Merge branch 'prephysics' into dev

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
dsg
Robert Adams 2011-01-18 09:31:33 -08:00
commit 42563e77fa
22 changed files with 892 additions and 141 deletions

View File

@ -386,6 +386,14 @@ namespace OpenSim.Framework
public string RemotingAddress;
public UUID ScopeID = UUID.Zero;
//SYMMETRIC SYNC
//IP:port for the symmetric sync listener this actor is configured to connect to
private string m_syncListenerAddr = String.Empty;
private int m_syncListenerPort;
//IP:port for the avatar sync server this actor is configured to connect to
private string m_serverAddr = String.Empty;
private int m_serverPort;
//end of SYMMETRIC SYNC
// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
@ -676,6 +684,25 @@ namespace OpenSim.Framework
get { return Util.UIntsToLong((RegionLocX * (uint) Constants.RegionSize), (RegionLocY * (uint) Constants.RegionSize)); }
}
//SYMMETRIC SYNC
public string SyncListenerAddress
{
get { return m_syncListenerAddr; }
}
public int SyncListenerPort
{
get { return m_syncListenerPort; }
}
public string ServerIPAddress
{
get { return m_serverAddr; }
}
public int ServerPort
{
get { return m_serverPort; }
}
//end of SYMMETRIC SYNC
public void SetEndPoint(string ipaddr, int port)
{
IPAddress tmpIP = IPAddress.Parse(ipaddr);
@ -830,6 +857,21 @@ namespace OpenSim.Framework
// Multi-tenancy
//
ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
// SYMMETRIC SYNC
m_syncListenerAddr = config.GetString("SyncListenerIPAddress", String.Empty);
m_syncListenerPort = config.GetInt("SyncListenerPort", -1);
//if either IP or port is not configured, we set IP to empty to raise warning later
if (m_syncListenerPort == -1)
m_syncListenerAddr = String.Empty;
m_serverAddr = config.GetString("ServerIPAddress", String.Empty);
m_serverPort = config.GetInt("ServerPort", -1);
if (m_serverPort == -1)
m_serverAddr = String.Empty;
// end of SYMMETRIC SYNC
}
private void WriteNiniConfig(IConfigSource source)

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@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
// m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
m_log.WarnFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
}
}
@ -261,6 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
m_sendqueue[agentid] = timestamp;
m_updateTimer.Start();
}
m_log.WarnFormat("[AVFACTORY]: Queue appearance send for {0} at {1} (now is {2})", agentid, timestamp,DateTime.Now.Ticks);
}
public void QueueAppearanceSave(UUID agentid)
@ -278,16 +279,37 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void RefreshAppearance(UUID agentid)
{
ScenePresence sp;
if(!m_scene.TryGetScenePresence(agentid, out sp))
{
m_log.WarnFormat("[AVFACTORY]: RefreshAppearance unable to find presence for {0}", agentid);
return;
}
m_log.DebugFormat("[AVFACTORY]: FireAndForget called for RefreshAppearance on agentid {0}", agentid);
Util.FireAndForget(delegate(object o)
{
AvatarAppearance appearance = m_scene.AvatarService.GetAppearance(agentid);
int trycount = 20;
ScenePresence sp;
while (!m_scene.TryGetScenePresence(agentid, out sp))
{
m_log.WarnFormat("[AVFACTORY]: RefreshAppearance unable to find presence for {0}", agentid);
Thread.Sleep(500);
if (trycount-- <= 0)
return;
}
trycount = 5;
AvatarAppearance appearance = null;
while (appearance == null)
{
try
{
appearance = m_scene.AvatarService.GetAppearance(agentid);
}
catch (System.Net.WebException e)
{
if (trycount-- <= 0)
{
m_log.WarnFormat("[AVFACTORY]: RefreshAppearance failed to get appearance from AvatarService: {0}", e.Message);
return;
}
}
Thread.Sleep(500);
}
if (appearance.Texture != null && appearance.VisualParams != null)
{
sp.Appearance = appearance;
@ -333,7 +355,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// m_log.WarnFormat("[AVFACTORY] avatar {0} save appearance",agentid);
m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
// Disable saving of appearance for demonstrations
// m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
// REGION SYNC
// If this is a client manager, we have received new appearance from a client and saved
// it to the avatar service. Now let's tell the parent scene about it.
@ -352,6 +375,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
if (kvp.Value < now)
{
m_log.WarnFormat("[AVFACTORY]: send appearance for {0} at time {1}", kvp.Key, now);
Util.FireAndForget(delegate(object o) { HandleAppearanceSend(kvp.Key); });
m_sendqueue.Remove(kvp.Key);
}

View File

@ -177,8 +177,13 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
{
Queue<OSD> queue = GetQueue(avatarID);
if (queue != null)
{
lock (queue)
{
queue.Enqueue(ev);
}
}
}
catch(NullReferenceException e)
{
m_log.Error("[EVENTQUEUE] Caught exception: " + e);

View File

@ -829,7 +829,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private void DoInitialSync()
{
m_scene.DeleteAllSceneObjects();
//m_scene.DeleteAllSceneObjects();
//KittyL: added to distinguish different actors
//Send(new RegionSyncMessage(RegionSyncMessage.MsgType.ActorType, m_actorType.ToString()));
@ -891,13 +891,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
// Register for interesting client events which will be forwarded to auth sim
// These are the raw packet data blocks from the client, intercepted and sent up to the sim
client.OnAgentUpdateRaw += HandleAgentUpdateRaw;
//SYMMETRIC SYNC: do not subscribe to OnChatFromClientRaw, we may remove this event entirely later
//SYMMETRIC SYNC: do not subscribe to OnChatFromClientRaw: RegionSyncModule + Scene.EventManager will handle this.
//client.OnChatFromClientRaw += HandleChatFromClientRaw;
client.OnAgentRequestSit += HandleAgentRequestSit;
client.OnAgentSit += HandleAgentSit;
client.OnGrabObject += HandleGrabObject;
client.OnGrabUpdate += HandleGrabUpdate;
client.OnDeGrabObject += HandleDeGrabObject;
//SYMMETRIC SYNC: do not subscribe to OnGrabObject, OnGrabUpdate, and OnDeGrabObject: RegionSyncModule + Scene.EventManager will handle this.
//client.OnGrabObject += HandleGrabObject;
//client.OnGrabUpdate += HandleGrabUpdate;
//client.OnDeGrabObject += HandleDeGrabObject;
client.OnStartAnim += HandleStartAnim;
client.OnStopAnim += HandleStopAnim;
}

