}
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}
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/// <summary>
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/// Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance.
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/// </summary>
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/// <param name="avatar"></param>
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public void EventManagerOnClientMovement(ScenePresence avatar)
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public void EventManagerOnClientMovement(ScenePresence avatar)
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//Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance.
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//
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{
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{
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ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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if (over != null)
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if (over != null)
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@ -534,7 +538,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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}
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}
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public void ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID,
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public void ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID,
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int landLocalID, IClientAPI remote_client)
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int landLocalID, IClientAPI remote_client)
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{
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{
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