Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

slimupdates
Melanie 2010-03-04 10:43:12 +00:00
commit 31f7e06c25
25 changed files with 953 additions and 304 deletions

View File

@ -43,11 +43,6 @@
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.framework.communications.tests">
<arg value="./bin/OpenSim.Framework.Communications.Tests.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.communications.tests)==0}" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.framework.servers.tests">
<arg value="./bin/OpenSim.Framework.Servers.Tests.dll" />
</exec>
@ -106,17 +101,6 @@
<arg value="--export-html=./cov/OpenSim.Framework.Servers ./cov/OpenSim.Framework.Servers.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Framework.Communications.cov,+[OpenSim.Framework.Communications]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Framework.Communications.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Framework.Communications" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Framework.Servers ./cov/OpenSim.Framework.Communications.cov" />
</exec>
<!--
<exec program="mono">
<arg value="&#45;&#45;debug" />
@ -227,11 +211,6 @@
<arg value="-xml=test-results/OpenSim.Framework.Tests.dll-Results.xml" />
</exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.communications.tests">
<arg value="./bin/OpenSim.Framework.Communications.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Framework.Communications.Tests.dll-Results.xml" />
</exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.serialization.tests">
<arg value="./bin/OpenSim.Framework.Serialization.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Framework.Serialization.Tests.dll-Results.xml" />
@ -275,7 +254,6 @@
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.communications.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" /> -->
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
@ -301,7 +279,6 @@
<!-- <test> -->
<!-- <assemblies> -->
<!-- <include name="./bin/OpenSim.Framework.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Framework.Communications.Tests.dll"/> -->
<!-- <include name="./bin/OpenSim.Framework.Servers.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.ScriptEngine.Tests.dll" /> -->

View File

@ -41,14 +41,14 @@ namespace OpenSim.Framework
public Guid AgentID;
public bool alwaysrun;
public float AVHeight;
public sLLVector3 cameraPosition;
public Vector3 cameraPosition;
public float drawdistance;
public float godlevel;
public uint GroupAccess;
public sLLVector3 Position;
public Vector3 Position;
public ulong regionHandle;
public byte[] throttles;
public sLLVector3 Velocity;
public Vector3 Velocity;
public ChildAgentDataUpdate()
{
@ -177,14 +177,13 @@ namespace OpenSim.Framework
Size = new Vector3();
Size.Z = cAgent.AVHeight;
Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
Center = cAgent.cameraPosition;
Far = cAgent.drawdistance;
Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
Position = cAgent.Position;
RegionHandle = cAgent.regionHandle;
Throttles = cAgent.throttles;
Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
Velocity = cAgent.Velocity;
}
}
public class AgentGroupData

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@ -0,0 +1,117 @@
using System;
using System.Collections.Generic;
using System.Net;
using System.IO;
using System.Text;
namespace OpenSim.Framework
{
public static class MultipartForm
{
#region Helper Classes
public abstract class Element
{
public string Name;
}
public class File : Element
{
public string Filename;
public string ContentType;
public byte[] Data;
public File(string name, string filename, string contentType, byte[] data)
{
Name = name;
Filename = filename;
ContentType = contentType;
Data = data;
}
}
public class Parameter : Element
{
public string Value;
public Parameter(string name, string value)
{
Name = name;
Value = value;
}
}
#endregion Helper Classes
public static HttpWebResponse Post(HttpWebRequest request, List<Element> postParameters)
{
string boundary = Boundary();
// Set up the request properties
request.Method = "POST";
request.ContentType = "multipart/form-data; boundary=" + boundary;
#region Stream Writing
using (MemoryStream formDataStream = new MemoryStream())
{
foreach (var param in postParameters)
{
if (param is File)
{
File file = (File)param;
// Add just the first part of this param, since we will write the file data directly to the Stream
string header = string.Format("--{0}\r\nContent-Disposition: form-data; name=\"{1}\"; filename=\"{2}\";\r\nContent-Type: {3}\r\n\r\n",
boundary,
file.Name,
!String.IsNullOrEmpty(file.Filename) ? file.Filename : "tempfile",
file.ContentType);
formDataStream.Write(Encoding.UTF8.GetBytes(header), 0, header.Length);
formDataStream.Write(file.Data, 0, file.Data.Length);
}
else
{
Parameter parameter = (Parameter)param;
string postData = string.Format("--{0}\r\nContent-Disposition: form-data; name=\"{1}\"\r\n\r\n{2}\r\n",
boundary,
parameter.Name,
parameter.Value);
formDataStream.Write(Encoding.UTF8.GetBytes(postData), 0, postData.Length);
}
}
// Add the end of the request
byte[] footer = Encoding.UTF8.GetBytes("\r\n--" + boundary + "--\r\n");
formDataStream.Write(footer, 0, footer.Length);
request.ContentLength = formDataStream.Length;
// Copy the temporary stream to the network stream
formDataStream.Seek(0, SeekOrigin.Begin);
using (Stream requestStream = request.GetRequestStream())
formDataStream.CopyTo(requestStream, (int)formDataStream.Length);
}
#endregion Stream Writing
return request.GetResponse() as HttpWebResponse;
}
private static string Boundary()
{
Random rnd = new Random();
string formDataBoundary = String.Empty;
while (formDataBoundary.Length < 15)
formDataBoundary = formDataBoundary + rnd.Next();
formDataBoundary = formDataBoundary.Substring(0, 15);
formDataBoundary = "-----------------------------" + formDataBoundary;
return formDataBoundary;
}
}
}

