removed some debug message.
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				|  | @ -202,7 +202,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                 {         | ||||
|                     lock (m_primUpdateLocks[bucketName]) | ||||
|                     { | ||||
|                         m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID); | ||||
|                         //m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID); | ||||
|                         m_primUpdates[bucketName][part.UUID] = part; | ||||
|                     } | ||||
|                 } | ||||
|  | @ -301,7 +301,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|                                 } | ||||
|                             } | ||||
|                              * */ | ||||
|                             m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName); | ||||
|                             //m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName); | ||||
|                             m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]); | ||||
|                         } | ||||
|                     } | ||||
|  |  | |||
|  | @ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             lock (m_updateList) | ||||
|             { | ||||
|                 m_updateList[obj.UUID] = obj; | ||||
|                 m_log.Debug("added " + obj.Name+","+ obj.UUID + " to m_updateList"); | ||||
|                 //m_log.Debug("added " + obj.Name+","+ obj.UUID + " to m_updateList"); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|  | @ -492,7 +492,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                      | ||||
|                     if (updates.Count > 0) | ||||
|                     { | ||||
|                         m_log.Debug("SceneGraph.UpdateObjectGroups: " + updates.Count + " objects to send updates for"); | ||||
|                         //m_log.Debug("SceneGraph.UpdateObjectGroups: " + updates.Count + " objects to send updates for"); | ||||
|                     } | ||||
|                       | ||||
| 
 | ||||
|  | @ -508,7 +508,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                     // Don't abort the whole update if one entity happens to give us an exception. | ||||
|                     try | ||||
|                     { | ||||
|                         m_log.Debug("SceneGraph: calling update for obj " + sog.Name + "," + sog.UUID); | ||||
|                         sog.Update(); | ||||
|                     } | ||||
|                     catch (Exception e) | ||||
|  |  | |||
|  | @ -1950,7 +1950,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         //public void ScheduleGroupForTerseUpdate() | ||||
|         public void ScheduleGroupForTerseUpdate(List<SceneObjectPartProperties> updatedProperties) | ||||
|         { | ||||
|             m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | ||||
|            // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | ||||
| 
 | ||||
|             SceneObjectPart[] parts = m_parts.GetArray(); | ||||
|             for (int i = 0; i < parts.Length; i++) | ||||
|  | @ -2909,7 +2909,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             //we need to do a terse update even if the move wasn't allowed | ||||
|             // so that the position is reset in the client (the object snaps back) | ||||
|             //ScheduleGroupForTerseUpdate(); | ||||
|             m_log.Debug(this.Name + " GroupPosition changed to " + AbsolutePosition.ToString()); | ||||
|             List<SceneObjectPartProperties> updatedProperties = new List<SceneObjectPartProperties>() { SceneObjectPartProperties.GroupPosition }; | ||||
|             if (IsAttachment) | ||||
|             { | ||||
|  |  | |||
|  | @ -2980,9 +2980,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 TimeStampTerse = (uint) Util.UnixTimeSinceEpoch(); | ||||
|                 m_updateFlag = 1; | ||||
| 
 | ||||
|                             m_log.DebugFormat( | ||||
|                                 "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}", | ||||
|                                 UUID, Name, TimeStampTerse); | ||||
|                             //m_log.DebugFormat( | ||||
|                             //    "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}", | ||||
|                             //    UUID, Name, TimeStampTerse); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|  | @ -3203,8 +3203,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|             //SYMMETRIC SYNC | ||||
|             if (m_parentGroup.Scene.RegionSyncModule != null) | ||||
|             { | ||||
|                 m_log.Debug("SOP.SendScheduledUpdates: Calling RegionSyncModule.QueueSceneObjectPartForUpdate"); | ||||
|             {                 | ||||
|                 m_parentGroup.Scene.RegionSyncModule.QueueSceneObjectPartForUpdate((SceneObjectPart)this); | ||||
|             } | ||||
|             //end of SYMMETRIC SYNC | ||||
|  | @ -5855,8 +5854,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         { | ||||
|             if (updatedProperties != null && updatedProperties.Count > 0) | ||||
|             { | ||||
|                 m_log.DebugFormat("{0}: Tainting bucket for properties {1}",  | ||||
|                             "[SCENE OBJECT PART]", updatedProperties.ToString()); | ||||
|                 //m_log.DebugFormat("{0}: Tainting bucket for properties {1}",  | ||||
|                 //            "[SCENE OBJECT PART]", updatedProperties.ToString()); | ||||
|                 foreach (SceneObjectPartProperties property in updatedProperties) | ||||
|                 { | ||||
|                     TaintBucketSyncInfo(property); | ||||
|  |  | |||
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	 Huaiyu (Kitty) Liu
						Huaiyu (Kitty) Liu