Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
31f7e06c25
|
@ -43,11 +43,6 @@
|
|||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.framework.communications.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Communications.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.communications.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.framework.servers.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Servers.Tests.dll" />
|
||||
</exec>
|
||||
|
@ -106,17 +101,6 @@
|
|||
<arg value="--export-html=./cov/OpenSim.Framework.Servers ./cov/OpenSim.Framework.Servers.cov" />
|
||||
</exec>
|
||||
|
||||
<exec program="mono">
|
||||
<arg value="--debug" />
|
||||
<arg value="--profile=monocov:outfile=./cov/OpenSim.Framework.Communications.cov,+[OpenSim.Framework.Communications]" />
|
||||
<arg value="/usr/lib/nunit/nunit-console.exe" />
|
||||
<arg value="./bin/OpenSim.Framework.Communications.Tests.dll" />
|
||||
</exec>
|
||||
<delete dir="./cov/OpenSim.Framework.Communications" />
|
||||
<exec program="monocov">
|
||||
<arg value="--export-html=./cov/OpenSim.Framework.Servers ./cov/OpenSim.Framework.Communications.cov" />
|
||||
</exec>
|
||||
|
||||
<!--
|
||||
<exec program="mono">
|
||||
<arg value="--debug" />
|
||||
|
@ -227,11 +211,6 @@
|
|||
<arg value="-xml=test-results/OpenSim.Framework.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.communications.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Communications.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Framework.Communications.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.serialization.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Serialization.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Framework.Serialization.Tests.dll-Results.xml" />
|
||||
|
@ -275,7 +254,6 @@
|
|||
</exec>
|
||||
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.communications.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
|
||||
<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" /> -->
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
|
||||
|
@ -301,7 +279,6 @@
|
|||
<!-- <test> -->
|
||||
<!-- <assemblies> -->
|
||||
<!-- <include name="./bin/OpenSim.Framework.Tests.dll" /> -->
|
||||
<!-- <include name="./bin/OpenSim.Framework.Communications.Tests.dll"/> -->
|
||||
<!-- <include name="./bin/OpenSim.Framework.Servers.Tests.dll" /> -->
|
||||
<!-- <include name="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" /> -->
|
||||
<!-- <include name="./bin/OpenSim.Region.ScriptEngine.Tests.dll" /> -->
|
||||
|
|
|
@ -41,14 +41,14 @@ namespace OpenSim.Framework
|
|||
public Guid AgentID;
|
||||
public bool alwaysrun;
|
||||
public float AVHeight;
|
||||
public sLLVector3 cameraPosition;
|
||||
public Vector3 cameraPosition;
|
||||
public float drawdistance;
|
||||
public float godlevel;
|
||||
public uint GroupAccess;
|
||||
public sLLVector3 Position;
|
||||
public Vector3 Position;
|
||||
public ulong regionHandle;
|
||||
public byte[] throttles;
|
||||
public sLLVector3 Velocity;
|
||||
public Vector3 Velocity;
|
||||
|
||||
public ChildAgentDataUpdate()
|
||||
{
|
||||
|
@ -177,14 +177,13 @@ namespace OpenSim.Framework
|
|||
Size = new Vector3();
|
||||
Size.Z = cAgent.AVHeight;
|
||||
|
||||
Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
|
||||
Center = cAgent.cameraPosition;
|
||||
Far = cAgent.drawdistance;
|
||||
Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
|
||||
Position = cAgent.Position;
|
||||
RegionHandle = cAgent.regionHandle;
|
||||
Throttles = cAgent.throttles;
|
||||
Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
|
||||
Velocity = cAgent.Velocity;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class AgentGroupData
|
||||
|
|
|
@ -0,0 +1,117 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public static class MultipartForm
|
||||
{
|
||||
#region Helper Classes
|
||||
|
||||
public abstract class Element
|
||||
{
|
||||
public string Name;
|
||||
}
|
||||
|
||||
public class File : Element
|
||||
{
|
||||
public string Filename;
|
||||
public string ContentType;
|
||||
public byte[] Data;
|
||||
|
||||
public File(string name, string filename, string contentType, byte[] data)
|
||||
{
|
||||
Name = name;
|
||||
Filename = filename;
|
||||
ContentType = contentType;
|
||||
Data = data;
|
||||
}
|
||||
}
|
||||
|
||||
public class Parameter : Element
|
||||
{
|
||||
public string Value;
|
||||
|
||||
public Parameter(string name, string value)
|
||||
{
|
||||
Name = name;
|
||||
Value = value;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Helper Classes
|
||||
|
||||
public static HttpWebResponse Post(HttpWebRequest request, List<Element> postParameters)
|
||||
{
|
||||
string boundary = Boundary();
|
||||
|
||||
// Set up the request properties
|
||||
request.Method = "POST";
|
||||
request.ContentType = "multipart/form-data; boundary=" + boundary;
|
||||
|
||||
#region Stream Writing
|
||||
|
||||
using (MemoryStream formDataStream = new MemoryStream())
|
||||
{
|
||||
foreach (var param in postParameters)
|
||||
{
|
||||
if (param is File)
|
||||
{
|
||||
File file = (File)param;
|
||||
|
||||
// Add just the first part of this param, since we will write the file data directly to the Stream
|
||||
string header = string.Format("--{0}\r\nContent-Disposition: form-data; name=\"{1}\"; filename=\"{2}\";\r\nContent-Type: {3}\r\n\r\n",
|
||||
boundary,
|
||||
file.Name,
|
||||
!String.IsNullOrEmpty(file.Filename) ? file.Filename : "tempfile",
|
||||
file.ContentType);
|
||||
|
||||
formDataStream.Write(Encoding.UTF8.GetBytes(header), 0, header.Length);
|
||||
formDataStream.Write(file.Data, 0, file.Data.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
Parameter parameter = (Parameter)param;
|
||||
|
||||
string postData = string.Format("--{0}\r\nContent-Disposition: form-data; name=\"{1}\"\r\n\r\n{2}\r\n",
|
||||
boundary,
|
||||
parameter.Name,
|
||||
parameter.Value);
|
||||
formDataStream.Write(Encoding.UTF8.GetBytes(postData), 0, postData.Length);
|
||||
}
|
||||
}
|
||||
|
||||
// Add the end of the request
|
||||
byte[] footer = Encoding.UTF8.GetBytes("\r\n--" + boundary + "--\r\n");
|
||||
formDataStream.Write(footer, 0, footer.Length);
|
||||
|
||||
request.ContentLength = formDataStream.Length;
|
||||
|
||||
// Copy the temporary stream to the network stream
|
||||
formDataStream.Seek(0, SeekOrigin.Begin);
|
||||
using (Stream requestStream = request.GetRequestStream())
|
||||
formDataStream.CopyTo(requestStream, (int)formDataStream.Length);
|
||||
}
|
||||
|
||||
#endregion Stream Writing
|
||||
|
||||
return request.GetResponse() as HttpWebResponse;
|
||||
}
|
||||
|
||||
private static string Boundary()
|
||||
{
|
||||
Random rnd = new Random();
|
||||
string formDataBoundary = String.Empty;
|
||||
|
||||
while (formDataBoundary.Length < 15)
|
||||
formDataBoundary = formDataBoundary + rnd.Next();
|
||||
|
||||
formDataBoundary = formDataBoundary.Substring(0, 15);
|
||||
formDataBoundary = "-----------------------------" + formDataBoundary;
|
||||
|
||||
return formDataBoundary;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -45,7 +45,7 @@ namespace OpenSim.Framework
|
|||
private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
|
||||
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
|
||||
private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
|
||||
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
||||
// private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
||||
private LogOffUser handlerLogOffUser = null;
|
||||
private GetLandData handlerGetLandData = null;
|
||||
|
||||
|
|
|
@ -351,7 +351,7 @@ namespace OpenSim.Framework
|
|||
|
||||
private void ReadNiniConfig(IConfigSource source, string name)
|
||||
{
|
||||
bool creatingNew = false;
|
||||
// bool creatingNew = false;
|
||||
|
||||
if (source.Configs.Count == 0)
|
||||
{
|
||||
|
@ -368,7 +368,7 @@ namespace OpenSim.Framework
|
|||
|
||||
source.AddConfig(name);
|
||||
|
||||
creatingNew = true;
|
||||
// creatingNew = true;
|
||||
}
|
||||
|
||||
if (name == String.Empty)
|
||||
|
@ -378,7 +378,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
source.AddConfig(name);
|
||||
|
||||
creatingNew = true;
|
||||
// creatingNew = true;
|
||||
}
|
||||
|
||||
IConfig config = source.Configs[name];
|
||||
|
@ -398,14 +398,7 @@ namespace OpenSim.Framework
|
|||
RegionID = new UUID(regionUUID);
|
||||
originRegionID = RegionID; // What IS this?!
