Merge branch 'master' of ssh://MyConnection/var/git/opensim
commit
289439c832
|
@ -851,7 +851,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// Delete the old item
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Rest.InventoryServices.DeleteItem(uri);
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List<UUID> uuids = new List<UUID>();
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uuids.Add(uri.ID);
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Rest.InventoryServices.DeleteItems(uri.Owner, uuids);
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// Add the new item to the inventory
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@ -927,7 +929,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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InventoryItemBase item = (InventoryItemBase) InventoryNode;
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Rest.Log.DebugFormat("{0} {1}: Item {2} will be deleted",
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MsgId, rdata.method, rdata.path);
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Rest.InventoryServices.DeleteItem(item);
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List<UUID> uuids = new List<UUID>();
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uuids.Add(item.ID);
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Rest.InventoryServices.DeleteItems(item.Owner, uuids);
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rdata.appendStatus(String.Format("<p>Deleted item {0} UUID {1} <p>", item.Name, item.ID));
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}
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@ -653,7 +653,9 @@ namespace OpenSim.Framework.Communications.Cache
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if (RootFolder.DeleteItem(item.ID))
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{
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return m_InventoryService.DeleteItem(item);
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List<UUID> uuids = new List<UUID>();
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uuids.Add(itemID);
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return m_InventoryService.DeleteItems(this.UserProfile.ID, uuids);
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}
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}
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else
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@ -547,7 +547,12 @@ namespace OpenSim.Framework.Communications.Tests
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return false;
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}
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public bool DeleteItem(InventoryItemBase item)
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public bool MoveItems(UUID owner, List<InventoryItemBase> items)
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{
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return false;
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}
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public bool DeleteItems(UUID owner, List<UUID> items)
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{
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return false;
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}
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@ -45,6 +45,8 @@ namespace OpenSim.Framework
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public string SimSendKey = String.Empty;
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public string UserRecvKey = String.Empty;
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public string UserSendKey = String.Empty;
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public string ConsoleUser = String.Empty;
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public string ConsolePass = String.Empty;
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public GridConfig(string description, string filename)
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{
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@ -95,6 +97,12 @@ namespace OpenSim.Framework
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"Allow regions to register immediately upon grid server startup? true/false",
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"True",
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false);
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m_configMember.addConfigurationOption("console_user", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Remote console access user name [Default: disabled]", "0", false);
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m_configMember.addConfigurationOption("console_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Remote console access password [Default: disabled]", "0", false);
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}
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public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
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@ -140,6 +148,12 @@ namespace OpenSim.Framework
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case "allow_region_registration":
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AllowRegionRegistration = (bool)configuration_result;
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break;
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case "console_user":
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ConsoleUser = (string)configuration_result;
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break;
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case "console_pass":
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ConsolePass = (string)configuration_result;
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break;
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}
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return true;
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@ -254,10 +254,10 @@ namespace OpenSim.Framework
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string newName);
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public delegate void MoveInventoryItem(
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IClientAPI remoteClient, UUID folderID, UUID itemID, int length, string newName);
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IClientAPI remoteClient, List<InventoryItemBase> items);
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public delegate void RemoveInventoryItem(
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IClientAPI remoteClient, UUID itemID);
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IClientAPI remoteClient, List<UUID> itemIDs);
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public delegate void RemoveInventoryFolder(
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IClientAPI remoteClient, UUID folderID);
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@ -78,6 +78,12 @@ namespace OpenSim.Framework
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ID = id;
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}
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public InventoryFolderBase(UUID id, UUID owner)
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{
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ID = id;
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Owner = owner;
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}
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public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
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{
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ID = id;
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@ -46,6 +46,8 @@ namespace OpenSim.Framework
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public string UserRecvKey = String.Empty;
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public string UserSendKey = String.Empty;
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public string UserServerURL = String.Empty;
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public string ConsoleUser = String.Empty;
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public string ConsolePass = String.Empty;
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public MessageServerConfig(string description, string filename)
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{
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@ -88,6 +90,12 @@ namespace OpenSim.Framework
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"Use SSL? true/false", ConfigSettings.DefaultMessageServerHttpSSL.ToString(), false);
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m_configMember.addConfigurationOption("published_ip", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"My Published IP Address", "127.0.0.1", false);
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m_configMember.addConfigurationOption("console_user", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Remote console access user name [Default: disabled]", "0", false);
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m_configMember.addConfigurationOption("console_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Remote console access password [Default: disabled]", "0", false);
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}
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public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
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@ -130,6 +138,12 @@ namespace OpenSim.Framework
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case "published_ip":
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MessageServerIP = (string) configuration_result;
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break;
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case "console_user":
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ConsoleUser = (string)configuration_result;
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break;
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case "console_pass":
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ConsolePass = (string)configuration_result;
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break;