View File

@ -45,7 +45,7 @@ namespace OpenSim.Framework
private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
// private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
private LogOffUser handlerLogOffUser = null;
private GetLandData handlerGetLandData = null;

View File

@ -351,7 +351,7 @@ namespace OpenSim.Framework
private void ReadNiniConfig(IConfigSource source, string name)
{
bool creatingNew = false;
// bool creatingNew = false;
if (source.Configs.Count == 0)
{
@ -368,7 +368,7 @@ namespace OpenSim.Framework
source.AddConfig(name);
creatingNew = true;
// creatingNew = true;
}
if (name == String.Empty)
@ -378,7 +378,7 @@ namespace OpenSim.Framework
{
source.AddConfig(name);
creatingNew = true;
// creatingNew = true;
}
IConfig config = source.Configs[name];
@ -398,14 +398,7 @@ namespace OpenSim.Framework
RegionID = new UUID(regionUUID);
originRegionID = RegionID; // What IS this?!
// Region name
//
RegionName = name;
// Region location
//
string location = config.GetString("Location", String.Empty);
if (location == String.Empty)
@ -421,12 +414,9 @@ namespace OpenSim.Framework
// Datastore (is this implemented? Omitted from example!)
//
DataStore = config.GetString("Datastore", String.Empty);
// Internal IP
//
IPAddress address;
if (config.Contains("InternalAddress"))

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@ -0,0 +1,203 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Security;
using System.Text;
using log4net;
namespace OpenSim.Framework
{
/// <summary>
/// Used for requests to untrusted endpoints that may potentially be
/// malicious
/// </summary>
public static class UntrustedHttpWebRequest
{
/// <summary>Setting this to true will allow HTTP connections to localhost</summary>
private const bool DEBUG = true;
private static readonly ILog m_log =
LogManager.GetLogger(
System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ICollection<string> allowableSchemes = new List<string> { "http", "https" };
/// <summary>
/// Creates an HttpWebRequest that is hardened against malicious
/// endpoints after ensuring the given Uri is safe to retrieve
/// </summary>
/// <param name="uri">Web location to request</param>
/// <returns>A hardened HttpWebRequest if the uri was determined to be safe</returns>
/// <exception cref="ArgumentNullException">If uri is null</exception>
/// <exception cref="ArgumentException">If uri is unsafe</exception>
public static HttpWebRequest Create(Uri uri)
{
return Create(uri, DEBUG, 1000 * 5, 1000 * 20, 10);
}
/// <summary>
/// Creates an HttpWebRequest that is hardened against malicious
/// endpoints after ensuring the given Uri is safe to retrieve
/// </summary>
/// <param name="uri">Web location to request</param>
/// <param name="allowLoopback">True to allow connections to localhost, otherwise false</param>
/// <param name="readWriteTimeoutMS">Read write timeout, in milliseconds</param>
/// <param name="timeoutMS">Connection timeout, in milliseconds</param>
/// <param name="maximumRedirects">Maximum number of allowed redirects</param>
/// <returns>A hardened HttpWebRequest if the uri was determined to be safe</returns>
/// <exception cref="ArgumentNullException">If uri is null</exception>
/// <exception cref="ArgumentException">If uri is unsafe</exception>
public static HttpWebRequest Create(Uri uri, bool allowLoopback, int readWriteTimeoutMS, int timeoutMS, int maximumRedirects)
{
if (uri == null)
throw new ArgumentNullException("uri");
if (!IsUriAllowable(uri, allowLoopback))
throw new ArgumentException("Uri " + uri + " was rejected");
HttpWebRequest httpWebRequest = (HttpWebRequest)HttpWebRequest.Create(uri);
httpWebRequest.MaximumAutomaticRedirections = maximumRedirects;
httpWebRequest.ReadWriteTimeout = readWriteTimeoutMS;
httpWebRequest.Timeout = timeoutMS;
httpWebRequest.KeepAlive = false;
return httpWebRequest;
}
public static string PostToUntrustedUrl(Uri url, string data)
{
try
{
byte[] requestData = System.Text.Encoding.UTF8.GetBytes(data);
HttpWebRequest request = Create(url);
request.Method = "POST";
request.ContentLength = requestData.Length;
request.ContentType = "application/x-www-form-urlencoded";
using (Stream requestStream = request.GetRequestStream())
requestStream.Write(requestData, 0, requestData.Length);
using (WebResponse response = request.GetResponse())
{
using (Stream responseStream = response.GetResponseStream())
return responseStream.GetStreamString();
}
}
catch (Exception ex)
{
m_log.Warn("POST to untrusted URL " + url + " failed: " + ex.Message);
return null;
}
}
public static string GetUntrustedUrl(Uri url)
{
try
{
HttpWebRequest request = Create(url);
using (WebResponse response = request.GetResponse())
{
using (Stream responseStream = response.GetResponseStream())
return responseStream.GetStreamString();
}
}
catch (Exception ex)
{
m_log.Warn("GET from untrusted URL " + url + " failed: " + ex.Message);
return null;
}
}
/// <summary>
/// Determines whether a URI is allowed based on scheme and host name.
/// No requireSSL check is done here
/// </summary>
/// <param name="allowLoopback">True to allow loopback addresses to be used</param>
/// <param name="uri">The URI to test for whether it should be allowed.</param>
/// <returns>
/// <c>true</c> if [is URI allowable] [the specified URI]; otherwise, <c>false</c>.
/// </returns>
private static bool IsUriAllowable(Uri uri, bool allowLoopback)
{
if (!allowableSchemes.Contains(uri.Scheme))
{
m_log.WarnFormat("Rejecting URL {0} because it uses a disallowed scheme.", uri);
return false;
}
// Try to interpret the hostname as an IP address so we can test for internal
// IP address ranges. Note that IP addresses can appear in many forms
// (e.g. http://127.0.0.1, http://2130706433, http://0x0100007f, http://::1
// So we convert them to a canonical IPAddress instance, and test for all
// non-routable IP ranges: 10.*.*.*, 127.*.*.*, ::1
// Note that Uri.IsLoopback is very unreliable, not catching many of these variants.
IPAddress hostIPAddress;
if (IPAddress.TryParse(uri.DnsSafeHost, out hostIPAddress))
{
byte[] addressBytes = hostIPAddress.GetAddressBytes();
// The host is actually an IP address.
switch (hostIPAddress.AddressFamily)
{
case System.Net.Sockets.AddressFamily.InterNetwork:
if (!allowLoopback && (addressBytes[0] == 127 || addressBytes[0] == 10))
{
m_log.WarnFormat("Rejecting URL {0} because it is a loopback address.", uri);
return false;
}
break;
case System.Net.Sockets.AddressFamily.InterNetworkV6:
if (!allowLoopback && IsIPv6Loopback(hostIPAddress))
{
m_log.WarnFormat("Rejecting URL {0} because it is a loopback address.", uri);
return false;
}
break;
default:
m_log.WarnFormat("Rejecting URL {0} because it does not use an IPv4 or IPv6 address.", uri);
return false;
}
}
else
{
// The host is given by name. We require names to contain periods to
// help make sure it's not an internal address.
if (!allowLoopback && !uri.Host.Contains("."))
{
m_log.WarnFormat("Rejecting URL {0} because it does not contain a period in the host name.", uri);
return false;
}
}
return true;
}
/// <summary>
/// Determines whether an IP address is the IPv6 equivalent of "localhost/127.0.0.1".
/// </summary>
/// <param name="ip">The ip address to check.</param>
/// <returns>
/// <c>true</c> if this is a loopback IP address; <c>false</c> otherwise.
/// </returns>
private static bool IsIPv6Loopback(IPAddress ip)
{
if (ip == null)
throw new ArgumentNullException("ip");
byte[] addressBytes = ip.GetAddressBytes();
for (int i = 0; i < addressBytes.Length - 1; i++)
{
if (addressBytes[i] != 0)
return false;
}
if (addressBytes[addressBytes.Length - 1] != 1)
return false;
return true;
}
}
}