|
||||
|
||||
|
||||
// Region name
|
||||
//
|
||||
RegionName = name;
|
||||
|
||||
|
||||
// Region location
|
||||
//
|
||||
string location = config.GetString("Location", String.Empty);
|
||||
|
||||
if (location == String.Empty)
|
||||
|
@ -421,12 +414,9 @@ namespace OpenSim.Framework
|
|||
|
||||
|
||||
// Datastore (is this implemented? Omitted from example!)
|
||||
//
|
||||
DataStore = config.GetString("Datastore", String.Empty);
|
||||
|
||||
|
||||
// Internal IP
|
||||
//
|
||||
IPAddress address;
|
||||
|
||||
if (config.Contains("InternalAddress"))
|
||||
|
|
|
@ -0,0 +1,203 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Security;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// Used for requests to untrusted endpoints that may potentially be
|
||||
/// malicious
|
||||
/// </summary>
|
||||
public static class UntrustedHttpWebRequest
|
||||
{
|
||||
/// <summary>Setting this to true will allow HTTP connections to localhost</summary>
|
||||
private const bool DEBUG = true;
|
||||
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static readonly ICollection<string> allowableSchemes = new List<string> { "http", "https" };
|
||||
|
||||
/// <summary>
|
||||
/// Creates an HttpWebRequest that is hardened against malicious
|
||||
/// endpoints after ensuring the given Uri is safe to retrieve
|
||||
/// </summary>
|
||||
/// <param name="uri">Web location to request</param>
|
||||
/// <returns>A hardened HttpWebRequest if the uri was determined to be safe</returns>
|
||||
/// <exception cref="ArgumentNullException">If uri is null</exception>
|
||||
/// <exception cref="ArgumentException">If uri is unsafe</exception>
|
||||
public static HttpWebRequest Create(Uri uri)
|
||||
{
|
||||
return Create(uri, DEBUG, 1000 * 5, 1000 * 20, 10);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an HttpWebRequest that is hardened against malicious
|
||||
/// endpoints after ensuring the given Uri is safe to retrieve
|
||||
/// </summary>
|
||||
/// <param name="uri">Web location to request</param>
|
||||
/// <param name="allowLoopback">True to allow connections to localhost, otherwise false</param>
|
||||
/// <param name="readWriteTimeoutMS">Read write timeout, in milliseconds</param>
|
||||
/// <param name="timeoutMS">Connection timeout, in milliseconds</param>
|
||||
/// <param name="maximumRedirects">Maximum number of allowed redirects</param>
|
||||
/// <returns>A hardened HttpWebRequest if the uri was determined to be safe</returns>
|
||||
/// <exception cref="ArgumentNullException">If uri is null</exception>
|
||||
/// <exception cref="ArgumentException">If uri is unsafe</exception>
|
||||
public static HttpWebRequest Create(Uri uri, bool allowLoopback, int readWriteTimeoutMS, int timeoutMS, int maximumRedirects)
|
||||
{
|
||||
if (uri == null)
|
||||
throw new ArgumentNullException("uri");
|
||||
|
||||
if (!IsUriAllowable(uri, allowLoopback))
|
||||
throw new ArgumentException("Uri " + uri + " was rejected");
|
||||
|
||||
HttpWebRequest httpWebRequest = (HttpWebRequest)HttpWebRequest.Create(uri);
|
||||
httpWebRequest.MaximumAutomaticRedirections = maximumRedirects;
|
||||
httpWebRequest.ReadWriteTimeout = readWriteTimeoutMS;
|
||||
httpWebRequest.Timeout = timeoutMS;
|
||||
httpWebRequest.KeepAlive = false;
|
||||
|
||||
return httpWebRequest;
|
||||
}
|
||||
|
||||
public static string PostToUntrustedUrl(Uri url, string data)
|
||||
{
|
||||
try
|
||||
{
|
||||
byte[] requestData = System.Text.Encoding.UTF8.GetBytes(data);
|
||||
|
||||
HttpWebRequest request = Create(url);
|
||||
request.Method = "POST";
|
||||
request.ContentLength = requestData.Length;
|
||||
request.ContentType = "application/x-www-form-urlencoded";
|
||||
|
||||
using (Stream requestStream = request.GetRequestStream())
|
||||
requestStream.Write(requestData, 0, requestData.Length);
|
||||
|
||||
using (WebResponse response = request.GetResponse())
|
||||
{
|
||||
using (Stream responseStream = response.GetResponseStream())
|
||||
return responseStream.GetStreamString();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("POST to untrusted URL " + url + " failed: " + ex.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetUntrustedUrl(Uri url)
|
||||
{
|
||||
try
|
||||
{
|
||||
HttpWebRequest request = Create(url);
|
||||
|
||||
using (WebResponse response = request.GetResponse())
|
||||
{
|
||||
using (Stream responseStream = response.GetResponseStream())
|
||||
return responseStream.GetStreamString();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("GET from untrusted URL " + url + " failed: " + ex.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether a URI is allowed based on scheme and host name.