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}
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return true;
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@ -46,6 +46,8 @@ namespace OpenSim.Framework
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public bool HttpSSL = ConfigSettings.DefaultUserServerHttpSSL;
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public uint DefaultUserLevel = 0;
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public string LibraryXmlfile = "";
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public string ConsoleUser = String.Empty;
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public string ConsolePass = String.Empty;
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private Uri m_inventoryUrl;
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@ -155,6 +157,12 @@ namespace OpenSim.Framework
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m_configMember.addConfigurationOption("default_loginLevel", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
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"Minimum Level a user should have to login [0 default]", "0", false);
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m_configMember.addConfigurationOption("console_user", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Remote console access user name [Default: disabled]", "0", false);
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m_configMember.addConfigurationOption("console_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Remote console access password [Default: disabled]", "0", false);
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}
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public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
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@ -209,6 +217,12 @@ namespace OpenSim.Framework
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case "library_location":
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LibraryXmlfile = (string)configuration_result;
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break;
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case "console_user":
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ConsoleUser = (string)configuration_result;
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break;
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case "console_pass":
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ConsolePass = (string)configuration_result;
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break;
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}
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return true;
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@ -31,6 +31,7 @@ using System.IO;
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using System.Reflection;
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using System.Timers;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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@ -46,6 +47,8 @@ namespace OpenSim.Grid.GridServer
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected GridConfig m_config;
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public string m_consoleType = "local";
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public IConfigSource m_configSource = null;
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public GridConfig Config
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{
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@ -71,16 +74,36 @@ namespace OpenSim.Grid.GridServer
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public GridServerBase()
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{
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m_console = new LocalConsole("Grid");
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MainConsole.Instance = m_console;
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}
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protected override void StartupSpecific()
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{
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switch (m_consoleType)
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{
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case "rest":
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m_console = new RemoteConsole("Grid");
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break;
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case "basic":
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m_console = new CommandConsole("Grid");
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break;
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default:
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m_console = new LocalConsole("Grid");
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break;
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}
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MainConsole.Instance = m_console;
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m_config = new GridConfig("GRID SERVER", (Path.Combine(Util.configDir(), "GridServer_Config.xml")));
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m_log.Info("[GRID]: Starting HTTP process");
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m_httpServer = new BaseHttpServer(m_config.HttpPort);
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if (m_console is RemoteConsole)
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{
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RemoteConsole c = (RemoteConsole)m_console;
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c.SetServer(m_httpServer);
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IConfig netConfig = m_configSource.AddConfig("Network");
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netConfig.Set("ConsoleUser", m_config.ConsoleUser);
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netConfig.Set("ConsolePass", m_config.ConsolePass);
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c.ReadConfig(m_configSource);
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}
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LoadPlugins();
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@ -26,6 +26,7 @@
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*/
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using log4net.Config;
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using Nini.Config;
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namespace OpenSim.Grid.GridServer
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{
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@ -33,10 +34,21 @@ namespace OpenSim.Grid.GridServer
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{
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public static void Main(string[] args)
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{
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ArgvConfigSource argvSource = new ArgvConfigSource(args);
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argvSource.AddSwitch("Startup", "console", "c");
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XmlConfigurator.Configure();
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GridServerBase app = new GridServerBase();
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IConfig startupConfig = argvSource.Configs["Startup"];
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if (startupConfig != null)
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{
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app.m_consoleType = startupConfig.GetString("console", "local");
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}
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app.m_configSource = argvSource;
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// if (args.Length > 0 && args[0] == "-setuponly")
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// {
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// app.Config();
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|
|
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@ -30,6 +30,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using log4net.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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@ -56,8 +57,22 @@ namespace OpenSim.Grid.MessagingServer
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// private UUID m_lastCreatedUser = UUID.Random();
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protected static string m_consoleType = "local";
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protected static IConfigSource m_config = null;
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public static void Main(string[] args)
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{
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ArgvConfigSource argvSource = new ArgvConfigSource(args);
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argvSource.AddSwitch("Startup", "console", "c");
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|
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IConfig startupConfig = argvSource.Configs["Startup"];
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if (startupConfig != null)
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{
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m_consoleType = startupConfig.GetString("console", "local");
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}
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|
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m_config = argvSource;
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XmlConfigurator.Configure();
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m_log.Info("[SERVER]: Launching MessagingServer...");
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|
@ -70,7 +85,18 @@ namespace OpenSim.Grid.MessagingServer
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|
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public OpenMessage_Main()
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{
|
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m_console = new LocalConsole("Messaging");