View File

@ -69,10 +69,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_active = true;
m_scene.RegionSyncEnabled = true;
m_scene.RegionSyncMode = "client";
string serverAddrDefault = syncConfig.GetString("ServerIPAddress", "127.0.0.1");
m_serveraddr = syncConfig.GetString(scene.RegionInfo.RegionName+"_ServerIPAddress", serverAddrDefault);
int serverPortDefault = syncConfig.GetInt("ServerPort", 13000);
m_serverport = syncConfig.GetInt(scene.RegionInfo.RegionName+"_ServerPort", serverPortDefault);
//string serverAddrDefault = syncConfig.GetString("ServerIPAddress", "127.0.0.1");
//m_serveraddr = syncConfig.GetString(scene.RegionInfo.RegionName+"_ServerIPAddress", serverAddrDefault);
//int serverPortDefault = syncConfig.GetInt("ServerPort", 13000);
//m_serverport = syncConfig.GetInt(scene.RegionInfo.RegionName+"_ServerPort", serverPortDefault);
m_scene.RegisterModuleInterface<IRegionSyncClientModule>(this);
m_symsync = syncConfig.GetBoolean("SymSync", false);
@ -230,6 +232,15 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private void Start()
{
m_serveraddr = m_scene.RegionInfo.ServerIPAddress;
m_serverport = m_scene.RegionInfo.ServerPort;
if (m_serveraddr.Equals(String.Empty) || m_serverport == -1)
{
m_log.Warn("[REGION SYNC CLIENT MODULE] No IP or port of RegionSyncServer has been configured. Shut down.");
m_active = false;
return;
}
lock (m_client_lock)
{

View File

@ -101,10 +101,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_statsWriter = File.AppendText(syncstats);
//Get sync server info for Client Manager actors
string serverAddr = scene.RegionInfo.RegionName + "_ServerIPAddress";
m_serveraddr = syncConfig.GetString(serverAddr, IPAddrUnknown);
string serverPort = scene.RegionInfo.RegionName + "_ServerPort";
m_serverport = syncConfig.GetInt(serverPort, PortUnknown);
//string serverAddr = scene.RegionInfo.RegionName + "_ServerIPAddress";
//m_serveraddr = syncConfig.GetString(serverAddr, IPAddrUnknown);
//string serverPort = scene.RegionInfo.RegionName + "_ServerPort";
//m_serverport = syncConfig.GetInt(serverPort, PortUnknown);
// Client manager load balancing
m_maxClientsPerManager = syncConfig.GetInt("MaxClientsPerManager", 100);
DefaultPort++;
@ -165,6 +166,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
//end of SYMMETRIC SYNC
// Start the server and listen for RegionSyncClients
m_serveraddr = m_scene.RegionInfo.ServerIPAddress;
m_serverport = m_scene.RegionInfo.ServerPort;
m_log.Debug("[REGION SYNC SERVER MODULE] to start server on " + m_serveraddr + ":" + m_serverport);
if (!m_serveraddr.Equals(IPAddrUnknown) && m_serverport != PortUnknown)
{
m_log.Warn("[REGION SYNC SERVER MODULE] Starting RegionSyncServer");
@ -327,6 +333,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
data["vel"] = OSD.FromVector3(presence.Velocity);
else
data["vel"] = OSD.FromVector3(Vector3.Zero);
if(System.Single.IsNaN(presence.Rotation.X))
data["rot"] = OSD.FromQuaternion(Quaternion.Identity);
else
data["rot"] = OSD.FromQuaternion(presence.Rotation);
data["fly"] = OSD.FromBoolean(presence.Flying);
data["flags"] = OSD.FromUInteger((uint)presence.AgentControlFlags);

