Merge branch 'master' of ssh://MyConnection/var/git/opensim

Conflicts:
	bin/OpenSimDefaults.ini
viewer-2-initial-appearance
Teravus Ovares (Dan Olivares) 2010-10-13 20:29:55 -04:00
commit 46738bbd16
4 changed files with 35 additions and 216 deletions

View File

@ -78,9 +78,12 @@ namespace OpenSim.Data.MySQL
if (pd.Length == 0) if (pd.Length == 0)
return false; return false;
if (regionID == UUID.Zero)
return false;
MySqlCommand cmd = new MySqlCommand(); MySqlCommand cmd = new MySqlCommand();
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID where `SessionID`=?SessionID", m_Realm); cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString()); cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString()); cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
@ -90,6 +93,5 @@ namespace OpenSim.Data.MySQL
return true; return true;
} }
} }
} }

View File

@ -13,3 +13,11 @@ CREATE UNIQUE INDEX SessionID ON Presence(SessionID);
CREATE INDEX UserID ON Presence(UserID); CREATE INDEX UserID ON Presence(UserID);
COMMIT; COMMIT;
:VERSION 1 # --------------------------
BEGIN;
ALTER TABLE `Presence` ADD COLUMN LastSeen timestamp;
COMMIT;

View File

@ -361,6 +361,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("Flags", ProcessFlags); m_SOPXmlProcessors.Add("Flags", ProcessFlags);
m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound);
m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume);
m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
#endregion #endregion
#region TaskInventoryXmlProcessors initialization #region TaskInventoryXmlProcessors initialization
@ -436,6 +437,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_ShapeXmlProcessors.Add("FlexiEntry", ProcessShpFlexiEntry); m_ShapeXmlProcessors.Add("FlexiEntry", ProcessShpFlexiEntry);
m_ShapeXmlProcessors.Add("LightEntry", ProcessShpLightEntry); m_ShapeXmlProcessors.Add("LightEntry", ProcessShpLightEntry);
m_ShapeXmlProcessors.Add("SculptEntry", ProcessShpSculptEntry); m_ShapeXmlProcessors.Add("SculptEntry", ProcessShpSculptEntry);
m_ShapeXmlProcessors.Add("Media", ProcessShpMedia);
#endregion #endregion
} }
@ -703,6 +705,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
{ {
obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty); obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
} }
private static void ProcessMediaUrl(SceneObjectPart obj, XmlTextReader reader)
{
obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty);
}
#endregion #endregion
#region TaskInventoryXmlProcessors #region TaskInventoryXmlProcessors
@ -1063,6 +1070,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
shp.SculptEntry = reader.ReadElementContentAsBoolean("SculptEntry", String.Empty); shp.SculptEntry = reader.ReadElementContentAsBoolean("SculptEntry", String.Empty);
} }
private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlTextReader reader)
{
string value = reader.ReadElementContentAsString("Media", String.Empty);
shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
}
#endregion #endregion
////////// Write ///////// ////////// Write /////////
@ -1305,210 +1319,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
return true; return true;
} }
public static SceneObjectPart Xml2ToSOPPull(XmlTextReader reader)
{
SceneObjectPart obj = new SceneObjectPart();
reader.ReadStartElement("SceneObjectPart");
if (reader.Name == "AllowedDrop")
obj.AllowedDrop = reader.ReadElementContentAsBoolean("AllowedDrop", String.Empty);
else
obj.AllowedDrop = true;
obj.CreatorID = ReadUUID(reader, "CreatorID");
obj.FolderID = ReadUUID(reader, "FolderID");
obj.InventorySerial = (uint)reader.ReadElementContentAsInt("InventorySerial", String.Empty);
#region Task Inventory
obj.TaskInventory = new TaskInventoryDictionary();
//List<PrimObject.InventoryBlock.ItemBlock> invItems = new List<PrimObject.InventoryBlock.ItemBlock>();
reader.ReadStartElement("TaskInventory", String.Empty);
while (reader.Name == "TaskInventoryItem")
{
TaskInventoryItem item = new TaskInventoryItem();
reader.ReadStartElement("TaskInventoryItem", String.Empty);
item.AssetID = ReadUUID(reader, "AssetID");
item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
item.CreationDate = (uint)reader.ReadElementContentAsInt("CreationDate", String.Empty);
item.CreatorID = ReadUUID(reader, "CreatorID");
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
item.EveryonePermissions = (uint)reader.ReadElementContentAsInt("EveryonePermissions", String.Empty);
item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
item.GroupID = ReadUUID(reader, "GroupID");