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switch (m_consoleType)
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{
|
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case "rest":
|
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m_console = new RemoteConsole("Messaging");
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break;
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case "basic":
|
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m_console = new CommandConsole("Messaging");
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break;
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default:
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m_console = new LocalConsole("Messaging");
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break;
|
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}
|
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MainConsole.Instance = m_console;
|
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}
|
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|
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|
@ -88,20 +114,33 @@ namespace OpenSim.Grid.MessagingServer
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{
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if (m_userServerModule.registerWithUserServer())
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{
|
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m_log.Info("[SERVER]: Starting HTTP process");
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m_httpServer = new BaseHttpServer(Cfg.HttpPort);
|
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if (m_httpServer == null)
|
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{
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m_log.Info("[SERVER]: Starting HTTP process");
|
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m_httpServer = new BaseHttpServer(Cfg.HttpPort);
|
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|
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m_httpServer.AddXmlRPCHandler("login_to_simulator", msgsvc.UserLoggedOn);
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m_httpServer.AddXmlRPCHandler("logout_of_simulator", msgsvc.UserLoggedOff);
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m_httpServer.AddXmlRPCHandler("get_presence_info_bulk", msgsvc.GetPresenceInfoBulk);
|
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m_httpServer.AddXmlRPCHandler("process_region_shutdown", msgsvc.ProcessRegionShutdown);
|
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m_httpServer.AddXmlRPCHandler("agent_location", msgsvc.AgentLocation);
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m_httpServer.AddXmlRPCHandler("agent_leaving", msgsvc.AgentLeaving);
|
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if (m_console is RemoteConsole)
|
||||
{
|
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RemoteConsole c = (RemoteConsole)m_console;
|
||||
c.SetServer(m_httpServer);
|
||||
IConfig netConfig = m_config.AddConfig("Network");
|
||||
netConfig.Set("ConsoleUser", Cfg.ConsoleUser);
|
||||
netConfig.Set("ConsolePass", Cfg.ConsolePass);
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||||
c.ReadConfig(m_config);
|
||||
}
|
||||
|
||||
m_httpServer.AddXmlRPCHandler("region_startup", m_regionModule.RegionStartup);
|
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m_httpServer.AddXmlRPCHandler("region_shutdown", m_regionModule.RegionShutdown);
|
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m_httpServer.AddXmlRPCHandler("login_to_simulator", msgsvc.UserLoggedOn);
|
||||
m_httpServer.AddXmlRPCHandler("logout_of_simulator", msgsvc.UserLoggedOff);
|
||||
m_httpServer.AddXmlRPCHandler("get_presence_info_bulk", msgsvc.GetPresenceInfoBulk);
|
||||
m_httpServer.AddXmlRPCHandler("process_region_shutdown", msgsvc.ProcessRegionShutdown);
|
||||
m_httpServer.AddXmlRPCHandler("agent_location", msgsvc.AgentLocation);
|
||||
m_httpServer.AddXmlRPCHandler("agent_leaving", msgsvc.AgentLeaving);
|
||||
|
||||
m_httpServer.Start();
|
||||
m_httpServer.AddXmlRPCHandler("region_startup", m_regionModule.RegionStartup);
|
||||
m_httpServer.AddXmlRPCHandler("region_shutdown", m_regionModule.RegionShutdown);
|
||||
|
||||
m_httpServer.Start();
|
||||
}
|
||||
m_log.Info("[SERVER]: Userserver registration was successful");
|
||||
}
|
||||
else
|
||||
|
@ -114,12 +153,12 @@ namespace OpenSim.Grid.MessagingServer
|
|||
private void deregisterFromUserServer()
|
||||
{
|
||||
m_userServerModule.deregisterWithUserServer();
|
||||
if (m_httpServer != null)
|
||||
{
|
||||
// if (m_httpServer != null)
|
||||
// {
|
||||
// try a completely fresh registration, with fresh handlers, too
|
||||
m_httpServer.Stop();
|
||||
m_httpServer = null;
|
||||
}
|
||||
// m_httpServer.Stop();
|
||||
// m_httpServer = null;
|
||||
// }
|
||||
m_console.Output("[SERVER]: Deregistered from userserver.");
|
||||
}
|
||||
|
||||
|
|
|
@ -43,6 +43,7 @@ using OpenSim.Framework.Statistics;
|
|||
using OpenSim.Grid.Communications.OGS1;
|
||||
using OpenSim.Grid.Framework;
|
||||
using OpenSim.Grid.UserServer.Modules;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Grid.UserServer
|
||||
{
|
||||
|
@ -73,8 +74,22 @@ namespace OpenSim.Grid.UserServer
|
|||
|
||||
protected AvatarCreationModule m_appearanceModule;
|
||||
|
||||
protected static string m_consoleType = "local";
|
||||
protected static IConfigSource m_config = null;
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
ArgvConfigSource argvSource = new ArgvConfigSource(args);
|
||||
argvSource.AddSwitch("Startup", "console", "c");
|
||||
|
||||
IConfig startupConfig = argvSource.Configs["Startup"];
|
||||
if (startupConfig != null)
|
||||
{
|
||||
m_consoleType = startupConfig.GetString("console", "local");
|
||||
}
|
||||
|
||||
m_config = argvSource;
|
||||
|
||||
XmlConfigurator.Configure();
|
||||
|
||||
m_log.Info("Launching UserServer...");
|
||||
|
@ -87,7 +102,18 @@ namespace OpenSim.Grid.UserServer
|
|||
|
||||
public OpenUser_Main()
|
||||
{
|
||||
m_console = new LocalConsole("User");
|
||||
switch (m_consoleType)
|
||||
{
|
||||
case "rest":
|
||||
m_console = new RemoteConsole("User");
|
||||
break;
|
||||
case "basic":
|
||||
m_console = new CommandConsole("User");
|
||||
break;
|
||||
default:
|
||||
m_console = new LocalConsole("User");
|
||||
break;
|
||||
}
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
|
@ -129,6 +155,16 @@ namespace OpenSim.Grid.UserServer
|
|||
|
||||
m_httpServer = new BaseHttpServer(Cfg.HttpPort);
|
||||
|
||||
if (m_console is RemoteConsole)
|
||||
{
|
||||
RemoteConsole c = (RemoteConsole)m_console;
|
||||
c.SetServer(m_httpServer);
|
||||
IConfig netConfig = m_config.AddConfig("Network");
|
||||
netConfig.Set("ConsoleUser", Cfg.ConsoleUser);
|
||||
netConfig.Set("ConsolePass", Cfg.ConsolePass);
|
||||
c.ReadConfig(m_config);
|
||||
}
|
||||
|
||||
RegisterInterface<CommandConsole>(m_console);
|
||||
RegisterInterface<UserConfig>(Cfg);
|
||||
|
||||
|
|
|
@ -6633,9 +6633,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else // Agent
|
||||
{
|
||||
//InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
|
||||
IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>();
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(itemID));
|
||||
InventoryItemBase assetRequestItem = new InventoryItemBase(itemID, AgentId);
|
||||
assetRequestItem = invService.GetItem(assetRequestItem);
|
||||
if (assetRequestItem == null)
|
||||
{
|
||||
assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
|
||||
|
@ -7027,14 +7027,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (OnMoveInventoryItem != null)
|
||||
{
|
||||
handlerMoveInventoryItem = null;
|
||||
InventoryItemBase itm = null;
|
||||
List<InventoryItemBase> items = new List<InventoryItemBase>();
|
||||
foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData)
|
||||
{
|
||||
handlerMoveInventoryItem = OnMoveInventoryItem;
|
||||
if (handlerMoveInventoryItem != null)
|
||||
{
|
||||
handlerMoveInventoryItem(this, datablock.FolderID, datablock.ItemID, datablock.Length,
|
||||
Util.FieldToString(datablock.NewName));
|
||||
}
|
||||
itm = new InventoryItemBase(datablock.ItemID, AgentId);
|
||||
itm.Folder = datablock.FolderID;
|
||||
itm.Name = Util.FieldToString(datablock.NewName);
|
||||
// weird, comes out as empty string
|
||||
//m_log.DebugFormat("[XXX] new name: {0}", itm.Name);
|
||||
items.Add(itm);
|
||||
}
|
||||
handlerMoveInventoryItem = OnMoveInventoryItem;
|
||||
if (handlerMoveInventoryItem != null)
|
||||
{
|
||||
handlerMoveInventoryItem(this, items);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -7053,14 +7060,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (OnRemoveInventoryItem != null)
|
||||
{
|
||||
handlerRemoveInventoryItem = null;
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
foreach (RemoveInventoryItemPacket.InventoryDataBlock datablock in removeItem.InventoryData)
|
||||
{
|
||||
handlerRemoveInventoryItem = OnRemoveInventoryItem;
|
||||
if (handlerRemoveInventoryItem != null)
|
||||
{
|
||||
handlerRemoveInventoryItem(this, datablock.ItemID);
|
||||
}
|
||||
uuids.Add(datablock.ItemID);
|
||||
}
|
||||
handlerRemoveInventoryItem = OnRemoveInventoryItem;
|
||||
if (handlerRemoveInventoryItem != null)
|
||||
{
|
||||
handlerRemoveInventoryItem(this, uuids);
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
case PacketType.RemoveInventoryFolder:
|
||||
|
@ -7116,13 +7126,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (OnRemoveInventoryItem != null)
|
||||
{
|
||||
handlerRemoveInventoryItem = null;
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
foreach (RemoveInventoryObjectsPacket.ItemDataBlock datablock in removeObject.ItemData)
|
||||
{
|
||||
handlerRemoveInventoryItem = OnRemoveInventoryItem;
|
||||
if (handlerRemoveInventoryItem != null)
|
||||
{
|
||||
handlerRemoveInventoryItem(this, datablock.ItemID);
|
||||
}
|
||||
uuids.Add(datablock.ItemID);
|
||||
}
|
||||
handlerRemoveInventoryItem = OnRemoveInventoryItem;
|
||||
if (handlerRemoveInventoryItem != null)
|
||||
{
|
||||
handlerRemoveInventoryItem(this, uuids);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -128,20 +128,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Store the throttle multiplier for posterity.