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@ -0,0 +1,330 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Net;
using System.Net.Security;
using System.Reflection;
using System.Text;
using System.Web;
using log4net;
using OpenSim.Framework.Servers.HttpServer;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
/// <summary>
/// Miscellaneous static methods and extension methods related to the web
/// </summary>
public static class WebUtil
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Send LLSD to an HTTP client in application/llsd+json form
/// </summary>
/// <param name="response">HTTP response to send the data in</param>
/// <param name="body">LLSD to send to the client</param>
public static void SendJSONResponse(OSHttpResponse response, OSDMap body)
{
byte[] responseData = Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(body));
response.ContentEncoding = Encoding.UTF8;
response.ContentLength = responseData.Length;
response.ContentType = "application/llsd+json";
response.Body.Write(responseData, 0, responseData.Length);
}
/// <summary>
/// Send LLSD to an HTTP client in application/llsd+xml form
/// </summary>
/// <param name="response">HTTP response to send the data in</param>
/// <param name="body">LLSD to send to the client</param>
public static void SendXMLResponse(OSHttpResponse response, OSDMap body)
{
byte[] responseData = OSDParser.SerializeLLSDXmlBytes(body);
response.ContentEncoding = Encoding.UTF8;
response.ContentLength = responseData.Length;
response.ContentType = "application/llsd+xml";
response.Body.Write(responseData, 0, responseData.Length);
}
/// <summary>
/// Make a GET or GET-like request to a web service that returns LLSD
/// or JSON data
/// </summary>
public static OSDMap ServiceRequest(string url, string httpVerb)
{
string errorMessage;
try
{
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
request.Method = httpVerb;
using (WebResponse response = request.GetResponse())
{
using (Stream responseStream = response.GetResponseStream())
{
try
{
string responseStr = responseStream.GetStreamString();
OSD responseOSD = OSDParser.Deserialize(responseStr);
if (responseOSD.Type == OSDType.Map)
return (OSDMap)responseOSD;
else
errorMessage = "Response format was invalid.";
}
catch
{
errorMessage = "Failed to parse the response.";
}
}
}
}
catch (Exception ex)
{
m_log.Warn("GET from URL " + url + " failed: " + ex.Message);
errorMessage = ex.Message;
}
return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
}
/// <summary>
/// POST URL-encoded form data to a web service that returns LLSD or
/// JSON data
/// </summary>
public static OSDMap PostToService(string url, NameValueCollection data)
{
string errorMessage;
try
{
string queryString = BuildQueryString(data);
byte[] requestData = System.Text.Encoding.UTF8.GetBytes(queryString);
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
request.Method = "POST";
request.ContentLength = requestData.Length;
request.ContentType = "application/x-www-form-urlencoded";
using (Stream requestStream = request.GetRequestStream())
requestStream.Write(requestData, 0, requestData.Length);
using (WebResponse response = request.GetResponse())
{
using (Stream responseStream = response.GetResponseStream())
{
try
{
string responseStr = responseStream.GetStreamString();
OSD responseOSD = OSDParser.Deserialize(responseStr);
if (responseOSD.Type == OSDType.Map)
return (OSDMap)responseOSD;
else
errorMessage = "Response format was invalid.";
}
catch
{
errorMessage = "Failed to parse the response.";
}
}
}
}
catch (Exception ex)
{
m_log.Warn("POST to URL " + url + " failed: " + ex.Message);
errorMessage = ex.Message;
}
return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
}
#region Uri
/// <summary>
/// Combines a Uri that can contain both a base Uri and relative path
/// with a second relative path fragment
/// </summary>
/// <param name="uri">Starting (base) Uri</param>
/// <param name="fragment">Relative path fragment to append to the end
/// of the Uri</param>
/// <returns>The combined Uri</returns>
/// <remarks>This is similar to the Uri constructor that takes a base
/// Uri and the relative path, except this method can append a relative
/// path fragment on to an existing relative path</remarks>
public static Uri Combine(this Uri uri, string fragment)
{
string fragment1 = uri.Fragment;
string fragment2 = fragment;
if (!fragment1.EndsWith("/"))
fragment1 = fragment1 + '/';
