removed some debug message.
parent
1ab4df9954
commit
48ad2010e5
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@ -202,7 +202,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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lock (m_primUpdateLocks[bucketName])
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{
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m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID);
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//m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID);
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m_primUpdates[bucketName][part.UUID] = part;
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}
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}
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@ -301,7 +301,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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* */
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m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName);
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//m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName);
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m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]);
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}
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}
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@ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes
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lock (m_updateList)
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{
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m_updateList[obj.UUID] = obj;
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m_log.Debug("added " + obj.Name+","+ obj.UUID + " to m_updateList");
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//m_log.Debug("added " + obj.Name+","+ obj.UUID + " to m_updateList");
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}
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}
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@ -492,7 +492,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (updates.Count > 0)
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{
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m_log.Debug("SceneGraph.UpdateObjectGroups: " + updates.Count + " objects to send updates for");
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//m_log.Debug("SceneGraph.UpdateObjectGroups: " + updates.Count + " objects to send updates for");
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}
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@ -508,7 +508,6 @@ namespace OpenSim.Region.Framework.Scenes
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// Don't abort the whole update if one entity happens to give us an exception.
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try
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{
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m_log.Debug("SceneGraph: calling update for obj " + sog.Name + "," + sog.UUID);
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sog.Update();
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}
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catch (Exception e)
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@ -1950,7 +1950,7 @@ namespace OpenSim.Region.Framework.Scenes
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//public void ScheduleGroupForTerseUpdate()
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public void ScheduleGroupForTerseUpdate(List<SceneObjectPartProperties> updatedProperties)
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{
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m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
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// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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@ -2909,7 +2909,6 @@ namespace OpenSim.Region.Framework.Scenes
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//we need to do a terse update even if the move wasn't allowed
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// so that the position is reset in the client (the object snaps back)
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//ScheduleGroupForTerseUpdate();
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m_log.Debug(this.Name + " GroupPosition changed to " + AbsolutePosition.ToString());
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List<SceneObjectPartProperties> updatedProperties = new List<SceneObjectPartProperties>() { SceneObjectPartProperties.GroupPosition };
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if (IsAttachment)
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{
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@ -2980,9 +2980,9 @@ namespace OpenSim.Region.Framework.Scenes
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TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
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m_updateFlag = 1;
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m_log.DebugFormat(
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"[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
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UUID, Name, TimeStampTerse);
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//m_log.DebugFormat(
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// "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
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// UUID, Name, TimeStampTerse);
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}
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}
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@ -3203,8 +3203,7 @@ namespace OpenSim.Region.Framework.Scenes
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//SYMMETRIC SYNC
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if (m_parentGroup.Scene.RegionSyncModule != null)
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{
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m_log.Debug("SOP.SendScheduledUpdates: Calling RegionSyncModule.QueueSceneObjectPartForUpdate");
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{
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m_parentGroup.Scene.RegionSyncModule.QueueSceneObjectPartForUpdate((SceneObjectPart)this);
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}
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//end of SYMMETRIC SYNC
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@ -5855,8 +5854,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (updatedProperties != null && updatedProperties.Count > 0)
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{
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m_log.DebugFormat("{0}: Tainting bucket for properties {1}",
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"[SCENE OBJECT PART]", updatedProperties.ToString());
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//m_log.DebugFormat("{0}: Tainting bucket for properties {1}",
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// "[SCENE OBJECT PART]", updatedProperties.ToString());
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foreach (SceneObjectPartProperties property in updatedProperties)
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{
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TaintBucketSyncInfo(property);
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