|
||||
throttleMultiplier = userSettings.ClientThrottleMultipler;
|
||||
|
||||
|
||||
int throttleMaxBPS = 1500000;
|
||||
if (userSettings.TotalThrottleSettings != null)
|
||||
throttleMaxBPS = userSettings.TotalThrottleSettings.Max;
|
||||
|
||||
// Set up the throttle classes (min, max, current) in bits per second
|
||||
ResendThrottle = new LLPacketThrottle(5000, 100000, 16000, userSettings.ClientThrottleMultipler);
|
||||
LandThrottle = new LLPacketThrottle(1000, 100000, 2000, userSettings.ClientThrottleMultipler);
|
||||
WindThrottle = new LLPacketThrottle(0, 100000, 0, userSettings.ClientThrottleMultipler);
|
||||
CloudThrottle = new LLPacketThrottle(0, 100000, 0, userSettings.ClientThrottleMultipler);
|
||||
TaskThrottle = new LLPacketThrottle(1000, 800000, 3000, userSettings.ClientThrottleMultipler);
|
||||
AssetThrottle = new LLPacketThrottle(1000, 800000, 1000, userSettings.ClientThrottleMultipler);
|
||||
TextureThrottle = new LLPacketThrottle(1000, 800000, 4000, userSettings.ClientThrottleMultipler);
|
||||
ResendThrottle = new LLPacketThrottle(5000, throttleMaxBPS / 15, 16000, userSettings.ClientThrottleMultipler);
|
||||
LandThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 15, 2000, userSettings.ClientThrottleMultipler);
|
||||
WindThrottle = new LLPacketThrottle(0, throttleMaxBPS / 15, 0, userSettings.ClientThrottleMultipler);
|
||||
CloudThrottle = new LLPacketThrottle(0, throttleMaxBPS / 15, 0, userSettings.ClientThrottleMultipler);
|
||||
TaskThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 3000, userSettings.ClientThrottleMultipler);
|
||||
AssetThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 1000, userSettings.ClientThrottleMultipler);
|
||||
TextureThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 4000, userSettings.ClientThrottleMultipler);
|
||||
|
||||
|
||||
// Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
|
||||
|
||||
|
||||
ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
|
||||
if (null == totalThrottleSettings)
|
||||
{
|
||||
totalThrottleSettings = new ThrottleSettings(0, 1500000, 28000);
|
||||
totalThrottleSettings = new ThrottleSettings(0, throttleMaxBPS, 28000);
|
||||
}
|
||||
|
||||
TotalThrottle
|
||||
|
@ -149,7 +157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current,
|
||||
userSettings.ClientThrottleMultipler);
|
||||
|
||||
throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor));
|
||||
throttleTimer = new Timer((int)(throttletimems / throttleTimeDivisor));
|
||||
throttleTimer.Elapsed += ThrottleTimerElapsed;
|
||||
throttleTimer.Start();
|
||||
|
||||
|
|
|
@ -155,6 +155,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
if (config != null)
|
||||
{
|
||||
if (config.Contains("client_throttle_max_bps"))
|
||||
{
|
||||
int maxBPS = config.GetInt("client_throttle_max_bps", 1500000);
|
||||
userSettings.TotalThrottleSettings = new ThrottleSettings(0, maxBPS,
|
||||
maxBPS > 28000 ? maxBPS : 28000);
|
||||
}
|
||||
|
||||
if (config.Contains("client_throttle_multiplier"))
|
||||
userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier");
|
||||
if (config.Contains("client_socket_rcvbuf_size"))
|
||||
|
|
|
@ -130,7 +130,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
}
|
||||
else
|
||||
{
|
||||
InventoryItemBase baseItem = invService.GetItem(new InventoryItemBase(appearance.Wearables[i].ItemID));
|
||||
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
|
||||
baseItem = invService.GetItem(baseItem);
|
||||
|
||||
if (baseItem != null)
|
||||
{
|
||||
|
|
|
@ -65,7 +65,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
|
|||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
|
||||
InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
|
||||
InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
|
||||
item = invService.GetItem(item);
|
||||
if (item != null)
|
||||
{
|
||||
item.Flags = 1;
|
||||
|
@ -80,7 +81,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
|
|||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
|
||||
InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
|
||||
InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
|
||||
item = invService.GetItem(item);
|
||||
if (item != null)
|
||||
{
|
||||
item.Flags = 0;
|
||||
|
|
|
@ -258,7 +258,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
|
||||
UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
|
||||
|
||||
InventoryItemBase item = invService.GetItem(new InventoryItemBase(inventoryEntityID));
|
||||
InventoryItemBase item = new InventoryItemBase(inventoryEntityID, client.AgentId);
|
||||
item = invService.GetItem(item);
|
||||
InventoryFolderBase folder = null;
|
||||
|
||||
if (item != null && trashFolder != null)
|
||||
|
@ -266,12 +267,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
item.Folder = trashFolder.ID;
|
||||
|
||||
// Diva comment: can't we just update this item???