if (fragment2.StartsWith("/"))
fragment2 = fragment2.Substring(1);
return new Uri(uri, fragment1 + fragment2);
}
/// <summary>
/// Combines a Uri that can contain both a base Uri and relative path
/// with a second relative path fragment. If the fragment is absolute,
/// it will be returned without modification
/// </summary>
/// <param name="uri">Starting (base) Uri</param>
/// <param name="fragment">Relative path fragment to append to the end
/// of the Uri, or an absolute Uri to return unmodified</param>
/// <returns>The combined Uri</returns>
public static Uri Combine(this Uri uri, Uri fragment)
{
if (fragment.IsAbsoluteUri)
return fragment;
string fragment1 = uri.Fragment;
string fragment2 = fragment.ToString();
if (!fragment1.EndsWith("/"))
fragment1 = fragment1 + '/';
if (fragment2.StartsWith("/"))
fragment2 = fragment2.Substring(1);
return new Uri(uri, fragment1 + fragment2);
}
/// <summary>
/// Appends a query string to a Uri that may or may not have existing
/// query parameters
/// </summary>
/// <param name="uri">Uri to append the query to</param>
/// <param name="query">Query string to append. Can either start with ?
/// or just containg key/value pairs</param>
/// <returns>String representation of the Uri with the query string
/// appended</returns>
public static string AppendQuery(this Uri uri, string query)
{
if (String.IsNullOrEmpty(query))
return uri.ToString();
if (query[0] == '?' || query[0] == '&')
query = query.Substring(1);
string uriStr = uri.ToString();
if (uriStr.Contains("?"))
return uriStr + '&' + query;
else
return uriStr + '?' + query;
}
#endregion Uri
#region NameValueCollection
/// <summary>
/// Convert a NameValueCollection into a query string. This is the
/// inverse of HttpUtility.ParseQueryString()
/// </summary>
/// <param name="parameters">Collection of key/value pairs to convert</param>
/// <returns>A query string with URL-escaped values</returns>
public static string BuildQueryString(NameValueCollection parameters)
{
List<string> items = new List<string>(parameters.Count);
foreach (string key in parameters.Keys)
{
foreach (string value in parameters.GetValues(key))
items.Add(String.Concat(key, "=", HttpUtility.UrlEncode(value ?? String.Empty)));
}
return String.Join("&", items.ToArray());
}
/// <summary>
///
/// </summary>
/// <param name="collection"></param>
/// <param name="key"></param>
/// <returns></returns>
public static string GetOne(this NameValueCollection collection, string key)
{
string[] values = collection.GetValues(key);
if (values != null && values.Length > 0)
return values[0];
return null;
}
#endregion NameValueCollection
#region Stream
/// <summary>
/// Copies the contents of one stream to another, starting at the
/// current position of each stream
/// </summary>
/// <param name="copyFrom">The stream to copy from, at the position
/// where copying should begin</param>
/// <param name="copyTo">The stream to copy to, at the position where
/// bytes should be written</param>
/// <param name="maximumBytesToCopy">The maximum bytes to copy</param>
/// <returns>The total number of bytes copied</returns>
/// <remarks>
/// Copying begins at the streams' current positions. The positions are
/// NOT reset after copying is complete.
/// </remarks>
public static int CopyTo(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy)
{
byte[] buffer = new byte[4096];
int readBytes;
int totalCopiedBytes = 0;
while ((readBytes = copyFrom.Read(buffer, 0, Math.Min(4096, maximumBytesToCopy))) > 0)
{
int writeBytes = Math.Min(maximumBytesToCopy, readBytes);
copyTo.Write(buffer, 0, writeBytes);
totalCopiedBytes += writeBytes;
maximumBytesToCopy -= writeBytes;
}
return totalCopiedBytes;
}
/// <summary>
/// Converts an entire stream to a string, regardless of current stream
/// position
/// </summary>
/// <param name="stream">The stream to convert to a string</param>
/// <returns></returns>
/// <remarks>When this method is done, the stream position will be
/// reset to its previous position before this method was called</remarks>
public static string GetStreamString(this Stream stream)
{
string value = null;
if (stream != null && stream.CanRead)
{
long rewindPos = -1;
if (stream.CanSeek)
{
rewindPos = stream.Position;
stream.Seek(0, SeekOrigin.Begin);
}
StreamReader reader = new StreamReader(stream);
value = reader.ReadToEnd();
if (rewindPos >= 0)
stream.Seek(rewindPos, SeekOrigin.Begin);
}
return value;
}
#endregion Stream
}
}