View File

@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Called after Initialise()
public void AddRegion(Scene scene)
{
m_log.Warn(LogHeader + " AddRegion() called");
//m_log.Warn(LogHeader + " AddRegion() called");
if (!m_active)
return;
@ -89,17 +89,19 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Register for local Scene events
m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation;
m_scene.EventManager.OnObjectBeingRemovedFromScene += new EventManager.ObjectBeingRemovedFromScene(RegionSyncModule_OnObjectBeingRemovedFromScene);
//m_scene.EventManager.OnObjectBeingRemovedFromScene += new EventManager.ObjectBeingRemovedFromScene(RegionSyncModule_OnObjectBeingRemovedFromScene);
LogHeader += "-" + scene.RegionInfo.RegionName;
}
//Called after AddRegion() has been called for all region modules of the scene
public void RegionLoaded(Scene scene)
{
m_log.Warn(LogHeader + " RegionLoaded() called");
//m_log.Warn(LogHeader + " RegionLoaded() called");
/*
//If this one is configured to start a listener so that other actors can connect to form a overlay, start the listener.
//For now, we use start topology, and ScenePersistence actor is always the one to start the listener.
//For now, we use the star topology, and ScenePersistence actor is always the one to start the listener.
if (m_isSyncListenerLocal)
{
StartLocalSyncListener();
@ -108,7 +110,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
//Start connecting to the remote listener. TO BE IMPLEMENTED.
//For now, the connection will be started by manually typing in "sync start".
}
* */
//Start symmetric synchronization initialization automatically
//SyncStart(null);
}
@ -170,6 +177,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
private RegionSyncListener m_localSyncListener = null;
private bool m_synced = false;
// Lock is used to synchronize access to the update status and update queues
private object m_updateSceneObjectPartLock = new object();
@ -203,7 +211,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
// Existing value of 1 indicates that updates are currently being sent so skip updates this pass
if (Interlocked.Exchange(ref m_sendingUpdates, 1) == 1)
{
m_log.WarnFormat("[REGION SYNC SERVER MODULE] SendUpdates(): An update thread is already running.");
m_log.WarnFormat("[REGION SYNC MODULE] SendUpdates(): An update thread is already running.");
return;
}
@ -281,7 +289,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
catch (Exception e)
{
m_log.ErrorFormat("[REGION SYNC SERVER MODULE] Caught exception sending presence updates for {0}: {1}", presence.Name, e.Message);
m_log.ErrorFormat("[REGION SYNC MODULE] Caught exception sending presence updates for {0}: {1}", presence.Name, e.Message);
}
}
* */
@ -369,7 +377,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/////////////////////////////////////////////////////////////////////////////////////////
private static int PortUnknown = -1;
private static string IPAddrUnknown = "";
private static string IPAddrUnknown = String.Empty;
private ILog m_log;
//private bool m_active = true;
@ -528,6 +536,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
m_actorType = m_scene.ActorSyncModule.ActorType;
}
//Start symmetric synchronization initialization automatically
SyncStart(null);
}
private void StartLocalSyncListener()
@ -552,8 +563,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
m_log.Debug(LogHeader + ": Reading in " + m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress" + " and " + m_scene.RegionInfo.RegionName + "_SyncListenerPort");
string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName+"_SyncListenerIPAddress", IPAddrUnknown);
int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName+"_SyncListenerPort", PortUnknown);
//string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName+"_SyncListenerIPAddress", IPAddrUnknown);
//int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName+"_SyncListenerPort", PortUnknown);
string addr = m_scene.RegionInfo.SyncListenerAddress;
int port = m_scene.RegionInfo.SyncListenerPort;
m_log.Warn(LogHeader + ": listener addr: " + addr + ", port: " + port);
@ -575,8 +589,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
//For now, we assume there is only one remote listener to connect to. Later on,
//we may need to modify the code to read in multiple listeners.
string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress", IPAddrUnknown);
int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName + "_SyncListenerPort", PortUnknown);
//string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress", IPAddrUnknown);
//int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName + "_SyncListenerPort", PortUnknown);
string addr = m_scene.RegionInfo.SyncListenerAddress;
int port = m_scene.RegionInfo.SyncListenerPort;
if (!addr.Equals(IPAddrUnknown) && port != PortUnknown)
{
RegionSyncListenerInfo info = new RegionSyncListenerInfo(addr, port);
@ -611,10 +629,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
GetRemoteSyncListenerInfo();
}
StartSyncConnections();
if (StartSyncConnections())
{
DoInitialSync();
}
}
}
private void SyncStop(Object[] args)
{
@ -623,18 +643,28 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
if (m_localSyncListener!=null && m_localSyncListener.IsListening)
{
m_localSyncListener.Shutdown();
//Trigger SyncStop event, ActorSyncModules can then take actor specific action if needed.
//For instance, script engine will save script states
//save script state and stop script instances
m_scene.EventManager.TriggerOnSymmetricSyncStop();
}
}
else
{
//Shutdown all sync connectors
if (m_synced)
{
StopAllSyncConnectors();
}
m_synced = false;
//Trigger SyncStop event, ActorSyncModules can then take actor specific action if needed.
//For instance, script engine will save script states
//save script state and stop script instances
m_scene.EventManager.TriggerOnSymmetricSyncStop();
}
}
}
@ -646,12 +676,18 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Start connections to each remote listener.
//For now, there is only one remote listener.
private void StartSyncConnections()
private bool StartSyncConnections()
{
if (m_remoteSyncListeners == null)
{
m_log.Error(LogHeader + " SyncListener's address or port has not been configured.");
return;
return false;
}
if (m_synced)
{
m_log.Warn(LogHeader + ": Already synced.");
return false;
}
foreach (RegionSyncListenerInfo remoteListener in m_remoteSyncListeners)
@ -663,6 +699,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
AddSyncConnector(syncConnector);
}
}
m_synced = true;
return true;
}
//To be called when a SyncConnector needs to be created by that the local listener receives a connection request
@ -850,9 +890,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return;
}
//EVENTS PROCESSING
case SymmetricSyncMessage.MsgType.NewScript:
case SymmetricSyncMessage.MsgType.UpdateScript:
case SymmetricSyncMessage.MsgType.ScriptReset:
case SymmetricSyncMessage.MsgType.ChatFromClient:
case SymmetricSyncMessage.MsgType.ChatFromWorld:
case SymmetricSyncMessage.MsgType.ObjectGrab:
case SymmetricSyncMessage.MsgType.ObjectGrabbing:
case SymmetricSyncMessage.MsgType.ObjectDeGrab:
{
HandleRemoteEvent(msg);
return;
@ -910,7 +955,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_log.WarnFormat("[{0} Object \"{1}\" ({1}) ({2}) -- add or update ERROR.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
break;
case Scene.ObjectUpdateResult.Unchanged:
m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
//m_log.DebugFormat("[{0} Object \"{1}\" ({1}) ({2}) unchanged after receiving an update.", LogHeader, sog.Name, sog.UUID.ToString(), sog.LocalId.ToString());
break;
}
}
@ -931,29 +976,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
SendSyncMessage(SymmetricSyncMessage.MsgType.Terrain, OSDParser.SerializeJsonString(data));
}
private void HandleRemovedObject(SymmetricSyncMessage msg)
{
// Get the data from message and error check
OSDMap data = DeserializeMessage(msg);
if (data == null)
{
SymmetricSyncMessage.HandleError(LogHeader, msg, "Could not deserialize JSON data.");
return;
}
// Get the parameters from data
//ulong regionHandle = data["regionHandle"].AsULong();
//uint localID = data["UUID"].AsUInteger();
UUID sogUUID = data["UUID"].AsUUID();
SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
if (sog != null)
{
m_scene.DeleteSceneObjectBySynchronization(sog);
}
}
HashSet<string> exceptions = new HashSet<string>();
private OSDMap DeserializeMessage(SymmetricSyncMessage msg)
@ -986,6 +1009,34 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
}
private void HandleRemovedObject(SymmetricSyncMessage msg)
{
// Get the data from message and error check
OSDMap data = DeserializeMessage(msg);
string init_actorID = data["actorID"].AsString();
if (data == null)
{
SymmetricSyncMessage.HandleError(LogHeader, msg, "Could not deserialize JSON data.");
return;
}
UUID sogUUID = data["UUID"].AsUUID();
SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
if (sog != null)
{
m_scene.DeleteSceneObjectBySynchronization(sog);
}
//if this is a relay node, forwards the event
if (m_isSyncRelay)
{
SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
}
}
/// <summary>
/// The common actions for handling remote events (event initiated at other actors and propogated here)
/// </summary>
@ -998,6 +1049,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