|
||||
invService.DeleteItem(item);
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
uuids.Add(item.ID);
|
||||
invService.DeleteItems(item.Owner, uuids);
|
||||
scene.AddInventoryItem(client, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
folder = invService.GetFolder(new InventoryFolderBase(inventoryEntityID));
|
||||
folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
|
||||
folder = invService.GetFolder(folder);
|
||||
|
||||
if (folder != null & trashFolder != null)
|
||||
{
|
||||
|
@ -451,10 +455,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
else
|
||||
{
|
||||
UUID itemID = new UUID(msg.binaryBucket, 1);
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
|
||||
item.ID = itemID;
|
||||
item.Owner = user.ControllingClient.AgentId;
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, user.ControllingClient.AgentId);
|
||||
|
||||
// Fetch from service
|
||||
//
|
||||
|
|
|
@ -181,12 +181,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
/// <returns>true if the item was successfully updated</returns>
|
||||
public abstract bool UpdateItem(InventoryItemBase item);
|
||||
|
||||
public abstract bool MoveItems(UUID ownerID, List<InventoryItemBase> items);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
public abstract bool DeleteItem(InventoryItemBase item);
|
||||
public abstract bool DeleteItems(UUID ownerID, List<UUID> itemIDs);
|
||||
|
||||
public abstract InventoryItemBase GetItem(InventoryItemBase item);
|
||||
|
||||
|
|
|
@ -290,7 +290,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
|
||||
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
return new List<InventoryItemBase>();
|
||||
if (IsLocalGridUser(userID))
|
||||
return m_GridService.GetFolderItems(userID, folderID);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
string uri = GetUserInventoryURI(userID) + "/" + userID;
|
||||
return m_HGService.GetFolderItems(uri, folderID, sessionID);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool AddFolder(InventoryFolderBase folder)
|
||||
|
@ -386,18 +393,39 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
}
|
||||
}
|
||||
|
||||
public override bool DeleteItem(InventoryItemBase item)
|
||||
public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
if (item == null)
|
||||
if (items == null)
|
||||
return false;
|
||||
if (items.Count == 0)
|
||||
return true;
|
||||
|
||||
if (IsLocalGridUser(item.Owner))
|
||||
return m_GridService.DeleteItem(item);
|
||||
if (IsLocalGridUser(ownerID))
|
||||
return m_GridService.MoveItems(ownerID, items);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(item.Owner);
|
||||
string uri = GetUserInventoryURI(item.Owner) + "/" + item.Owner.ToString();
|
||||
return m_HGService.DeleteItem(uri, item, sessionID);
|
||||
UUID sessionID = GetSessionID(ownerID);
|
||||
string uri = GetUserInventoryURI(ownerID) + "/" + ownerID.ToString();
|
||||
return m_HGService.MoveItems(uri, items, sessionID);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID);
|
||||
|
||||
if (itemIDs == null)
|
||||
return false;
|
||||
if (itemIDs.Count == 0)
|
||||
return true;
|
||||
|
||||
if (IsLocalGridUser(ownerID))
|
||||
return m_GridService.DeleteItems(ownerID, itemIDs);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(ownerID);
|
||||
string uri = GetUserInventoryURI(ownerID) + "/" + ownerID.ToString();
|
||||
return m_HGService.DeleteItems(uri, itemIDs, sessionID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -483,12 +511,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI);
|
||||
string uri = m_LocalGridInventoryURI.TrimEnd('/');
|
||||
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: IsLocalGridUser, comparing {0} to {1}.", userInventoryServerURI, uri);
|
||||
|
||||
if ((userInventoryServerURI == uri) || (userInventoryServerURI == ""))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: user {0} is foreign({1} - {2})", userID, userInventoryServerURI, uri);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -289,14 +289,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_InventoryService.UpdateItem(item);
|
||||
}
|
||||
|
||||
|
||||
public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
return m_InventoryService.MoveItems(ownerID, items);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
public override bool DeleteItem(InventoryItemBase item)
|
||||
public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
{
|
||||
return m_InventoryService.DeleteItem(item);
|
||||
return m_InventoryService.DeleteItems(ownerID, itemIDs);
|
||||
}
|
||||
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
|
|
|
@ -212,7 +212,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
|
||||
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
return new List<InventoryItemBase>();
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
return m_RemoteConnector.GetFolderItems(userID.ToString(), folderID, sessionID);
|
||||
}
|
||||
|
||||
public override bool AddFolder(InventoryFolderBase folder)
|
||||
|
@ -272,13 +273,25 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
|
||||
}
|
||||
|
||||
public override bool DeleteItem(InventoryItemBase item)
|
||||
public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
if (item == null)
|
||||
if (items == null)
|
||||
return false;
|
||||
|
||||
UUID sessionID = GetSessionID(item.Owner);
|
||||
return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID);
|
||||
UUID sessionID = GetSessionID(ownerID);
|
||||
return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID);
|
||||
}
|
||||
|
||||
|
||||
public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
{
|
||||
if (itemIDs == null)
|
||||
return false;
|
||||
if (itemIDs.Count == 0)
|
||||
return true;
|
||||
|
||||
UUID sessionID = GetSessionID(ownerID);
|
||||
return m_RemoteConnector.DeleteItems(ownerID.ToString(), itemIDs, sessionID);
|
||||
}
|
||||
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
|
@ -320,14 +333,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
|
||||
private UUID GetSessionID(UUID userID)
|
||||
{
|
||||
if (m_Scene == null)
|
||||
{
|
||||
m_log.Debug("[INVENTORY CONNECTOR]: OOPS! scene is null");
|
||||
}
|
||||
//if (m_Scene == null)
|
||||
//{
|
||||
// m_log.Debug("[INVENTORY CONNECTOR]: OOPS! scene is null");
|
||||
//}
|
||||
|
||||
if (m_UserProfileService == null)
|
||||
{
|
||||
m_log.Debug("[INVENTORY CONNECTOR]: OOPS! UserProfileCacheService is null");
|
||||
//m_log.Debug("[INVENTORY CONNECTOR]: OOPS! UserProfileCacheService is null");
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
|
|
|
@ -966,7 +966,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (objectID == UUID.Zero) // User inventory
|
||||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
|
||||
InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
|
||||
assetRequestItem = invService.GetItem(assetRequestItem);
|
||||
if (assetRequestItem == null) // Library item
|
||||
{
|
||||
assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
|
||||
|
@ -1385,7 +1386,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (objectID == UUID.Zero) // User inventory
|
||||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(script));
|
||||
InventoryItemBase assetRequestItem = new InventoryItemBase(script, user);
|
||||
assetRequestItem = invService.GetItem(assetRequestItem);
|
||||
if (assetRequestItem == null) // Library item
|
||||
{
|
||||
assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script);
|
||||
|
@ -1479,7 +1481,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (objectID == UUID.Zero) // User inventory
|
||||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
|
||||
InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
|
||||
assetRequestItem = invService.GetItem(assetRequestItem);
|
||||
if (assetRequestItem == null) // Library item
|
||||
{
|
||||
assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
|
||||
|
|
|
@ -140,7 +140,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns></returns>
|
||||
public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
|
||||
{
|
||||
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
@ -315,7 +316,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
|
||||
UUID itemID, InventoryItemBase itemUpd)
|
||||
{
|
||||
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
@ -408,7 +410,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
|
||||
|
||||
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId));
|
||||
InventoryItemBase item = new InventoryItemBase(itemId, senderId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
if ((item != null) && (item.Owner == senderId))
|
||||
{
|
||||
|
@ -474,7 +477,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!Permissions.BypassPermissions())
|
||||
{
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
InventoryService.DeleteItem(new InventoryItemBase(itemId));
|
||||
{
|
||||
List<UUID> items = new List<UUID>();
|
||||
items.Add(itemId);
|
||||
InventoryService.DeleteItems(senderId, items);
|
||||
}
|
||||
}
|
||||
|
||||
return itemCopy;
|
||||
|
@ -558,7 +565,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (item == null)
|
||||
{
|
||||
item = InventoryService.GetItem(new InventoryItemBase(oldItemID));
|
||||
item = new InventoryItemBase(oldItemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
|
@ -630,33 +638,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="itemID"></param>
|
||||
/// <param name="length"></param>
|
||||
/// <param name="newName"></param>
|
||||
public void MoveInventoryItem(IClientAPI remoteClient, UUID folderID, UUID itemID, int length,
|
||||
string newName)
|
||||
public void MoveInventoryItem(IClientAPI remoteClient, List<InventoryItemBase> items)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
|
||||
"[AGENT INVENTORY]: Moving {0} items for user {1}", items.Count, remoteClient.AgentId);
|
||||
|
||||
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
if (newName != String.Empty)
|
||||
{
|
||||
item.Name = newName;
|
||||
}
|
||||
item.Folder = folderID;
|
||||
|
||||
// Diva comment: can't we just update?