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@ -1,51 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
[Serializable]
public class sLLVector3
{
public float x = 0;
public float y = 0;
public float z = 0;
public sLLVector3()
{
}
public sLLVector3(Vector3 v)
{
x = v.X;
y = v.Y;
z = v.Z;
}
}
}

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@ -97,6 +97,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary>
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector
{
/// <value>
/// Debug packet level. At the moment, only 255 does anything (prints out all in and out packets).
/// </value>
protected int m_debugPacketLevel = 0;
#region Events
public event GenericMessage OnGenericMessage;
@ -472,6 +477,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SetDebugPacketLevel(int newDebug)
{
m_debugPacketLevel = newDebug;
}
#region Client Methods
@ -10952,7 +10958,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length);
#endregion BinaryStats
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
OutPacket(packet, throttlePacketType, true);
}
/// <summary>
@ -10965,6 +10971,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// handles splitting manually</param>
protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting)
{
if (m_debugPacketLevel >= 255)
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
}
@ -11036,10 +11045,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="Pack">OpenMetaverse.packet</param>
public void ProcessInPacket(Packet Pack)
{
// m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack);
if (m_debugPacketLevel >= 255)
m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type);
if (!ProcessPacketMethod(Pack))
m_log.Warn("[CLIENT]: unhandled packet " + Pack);
m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type);
PacketPool.Instance.ReturnPacket(Pack);
}

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@ -411,6 +411,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
/// <summary>
/// Rez an object into the scene from the user's inventory
/// </summary>
/// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing
/// things to the scene. The caller should be doing that, I think.
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="RayEnd"></param>
@ -500,13 +502,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
group.RootPart.IsAttachment = true;
}
m_Scene.AddNewSceneObject(group, true);
// For attachments, we must make sure that only a single object update occurs after we've finished
// all the necessary operations.
m_Scene.AddNewSceneObject(group, true, false);
// m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
// if attachment we set it's asset id so object updates can reflect that
// if not, we set it's position in world.
if (!attachment)
{
group.ScheduleGroupForFullUpdate();
float offsetHeight = 0;
pos = m_Scene.GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
@ -562,6 +568,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
part.GroupMask = 0; // DO NOT propagate here
}
}
group.ApplyNextOwnerPermissions();
}
}
@ -591,10 +598,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
group.ClearPartAttachmentData();
}
}
if (!attachment)
{
// Fire on_rez
group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);

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@ -1842,9 +1842,18 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerOnAttach(localID, itemID, avatarID);
}
public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID,
uint AttachmentPt)
/// <summary>
/// Called when the client receives a request to rez a single attachment on to the avatar from inventory
/// (RezSingleAttachmentFromInv packet).
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
if (att == null)
@ -1856,9 +1865,20 @@ namespace OpenSim.Region.Framework.Scenes
return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
}
public UUID RezSingleAttachment(SceneObjectGroup att,
IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
/// <summary>
/// Update the user inventory to reflect an attachment
/// </summary>
/// <param name="att"></param>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat(
"[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
remoteClient.Name, att.Name, itemID);
if (!att.IsDeleted)
AttachmentPt = att.RootPart.AttachmentPoint;
@ -1897,8 +1917,19 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
}
/// <summary>
/// This registers the item as attached in a user's inventory
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="AttachmentPt"></param>
/// <param name="itemID"></param>
/// <param name="att"></param>
public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
{
// m_log.DebugFormat(
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
// att.Name, remoteClient.Name, AttachmentPt, itemID);
if (UUID.Zero == itemID)
{
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
@ -1926,11 +1957,8 @@ namespace OpenSim.Region.Framework.Scenes
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
if (m_AvatarFactory != null)
{
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
}
public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
@ -2012,6 +2040,7 @@ namespace OpenSim.Region.Framework.Scenes
{
sog.SetOwnerId(ownerID);
sog.SetGroup(groupID, remoteClient);
sog.ScheduleGroupForFullUpdate();
foreach (SceneObjectPart child in sog.Children.Values)
child.Inventory.ChangeInventoryOwner(ownerID);
@ -2033,6 +2062,7 @@ namespace OpenSim.Region.Framework.Scenes
sog.SetOwnerId(groupID);
sog.ApplyNextOwnerPermissions();
}
}
foreach (uint localID in localIDs)