switch (msg.Type)
{
case SymmetricSyncMessage.MsgType.NewScript:
HandleRemoteEvent_OnNewScript(init_actorID, evSeqNum, data);
break;
case SymmetricSyncMessage.MsgType.UpdateScript:
HandleRemoteEvent_OnUpdateScript(init_actorID, evSeqNum, data);
break;
@ -1007,6 +1061,18 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
case SymmetricSyncMessage.MsgType.ChatFromClient:
HandleRemoteEvent_OnChatFromClient(init_actorID, evSeqNum, data);
break;
case SymmetricSyncMessage.MsgType.ChatFromWorld:
HandleRemoteEvent_OnChatFromWorld(init_actorID, evSeqNum, data);
break;
case SymmetricSyncMessage.MsgType.ObjectGrab:
HandleRemoteEvent_OnObjectGrab(init_actorID, evSeqNum, data);
break;
case SymmetricSyncMessage.MsgType.ObjectGrabbing:
HandleRemoteEvent_OnObjectGrabbing(init_actorID, evSeqNum, data);
break;
case SymmetricSyncMessage.MsgType.ObjectDeGrab:
HandleRemoteEvent_OnObjectDeGrab(init_actorID, evSeqNum, data);
break;
}
//if this is a relay node, forwards the event
@ -1016,9 +1082,54 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
}
/// <summary>
///
/// </summary>
/// <param name="actorID">the ID of the actor that initiates the event</param>
/// <param name="evSeqNum">sequence num of the event from the actor</param>
/// <param name="data">OSDMap data of event args</param>
private void HandleRemoteEvent_OnNewScript(string actorID, ulong evSeqNum, OSDMap data)
{
m_log.Debug(LogHeader + ", " + m_actorID + ": received NewScript");
UUID agentID = data["agentID"].AsUUID();
UUID primID = data["primID"].AsUUID();
UUID itemID = data["itemID"].AsUUID();
string sogXml = data["sog"].AsString();
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogXml);
SceneObjectPart part = null;
foreach (SceneObjectPart prim in sog.Parts)
{
if(prim.UUID.Equals(primID)){
part = prim;
break;
}
}
if(part == null)
{
m_log.Warn(LogHeader+": part "+primID+" not exist in the serialized object, do nothing");
return;
}
//Update the object first
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
if (updateResult == Scene.ObjectUpdateResult.Updated || updateResult == Scene.ObjectUpdateResult.New)
{
m_log.Debug(LogHeader + ": TriggerNewScriptLocally");
//Next, trigger creating the new script
SceneObjectPart localPart = m_scene.GetSceneObjectPart(primID);
m_scene.EventManager.TriggerNewScriptLocally(agentID, localPart, itemID);
}
}
/// <summary>
/// Special actions for remote event UpdateScript
/// </summary>
/// <param name="actorID">the ID of the actor that initiates the event</param>
/// <param name="evSeqNum">sequence num of the event from the actor</param>
/// <param name="data">OSDMap data of event args</param>
private void HandleRemoteEvent_OnUpdateScript(string actorID, ulong evSeqNum, OSDMap data)
{
@ -1035,7 +1146,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
/// <summary>
/// Special actions for remote event UpdateScript
/// Special actions for remote event ScriptReset
/// </summary>
/// <param name="data">OSDMap data of event args</param>
private void HandleRemoteEvent_OnScriptReset(string actorID, ulong evSeqNum, OSDMap data)
@ -1075,62 +1186,187 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
ScenePresence sp;
m_scene.TryGetScenePresence(id, out sp);
//m_scene.EventManager.TriggerOnChatFromClientLocally(sp, args);
m_scene.EventManager.TriggerOnChatFromWorldLocally(sp, args);
/*
if (sp != null)
{
args.Sender = sp.ControllingClient;
args.SenderUUID = id;
m_scene.EventManager.TriggerOnChatBroadcastLocally(sp.ControllingClient, args);
m_scene.EventManager.TriggerOnChatFromClientLocally(sp, args); //Let WorldCommModule and other modules to catch the event
m_scene.EventManager.TriggerOnChatFromWorldLocally(sp, args); //This is to let ChatModule to get the event and deliver it to avatars
}
else
private void HandleRemoteEvent_OnChatFromWorld(string actorID, ulong evSeqNum, OSDMap data)
{
args.Sender = null;
args.SenderUUID = id;
m_scene.EventManager.TriggerOnChatFromWorldLocally(null, args);
}
* */
//m_scene.EventManager
m_log.Debug(LogHeader + ", " + m_actorID + ": received ChatFromWorld from " + actorID + ", seq " + evSeqNum);
OSChatMessage args = new OSChatMessage();
args.Channel = data["channel"].AsInteger();
args.Message = data["msg"].AsString();
args.Position = data["pos"].AsVector3();
args.From = data["name"].AsString();
UUID id = data["id"].AsUUID();
args.Scene = m_scene;
//args.Type = ChatTypeEnum.Say;
args.Type = (ChatTypeEnum)data["type"].AsInteger();
//ScenePresence sp;
//m_scene.TryGetScenePresence(id, out sp);
m_scene.EventManager.TriggerOnChatFromWorldLocally(m_scene, args);
}
/// <summary>
/// Send a sync message to remove the given objects in all connected actors, if this is a relay node.
/// UUID is used for identified a removed object.
/// Special actions for remote event ChatFromClient
/// </summary>
/// <param name="data">OSDMap data of event args</param>
private void HandleRemoteEvent_OnObjectGrab(string actorID, ulong evSeqNum, OSDMap data)
{
m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
UUID agentID = data["agentID"].AsUUID();
UUID primID = data["primID"].AsUUID();
UUID originalPrimID = data["originalPrimID"].AsUUID();
Vector3 offsetPos = data["offsetPos"].AsVector3();
SurfaceTouchEventArgs surfaceArgs = new SurfaceTouchEventArgs();
surfaceArgs.Binormal = data["binormal"].AsVector3();
surfaceArgs.FaceIndex = data["faceIndex"].AsInteger();
surfaceArgs.Normal = data["normal"].AsVector3();
surfaceArgs.Position = data["position"].AsVector3();
surfaceArgs.STCoord = data["stCoord"].AsVector3();
surfaceArgs.UVCoord = data["uvCoord"].AsVector3();
//Create an instance of IClientAPI to pass along agentID, see SOPObject.EventManager_OnObjectGrab()
//We don't really need RegionSyncAvatar's implementation here, just borrow it's IClientAPI interface.
//If we decide to remove RegionSyncAvatar later, we can simple just define a very simple class that implements
//ICleintAPI to be used here.
IClientAPI remoteClinet = new RegionSyncAvatar(m_scene, agentID, "", "", Vector3.Zero);
SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
if (part == null)
{
m_log.Error(LogHeader + ": no prim with ID " + primID);
return;
}
uint originalID = 0;
if (originalPrimID != UUID.Zero)
{
SceneObjectPart originalPart = m_scene.GetSceneObjectPart(originalPrimID);
originalID = originalPart.LocalId;
}
m_scene.EventManager.TriggerObjectGrabLocally(part.LocalId, originalID, offsetPos, remoteClinet, surfaceArgs);
}
private void HandleRemoteEvent_OnObjectGrabbing(string actorID, ulong evSeqNum, OSDMap data)
{
m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
UUID agentID = data["agentID"].AsUUID();
UUID primID = data["primID"].AsUUID();
UUID originalPrimID = data["originalPrimID"].AsUUID();
Vector3 offsetPos = data["offsetPos"].AsVector3();
SurfaceTouchEventArgs surfaceArgs = new SurfaceTouchEventArgs();
surfaceArgs.Binormal = data["binormal"].AsVector3();
surfaceArgs.FaceIndex = data["faceIndex"].AsInteger();
surfaceArgs.Normal = data["normal"].AsVector3();
surfaceArgs.Position = data["position"].AsVector3();
surfaceArgs.STCoord = data["stCoord"].AsVector3();
surfaceArgs.UVCoord = data["uvCoord"].AsVector3();
//Create an instance of IClientAPI to pass along agentID, see SOPObject.EventManager_OnObjectGrab()
//We don't really need RegionSyncAvatar's implementation here, just borrow it's IClientAPI interface.
//If we decide to remove RegionSyncAvatar later, we can simple just define a very simple class that implements
//ICleintAPI to be used here.
IClientAPI remoteClinet = new RegionSyncAvatar(m_scene, agentID, "", "", Vector3.Zero);
SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
if (part == null)
{
m_log.Error(LogHeader + ": no prim with ID " + primID);
return;
}
uint originalID = 0;
if (originalPrimID != UUID.Zero)
{
SceneObjectPart originalPart = m_scene.GetSceneObjectPart(originalPrimID);
originalID = originalPart.LocalId;
}
m_scene.EventManager.TriggerObjectGrabbingLocally(part.LocalId, originalID, offsetPos, remoteClinet, surfaceArgs);
}
private void HandleRemoteEvent_OnObjectDeGrab(string actorID, ulong evSeqNum, OSDMap data)
{
m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
UUID agentID = data["agentID"].AsUUID();
UUID primID = data["primID"].AsUUID();
UUID originalPrimID = data["originalPrimID"].AsUUID();
SurfaceTouchEventArgs surfaceArgs = new SurfaceTouchEventArgs();
surfaceArgs.Binormal = data["binormal"].AsVector3();
surfaceArgs.FaceIndex = data["faceIndex"].AsInteger();
surfaceArgs.Normal = data["normal"].AsVector3();
surfaceArgs.Position = data["position"].AsVector3();
surfaceArgs.STCoord = data["stCoord"].AsVector3();
surfaceArgs.UVCoord = data["uvCoord"].AsVector3();
//Create an instance of IClientAPI to pass along agentID, see SOPObject.EventManager_OnObjectGrab()
//We don't really need RegionSyncAvatar's implementation here, just borrow it's IClientAPI interface.
//If we decide to remove RegionSyncAvatar later, we can simple just define a very simple class that implements
//ICleintAPI to be used here.
IClientAPI remoteClinet = new RegionSyncAvatar(m_scene, agentID, "", "", Vector3.Zero);
SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
if (part == null)
{
m_log.Error(LogHeader + ": no prim with ID " + primID);
return;
}
uint originalID = 0;
if (originalPrimID != UUID.Zero)
{
SceneObjectPart originalPart = m_scene.GetSceneObjectPart(originalPrimID);
originalID = originalPart.LocalId;
}