|
||||
/// No requireSSL check is done here
|
||||
/// </summary>
|
||||
/// <param name="allowLoopback">True to allow loopback addresses to be used</param>
|
||||
/// <param name="uri">The URI to test for whether it should be allowed.</param>
|
||||
/// <returns>
|
||||
/// <c>true</c> if [is URI allowable] [the specified URI]; otherwise, <c>false</c>.
|
||||
/// </returns>
|
||||
private static bool IsUriAllowable(Uri uri, bool allowLoopback)
|
||||
{
|
||||
if (!allowableSchemes.Contains(uri.Scheme))
|
||||
{
|
||||
m_log.WarnFormat("Rejecting URL {0} because it uses a disallowed scheme.", uri);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Try to interpret the hostname as an IP address so we can test for internal
|
||||
// IP address ranges. Note that IP addresses can appear in many forms
|
||||
// (e.g. http://127.0.0.1, http://2130706433, http://0x0100007f, http://::1
|
||||
// So we convert them to a canonical IPAddress instance, and test for all
|
||||
// non-routable IP ranges: 10.*.*.*, 127.*.*.*, ::1
|
||||
// Note that Uri.IsLoopback is very unreliable, not catching many of these variants.
|
||||
IPAddress hostIPAddress;
|
||||
if (IPAddress.TryParse(uri.DnsSafeHost, out hostIPAddress))
|
||||
{
|
||||
byte[] addressBytes = hostIPAddress.GetAddressBytes();
|
||||
|
||||
// The host is actually an IP address.
|
||||
switch (hostIPAddress.AddressFamily)
|
||||
{
|
||||
case System.Net.Sockets.AddressFamily.InterNetwork:
|
||||
if (!allowLoopback && (addressBytes[0] == 127 || addressBytes[0] == 10))
|
||||
{
|
||||
m_log.WarnFormat("Rejecting URL {0} because it is a loopback address.", uri);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case System.Net.Sockets.AddressFamily.InterNetworkV6:
|
||||
if (!allowLoopback && IsIPv6Loopback(hostIPAddress))
|
||||
{
|
||||
m_log.WarnFormat("Rejecting URL {0} because it is a loopback address.", uri);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
m_log.WarnFormat("Rejecting URL {0} because it does not use an IPv4 or IPv6 address.", uri);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// The host is given by name. We require names to contain periods to
|
||||
// help make sure it's not an internal address.
|
||||
if (!allowLoopback && !uri.Host.Contains("."))
|
||||
{
|
||||
m_log.WarnFormat("Rejecting URL {0} because it does not contain a period in the host name.", uri);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether an IP address is the IPv6 equivalent of "localhost/127.0.0.1".
|
||||
/// </summary>
|
||||
/// <param name="ip">The ip address to check.</param>
|
||||
/// <returns>
|
||||
/// <c>true</c> if this is a loopback IP address; <c>false</c> otherwise.
|
||||
/// </returns>
|
||||
private static bool IsIPv6Loopback(IPAddress ip)
|
||||
{
|
||||
if (ip == null)
|
||||
throw new ArgumentNullException("ip");
|
||||
|
||||
byte[] addressBytes = ip.GetAddressBytes();
|
||||
for (int i = 0; i < addressBytes.Length - 1; i++)
|
||||
{
|
||||
if (addressBytes[i] != 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (addressBytes[addressBytes.Length - 1] != 1)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,330 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Security;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Web;
|
||||
using log4net;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// Miscellaneous static methods and extension methods related to the web
|
||||
/// </summary>
|
||||
public static class WebUtil
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Send LLSD to an HTTP client in application/llsd+json form
|
||||
/// </summary>
|
||||
/// <param name="response">HTTP response to send the data in</param>
|
||||
/// <param name="body">LLSD to send to the client</param>
|
||||
public static void SendJSONResponse(OSHttpResponse response, OSDMap body)
|
||||
{
|
||||
byte[] responseData = Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(body));
|
||||
|
||||
response.ContentEncoding = Encoding.UTF8;
|
||||
response.ContentLength = responseData.Length;
|
||||
response.ContentType = "application/llsd+json";
|
||||
response.Body.Write(responseData, 0, responseData.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send LLSD to an HTTP client in application/llsd+xml form
|
||||
/// </summary>
|
||||
/// <param name="response">HTTP response to send the data in</param>
|
||||
/// <param name="body">LLSD to send to the client</param>
|
||||
public static void SendXMLResponse(OSHttpResponse response, OSDMap body)
|
||||
{
|
||||
byte[] responseData = OSDParser.SerializeLLSDXmlBytes(body);
|
||||
|
||||
response.ContentEncoding = Encoding.UTF8;
|
||||
response.ContentLength = responseData.Length;
|
||||
response.ContentType = "application/llsd+xml";
|
||||
response.Body.Write(responseData, 0, responseData.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make a GET or GET-like request to a web service that returns LLSD
|
||||
/// or JSON data
|
||||
/// </summary>
|
||||
public static OSDMap ServiceRequest(string url, string httpVerb)
|
||||
{
|
||||
string errorMessage;
|
||||
|
||||
try
|
||||
{
|
||||
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
|
||||
request.Method = httpVerb;
|
||||
|
||||
using (WebResponse response = request.GetResponse())
|
||||
{
|
||||
using (Stream responseStream = response.GetResponseStream())
|
||||
{
|
||||
try
|
||||
{
|
||||
string responseStr = responseStream.GetStreamString();
|
||||
OSD responseOSD = OSDParser.Deserialize(responseStr);
|
||||
if (responseOSD.Type == OSDType.Map)
|
||||
return (OSDMap)responseOSD;
|
||||
else
|
||||
errorMessage = "Response format was invalid.";
|
||||
}
|
||||
catch
|
||||
{
|
||||
errorMessage = "Failed to parse the response.";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("GET from URL " + url + " failed: " + ex.Message);
|
||||
errorMessage = ex.Message;
|
||||
}
|
||||
|
||||
return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// POST URL-encoded form data to a web service that returns LLSD or
|
||||
/// JSON data
|
||||
/// </summary>
|
||||
public static OSDMap PostToService(string url, NameValueCollection data)