item.GroupPermissions = (uint)reader.ReadElementContentAsInt("GroupPermissions", String.Empty);
item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
item.ItemID = ReadUUID(reader, "ItemID");
UUID oldItemID = ReadUUID(reader, "OldItemID"); // TODO: Is this useful?
item.LastOwnerID = ReadUUID(reader, "LastOwnerID");
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
item.OwnerID = ReadUUID(reader, "OwnerID");
item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
UUID parentID = ReadUUID(reader, "ParentID");
UUID parentPartID = ReadUUID(reader, "ParentPartID");
item.PermsGranter = ReadUUID(reader, "PermsGranter");
item.PermsMask = reader.ReadElementContentAsInt("PermsMask", String.Empty);
item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
reader.ReadEndElement();
obj.TaskInventory.Add(item.ItemID, item);
}
if (reader.NodeType == XmlNodeType.EndElement)
reader.ReadEndElement();
#endregion Task Inventory
obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("ObjectFlags", String.Empty);
obj.UUID = ReadUUID(reader, "UUID");
obj.LocalId = (uint)reader.ReadElementContentAsLong("LocalId", String.Empty);
obj.Name = reader.ReadElementString("Name");
obj.Material = (byte)reader.ReadElementContentAsInt("Material", String.Empty);
if (reader.Name == "PassTouches")
obj.PassTouches = reader.ReadElementContentAsBoolean("PassTouches", String.Empty);
else
obj.PassTouches = false;
obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty);
obj.ScriptAccessPin = reader.ReadElementContentAsInt("ScriptAccessPin", String.Empty);
if (reader.Name == "PlaySoundSlavePrims")
reader.ReadInnerXml();
if (reader.Name == "LoopSoundSlavePrims")
reader.ReadInnerXml();
Vector3 groupPosition = ReadVector(reader, "GroupPosition");
Vector3 offsetPosition = ReadVector(reader, "OffsetPosition");
obj.RotationOffset = ReadQuaternion(reader, "RotationOffset");
obj.Velocity = ReadVector(reader, "Velocity");
if (reader.Name == "RotationalVelocity")
ReadVector(reader, "RotationalVelocity");
obj.AngularVelocity = ReadVector(reader, "AngularVelocity");
obj.Acceleration = ReadVector(reader, "Acceleration");
obj.Description = reader.ReadElementString("Description");
reader.ReadStartElement("Color");
if (reader.Name == "R")
{
obj.Color = Color.FromArgb((int)reader.ReadElementContentAsFloat("A", String.Empty),
(int)reader.ReadElementContentAsFloat("R", String.Empty),
(int)reader.ReadElementContentAsFloat("G", String.Empty),
(int)reader.ReadElementContentAsFloat("B", String.Empty));
reader.ReadEndElement();
}
obj.Text = reader.ReadElementString("Text", String.Empty);
obj.SitName = reader.ReadElementString("SitName", String.Empty);
obj.TouchName = reader.ReadElementString("TouchName", String.Empty);
obj.LinkNum = reader.ReadElementContentAsInt("LinkNum", String.Empty);
obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
reader.ReadStartElement("Shape");
obj.Shape.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
obj.Shape.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
reader.ReadInnerXml(); // ExtraParams
obj.Shape.PathBegin = (ushort)reader.ReadElementContentAsInt("PathBegin", String.Empty);
obj.Shape.PathCurve = (byte)reader.ReadElementContentAsInt("PathCurve", String.Empty);
obj.Shape.PathEnd = (ushort)reader.ReadElementContentAsInt("PathEnd", String.Empty);
obj.Shape.PathRadiusOffset = (sbyte)reader.ReadElementContentAsInt("PathRadiusOffset", String.Empty);
obj.Shape.PathRevolutions = (byte)reader.ReadElementContentAsInt("PathRevolutions", String.Empty);
obj.Shape.PathScaleX = (byte)reader.ReadElementContentAsInt("PathScaleX", String.Empty);
obj.Shape.PathScaleY = (byte)reader.ReadElementContentAsInt("PathScaleY", String.Empty);
obj.Shape.PathShearX = (byte)reader.ReadElementContentAsInt("PathShearX", String.Empty);
obj.Shape.PathShearY = (byte)reader.ReadElementContentAsInt("PathShearY", String.Empty);
obj.Shape.PathSkew = (sbyte)reader.ReadElementContentAsInt("PathSkew", String.Empty);
obj.Shape.PathTaperX = (sbyte)reader.ReadElementContentAsInt("PathTaperX", String.Empty);
obj.Shape.PathTaperY = (sbyte)reader.ReadElementContentAsInt("PathTaperY", String.Empty);
obj.Shape.PathTwist = (sbyte)reader.ReadElementContentAsInt("PathTwist", String.Empty);
obj.Shape.PathTwistBegin = (sbyte)reader.ReadElementContentAsInt("PathTwistBegin", String.Empty);
obj.Shape.PCode = (byte)reader.ReadElementContentAsInt("PCode", String.Empty);
obj.Shape.ProfileBegin = (ushort)reader.ReadElementContentAsInt("ProfileBegin", String.Empty);
obj.Shape.ProfileEnd = (ushort)reader.ReadElementContentAsInt("ProfileEnd", String.Empty);
obj.Shape.ProfileHollow = (ushort)reader.ReadElementContentAsInt("ProfileHollow", String.Empty);