View File

@ -1906,14 +1906,22 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat(
// "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
SceneObjectGroup sceneObject = null;
// If an entity creator has been registered for this prim type then use that
if (m_entityCreators.ContainsKey((PCode)shape.PCode))
return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
{
sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
}
else
{
// Otherwise, use this default creation code;
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
AddNewSceneObject(sceneObject, true);
sceneObject.SetGroup(groupID, null);
}
sceneObject.ScheduleGroupForFullUpdate();
return sceneObject;
}
@ -1941,7 +1949,7 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Add a newly created object to the scene
/// Add a newly created object to the scene. Updates are also sent to viewers.
/// </summary>
/// <param name="sceneObject"></param>
/// <param name="attachToBackup">
@ -1950,7 +1958,24 @@ namespace OpenSim.Region.Framework.Scenes
/// </param>
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
{
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup);
return AddNewSceneObject(sceneObject, attachToBackup, true);
}
/// <summary>
/// Add a newly created object to the scene
/// </summary>
/// <param name="sceneObject"></param>
/// <param name="attachToBackup">
/// If true, the object is made persistent into the scene.
/// If false, the object will not persist over server restarts
/// </param>
/// <param name="sendClientUpdates">
/// If true, updates for the new scene object are sent to all viewers in range.
/// If false, it is left to the caller to schedule the update
/// </param>
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
}
/// <summary>
@ -3143,7 +3168,6 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
m_sceneGridService.KiPrimitive += SendKillObject;
m_sceneGridService.OnGetLandData += GetLandData;
}
/// <summary>

View File

@ -103,15 +103,15 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public event GetLandData OnGetLandData;
private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
// private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
// private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
// private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
// private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
//private RegionUp handlerRegionUp = null; // OnRegionUp;
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
// private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
//private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
private LogOffUser handlerLogOffUser = null;
private GetLandData handlerGetLandData = null; // OnGetLandData
// private LogOffUser handlerLogOffUser = null;
// private GetLandData handlerGetLandData = null; // OnGetLandData
public KiPrimitiveDelegate KiPrimitive;

View File

@ -229,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.HasGroupChanged = true;
}
return AddSceneObject(sceneObject, attachToBackup);
return AddSceneObject(sceneObject, attachToBackup, true);
}
/// <summary>
@ -244,12 +244,12 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>
/// true if the object was added, false if an object with the same uuid was already in the scene
/// </returns>
protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
// Ensure that we persist this new scene object
sceneObject.HasGroupChanged = true;
return AddSceneObject(sceneObject, attachToBackup);
return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
}
/// <summary>
@ -261,13 +261,20 @@ namespace OpenSim.Region.Framework.Scenes
/// If true, the object is made persistent into the scene.
/// If false, the object will not persist over server restarts
/// </param>
/// <returns>true if the object was added, false if an object with the same uuid was already in the scene
/// <param name="sendClientUpdates">
/// If true, updates for the new scene object are sent to all viewers in range.
/// If false, it is left to the caller to schedule the update
/// </param>
/// <returns>
/// true if the object was added, false if an object with the same uuid was already in the scene
/// </returns>
protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{
if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
return false;
bool alreadyExisted = false;
if (m_parentScene.m_clampPrimSize)
{
foreach (SceneObjectPart part in sceneObject.Children.Values)
@ -287,6 +294,9 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.AttachToScene(m_parentScene);
if (sendClientUpdates)
sceneObject.ScheduleGroupForFullUpdate();
lock (sceneObject)
{
if (!Entities.ContainsKey(sceneObject.UUID))
@ -310,12 +320,14 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
}
}
return true;
}
else
{
alreadyExisted = true;
}
}
return false;
return alreadyExisted;
}
/// <summary>
@ -525,6 +537,9 @@ namespace OpenSim.Region.Framework.Scenes
itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
false, false, remoteClient.AgentId, true);
// m_log.DebugFormat(
// "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}",
// objatt.Name, remoteClient.Name, AttachmentPt);
if (objatt != null)
{
@ -533,16 +548,27 @@ namespace OpenSim.Region.Framework.Scenes
tainted = true;
AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
objatt.ScheduleGroupForFullUpdate();
//objatt.ScheduleGroupForFullUpdate();
if (tainted)
objatt.HasGroupChanged = true;
// Fire after attach, so we don't get messy perms dialogs
// 3 == AttachedRez
objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
// Do this last so that event listeners have access to all the effects of the attachment
m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
}
else
{
m_log.WarnFormat(
"[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
itemID, remoteClient.Name, AttachmentPt);
}
return objatt;
}
return null;
}

View File

@ -422,7 +422,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!scenePresence.IsChildAgent)
{
m_log.ErrorFormat("Packet debug for {0} {1} set to {2}",
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
scenePresence.Firstname,
scenePresence.Lastname,
newDebug);