|
||||
{
|
||||
string errorMessage;
|
||||
|
||||
try
|
||||
{
|
||||
string queryString = BuildQueryString(data);
|
||||
byte[] requestData = System.Text.Encoding.UTF8.GetBytes(queryString);
|
||||
|
||||
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
|
||||
request.Method = "POST";
|
||||
request.ContentLength = requestData.Length;
|
||||
request.ContentType = "application/x-www-form-urlencoded";
|
||||
|
||||
using (Stream requestStream = request.GetRequestStream())
|
||||
requestStream.Write(requestData, 0, requestData.Length);
|
||||
|
||||
using (WebResponse response = request.GetResponse())
|
||||
{
|
||||
using (Stream responseStream = response.GetResponseStream())
|
||||
{
|
||||
try
|
||||
{
|
||||
string responseStr = responseStream.GetStreamString();
|
||||
OSD responseOSD = OSDParser.Deserialize(responseStr);
|
||||
if (responseOSD.Type == OSDType.Map)
|
||||
return (OSDMap)responseOSD;
|
||||
else
|
||||
errorMessage = "Response format was invalid.";
|
||||
}
|
||||
catch
|
||||
{
|
||||
errorMessage = "Failed to parse the response.";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("POST to URL " + url + " failed: " + ex.Message);
|
||||
errorMessage = ex.Message;
|
||||
}
|
||||
|
||||
return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
|
||||
}
|
||||
|
||||
#region Uri
|
||||
|
||||
/// <summary>
|
||||
/// Combines a Uri that can contain both a base Uri and relative path
|
||||
/// with a second relative path fragment
|
||||
/// </summary>
|
||||
/// <param name="uri">Starting (base) Uri</param>
|
||||
/// <param name="fragment">Relative path fragment to append to the end
|
||||
/// of the Uri</param>
|
||||
/// <returns>The combined Uri</returns>
|
||||
/// <remarks>This is similar to the Uri constructor that takes a base
|
||||
/// Uri and the relative path, except this method can append a relative
|
||||
/// path fragment on to an existing relative path</remarks>
|
||||
public static Uri Combine(this Uri uri, string fragment)
|
||||
{
|
||||
string fragment1 = uri.Fragment;
|
||||
string fragment2 = fragment;
|
||||
|
||||
if (!fragment1.EndsWith("/"))
|
||||
fragment1 = fragment1 + '/';
|
||||
if (fragment2.StartsWith("/"))
|
||||
fragment2 = fragment2.Substring(1);
|
||||
|
||||
return new Uri(uri, fragment1 + fragment2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Combines a Uri that can contain both a base Uri and relative path
|
||||
/// with a second relative path fragment. If the fragment is absolute,
|
||||
/// it will be returned without modification
|
||||
/// </summary>
|
||||
/// <param name="uri">Starting (base) Uri</param>
|
||||
/// <param name="fragment">Relative path fragment to append to the end
|
||||
/// of the Uri, or an absolute Uri to return unmodified</param>
|
||||
/// <returns>The combined Uri</returns>
|
||||
public static Uri Combine(this Uri uri, Uri fragment)
|
||||
{
|
||||
if (fragment.IsAbsoluteUri)
|
||||
return fragment;
|
||||
|
||||
string fragment1 = uri.Fragment;
|
||||
string fragment2 = fragment.ToString();
|
||||
|
||||
if (!fragment1.EndsWith("/"))
|
||||
fragment1 = fragment1 + '/';
|
||||
if (fragment2.StartsWith("/"))
|
||||
fragment2 = fragment2.Substring(1);
|
||||
|
||||
return new Uri(uri, fragment1 + fragment2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Appends a query string to a Uri that may or may not have existing
|
||||
/// query parameters
|
||||
/// </summary>
|
||||
/// <param name="uri">Uri to append the query to</param>
|
||||
/// <param name="query">Query string to append. Can either start with ?
|
||||
/// or just containg key/value pairs</param>
|
||||
/// <returns>String representation of the Uri with the query string
|
||||
/// appended</returns>
|
||||
public static string AppendQuery(this Uri uri, string query)
|
||||
{
|
||||
if (String.IsNullOrEmpty(query))
|
||||
return uri.ToString();
|
||||
|
||||
if (query[0] == '?' || query[0] == '&')
|
||||
query = query.Substring(1);
|
||||
|
||||
string uriStr = uri.ToString();
|
||||
|
||||
if (uriStr.Contains("?"))
|
||||
return uriStr + '&' + query;
|
||||
else
|
||||
return uriStr + '?' + query;
|
||||
}
|
||||
|
||||
#endregion Uri
|
||||
|
||||
#region NameValueCollection
|
||||
|
||||
/// <summary>
|
||||
/// Convert a NameValueCollection into a query string. This is the
|
||||
/// inverse of HttpUtility.ParseQueryString()
|
||||
/// </summary>
|
||||
/// <param name="parameters">Collection of key/value pairs to convert</param>
|
||||
/// <returns>A query string with URL-escaped values</returns>
|
||||
public static string BuildQueryString(NameValueCollection parameters)
|
||||
{
|
||||
List<string> items = new List<string>(parameters.Count);
|
||||
|
||||
foreach (string key in parameters.Keys)
|
||||
{
|
||||
foreach (string value in parameters.GetValues(key))
|
||||
items.Add(String.Concat(key, "=", HttpUtility.UrlEncode(value ?? String.Empty)));
|
||||
}
|
||||
|
||||
return String.Join("&", items.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="collection"></param>
|
||||
/// <param name="key"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetOne(this NameValueCollection collection, string key)
|
||||
{
|
||||
string[] values = collection.GetValues(key);
|
||||
if (values != null && values.Length > 0)
|
||||
return values[0];
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
#endregion NameValueCollection
|
||||
|
||||
#region Stream
|
||||
|
||||
/// <summary>
|
||||
/// Copies the contents of one stream to another, starting at the
|
||||
/// current position of each stream
|
||||
/// </summary>
|
||||
/// <param name="copyFrom">The stream to copy from, at the position
|
||||
/// where copying should begin</param>
|
||||
/// <param name="copyTo">The stream to copy to, at the position where
|
||||
/// bytes should be written</param>
|
||||
/// <param name="maximumBytesToCopy">The maximum bytes to copy</param>
|
||||
/// <returns>The total number of bytes copied</returns>
|
||||
/// <remarks>
|
||||
/// Copying begins at the streams' current positions. The positions are
|
||||
/// NOT reset after copying is complete.