obj.Scale = ReadVector(reader, "Scale");
obj.Shape.State = (byte)reader.ReadElementContentAsInt("State", String.Empty);
obj.Shape.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
obj.Shape.ProfileShape = (ProfileShape)reader.ReadElementContentAsInt("ProfileShape", String.Empty);
obj.Shape.HollowShape = (HollowShape)reader.ReadElementContentAsInt("HollowShape", String.Empty);
UUID sculptTexture = ReadUUID(reader, "SculptTexture");
SculptType sculptType = (SculptType)reader.ReadElementContentAsInt("SculptType", String.Empty);
if (sculptTexture != UUID.Zero)
{
obj.Shape.SculptTexture = sculptTexture;
obj.Shape.SculptType = (byte)sculptType;
}
reader.ReadInnerXml(); // SculptData
obj.Shape.FlexiSoftness = reader.ReadElementContentAsInt("FlexiSoftness", String.Empty);
obj.Shape.FlexiTension = reader.ReadElementContentAsFloat("FlexiTension", String.Empty);
obj.Shape.FlexiDrag = reader.ReadElementContentAsFloat("FlexiDrag", String.Empty);
obj.Shape.FlexiGravity = reader.ReadElementContentAsFloat("FlexiGravity", String.Empty);
obj.Shape.FlexiWind = reader.ReadElementContentAsFloat("FlexiWind", String.Empty);
obj.Shape.FlexiForceX = reader.ReadElementContentAsFloat("FlexiForceX", String.Empty);
obj.Shape.FlexiForceY = reader.ReadElementContentAsFloat("FlexiForceY", String.Empty);
obj.Shape.FlexiForceZ = reader.ReadElementContentAsFloat("FlexiForceZ", String.Empty);
obj.Shape.LightColorR = reader.ReadElementContentAsFloat("LightColorR", String.Empty);
obj.Shape.LightColorG = reader.ReadElementContentAsFloat("LightColorG", String.Empty);
obj.Shape.LightColorB = reader.ReadElementContentAsFloat("LightColorB", String.Empty);
obj.Shape.LightColorA = reader.ReadElementContentAsFloat("LightColorA", String.Empty);
obj.Shape.LightRadius = reader.ReadElementContentAsFloat("LightRadius", String.Empty);
obj.Shape.LightCutoff = reader.ReadElementContentAsFloat("LightCutoff", String.Empty);
obj.Shape.LightFalloff = reader.ReadElementContentAsFloat("LightFalloff", String.Empty);
obj.Shape.LightIntensity = reader.ReadElementContentAsFloat("LightIntensity", String.Empty);
bool hasFlexi = reader.ReadElementContentAsBoolean("FlexiEntry", String.Empty);
bool hasLight = reader.ReadElementContentAsBoolean("LightEntry", String.Empty);
reader.ReadInnerXml(); // SculptEntry
reader.ReadEndElement();
obj.Scale = ReadVector(reader, "Scale"); // Yes, again
obj.UpdateFlag = (byte)reader.ReadElementContentAsInt("UpdateFlag", String.Empty); // UpdateFlag
obj.SitTargetOrientation = ReadQuaternion(reader, "SitTargetOrientation");
obj.SitTargetPosition = ReadVector(reader, "SitTargetPosition");
obj.SitTargetPositionLL = ReadVector(reader, "SitTargetPositionLL");
obj.SitTargetOrientationLL = ReadQuaternion(reader, "SitTargetOrientationLL");
obj.ParentID = (uint)reader.ReadElementContentAsLong("ParentID", String.Empty);
obj.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
int category = reader.ReadElementContentAsInt("Category", String.Empty);
obj.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
obj.ObjectSaleType = (byte)reader.ReadElementContentAsInt("ObjectSaleType", String.Empty);
int ownershipCost = reader.ReadElementContentAsInt("OwnershipCost", String.Empty);
obj.GroupID = ReadUUID(reader, "GroupID");
obj.OwnerID = ReadUUID(reader, "OwnerID");
obj.LastOwnerID = ReadUUID(reader, "LastOwnerID");
obj.BaseMask = (uint)reader.ReadElementContentAsInt("BaseMask", String.Empty);
obj.OwnerMask = (uint)reader.ReadElementContentAsInt("OwnerMask", String.Empty);
obj.GroupMask = (uint)reader.ReadElementContentAsInt("GroupMask", String.Empty);
obj.EveryoneMask = (uint)reader.ReadElementContentAsInt("EveryoneMask", String.Empty);
obj.NextOwnerMask = (uint)reader.ReadElementContentAsInt("NextOwnerMask", String.Empty);
obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("Flags", String.Empty);
obj.CollisionSound = ReadUUID(reader, "CollisionSound");
obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
reader.ReadEndElement();
obj.GroupPosition = groupPosition;
obj.OffsetPosition = offsetPosition;
return obj;
}
public static SceneObjectPart Xml2ToSOP(XmlTextReader reader) public static SceneObjectPart Xml2ToSOP(XmlTextReader reader)
{ {
SceneObjectPart obj = new SceneObjectPart(); SceneObjectPart obj = new SceneObjectPart();
@ -1533,7 +1343,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
} }
else else
{ {
m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName); //m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
reader.ReadOuterXml(); // ignore reader.ReadOuterXml(); // ignore
} }