View File

@ -417,8 +417,8 @@ namespace OpenSim.Region.Framework.Scenes
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
get { return m_PlaySoundSlavePrims; }
set { m_PlaySoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
@ -568,7 +568,9 @@ namespace OpenSim.Region.Framework.Scenes
ApplyPhysics(m_scene.m_physicalPrim);
ScheduleGroupForFullUpdate();
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
//ScheduleGroupForFullUpdate();
}
public Vector3 GroupScale()
@ -956,10 +958,11 @@ namespace OpenSim.Region.Framework.Scenes
// don't attach attachments to child agents
if (avatar.IsChildAgent) return;
// m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name);
DetachFromBackup();
// Remove from database and parcel prim count
//
m_scene.DeleteFromStorage(UUID);
m_scene.EventManager.TriggerParcelPrimCountTainted();
@ -985,7 +988,6 @@ namespace OpenSim.Region.Framework.Scenes
SetAttachmentPoint(Convert.ToByte(attachmentpoint));
avatar.AddAttachment(this);
m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID);
if (!silent)
{
@ -1002,6 +1004,12 @@ namespace OpenSim.Region.Framework.Scenes
ScheduleGroupForFullUpdate();
}
}
else
{
m_log.WarnFormat(
"[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
UUID, agentID, Scene.RegionInfo.RegionName);
}
}
public byte GetAttachmentPoint()
@ -1482,51 +1490,22 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region Client Updating
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
RootPart.SendFullUpdate(
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
{
if (part != RootPart)
SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
part.SendFullUpdate(
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
}
}
}
/// <summary>
/// Send a full update to the client for the given part
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="part"></param>
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
{
// m_log.DebugFormat(
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
if (m_rootPart.UUID == part.UUID)
{
if (IsAttachment)
{
part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
}
else
{
part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
}
}
else
{
part.SendFullUpdateToClient(remoteClient, clientFlags);
}
}
#endregion
#region Copying
/// <summary>
@ -1986,6 +1965,8 @@ namespace OpenSim.Region.Framework.Scenes
public void ScheduleFullUpdateToAvatar(ScenePresence presence)
{
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
RootPart.AddFullUpdateToAvatar(presence);
lock (m_parts)
@ -2000,6 +1981,8 @@ namespace OpenSim.Region.Framework.Scenes
public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
{
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
@ -2014,6 +1997,8 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void ScheduleGroupForFullUpdate()
{
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
checkAtTargets();
RootPart.ScheduleFullUpdate();
@ -2032,6 +2017,8 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void ScheduleGroupForTerseUpdate()
{
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
@ -2049,6 +2036,8 @@ namespace OpenSim.Region.Framework.Scenes
if (IsDeleted)
return;
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
RootPart.SendFullUpdateToAllClients();
lock (m_parts)
@ -2064,7 +2053,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Immediately send an update for this scene object's root prim only.
/// This is for updates regarding the object as a whole, and none of its parts in particular.
/// Note: this may not be cused by opensim (it probably should) but it's used by
/// Note: this may not be used by opensim (it probably should) but it's used by
/// external modules.
/// </summary>
public void SendGroupRootTerseUpdate()
@ -2079,6 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_scene == null) // Need to check here as it's null during object creation
return;
m_scene.SceneGraph.AddToUpdateList(this);
}
@ -3557,7 +3547,9 @@ namespace OpenSim.Region.Framework.Scenes
HasGroupChanged = true;
}
ScheduleGroupForFullUpdate();
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
//ScheduleGroupForFullUpdate();
}
public void TriggerScriptChangedEvent(Changed val)

View File

@ -568,8 +568,8 @@ namespace OpenSim.Region.Framework.Scenes
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
get { return m_PlaySoundSlavePrims; }
set { m_PlaySoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
@ -2834,29 +2834,59 @@ namespace OpenSim.Region.Framework.Scenes
}
}
// /// <summary>
// ///
// /// </summary>
// /// <param name="remoteClient"></param>
// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
// {
// m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
// }
/// <summary>
///
/// Send a full update to the client for the given part
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
/// <param name="clientFlags"></param>
protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
{
m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
// m_log.DebugFormat(
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
if (IsRoot)
{
if (IsAttachment)
{
SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
}
else
{
SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
}
}
else
{
SendFullUpdateToClient(remoteClient, clientFlags);
}
}
/// <summary>
///
/// Send a full update for this part to all clients.
/// </summary>
public void SendFullUpdateToAllClients()
{
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
for (int i = 0; i < avatars.Length; i++)
{
// Ugly reference :(
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
avatars[i].GenerateClientFlags(UUID));
SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
}
}
/// <summary>
/// Send a full update to all clients except the one nominated.
/// </summary>
/// <param name="agentID"></param>
public void SendFullUpdateToAllClientsExcept(UUID agentID)
{
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
@ -2864,10 +2894,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Ugly reference :(
if (avatars[i].UUID != agentID)
{
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
avatars[i].GenerateClientFlags(UUID));
}
SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
}
}

View File

@ -830,41 +830,15 @@ namespace OpenSim.Region.Framework.Scenes
pos.Y = crossedBorder.BorderLine.Z - 1;
}
if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
{
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
if (pos.X < 0)
{
emergencyPos.X = (int)Constants.RegionSize + pos.X;
if (!(pos.Y < 0))
emergencyPos.Y = pos.Y;
if (!(pos.Z < 0))
emergencyPos.X = pos.X;
}
if (pos.Y < 0)
{
emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
if (!(pos.X < 0))
emergencyPos.X = pos.X;
if (!(pos.Z < 0))
emergencyPos.Z = pos.Z;
}
if (pos.Z < 0)
{
if (!(pos.X < 0))
emergencyPos.X = pos.X;
if (!(pos.Y < 0))
emergencyPos.Y = pos.Y;
//Leave as 128
}
m_log.WarnFormat(
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
pos, Name, UUID, emergencyPos);
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
pos, Name, UUID);
pos = emergencyPos;
if (pos.X < 0f) pos.X = 0f;
if (pos.Y < 0f) pos.Y = 0f;
if (pos.Z < 0f) pos.Z = 0f;
}
float localAVHeight = 1.56f;
@ -875,7 +849,7 @@ namespace OpenSim.Region.Framework.Scenes
float posZLimit = 0;
if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize)
if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
float newPosZ = posZLimit + localAVHeight / 2;
@ -2685,7 +2659,12 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
protected void CheckForSignificantMovement()
{
if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5)
// Movement updates for agents in neighboring regions are sent directly to clients.
// This value only affects how often agent positions are sent to neighbor regions
// for things such as distance-based update prioritization
const float SIGNIFICANT_MOVEMENT = 2.0f;
if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT)
{
posLastSignificantMove = AbsolutePosition;
m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient);
@ -2701,13 +2680,13 @@ namespace OpenSim.Region.Framework.Scenes
cadu.AgentID = UUID.Guid;
cadu.alwaysrun = m_setAlwaysRun;
cadu.AVHeight = m_avHeight;
sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z));
Vector3 tempCameraCenter = m_CameraCenter;
cadu.cameraPosition = tempCameraCenter;
cadu.drawdistance = m_DrawDistance;
if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
cadu.godlevel = m_godlevel;
cadu.GroupAccess = 0;
cadu.Position = new sLLVector3(AbsolutePosition);
cadu.Position = AbsolutePosition;
cadu.regionHandle = m_rootRegionHandle;
float multiplier = 1;
int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
@ -2722,7 +2701,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
cadu.Velocity = new sLLVector3(Velocity);
cadu.Velocity = Velocity;
AgentPosition agentpos = new AgentPosition();
agentpos.CopyFrom(cadu);