|
||||
/// </remarks>
|
||||
public static int CopyTo(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy)
|
||||
{
|
||||
byte[] buffer = new byte[4096];
|
||||
int readBytes;
|
||||
int totalCopiedBytes = 0;
|
||||
|
||||
while ((readBytes = copyFrom.Read(buffer, 0, Math.Min(4096, maximumBytesToCopy))) > 0)
|
||||
{
|
||||
int writeBytes = Math.Min(maximumBytesToCopy, readBytes);
|
||||
copyTo.Write(buffer, 0, writeBytes);
|
||||
totalCopiedBytes += writeBytes;
|
||||
maximumBytesToCopy -= writeBytes;
|
||||
}
|
||||
|
||||
return totalCopiedBytes;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts an entire stream to a string, regardless of current stream
|
||||
/// position
|
||||
/// </summary>
|
||||
/// <param name="stream">The stream to convert to a string</param>
|
||||
/// <returns></returns>
|
||||
/// <remarks>When this method is done, the stream position will be
|
||||
/// reset to its previous position before this method was called</remarks>
|
||||
public static string GetStreamString(this Stream stream)
|
||||
{
|
||||
string value = null;
|
||||
|
||||
if (stream != null && stream.CanRead)
|
||||
{
|
||||
long rewindPos = -1;
|
||||
|
||||
if (stream.CanSeek)
|
||||
{
|
||||
rewindPos = stream.Position;
|
||||
stream.Seek(0, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
StreamReader reader = new StreamReader(stream);
|
||||
value = reader.ReadToEnd();
|
||||
|
||||
if (rewindPos >= 0)
|
||||
stream.Seek(rewindPos, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
#endregion Stream
|
||||
}
|
||||
}
|
|
@ -1,51 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
[Serializable]
|
||||
public class sLLVector3
|
||||
{
|
||||
public float x = 0;
|
||||
public float y = 0;
|
||||
public float z = 0;
|
||||
|
||||
public sLLVector3()
|
||||
{
|
||||
}
|
||||
|
||||
public sLLVector3(Vector3 v)
|
||||
{
|
||||
x = v.X;
|
||||
y = v.Y;
|
||||
z = v.Z;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -97,6 +97,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// </summary>
|
||||
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector
|
||||
{
|
||||
/// <value>
|
||||
/// Debug packet level. At the moment, only 255 does anything (prints out all in and out packets).
|
||||
/// </value>
|
||||
protected int m_debugPacketLevel = 0;
|
||||
|
||||
#region Events
|
||||
|
||||
public event GenericMessage OnGenericMessage;
|
||||
|
@ -472,6 +477,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void SetDebugPacketLevel(int newDebug)
|
||||
{
|
||||
m_debugPacketLevel = newDebug;
|
||||
}
|
||||
|
||||
#region Client Methods
|
||||
|
@ -10952,7 +10958,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length);
|
||||
#endregion BinaryStats
|
||||
|
||||
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
|
||||
OutPacket(packet, throttlePacketType, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -10965,6 +10971,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// handles splitting manually</param>
|
||||
protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting)
|
||||
{
|
||||
if (m_debugPacketLevel >= 255)
|
||||
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
|
||||
|
||||
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
|
||||
}
|
||||
|
||||
|
@ -11036,10 +11045,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="Pack">OpenMetaverse.packet</param>
|
||||
public void ProcessInPacket(Packet Pack)
|
||||
{
|
||||
// m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack);
|
||||
if (m_debugPacketLevel >= 255)
|
||||
m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type);
|
||||
|
||||
if (!ProcessPacketMethod(Pack))
|
||||
m_log.Warn("[CLIENT]: unhandled packet " + Pack);
|
||||
m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type);
|
||||
|
||||
PacketPool.Instance.ReturnPacket(Pack);
|
||||
}
|
||||
|
|
|
@ -411,6 +411,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
/// <summary>
|
||||
/// Rez an object into the scene from the user's inventory
|
||||
/// </summary>
|
||||
/// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing
|
||||
/// things to the scene. The caller should be doing that, I think.
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="RayEnd"></param>
|
||||
|
@ -500,13 +502,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
group.RootPart.IsAttachment = true;
|
||||
}
|
||||
|
||||
m_Scene.AddNewSceneObject(group, true);
|
||||
// For attachments, we must make sure that only a single object update occurs after we've finished
|
||||
// all the necessary operations.
|
||||
m_Scene.AddNewSceneObject(group, true, false);
|
||||
|
||||
// m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
|
||||
// if attachment we set it's asset id so object updates can reflect that
|
||||
// if not, we set it's position in world.
|
||||
if (!attachment)
|
||||
{
|
||||
group.ScheduleGroupForFullUpdate();
|
||||
|
||||
float offsetHeight = 0;
|
||||
pos = m_Scene.GetNewRezLocation(
|
||||
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
|
||||
|
@ -562,6 +568,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
part.GroupMask = 0; // DO NOT propagate here
|
||||
}
|
||||
}
|
||||
|
||||
group.ApplyNextOwnerPermissions();
|
||||
}
|
||||
}
|
||||
|
@ -591,10 +598,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
{
|
||||
group.ClearPartAttachmentData();
|
||||
}
|
||||
}
|
||||
|
||||
if (!attachment)
|
||||
{
|
||||
// Fire on_rez
|
||||
group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);
|
||||
|
||||
|
|
|
@ -1842,9 +1842,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
EventManager.TriggerOnAttach(localID, itemID, avatarID);
|
||||
}
|
||||
|
||||
public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID,
|
||||
uint AttachmentPt)
|
||||
/// <summary>
|
||||
/// Called when the client receives a request to rez a single attachment on to the avatar from inventory
|
||||
/// (RezSingleAttachmentFromInv packet).
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns></returns>
|
||||
public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
|
||||
|
||||
SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
|
||||
|
||||
if (att == null)
|
||||
|
@ -1856,9 +1865,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
|
||||
}
|
||||
|
||||
public UUID RezSingleAttachment(SceneObjectGroup att,
|
||||
IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
/// <summary>
|
||||
/// Update the user inventory to reflect an attachment
|
||||
/// </summary>
|
||||
/// <param name="att"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns></returns>
|
||||
public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
||||
remoteClient.Name, att.Name, itemID);
|
||||
|
||||
if (!att.IsDeleted)
|
||||
AttachmentPt = att.RootPart.AttachmentPoint;
|
||||
|
||||
|
@ -1897,8 +1917,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This registers the item as attached in a user's inventory
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="att"></param>
|
||||
public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
||||
// att.Name, remoteClient.Name, AttachmentPt, itemID);
|
||||
|
||||
if (UUID.Zero == itemID)
|
||||
{
|
||||
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
|
||||
|
@ -1926,11 +1957,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
|
||||
|
||||
if (m_AvatarFactory != null)
|
||||
{
|
||||
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
|
||||
|
@ -2012,6 +2040,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
sog.SetOwnerId(ownerID);
|
||||
sog.SetGroup(groupID, remoteClient);
|
||||
sog.ScheduleGroupForFullUpdate();
|
||||
|
||||
foreach (SceneObjectPart child in sog.Children.Values)
|
||||
child.Inventory.ChangeInventoryOwner(ownerID);
|
||||
|
@ -2033,6 +2062,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sog.SetOwnerId(groupID);
|
||||
sog.ApplyNextOwnerPermissions();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
foreach (uint localID in localIDs)
|
||||
|
|
|
@ -1906,14 +1906,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//m_log.DebugFormat(
|
||||
// "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
|
||||
|
||||
SceneObjectGroup sceneObject = null;
|
||||
|
||||
// If an entity creator has been registered for this prim type then use that
|
||||
if (m_entityCreators.ContainsKey((PCode)shape.PCode))
|
||||
return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
|
||||
|
||||
{
|
||||
sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise, use this default creation code;
|
||||
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
|
||||
sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
|
||||
AddNewSceneObject(sceneObject, true);
|
||||
sceneObject.SetGroup(groupID, null);
|
||||
}
|
||||
|
||||
sceneObject.ScheduleGroupForFullUpdate();
|
||||
|
||||
return sceneObject;
|
||||
}
|
||||
|
@ -1941,7 +1949,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a newly created object to the scene
|
||||
/// Add a newly created object to the scene. Updates are also sent to viewers.