View File

@ -136,17 +136,16 @@
meshing = Meshmerizer meshing = Meshmerizer
;meshing = ZeroMesher ;meshing = ZeroMesher
;; Path to decoded sculpty maps ; Path to decoded sculpty maps
;; Defaults to "j2kDecodeCache ; Defaults to "j2kDecodeCache
;DecodedSculptMapPath = "j2kDecodeCache" ;DecodedSculptMapPath = "j2kDecodeCache"
;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true ; if you use Meshmerizer and want sculpt map collisions, setting this to
;; if you use Meshmerizer and want sculpt map collisions, setting this to ; to true will store decoded sculpt maps in a special folder in your bin
;; to true will store decoded sculpt maps in a special folder in your bin ; folder, which can reduce startup times by reducing asset requests. Some
;; folder, which can reduce startup times by reducing asset requests. Some ; versions of mono dont work well when reading the cache files, so set this
;; versions of mono dont work well when reading the cache files, so set this ; to false if you have compatibility problems.
;; to false if you have compatability problems. ;CacheSculptMaps = true
; CacheSculptMaps = true
; Choose one of the physics engines below ; Choose one of the physics engines below
; OpenDynamicsEngine is by some distance the most developed physics engine ; OpenDynamicsEngine is by some distance the most developed physics engine