m_scene.EventManager.TriggerObjectDeGrabLocally(part.LocalId, originalID, remoteClinet, surfaceArgs);
}
/// <summary>
/// Send a sync message to remove the given objects in all connected actors.
/// UUID is used for identified a removed object. This function now should
/// only be triggered by an object removal that is initiated locally.
/// </summary>
/// <param name="sog"></param>
private void RegionSyncModule_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
//private void RegionSyncModule_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
public void SendDeleteObject(SceneObjectGroup sog)
{
//m_log.DebugFormat("RegionSyncModule_OnObjectBeingRemovedFromScene called at time {0}:{1}:{2}", DateTime.Now.Minute, DateTime.Now.Second, DateTime.Now.Millisecond);
//Only send the message out if this is a relay node for sync messages, or this actor caused deleting the object
if (m_isSyncRelay || CheckObjectForSendingUpdate(sog))
{
//if (m_isSyncRelay || CheckObjectForSendingUpdate(sog))
OSDMap data = new OSDMap(1);
//data["regionHandle"] = OSD.FromULong(regionHandle);
//data["localID"] = OSD.FromUInteger(sog.LocalId);
data["UUID"] = OSD.FromUUID(sog.UUID);
data["actorID"] = OSD.FromString(m_actorID);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
}
}
public void PublishSceneEvent(EventManager.EventNames ev, Object[] evArgs)
{
switch (ev)
{
case EventManager.EventNames.NewScript:
if (evArgs.Length < 3)
{
m_log.Error(LogHeader + " not enough event args for NewScript");
return;
}
OnLocalNewScript((UUID)evArgs[0], (SceneObjectPart)evArgs[1], (UUID)evArgs[2]);
return;
case EventManager.EventNames.UpdateScript:
if (evArgs.Length < 5)
{
m_log.Error(LogHeader + " not enough event args for UpdateScript");
return;
}
m_log.Debug(LogHeader + " PublishSceneEvent UpdateScript");
OnLocalUpdateScript((UUID)evArgs[0], (UUID)evArgs[1], (UUID)evArgs[2], (bool)evArgs[3], (UUID)evArgs[4]);
return;
case EventManager.EventNames.ScriptReset:
@ -1149,11 +1385,54 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
OnLocalChatFromClient(evArgs[0], (OSChatMessage)evArgs[1]);
return;
case EventManager.EventNames.ChatFromWorld:
if (evArgs.Length < 2)
{
m_log.Error(LogHeader + " not enough event args for ChatFromWorld");
return;
}
OnLocalChatFromWorld(evArgs[0], (OSChatMessage)evArgs[1]);
return;
case EventManager.EventNames.ObjectGrab:
OnLocalGrabObject((uint)evArgs[0], (uint)evArgs[1], (Vector3) evArgs[2], (IClientAPI) evArgs[3], (SurfaceTouchEventArgs)evArgs[4]);
return;
case EventManager.EventNames.ObjectGrabbing:
OnLocalObjectGrabbing((uint)evArgs[0], (uint)evArgs[1], (Vector3)evArgs[2], (IClientAPI)evArgs[3], (SurfaceTouchEventArgs)evArgs[4]);
return;
case EventManager.EventNames.ObjectDeGrab:
OnLocalDeGrabObject((uint)evArgs[0], (uint)evArgs[1], (IClientAPI)evArgs[2], (SurfaceTouchEventArgs)evArgs[3]);
return;
default:
return;
}
}
/// <summary>
/// The handler for (locally initiated) event OnNewScript: triggered by client's RezSript packet, publish it to other actors.
/// </summary>
/// <param name="clientID">ID of the client who creates the new script</param>
/// <param name="part">the prim that contains the new script</param>
private void OnLocalNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{
m_log.Debug(LogHeader + " RegionSyncModule_OnLocalNewScript");
SceneObjectGroup sog = part.ParentGroup;
if(sog==null){
m_log.Warn(LogHeader + ": part " + part.UUID + " not in an SceneObjectGroup yet. Will not propagating new script event");
//sog = new SceneObjectGroup(part);
return;
}
//For simplicity, we just leverage a SOP's serialization method to transmit the information of new inventory item for the script).
//This can certainly be optimized later (e.g. only sending serialization of the inventory item)
OSDMap data = new OSDMap();
data["agentID"] = OSD.FromUUID(clientID);
data["primID"] = OSD.FromUUID(part.UUID);
data["itemID"] = OSD.FromUUID(itemID); //id of the new inventory item of the part
data["sog"] = OSD.FromString(SceneObjectSerializer.ToXml2Format(sog));
SendSceneEvent(SymmetricSyncMessage.MsgType.NewScript, data);
}
/// <summary>
/// The handler for (locally initiated) event OnUpdateScript: publish it to other actors.
/// </summary>
@ -1189,6 +1468,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//we will use the prim's UUID as the identifier, not the localID, to publish the event for the prim
SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
if (part == null)
{
m_log.Warn(LogHeader + ": part with localID " + localID + " not exist");
return;
}
OSDMap data = new OSDMap();
data["primID"] = OSD.FromUUID(part.UUID);
data["itemID"] = OSD.FromUUID(itemID);
@ -1211,13 +1496,137 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
data["channel"] = OSD.FromInteger(chat.Channel);
data["msg"] = OSD.FromString(chat.Message);
data["pos"] = OSD.FromVector3(chat.Position);
//data["name"] = OSD.FromString(chat.From);
data["name"] = OSD.FromString(avatar.Name);
data["name"] = OSD.FromString(avatar.Name); //note this is different from OnLocalChatFromWorld
data["id"] = OSD.FromUUID(chat.SenderUUID);
data["type"] = OSD.FromInteger((int)chat.Type);
SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromClient, data);
}
private void OnLocalChatFromWorld(Object sender, OSChatMessage chat)
{
OSDMap data = new OSDMap();
data["channel"] = OSD.FromInteger(chat.Channel);
data["msg"] = OSD.FromString(chat.Message);
data["pos"] = OSD.FromVector3(chat.Position);
data["name"] = OSD.FromString(chat.From); //note this is different from OnLocalChatFromClient
data["id"] = OSD.FromUUID(chat.SenderUUID);
data["type"] = OSD.FromInteger((int)chat.Type);
SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromWorld, data);
}
private void OnLocalGrabObject(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
/*
//we will use the prim's UUID as the identifier, not the localID, to publish the event for the prim
SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
if (part == null)
{
m_log.Warn(LogHeader + ": part with localID " + localID + " not exist");
return;
}
//this seems to be useful if the prim touched and the prim handling the touch event are different:
//i.e. a child part is touched, pass the event to root, and root handles the event. then root is the "part",
//and the child part is the "originalPart"
SceneObjectPart originalPart = null;
if (originalID != 0)
{
originalPart = m_scene.GetSceneObjectPart(originalID);
if (originalPart == null)
{
m_log.Warn(LogHeader + ": part with localID " + localID + " not exist");
return;
}
}
OSDMap data = new OSDMap();
data["agentID"] = OSD.FromUUID(remoteClient.AgentId);
data["primID"] = OSD.FromUUID(part.UUID);
if (originalID != 0)
{
data["originalPrimID"] = OSD.FromUUID(originalPart.UUID);
}
else
{
data["originalPrimID"] = OSD.FromUUID(UUID.Zero);
}
data["offsetPos"] = OSD.FromVector3(offsetPos);
data["binormal"] = OSD.FromVector3(surfaceArgs.Binormal);
data["faceIndex"] = OSD.FromInteger(surfaceArgs.FaceIndex);
data["normal"] = OSD.FromVector3(surfaceArgs.Normal);
data["position"] = OSD.FromVector3(surfaceArgs.Position);
data["stCoord"] = OSD.FromVector3(surfaceArgs.STCoord);
data["uvCoord"] = OSD.FromVector3(surfaceArgs.UVCoord);
* */
OSDMap data = PrepareObjectGrabArgs(localID, originalID, offsetPos, remoteClient, surfaceArgs);
SendSceneEvent(SymmetricSyncMessage.MsgType.ObjectGrab, data);
}
private void OnLocalObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
OSDMap data = PrepareObjectGrabArgs(localID, originalID, offsetPos, remoteClient, surfaceArgs);
if (data != null)
{
SendSceneEvent(SymmetricSyncMessage.MsgType.ObjectGrabbing, data);
}
}
private OSDMap PrepareObjectGrabArgs(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
//we will use the prim's UUID as the identifier, not the localID, to publish the event for the prim
SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
if (part == null)
{
m_log.Warn(LogHeader + ": PrepareObjectGrabArgs - part with localID " + localID + " not exist");
return null;
}
//this seems to be useful if the prim touched and the prim handling the touch event are different:
//i.e. a child part is touched, pass the event to root, and root handles the event. then root is the "part",
//and the child part is the "originalPart"
SceneObjectPart originalPart = null;
if (originalID != 0)
{
originalPart = m_scene.GetSceneObjectPart(originalID);
if (originalPart == null)
{
m_log.Warn(LogHeader + ": PrepareObjectGrabArgs - part with localID " + localID + " not exist");
return null;
}
}
OSDMap data = new OSDMap();
data["agentID"] = OSD.FromUUID(remoteClient.AgentId);
data["primID"] = OSD.FromUUID(part.UUID);
if (originalID != 0)
{
data["originalPrimID"] = OSD.FromUUID(originalPart.UUID);
}
else
{
data["originalPrimID"] = OSD.FromUUID(UUID.Zero);
}
data["offsetPos"] = OSD.FromVector3(offsetPos);
data["binormal"] = OSD.FromVector3(surfaceArgs.Binormal);
data["faceIndex"] = OSD.FromInteger(surfaceArgs.FaceIndex);
data["normal"] = OSD.FromVector3(surfaceArgs.Normal);
data["position"] = OSD.FromVector3(surfaceArgs.Position);
data["stCoord"] = OSD.FromVector3(surfaceArgs.STCoord);
data["uvCoord"] = OSD.FromVector3(surfaceArgs.UVCoord);
return data;
}
private void OnLocalDeGrabObject(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
}
private void SendSceneEvent(SymmetricSyncMessage.MsgType msgType, OSDMap data)
{
data["actorID"] = OSD.FromString(m_actorID);