View File

@ -47,9 +47,9 @@ namespace OpenSim.Services.AuthenticationService
public class PasswordAuthenticationService :
AuthenticationServiceBase, IAuthenticationService
{
//private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
public PasswordAuthenticationService(IConfigSource config) :
base(config)
@ -60,6 +60,8 @@ namespace OpenSim.Services.AuthenticationService
{
AuthenticationData data = m_Database.Get(principalID);
if (data != null && data.Data != null)
{
if (!data.Data.ContainsKey("passwordHash") ||
!data.Data.ContainsKey("passwordSalt"))
{
@ -75,7 +77,9 @@ namespace OpenSim.Services.AuthenticationService
{
return GetToken(principalID, lifetime);
}
}
m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
return String.Empty;
}
}

View File

@ -26,7 +26,9 @@
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Services.Interfaces;
@ -34,6 +36,8 @@ namespace OpenSim.Services.Base
{
public class ServiceBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public T LoadPlugin<T>(string dllName) where T:class
{
return LoadPlugin<T>(dllName, new Object[0]);
@ -61,8 +65,12 @@ namespace OpenSim.Services.Base
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
// m_log.DebugFormat("[SERVICE BASE]: Found assembly {0}", dllName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
// m_log.DebugFormat("[SERVICE BASE]: Found type {0}", pluginType);
if (pluginType.IsPublic)
{
if (className != String.Empty &&
@ -86,7 +94,15 @@ namespace OpenSim.Services.Base
}
catch (Exception e)
{
Console.WriteLine("XXX Exception " + e.StackTrace);
List<string> strArgs = new List<string>();
foreach (Object arg in args)
strArgs.Add(arg.ToString());
m_log.Error(
string.Format(
"[SERVICE BASE]: Failed to load plugin {0} from {1} with args {2}",
interfaceName, dllName, string.Join(", ", strArgs.ToArray())), e);
return null;
}
}

View File

@ -27,13 +27,12 @@
using System;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Base;
using Nini.Config;
using log4net;
namespace OpenSim.Services.Friends
{
@ -80,7 +79,11 @@ namespace OpenSim.Services.Friends
m_Database = LoadPlugin<IFriendsData>(dllName, new Object[] { connString, realm });
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");
{
throw new Exception(
string.Format(
"Could not find a storage interface {0} in the given StorageProvider {1}", "IFriendsData", dllName));
}
}
}
}

View File

@ -247,6 +247,7 @@ namespace OpenSim.Services.LLLoginService
LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel, friendsList, m_LibraryService,
where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP);
m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client.");
return response;
}
catch (Exception e)

View File

@ -280,6 +280,15 @@ namespace OpenSim.Services.UserAccountService
if (null == account)
{
account = new UserAccount(UUID.Zero, firstName, lastName, email);
if (account.ServiceURLs == null)
{
account.ServiceURLs = new Dictionary<string, object>();
account.ServiceURLs["HomeURI"] = string.Empty;
account.ServiceURLs["GatekeeperURI"] = string.Empty;
account.ServiceURLs["InventoryServerURI"] = string.Empty;
account.ServiceURLs["AssetServerURI"] = string.Empty;
}
if (StoreUserAccount(account))
{
bool success = false;

View File

@ -24,6 +24,7 @@
[InventoryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
[LibraryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
LibraryName = "OpenSim Library"
@ -52,6 +53,7 @@
[UserAccountService]
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
ConnectionString = "URI=file:userprofiles.db,version=3"
;; These are for creating new accounts
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"

View File

@ -157,6 +157,7 @@
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="System.Drawing"/>
<Reference name="System.Web"/>
<Reference name="BclExtras.dll"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
@ -1539,42 +1540,6 @@
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Region.Communications.Hypergrid" path="OpenSim/Region/Communications/Hypergrid" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Drawing"/>
<Reference name="System.Xml"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications" />
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Communications.OGS1"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack" path="OpenSim/Region/ClientStack" type="Library">
<Configuration name="Debug">
<Options>
@ -1599,7 +1564,6 @@
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="XMLRPC.dll"/>
@ -1639,7 +1603,6 @@
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="BclExtras.dll"/>
@ -1713,10 +1676,7 @@
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.Communications.OGS1"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Communications.Hypergrid"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
@ -2785,7 +2745,6 @@
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Server.Base"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
@ -3019,7 +2978,6 @@
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
@ -3083,7 +3041,6 @@
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Physics.Manager"/>