|
||||
InventoryService.DeleteItem(item);
|
||||
|
||||
AddInventoryItem(remoteClient, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[AGENT INVENTORY]: Failed to find item " + itemID.ToString());
|
||||
|
||||
return;
|
||||
}
|
||||
if (!InventoryService.MoveItems(remoteClient.AgentId, items))
|
||||
m_log.Warn("[AGENT INVENTORY]: Failed to move items for user " + remoteClient.AgentId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -794,9 +782,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
private void RemoveInventoryItem(IClientAPI remoteClient, UUID itemID)
|
||||
private void RemoveInventoryItem(IClientAPI remoteClient, List<UUID> itemIDs)
|
||||
{
|
||||
InventoryService.DeleteItem(new InventoryItemBase(itemID));
|
||||
//m_log.Debug("[SCENE INVENTORY]: user " + remoteClient.AgentId);
|
||||
InventoryService.DeleteItems(remoteClient.AgentId, itemIDs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1224,7 +1213,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
UUID copyID = UUID.Random();
|
||||
if (itemID != UUID.Zero)
|
||||
{
|
||||
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
// Try library
|
||||
if (null == item)
|
||||
|
@ -1242,7 +1232,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!Permissions.BypassPermissions())
|
||||
{
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
RemoveInventoryItem(remoteClient, itemID);
|
||||
{
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
uuids.Add(itemID);
|
||||
RemoveInventoryItem(remoteClient, uuids);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1287,7 +1281,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
|
||||
{
|
||||
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
// Try library
|
||||
// XXX clumsy, possibly should be one call
|
||||
|
@ -1672,7 +1667,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID);
|
||||
item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
//item = userInfo.RootFolder.FindItem(
|
||||
|
@ -1834,7 +1829,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
|
||||
|
||||
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
@ -1984,7 +1980,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
BypassRayCast, bRayEndIsIntersection,true,scale, false);
|
||||
|
||||
// Rez object
|
||||
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
@ -2135,7 +2132,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// copy ones will be lost, so avoid it
|
||||
//
|
||||
if (!attachment)
|
||||
InventoryService.DeleteItem(item);
|
||||
{
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
uuids.Add(item.ID);
|
||||
InventoryService.DeleteItems(item.Owner, uuids);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2309,7 +2310,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence presence;
|
||||
if (TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID, remoteClient.AgentId));
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
|
||||
IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
|
||||
|
@ -2360,7 +2362,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
// XXYY!!
|
||||
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
|
||||
IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
|
||||
if (ava != null)
|
||||
|
@ -2393,7 +2396,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
part.ParentGroup.DetachToGround();
|
||||
|
||||
InventoryService.DeleteItem(new InventoryItemBase(inventoryID));
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
uuids.Add(inventoryID);
|
||||
InventoryService.DeleteItems(remoteClient.AgentId, uuids);
|
||||
remoteClient.SendRemoveInventoryItem(inventoryID);
|
||||
}
|
||||
SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using OpenMetaverse;
|
||||
|
@ -404,7 +405,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
@ -557,9 +559,25 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
/// <param name="folderID"></param>
|
||||
|
||||
delegate void PurgeFolderDelegate(UUID userID, UUID folder);
|
||||
|
||||
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase(folderID);
|
||||
PurgeFolderDelegate d = PurgeFolderAsync;
|
||||
try
|
||||
{
|
||||
d.BeginInvoke(remoteClient.AgentId, folderID, PurgeFolderCompleted, d);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[AGENT INVENTORY]: Exception on purge folder for user {0}: {1}", remoteClient.AgentId, e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void PurgeFolderAsync(UUID userID, UUID folderID)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase(folderID, userID);
|
||||
|
||||
if (InventoryService.PurgeFolder(folder))
|
||||
m_log.DebugFormat("[AGENT INVENTORY]: folder {0} purged successfully", folderID);
|
||||
|
@ -567,5 +585,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.WarnFormat("[AGENT INVENTORY]: could not purge folder {0}", folderID);
|
||||
}
|
||||
|
||||
private void PurgeFolderCompleted(IAsyncResult iar)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1978,6 +1978,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
|
||||
}
|
||||
|
||||
private LSL_Rotation GetPartRot( SceneObjectPart part )
|
||||
{
|
||||
Quaternion q;
|
||||
if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim
|
||||
{
|
||||
if (part.ParentGroup.RootPart.AttachmentPoint != 0)
|
||||
{
|
||||
ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar);
|
||||
if (avatar != null)
|
||||
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
|
||||
q = avatar.CameraRotation; // Mouselook
|
||||
else
|
||||
q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
|
||||
else
|
||||
q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
|
||||
}
|
||||
else
|
||||
q = part.ParentGroup.GroupRotation; // just the group rotation
|
||||
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
|
||||
}
|
||||
q = part.GetWorldRotation();
|
||||