View File

@ -89,8 +89,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//for local OnUpdateScript, we'll handle it the same way as a remove OnUpdateScript.
//RegionSyncModule will capture a locally initiated OnUpdateScript event and publish it to other actors.
m_scene.EventManager.OnNewScript += ScriptEngine_OnNewScript;
m_scene.EventManager.OnUpdateScript += ScriptEngine_OnUpdateScript;
//m_scene.EventManager.OnUpdateScriptBySync += ScriptEngine_OnUpdateScript;
LogHeader += "-" + m_actorID + "-" + m_scene.RegionInfo.RegionName;
}
//Called after AddRegion() has been called for all region modules of the scene.
@ -182,6 +185,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_scene.DeleteAllSceneObjects();
}
public void ScriptEngine_OnNewScript(UUID agentID, SceneObjectPart part, UUID itemID)
{
m_log.Debug(LogHeader + " ScriptEngine_OnUpdateScript");
m_scene.SymSync_OnNewScript(agentID, itemID, part);
}
//Assumption, when this function is triggered, the new script asset has already been saved.
public void ScriptEngine_OnUpdateScript(UUID agentID, UUID itemID, UUID primID, bool isScriptRunning, UUID newAssetID)
{

View File

@ -34,9 +34,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//RegionStatus,
ActorID,
//events
NewScript,
UpdateScript,
ScriptReset,
ChatFromClient,
ChatFromWorld,
ObjectGrab,
ObjectGrabbing,
ObjectDeGrab,
}
#endregion

View File

@ -98,6 +98,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
private int m_saydistance = 30;
private int m_shoutdistance = 100;
//private ILog m_log;
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
@ -126,7 +128,9 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
m_scene.EventManager.OnChatFromClient += DeliverClientMessage;
m_scene.EventManager.OnChatBroadcast += DeliverClientMessage;
//SYMMETRIC SYNC
m_scene.EventManager.OnChatFromWorld += DeliverClientMessage;
//m_scene.EventManager.OnChatFromWorld += DeliverClientMessage;
//Kitty: temp debug
//m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//end SYMMETRIC SYNC
m_pendingQ = new Queue();
m_pending = Queue.Synchronized(m_pendingQ);

View File

@ -63,7 +63,7 @@ namespace OpenSim.Region.Framework.Interfaces
//void SendUpdatesToSynchronizeState(List<SceneObjectGroup> sog);
void SendSceneUpdates();
void SendTerrainUpdates(string lastUpdateActorID);
//void SendDeleteObject(SceneObjectGroup sog);
void SendDeleteObject(SceneObjectGroup sog);
//For propogating scene events to other actors
void PublishSceneEvent(EventManager.EventNames ev, Object[] evArgs);