|
||||
/// </summary>
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <param name="attachToBackup">
|
||||
|
@ -1950,7 +1958,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </param>
|
||||
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
|
||||
{
|
||||
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup);
|
||||
return AddNewSceneObject(sceneObject, attachToBackup, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a newly created object to the scene
|
||||
/// </summary>
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <param name="attachToBackup">
|
||||
/// If true, the object is made persistent into the scene.
|
||||
/// If false, the object will not persist over server restarts
|
||||
/// </param>
|
||||
/// <param name="sendClientUpdates">
|
||||
/// If true, updates for the new scene object are sent to all viewers in range.
|
||||
/// If false, it is left to the caller to schedule the update
|
||||
/// </param>
|
||||
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
|
||||
{
|
||||
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3143,7 +3168,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
|
||||
m_sceneGridService.KiPrimitive += SendKillObject;
|
||||
m_sceneGridService.OnGetLandData += GetLandData;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -103,15 +103,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public event GetLandData OnGetLandData;
|
||||
|
||||
private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
|
||||
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
|
||||
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
|
||||
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
||||
// private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
|
||||
// private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
|
||||
// private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
|
||||
// private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
|
||||
//private RegionUp handlerRegionUp = null; // OnRegionUp;
|
||||
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
|
||||
// private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
|
||||
//private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
|
||||
private LogOffUser handlerLogOffUser = null;
|
||||
private GetLandData handlerGetLandData = null; // OnGetLandData
|
||||
// private LogOffUser handlerLogOffUser = null;
|
||||
// private GetLandData handlerGetLandData = null; // OnGetLandData
|
||||
|
||||
public KiPrimitiveDelegate KiPrimitive;
|
||||
|
||||
|
|
|
@ -229,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sceneObject.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
return AddSceneObject(sceneObject, attachToBackup);
|
||||
return AddSceneObject(sceneObject, attachToBackup, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -244,12 +244,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>
|
||||
/// true if the object was added, false if an object with the same uuid was already in the scene
|
||||
/// </returns>
|
||||
protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
|
||||
protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
|
||||
{
|
||||
// Ensure that we persist this new scene object
|
||||
sceneObject.HasGroupChanged = true;
|
||||
|
||||
return AddSceneObject(sceneObject, attachToBackup);
|
||||
return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -261,13 +261,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// If true, the object is made persistent into the scene.
|
||||
/// If false, the object will not persist over server restarts
|
||||
/// </param>
|
||||
/// <returns>true if the object was added, false if an object with the same uuid was already in the scene
|
||||
/// <param name="sendClientUpdates">
|
||||
/// If true, updates for the new scene object are sent to all viewers in range.
|
||||
/// If false, it is left to the caller to schedule the update
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// true if the object was added, false if an object with the same uuid was already in the scene
|
||||
/// </returns>
|
||||
protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
|
||||
protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
|
||||
{
|
||||
if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
|
||||
return false;
|
||||
|
||||
bool alreadyExisted = false;
|
||||
|
||||
if (m_parentScene.m_clampPrimSize)
|
||||
{
|
||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||
|
@ -287,6 +294,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
sceneObject.AttachToScene(m_parentScene);
|
||||
|
||||
if (sendClientUpdates)
|
||||
sceneObject.ScheduleGroupForFullUpdate();
|
||||
|
||||
lock (sceneObject)
|
||||
{
|
||||
if (!Entities.ContainsKey(sceneObject.UUID))
|
||||
|
@ -310,12 +320,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
alreadyExisted = true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return alreadyExisted;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -525,6 +537,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
|
||||
false, false, remoteClient.AgentId, true);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}",
|
||||
// objatt.Name, remoteClient.Name, AttachmentPt);
|
||||
|
||||
if (objatt != null)
|
||||
{
|
||||
|
@ -533,16 +548,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
tainted = true;
|
||||
|
||||
AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
|
||||
objatt.ScheduleGroupForFullUpdate();
|
||||
//objatt.ScheduleGroupForFullUpdate();
|
||||
if (tainted)
|
||||
objatt.HasGroupChanged = true;
|
||||
|
||||
// Fire after attach, so we don't get messy perms dialogs
|
||||
// 3 == AttachedRez
|
||||
objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
|
||||
|
||||
// Do this last so that event listeners have access to all the effects of the attachment
|
||||
m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
|
||||
itemID, remoteClient.Name, AttachmentPt);
|
||||
}
|
||||
|
||||
return objatt;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
|
@ -422,7 +422,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (!scenePresence.IsChildAgent)
|
||||
{
|
||||
m_log.ErrorFormat("Packet debug for {0} {1} set to {2}",
|
||||
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
|
||||
scenePresence.Firstname,
|
||||
scenePresence.Lastname,
|
||||
newDebug);
|
||||
|
|
|
@ -417,8 +417,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
|
||||
public List<SceneObjectPart> PlaySoundSlavePrims
|
||||
{
|
||||
get { return m_LoopSoundSlavePrims; }
|
||||
set { m_LoopSoundSlavePrims = value; }
|
||||
get { return m_PlaySoundSlavePrims; }
|
||||
set { m_PlaySoundSlavePrims = value; }
|
||||
}
|
||||
|
||||
private SceneObjectPart m_LoopSoundMasterPrim = null;
|
||||
|
@ -568,7 +568,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
ApplyPhysics(m_scene.m_physicalPrim);
|
||||
|
||||
ScheduleGroupForFullUpdate();
|
||||
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
|
||||
// for the same object with very different properties. The caller must schedule the update.