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
|
||||
}
|
||||
|
||||
public LSL_Rotation llGetLocalRot()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
@ -7299,7 +7323,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_ROTATION:
|
||||
res.Add(llGetRot());
|
||||
res.Add(GetPartRot(part));
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE:
|
||||
|
|
|
@ -65,6 +65,10 @@ namespace OpenSim.Server.Base
|
|||
//
|
||||
private bool m_Running = true;
|
||||
|
||||
// PID file
|
||||
//
|
||||
private string m_pidFile = String.Empty;
|
||||
|
||||
// Handle all the automagical stuff
|
||||
//
|
||||
public ServicesServerBase(string prompt, string[] args)
|
||||
|
@ -211,6 +215,11 @@ namespace OpenSim.Server.Base
|
|||
}
|
||||
}
|
||||
|
||||
if (startupConfig.GetString("PIDFile", String.Empty) != String.Empty)
|
||||
{
|
||||
CreatePIDFile(startupConfig.GetString("PIDFile"));
|
||||
}
|
||||
|
||||
// Register the quit command
|
||||
//
|
||||
MainConsole.Instance.Commands.AddCommand("base", false, "quit",
|
||||
|
@ -230,6 +239,8 @@ namespace OpenSim.Server.Base
|
|||
MainConsole.Instance.Prompt();
|
||||
}
|
||||
|
||||
if (m_pidFile != String.Empty)
|
||||
File.Delete(m_pidFile);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -246,5 +257,22 @@ namespace OpenSim.Server.Base
|
|||
protected virtual void Initialise()
|
||||
{
|
||||
}
|
||||
|
||||
protected void CreatePIDFile(string path)
|
||||
{
|
||||
try
|
||||
{
|
||||
string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
|
||||
FileStream fs = File.Create(path);
|
||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||
Byte[] buf = enc.GetBytes(pidstring);
|
||||
fs.Write(buf, 0, buf.Length);
|
||||
fs.Close();
|
||||
m_pidFile = path;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -105,8 +105,8 @@ namespace OpenSim.Server.Handlers.Inventory
|
|||
"POST", "/PurgeFolder/", m_InventoryService.PurgeFolder, CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
|
||||
"POST", "/DeleteItem/", m_InventoryService.DeleteItem, CheckAuthSession));
|
||||
new RestDeserialiseSecureHandler<List<Guid>, bool>(
|
||||
"POST", "/DeleteItem/", DeleteItems, CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>(
|
||||
|
@ -125,8 +125,8 @@ namespace OpenSim.Server.Handlers.Inventory
|
|||
"POST", "/NewFolder/", m_InventoryService.AddFolder, CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseTrustedHandler<InventoryFolderBase, bool>(
|
||||
"POST", "/CreateFolder/", m_InventoryService.AddFolder, CheckTrustSource));
|
||||
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
||||
"POST", "/CreateFolder/", m_InventoryService.AddFolder, CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
|
||||
|
@ -137,8 +137,12 @@ namespace OpenSim.Server.Handlers.Inventory
|
|||
"POST", "/AddNewItem/", m_InventoryService.AddItem, CheckTrustSource));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>(
|
||||
"POST", "/GetItems/", GetFolderItems, CheckTrustSource));
|
||||
new RestDeserialiseSecureHandler<Guid, List<InventoryItemBase>>(
|
||||
"POST", "/GetItems/", GetFolderItems, CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<List<InventoryItemBase>, bool>(
|
||||
"POST", "/MoveItems/", MoveItems, CheckAuthSession));
|
||||
|
||||
// for persistent active gestures
|
||||
m_httpServer.AddStreamHandler(
|
||||
|
@ -247,6 +251,24 @@ namespace OpenSim.Server.Handlers.Inventory
|
|||
return m_InventoryService.GetAssetPermissions(item.Owner, item.AssetID);
|
||||
}
|
||||
|
||||
public bool DeleteItems(List<Guid> items)
|
||||
{
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
foreach (Guid g in items)
|
||||
uuids.Add(new UUID(g));
|
||||
// oops we lost the user info here. Bad bad handlers
|
||||
return m_InventoryService.DeleteItems(UUID.Zero, uuids);
|
||||
}
|
||||
|
||||
public bool MoveItems(List<InventoryItemBase> items)
|
||||
{
|
||||
// oops we lost the user info here. Bad bad handlers
|
||||
// let's peek at one item
|
||||
UUID ownerID = UUID.Zero;
|
||||
if (items.Count > 0)
|
||||
ownerID = items[0].Owner;
|
||||
return m_InventoryService.MoveItems(ownerID, items);
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -214,6 +214,19 @@ namespace OpenSim.Services.Connectors.Inventory
|
|||
return false;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(string id, UUID folderID, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.GetFolderItems(userID, folderID, sessionID);
|
||||
}
|
||||
return new List<InventoryItemBase>();
|
||||
}
|
||||
|
||||
public bool AddItem(string id, InventoryItemBase item, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
|
@ -240,7 +253,7 @@ namespace OpenSim.Services.Connectors.Inventory
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItem(string id, InventoryItemBase item, UUID sessionID)
|
||||
public bool MoveItems(string id, List<InventoryItemBase> items, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
@ -248,7 +261,20 @@ namespace OpenSim.Services.Connectors.Inventory
|
|||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.UpdateItem(userID, item, sessionID);
|
||||
return connector.MoveItems(userID, items, sessionID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItems(string id, List<UUID> itemIDs, UUID sessionID)
|
||||
{
|
||||
string url = string.Empty;
|
||||
string userID = string.Empty;
|
||||
|
||||
if (StringToUrlAndUserID(id, out url, out userID))
|
||||
{
|
||||
ISessionAuthInventoryService connector = GetConnector(url);
|
||||
return connector.DeleteItems(userID, itemIDs, sessionID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -95,6 +95,13 @@ namespace OpenSim.Services.Connectors
|
|||
/// <returns>true if the folder was successfully purged</returns>
|
||||
bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Get items from a folder.