View File

@ -50,9 +50,15 @@ namespace OpenSim.Region.Framework.Scenes
//the events that we'll handle specially in sym-sync
public enum EventNames
{
NewScript,
UpdateScript,
ScriptReset,
ChatFromClient,
ChatFromClient, //chats from avatars
ChatFromWorld, //chats from objects
ObjectGrab,
ObjectGrabbing,
ObjectDeGrab,
}
public EventManager(Scene scene)
@ -60,6 +66,30 @@ namespace OpenSim.Region.Framework.Scenes
m_scene = scene;
}
#region UpdateScript
//triggered by client.OnRezScript
public override void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{
//publish the event to other actors who are intersted in it
if (m_scene.RegionSyncModule != null)
{
Object[] eventArgs = new Object[3];
eventArgs[0] = (Object)clientID;
eventArgs[1] = (Object)part;
eventArgs[2] = (Object)itemID;
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.NewScript, eventArgs);
}
//trigger event locally,
TriggerNewScriptLocally(clientID, part, itemID);
}
//public void TriggerNewScriptLocally(UUID clientID, UUID itemId, UUID primId, UUID newAssetID)
public void TriggerNewScriptLocally(UUID clientID, SceneObjectPart part, UUID itemID)
{
base.TriggerNewScript(clientID, part, itemID);
}
#endregion //UpdateScript
#region UpdateScript
public override void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
{
@ -75,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.UpdateScript, eventArgs);
}
//trigger event locally, as the legacy code does
//trigger event locally,
TriggerUpdateScriptLocally(clientId, itemId, primId, isScriptRunning, newAssetID);
}
public void TriggerUpdateScriptLocally(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
@ -128,10 +158,87 @@ namespace OpenSim.Region.Framework.Scenes
base.TriggerOnChatBroadcast(sender, chat);
}
#region ChatFromWorld
public override void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
{
if (m_scene.RegionSyncModule != null)
{
Object[] eventArgs = new Object[2];
eventArgs[0] = sender;
eventArgs[1] = (Object)chat;
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.ChatFromWorld, eventArgs);
}
TriggerOnChatFromWorldLocally(sender, chat);
}
public void TriggerOnChatFromWorldLocally(Object sender, OSChatMessage chat)
{
base.TriggerOnChatFromWorld(sender, chat);
}
#endregion //ChatFromWorld
#region ObjectGrab, ObjectGrabbing, ObjectDeGrab
public override void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
if (m_scene.RegionSyncModule != null)
{
Object[] eventArgs = new Object[5];
eventArgs[0] = (Object)localID;
eventArgs[1] = (Object)originalID;
eventArgs[2] = (Object)offsetPos;
eventArgs[3] = (Object)remoteClient;
eventArgs[4] = (Object)surfaceArgs;
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.ObjectGrab, eventArgs);
}
TriggerObjectGrabLocally(localID, originalID, offsetPos, remoteClient, surfaceArgs);
}
public void TriggerObjectGrabLocally(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
base.TriggerObjectGrab(localID, originalID, offsetPos, remoteClient, surfaceArgs);
}
public override void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
if (m_scene.RegionSyncModule != null)
{
Object[] eventArgs = new Object[5];
eventArgs[0] = (Object)localID;
eventArgs[1] = (Object)originalID;
eventArgs[2] = (Object)offsetPos;
eventArgs[3] = (Object)remoteClient;
eventArgs[4] = (Object)surfaceArgs;
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.ObjectGrabbing, eventArgs);
}
TriggerObjectGrabbingLocally(localID, originalID, offsetPos, remoteClient, surfaceArgs);
}
public void TriggerObjectGrabbingLocally(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
base.TriggerObjectGrabbing(localID, originalID, offsetPos, remoteClient, surfaceArgs);
}
public override void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
if (m_scene.RegionSyncModule != null)
{
Object[] eventArgs = new Object[4];
eventArgs[0] = (Object)localID;
eventArgs[1] = (Object)originalID;
eventArgs[2] = (Object)remoteClient;
eventArgs[3] = (Object)surfaceArgs;
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.ObjectDeGrab, eventArgs);
}
TriggerObjectDeGrabLocally(localID, originalID, remoteClient, surfaceArgs);
}
public void TriggerObjectDeGrabLocally(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
base.TriggerObjectDeGrab(localID, originalID, remoteClient, surfaceArgs);
}
#endregion //GrabObject
}
/// <summary>
@ -938,7 +1045,9 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
//SYMMETRIC SYNC: overridden at new EventManager class
//public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
public virtual void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
ObjectGrabDelegate handlerObjectGrab = OnObjectGrab;
if (handlerObjectGrab != null)
@ -959,7 +1068,9 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
//SYMMETRIC SYNC: overridden at new EventManager class
//public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
public virtual void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing;
if (handlerObjectGrabbing != null)
@ -980,7 +1091,9 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
//SYMMETRIC SYNC: overridden at new EventManager class
//public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
public virtual void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab;
if (handlerObjectDeGrab != null)
@ -1670,7 +1783,9 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
//SYMMETRIC SYNC: the function is overridden in new EventManager
//public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
public virtual void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
{
ChatFromWorldEvent handlerChatFromWorld = OnChatFromWorld;
if (handlerChatFromWorld != null)
@ -2289,7 +2404,31 @@ namespace OpenSim.Region.Framework.Scenes
}
}
//OnUpdateTaskInventoryScriptAsset: triggered after Scene receives client's upload of updated script and stores it as asset
public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
public event NewScript OnNewScript;
public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{
NewScript handlerNewScript = OnNewScript;
if (handlerNewScript != null)
{
foreach (NewScript d in handlerNewScript.GetInvocationList())
{
try
{
d(clientID, part, itemID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
//TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset
public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
public event UpdateScript OnUpdateScript;
public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)

View File

@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes
* */
//SYMMETRIC SYNC: Distributed Scene Graph implementation
m_log.Debug("Scene.Inventory: to call EventManager.TriggerUpdateTaskInventoryScriptAsset, agentID: " + remoteClient.AgentId);
m_log.Debug("Scene.Inventory: to call EventManager.TriggerUpdateScript, agentID: " + remoteClient.AgentId);
//Trigger OnUpdateScript event.
EventManager.TriggerUpdateScript(remoteClient.AgentId, itemId, primId, isScriptRunning, item.AssetID);
@ -369,6 +369,14 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region SYMMETRIC SYNC
public void SymSync_OnNewScript(UUID avatarID, UUID itemID, SceneObjectPart part)
{
TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
part.Inventory.CreateScriptInstance(item, 0, false, DefaultScriptEngine, 0);
part.ParentGroup.ResumeScripts();
}
//only a script engine actor is supposed to call this function
public ArrayList SymSync_OnUpdateScript(UUID avatarID, UUID itemID, UUID primID, bool isScriptRunning, UUID newAssetID)
{
@ -376,6 +384,17 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart part = GetSceneObjectPart(primID);
SceneObjectGroup group = part.ParentGroup;
if (null == group)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
itemID, primID);
return new ArrayList();
}
if (isScriptRunning)
{
m_log.Debug("To RemoveScriptInstance");
@ -385,6 +404,16 @@ namespace OpenSim.Region.Framework.Scenes
// Retrieve item
TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemID);
if (null == item)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update "
+ " but the item does not exist in this inventory",
itemID, part.Name, part.UUID);
return new ArrayList();
}
// Update item with new asset
item.AssetID = newAssetID;
group.UpdateInventoryItem(item);
@ -1642,6 +1671,10 @@ namespace OpenSim.Region.Framework.Scenes
return;
part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
part.GetProperties(remoteClient);
//SYMMETRIC SYNC
/* Original OpenSim code, commented out
// TODO: switch to posting on_rez here when scripts
// have state in inventory
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
@ -1649,8 +1682,26 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
part.GetProperties(remoteClient);
//part.GetProperties(remoteClient);
part.ParentGroup.ResumeScripts();
* */
if (RegionSyncModule != null)
{
part.SyncInfoUpdate();
EventManager.TriggerNewScript(remoteClient.AgentId, part, copyID);
}
else
{
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
//part.GetProperties(remoteClient);
part.ParentGroup.ResumeScripts();
}
//end of SYMMETRIC SYNC
}
else
{
@ -1709,9 +1760,26 @@ namespace OpenSim.Region.Framework.Scenes
part.Inventory.AddInventoryItem(taskItem, false);
part.GetProperties(remoteClient);
//SYMMETRIC SYNC
//part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
//part.ParentGroup.ResumeScripts();
if (RegionSyncModule != null)
{
part.SyncInfoUpdate();
EventManager.TriggerNewScript(remoteClient.AgentId, part, taskItem.ItemID);
}
else
{
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
//part.GetProperties(remoteClient);
part.ParentGroup.ResumeScripts();
}
//end of SYMMETRIC SYNC
}
}
/// <summary>