|
||||
//ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
public Vector3 GroupScale()
|
||||
|
@ -956,10 +958,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// don't attach attachments to child agents
|
||||
if (avatar.IsChildAgent) return;
|
||||
|
||||
// m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name);
|
||||
|
||||
DetachFromBackup();
|
||||
|
||||
// Remove from database and parcel prim count
|
||||
//
|
||||
m_scene.DeleteFromStorage(UUID);
|
||||
m_scene.EventManager.TriggerParcelPrimCountTainted();
|
||||
|
||||
|
@ -985,7 +988,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SetAttachmentPoint(Convert.ToByte(attachmentpoint));
|
||||
|
||||
avatar.AddAttachment(this);
|
||||
m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID);
|
||||
|
||||
if (!silent)
|
||||
{
|
||||
|
@ -1002,6 +1004,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScheduleGroupForFullUpdate();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
|
||||
UUID, agentID, Scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
public byte GetAttachmentPoint()
|
||||
|
@ -1482,51 +1490,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
#region Client Updating
|
||||
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
|
||||
RootPart.SendFullUpdate(
|
||||
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
if (part != RootPart)
|
||||
SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
|
||||
part.SendFullUpdate(
|
||||
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a full update to the client for the given part
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="part"></param>
|
||||
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
|
||||
|
||||
if (m_rootPart.UUID == part.UUID)
|
||||
{
|
||||
if (IsAttachment)
|
||||
{
|
||||
part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
|
||||
}
|
||||
else
|
||||
{
|
||||
part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
part.SendFullUpdateToClient(remoteClient, clientFlags);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Copying
|
||||
|
||||
/// <summary>
|
||||
|
@ -1986,6 +1965,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void ScheduleFullUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
|
||||
|
||||
RootPart.AddFullUpdateToAvatar(presence);
|
||||
|
||||
lock (m_parts)
|
||||
|
@ -2000,6 +1981,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
|
@ -2014,6 +1997,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void ScheduleGroupForFullUpdate()
|
||||
{
|
||||
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
|
||||
|
||||
checkAtTargets();
|
||||
RootPart.ScheduleFullUpdate();
|
||||
|
||||
|
@ -2032,6 +2017,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void ScheduleGroupForTerseUpdate()
|
||||
{
|
||||
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
|
@ -2049,6 +2036,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (IsDeleted)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
|
||||
|
||||
RootPart.SendFullUpdateToAllClients();
|
||||
|
||||
lock (m_parts)
|
||||
|
@ -2064,7 +2053,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Immediately send an update for this scene object's root prim only.
|
||||
/// This is for updates regarding the object as a whole, and none of its parts in particular.
|
||||
/// Note: this may not be cused by opensim (it probably should) but it's used by
|
||||
/// Note: this may not be used by opensim (it probably should) but it's used by
|
||||
/// external modules.
|
||||
/// </summary>
|
||||
public void SendGroupRootTerseUpdate()
|
||||
|
@ -2079,6 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (m_scene == null) // Need to check here as it's null during object creation
|
||||
return;
|
||||
|
||||
m_scene.SceneGraph.AddToUpdateList(this);
|
||||
}
|
||||
|
||||
|
@ -3557,7 +3547,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
HasGroupChanged = true;
|
||||
}
|
||||
|
||||
ScheduleGroupForFullUpdate();
|
||||
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
|
||||
// for the same object with very different properties. The caller must schedule the update.
|
||||
//ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
public void TriggerScriptChangedEvent(Changed val)
|
||||
|
|
|
@ -568,8 +568,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
|
||||
public List<SceneObjectPart> PlaySoundSlavePrims
|
||||
{
|
||||
get { return m_LoopSoundSlavePrims; }
|
||||
set { m_LoopSoundSlavePrims = value; }
|
||||
get { return m_PlaySoundSlavePrims; }
|
||||
set { m_PlaySoundSlavePrims = value; }
|
||||
}
|
||||
|
||||
private SceneObjectPart m_LoopSoundMasterPrim = null;
|
||||
|
@ -2834,29 +2834,59 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// ///
|
||||
// /// </summary>
|
||||
// /// <param name="remoteClient"></param>
|
||||
// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
|
||||
// {
|
||||
// m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
|
||||
// }
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Send a full update to the client for the given part
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
|
||||
/// <param name="clientFlags"></param>
|
||||
protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
|
||||
{
|
||||
m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
|
||||
// m_log.DebugFormat(
|
||||
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
|
||||
|
||||
if (IsRoot)
|
||||
{
|
||||
if (IsAttachment)
|
||||
{
|
||||
SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SendFullUpdateToClient(remoteClient, clientFlags);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Send a full update for this part to all clients.
|
||||
/// </summary>
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||
for (int i = 0; i < avatars.Length; i++)
|
||||
{
|
||||
// Ugly reference :(
|
||||
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
|
||||
avatars[i].GenerateClientFlags(UUID));
|
||||
SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a full update to all clients except the one nominated.
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
public void SendFullUpdateToAllClientsExcept(UUID agentID)
|
||||
{
|
||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||
|
@ -2864,10 +2894,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// Ugly reference :(
|
||||
if (avatars[i].UUID != agentID)
|
||||
{
|
||||
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
|
||||
avatars[i].GenerateClientFlags(UUID));
|
||||
}
|
||||
SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -830,41 +830,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
pos.Y = crossedBorder.BorderLine.Z - 1;
|
||||
}
|
||||
|
||||
|
||||
if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
|
||||
if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
|
||||
{
|
||||
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
|
||||
|
||||
if (pos.X < 0)
|
||||
{
|
||||
emergencyPos.X = (int)Constants.RegionSize + pos.X;
|
||||
if (!(pos.Y < 0))
|
||||
emergencyPos.Y = pos.Y;
|
||||
if (!(pos.Z < 0))
|
||||
emergencyPos.X = pos.X;
|
||||
}
|
||||
if (pos.Y < 0)
|
||||
{
|
||||
emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
|
||||
if (!(pos.X < 0))
|
||||
emergencyPos.X = pos.X;
|
||||
if (!(pos.Z < 0))
|
||||
emergencyPos.Z = pos.Z;
|
||||
}
|
||||
if (pos.Z < 0)
|
||||
{
|
||||
if (!(pos.X < 0))
|
||||
emergencyPos.X = pos.X;
|
||||
if (!(pos.Y < 0))
|
||||
emergencyPos.Y = pos.Y;
|
||||
//Leave as 128
|
||||
}
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
|
||||
pos, Name, UUID, emergencyPos);
|
||||
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
|
||||
pos, Name, UUID);
|
||||
|
||||
pos = emergencyPos;
|
||||
if (pos.X < 0f) pos.X = 0f;
|
||||
if (pos.Y < 0f) pos.Y = 0f;
|
||||
if (pos.Z < 0f) pos.Z = 0f;
|
||||
}
|
||||
|
||||
float localAVHeight = 1.56f;
|
||||
|
@ -2685,7 +2659,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
protected void CheckForSignificantMovement()
|
||||
{
|
||||
if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5)
|
||||
// Movement updates for agents in neighboring regions are sent directly to clients.