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully purged</returns>
|
||||
List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Add a new item to the user's inventory
|
||||
/// </summary>
|
||||
|
@ -109,12 +116,14 @@ namespace OpenSim.Services.Connectors
|
|||
/// <returns>true if the item was successfully updated</returns>
|
||||
bool UpdateItem(string userID, InventoryItemBase item, UUID session_id);
|
||||
|
||||
bool MoveItems(string userID, List<InventoryItemBase> items, UUID session_id);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
bool DeleteItem(string userID, InventoryItemBase item, UUID session_id);
|
||||
bool DeleteItems(string userID, List<UUID> itemIDs, UUID session_id);
|
||||
|
||||
InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id);
|
||||
|
||||
|
|
|
@ -334,6 +334,23 @@ namespace OpenSim.Services.Connectors
|
|||
return false;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase(folderID, new UUID(userID));
|
||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, List<InventoryItemBase>>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/GetItems/", folder, sessionID.ToString(), userID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Get folder items operation failed, {0} {1}",
|
||||
e.Source, e.Message);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
|
||||
{
|
||||
try
|
||||
|
@ -366,12 +383,57 @@ namespace OpenSim.Services.Connectors
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItem(string userID, InventoryItemBase item, UUID sessionID)
|
||||
/**
|
||||
* MoveItems Async group
|
||||
*/
|
||||
|
||||
delegate void MoveItemsDelegate(string userID, List<InventoryItemBase> items, UUID sessionID);
|
||||
|
||||
private void MoveItemsAsync(string userID, List<InventoryItemBase> items, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/DeleteItem/", item, sessionID.ToString(), item.Owner.ToString());
|
||||
SynchronousRestSessionObjectPoster<List<InventoryItemBase>, bool>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/MoveItems/", items, sessionID.ToString(), userID.ToString());
|
||||
|
||||
// Success
|
||||
return;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory items operation failed, {0} {1} (old server?). Trying slow way.",
|
||||
e.Source, e.Message);
|
||||
}
|
||||
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
InventoryItemBase itm = this.QueryItem(userID, item, sessionID);
|
||||
itm.Name = item.Name;
|
||||
itm.Folder = item.Folder;
|
||||
this.UpdateItem(userID, itm, sessionID);
|
||||
}
|
||||
}
|
||||
|
||||
private void MoveItemsCompleted(IAsyncResult iar)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveItems(string userID, List<InventoryItemBase> items, UUID sessionID)
|
||||
{
|
||||
MoveItemsDelegate d = MoveItemsAsync;
|
||||
d.BeginInvoke(userID, items, sessionID, MoveItemsCompleted, d);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DeleteItems(string userID, List<UUID> items, UUID sessionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
List<Guid> guids = new List<Guid>();
|
||||
foreach (UUID u in items)
|
||||
guids.Add(u.Guid);
|
||||
return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
|
||||
"POST", m_ServerURI + "/DeleteItem/", guids, sessionID.ToString(), userID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -151,7 +151,12 @@ namespace OpenSim.Services.Connectors
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItem(InventoryItemBase item)
|
||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItems(UUID owner, List<UUID> itemIDs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -142,12 +142,15 @@ namespace OpenSim.Services.Interfaces
|
|||
/// <returns>true if the item was successfully updated</returns>
|
||||
bool UpdateItem(InventoryItemBase item);
|
||||
|
||||
bool MoveItems(UUID ownerID, List<InventoryItemBase> items);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
bool DeleteItem(InventoryItemBase item);
|
||||
//bool DeleteItem(InventoryItemBase item);
|
||||
bool DeleteItems(UUID userID, List<UUID> itemIDs);
|
||||
|
||||
/// <summary>
|
||||
/// Get an item, given by its UUID
|
||||
|
|
|
@ -386,13 +386,33 @@ namespace OpenSim.Services.InventoryService
|
|||
return true;
|
||||
}
|
||||
|
||||
// See IInventoryServices
|
||||
public virtual bool DeleteItem(InventoryItemBase item)
|
||||
public virtual bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY SERVICE]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
|
||||
"[INVENTORY SERVICE]: Moving {0} items from user {1}", items.Count, ownerID);
|
||||
|
||||
m_Database.deleteInventoryItem(item.ID);
|
||||
InventoryItemBase itm = null;
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
itm = GetInventoryItem(item.ID);
|
||||
itm.Folder = item.Folder;
|
||||
if ((item.Name != null) && !item.Name.Equals(string.Empty))
|
||||
itm.Name = item.Name;
|
||||
m_Database.updateInventoryItem(itm);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// See IInventoryServices
|
||||
public virtual bool DeleteItems(UUID owner, List<UUID> itemIDs)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY SERVICE]: Deleting {0} items from user {1}", itemIDs.Count, owner);
|
||||
|
||||
// uhh.....
|
||||
foreach (UUID uuid in itemIDs)
|
||||
m_Database.deleteInventoryItem(uuid);
|
||||
|
||||
// FIXME: Should return false on failure
|
||||
return true;
|
||||
|
@ -439,10 +459,12 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
List<InventoryItemBase> items = GetFolderItems(folder.Owner, folder.ID);
|
||||
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
DeleteItem(item);
|
||||
uuids.Add(item.ID);
|
||||
}
|
||||
DeleteItems(folder.Owner, uuids);
|
||||
|
||||
// FIXME: Should return false on failure
|
||||
return true;
|
||||
|
|
|
@ -143,7 +143,12 @@ namespace OpenSim.Tests.Common.Mock
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItem(InventoryItemBase item)
|
||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -374,6 +374,9 @@
|
|||
;
|
||||
; client_socket_rcvbuf_size = 8388608
|
||||
|
||||
; Maximum bits per second to send to any single client. This will override the user's viewer preference settings.
|
||||
|
||||
; client_throttle_max_bps = 1500000
|
||||
|
||||
[Chat]
|
||||
; Controls whether the chat module is enabled. Default is true.
|
||||
|
|
|
@ -911,6 +911,7 @@
|
|||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="Nini.dll"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
|
@ -1178,6 +1179,7 @@
|
|||
<Reference name="OpenMetaverse.StructuredData.dll"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="Nini.dll"/>
|
||||
<Reference name="DotNetOpenId.dll"/>
|
||||
|
||||
<Files>
|
||||
|
@ -1279,6 +1281,7 @@
|
|||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="Nini.dll"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
|
|
Loading…
Reference in New Issue