View File

@ -2464,9 +2464,18 @@ namespace OpenSim.Region.Framework.Scenes
//SYMMETRIC SYNC
//Set the ActorID and TimeStamp info for this latest update
/*
foreach (SceneObjectPart part in group.Parts)
{
part.SyncInfoUpdate();
}
*
* */
//Propagate the RemovedObject message
if (RegionSyncModule != null)
{
RegionSyncModule.SendDeleteObject(group);
}
//end of SYMMETRIC SYNC
@ -3111,12 +3120,13 @@ namespace OpenSim.Region.Framework.Scenes
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
client.OnObjectPermissions += HandleObjectPermissionsUpdate;
if (IsSyncedServer())
{
//SYMMETRIC SYNC: return the code back to its original OpenSim version
//if (IsSyncedServer())
//{
client.OnGrabObject += ProcessObjectGrab;
client.OnGrabUpdate += ProcessObjectGrabUpdate;
client.OnDeGrabObject += ProcessObjectDeGrab;
}
//}
client.OnUndo += m_sceneGraph.HandleUndo;
client.OnRedo += m_sceneGraph.HandleRedo;
client.OnObjectDescription += m_sceneGraph.PrimDescription;
@ -3629,9 +3639,12 @@ namespace OpenSim.Region.Framework.Scenes
ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
//SYMMETRIC SYNC: object remove should be handled through RegionSyncModule
// REGION SYNC
/*
if( IsSyncedServer() )
RegionSyncServerModule.DeleteObject(m_regionHandle, localID, part);
* */
}
#endregion

View File

@ -478,10 +478,12 @@ namespace OpenSim.Region.Framework.Scenes
{
updates = new List<SceneObjectGroup>(m_updateList.Values);
/*
if (updates.Count > 0)
{
m_log.Debug("SceneGraph: " + updates.Count + " objects to send updates for");
}
* */
m_updateList.Clear();

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@ -1155,12 +1155,16 @@ namespace OpenSim.Region.Framework.Scenes
{
SceneObjectPart part = parts[i];
//SYMMETRIC SYNC: object remove should be handled through RegionSyncModule
/*
// REGION SYNC
if (Scene.IsSyncedServer())
{
Scene.RegionSyncServerModule.DeleteObject(part.RegionHandle, part.LocalId, part);
//return;
}
* */
//end of SYMMETRIC SYNC
Scene.ForEachScenePresence(delegate(ScenePresence avatar)
{

View File

@ -4922,7 +4922,7 @@ namespace OpenSim.Region.Framework.Scenes
//The ID the identifies which actor has caused the most recent update to the prim.
//We use type "string" for the ID only to make it human-readable.
private string m_lastUpdateActorID;
private string m_lastUpdateActorID="";
public string LastUpdateActorID
{
get { return m_lastUpdateActorID; }
@ -4948,12 +4948,12 @@ namespace OpenSim.Region.Framework.Scenes
public void SyncInfoUpdate()
{
if (m_parentGroup.Scene.ActorSyncModule == null || m_parentGroup.Scene.ActorSyncModule.ActorID == null)
return;
//if (m_parentGroup == null || m_parentGroup.Scene==null || m_parentGroup.Scene.ActorSyncModule == null || m_parentGroup.Scene.ActorSyncModule.ActorID == null)
// return;
//Trick: calling UpdateTimestamp here makes sure that when an object was received and de-serialized, before
// its parts are linked together, neither TimeStamp or ActorID will be modified. This is because during de-serialization,
// ScheduleFullUpdate() is called when m_parentGroup == null
if (m_parentGroup != null)
if (m_parentGroup != null && m_parentGroup.Scene != null && m_parentGroup.Scene.ActorSyncModule!=null)
{
UpdateTimestamp();
m_lastUpdateActorID = m_parentGroup.Scene.ActorSyncModule.ActorID;
@ -5066,14 +5066,6 @@ namespace OpenSim.Region.Framework.Scenes
this.m_lastUpdateActorID = updatedPart.LastUpdateActorID;
this.m_lastUpdateTimeStamp = updatedPart.LastUpdateTimeStamp;
/*
this.m_inventory.Items = (TaskInventoryDictionary)updatedPart.m_inventory.Items.Clone();
//update shape information, for now, only update fileds in Shape whose set functions are defined in PrimitiveBaseShape
this.Shape = updatedPart.Shape.Copy();
this.Shape.TextureEntry = updatedPart.Shape.TextureEntry;
* */
return partUpdateResult;
}
@ -5083,7 +5075,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void ScheduleFullUpdate_SyncInfoUnchanged()
{
m_log.DebugFormat("[SCENE OBJECT PART]: ScheduleFullUpdate_SyncInfoUnchanged for {0} {1}", Name, LocalId);
//m_log.DebugFormat("[SCENE OBJECT PART]: ScheduleFullUpdate_SyncInfoUnchanged for {0} {1}", Name, LocalId);
if (m_parentGroup != null)
{

View File

@ -539,6 +539,9 @@ namespace OpenSim.Region.Framework.Scenes
//m_inventorySerial += 2;
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
//SYMMETRIC SYNC: add ScheduleFullUpdate to enable synchronization across actors
m_part.ScheduleFullUpdate();
}
/// <summary>

View File

@ -2517,7 +2517,7 @@ namespace OpenSim.Region.Framework.Scenes
// If the avatars baked textures are all in the cache, then we have a
// complete appearance... send it out, if not, then we'll send it when
// the avatar finishes updating its appearance
SendAppearanceToAllOtherAgents();
m_scene.AvatarFactory.QueueAppearanceSend(UUID);
}
}

View File

@ -1174,7 +1174,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
writer.WriteElementString("EveryoneMask", sop.EveryoneMask.ToString());
writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
//SYMMETRIC SYNC: also serialize SceneObjectPart:LocalFlags, so that it can be propogated across actors
//WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
WriteFlags(writer, "Flags", sop.GetEffectiveObjectFlags().ToString(), options);
//end SYMMETRIC SYNC
WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
if (sop.MediaUrl != null)

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@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
sp.Appearance.SetTextureEntries(x.Texture);
sp.Appearance.SetVisualParams((byte[])x.VisualParams.Clone());
sp.SendAppearanceToAllOtherAgents();
p_scene.AvatarFactory.QueueAppearanceSend(sp.UUID);
}
m_avatars.Add(npcAvatar.AgentId, npcAvatar);

View File

@ -51,6 +51,8 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Interfaces;
using log4net;
namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
public class ScriptInstance : MarshalByRefObject, IScriptInstance
@ -214,12 +216,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
get { return m_thisScriptTask; }
}
private ILog m_log;
public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
UUID itemID, UUID assetID, string assembly,
AppDomain dom, string primName, string scriptName,
int startParam, bool postOnRez, StateSource stateSource,
int maxScriptQueue)
{
//Kitty: temp debug
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
m_Engine = engine;
m_LocalID = part.LocalId;
@ -732,7 +739,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
catch (Exception e)
{
// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
m_InEvent = false;
m_CurrentEvent = String.Empty;