|
||||
// This value only affects how often agent positions are sent to neighbor regions
|
||||
// for things such as distance-based update prioritization
|
||||
const float SIGNIFICANT_MOVEMENT = 2.0f;
|
||||
|
||||
if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT)
|
||||
{
|
||||
posLastSignificantMove = AbsolutePosition;
|
||||
m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient);
|
||||
|
@ -2701,13 +2680,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
cadu.AgentID = UUID.Guid;
|
||||
cadu.alwaysrun = m_setAlwaysRun;
|
||||
cadu.AVHeight = m_avHeight;
|
||||
sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z));
|
||||
Vector3 tempCameraCenter = m_CameraCenter;
|
||||
cadu.cameraPosition = tempCameraCenter;
|
||||
cadu.drawdistance = m_DrawDistance;
|
||||
if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
|
||||
cadu.godlevel = m_godlevel;
|
||||
cadu.GroupAccess = 0;
|
||||
cadu.Position = new sLLVector3(AbsolutePosition);
|
||||
cadu.Position = AbsolutePosition;
|
||||
cadu.regionHandle = m_rootRegionHandle;
|
||||
float multiplier = 1;
|
||||
int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
|
||||
|
@ -2722,7 +2701,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
|
||||
cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
|
||||
cadu.Velocity = new sLLVector3(Velocity);
|
||||
cadu.Velocity = Velocity;
|
||||
|
||||
AgentPosition agentpos = new AgentPosition();
|
||||
agentpos.CopyFrom(cadu);
|
||||
|
|
|
@ -47,9 +47,9 @@ namespace OpenSim.Services.AuthenticationService
|
|||
public class PasswordAuthenticationService :
|
||||
AuthenticationServiceBase, IAuthenticationService
|
||||
{
|
||||
//private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public PasswordAuthenticationService(IConfigSource config) :
|
||||
base(config)
|
||||
|
@ -60,6 +60,8 @@ namespace OpenSim.Services.AuthenticationService
|
|||
{
|
||||
AuthenticationData data = m_Database.Get(principalID);
|
||||
|
||||
if (data != null && data.Data != null)
|
||||
{
|
||||
if (!data.Data.ContainsKey("passwordHash") ||
|
||||
!data.Data.ContainsKey("passwordSalt"))
|
||||
{
|
||||
|
@ -75,7 +77,9 @@ namespace OpenSim.Services.AuthenticationService
|
|||
{
|
||||
return GetToken(principalID, lifetime);
|
||||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
|
||||
return String.Empty;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,9 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
|
@ -34,6 +36,8 @@ namespace OpenSim.Services.Base
|
|||
{
|
||||
public class ServiceBase
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public T LoadPlugin<T>(string dllName) where T:class
|
||||
{
|
||||
return LoadPlugin<T>(dllName, new Object[0]);
|
||||
|
@ -61,8 +65,12 @@ namespace OpenSim.Services.Base
|
|||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
|
||||
// m_log.DebugFormat("[SERVICE BASE]: Found assembly {0}", dllName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
// m_log.DebugFormat("[SERVICE BASE]: Found type {0}", pluginType);
|
||||
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (className != String.Empty &&
|
||||
|
@ -86,7 +94,15 @@ namespace OpenSim.Services.Base
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("XXX Exception " + e.StackTrace);
|
||||
List<string> strArgs = new List<string>();
|
||||
foreach (Object arg in args)
|
||||
strArgs.Add(arg.ToString());
|
||||
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[SERVICE BASE]: Failed to load plugin {0} from {1} with args {2}",
|
||||
interfaceName, dllName, string.Join(", ", strArgs.ToArray())), e);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,13 +27,12 @@
|
|||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Base;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Services.Friends
|
||||
{
|
||||
|
@ -80,7 +79,11 @@ namespace OpenSim.Services.Friends
|
|||
|
||||
m_Database = LoadPlugin<IFriendsData>(dllName, new Object[] { connString, realm });
|
||||
if (m_Database == null)
|
||||
throw new Exception("Could not find a storage interface in the given module");
|
||||
{
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"Could not find a storage interface {0} in the given StorageProvider {1}", "IFriendsData", dllName));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -247,6 +247,7 @@ namespace OpenSim.Services.LLLoginService
|
|||
LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel, friendsList, m_LibraryService,
|
||||
where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP);
|
||||
|
||||
m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client.");
|
||||
return response;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
|
@ -280,6 +280,15 @@ namespace OpenSim.Services.UserAccountService
|
|||
if (null == account)
|
||||
{
|
||||
account = new UserAccount(UUID.Zero, firstName, lastName, email);
|
||||
if (account.ServiceURLs == null)
|
||||
{
|
||||
account.ServiceURLs = new Dictionary<string, object>();
|
||||
account.ServiceURLs["HomeURI"] = string.Empty;
|
||||
account.ServiceURLs["GatekeeperURI"] = string.Empty;
|
||||
account.ServiceURLs["InventoryServerURI"] = string.Empty;
|
||||
account.ServiceURLs["AssetServerURI"] = string.Empty;
|
||||
}
|
||||
|
||||
if (StoreUserAccount(account))
|
||||
{
|
||||
bool success = false;
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
|
||||
[InventoryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||
|
||||
[LibraryService]
|
||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
|
||||
LibraryName = "OpenSim Library"
|
||||
|
@ -52,6 +53,7 @@
|
|||
[UserAccountService]
|
||||
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
|
||||
ConnectionString = "URI=file:userprofiles.db,version=3"
|
||||
|
||||
;; These are for creating new accounts
|
||||
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
|
|
45
prebuild.xml
45
prebuild.xml
|
@ -157,6 +157,7 @@
|
|||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="BclExtras.dll"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
|
@ -1539,42 +1540,6 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.Communications.Hypergrid" path="OpenSim/Region/Communications/Hypergrid" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications" />
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Framework.Statistics"/>
|
||||
<Reference name="OpenSim.Region.Communications.Local"/>
|
||||
<Reference name="OpenSim.Region.Communications.OGS1"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="log4net.dll"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack" path="OpenSim/Region/ClientStack" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -1599,7 +1564,6 @@
|
|||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Statistics"/>
|
||||
<Reference name="OpenSim.Region.Communications.Local"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
|
@ -1639,7 +1603,6 @@
|
|||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Statistics"/>
|
||||
<Reference name="OpenSim.Region.ClientStack"/>
|
||||
<Reference name="OpenSim.Region.Communications.Local"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="BclExtras.dll"/>
|
||||
|
@ -1713,10 +1676,7 @@
|
|||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Region.ClientStack"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Region.Communications.OGS1"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="OpenSim.Region.Communications.Local"/>
|
||||
<Reference name="OpenSim.Region.Communications.Hypergrid"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
|
||||
|
@ -2785,7 +2745,6 @@
|
|||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="OpenSim.Server.Base"/>
|
||||
<Reference name="OpenSim.Region.Communications.Local"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
|
@ -3019,7 +2978,6 @@
|
|||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Framework.Statistics"/>
|
||||
<Reference name="OpenSim.Region.Communications.Local"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
|
@ -3083,7 +3041,6 @@
|
|||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Statistics"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.Communications.Local"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
|
|
Loading…
Reference in New Issue