* refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it actually does
parent
d2caf4f418
commit
4203cf1503
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@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected TarArchiveWriter archive = new TarArchiveWriter();
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protected AssetGatherer m_assetGatherer;
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protected UuidGatherer m_assetGatherer;
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protected Dictionary<UUID, int> assetUuids = new Dictionary<UUID, int>();
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private InventoryArchiverModule m_module;
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@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_userInfo = userInfo;
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m_invPath = invPath;
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m_saveStream = saveStream;
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m_assetGatherer = new AssetGatherer(m_module.CommsManager.AssetCache);
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m_assetGatherer = new UuidGatherer(m_module.CommsManager.AssetCache);
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}
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protected void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
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@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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}
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AssetGatherer assetGatherer = new AssetGatherer(m_scene.CommsManager.AssetCache);
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UuidGatherer assetGatherer = new UuidGatherer(m_scene.CommsManager.AssetCache);
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foreach (SceneObjectGroup sceneObject in sceneObjects)
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{
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@ -37,14 +37,14 @@ using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Scenes
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{
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/// <summary>
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/// Gather assets for a given object.
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/// Gather uuids for a given entity.
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/// </summary>
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///
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/// This does a deep inspection of the object to retrieve all the assets it uses (whether as textures, as scripts
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/// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts
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/// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets
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/// are only retrieved when they are necessary to carry out the inspection (i.e. a serialized object needs to be
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/// retrieved to work out which assets it references).
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public class AssetGatherer
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public class UuidGatherer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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protected bool m_waitingForObjectAsset;
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public AssetGatherer(IAssetCache assetCache)
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public UuidGatherer(IAssetCache assetCache)
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{
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m_assetCache = assetCache;
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}
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